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A Final Fantasy XIII-2 review

Blogs > holdthephone
Post a Reply
holdthephone
Profile Blog Joined August 2010
United States523 Posts
Last Edited: 2012-05-24 20:14:58
February 09 2012 08:14 GMT
#1
ty for feedback

****
wonderwall
Profile Blog Joined September 2010
New Zealand695 Posts
February 09 2012 09:01 GMT
#2
Fielding the message much more gracefully is the universe itself, with XIII-2 rserving a respectable piece of its predecessor's beautiful presentation.


You have angered the spell checking monster, prepare to die.


The sappy nature of Final Fantasy is all still there, of course, the best and the worst of it. Serah is quite sincere in a warm way, and Noel's cheesy, Tom Cruise like aura can easily bring out the occasional smirk. But unfortunately, eyes will surely roll to the ceiling whenever Lightning speaks, often having to chime in with a solemn monologue at the end of each scene, narrating from the beyond in some awful kind of poetry.


That's 6 commas in 3 sentences. What you write becomes easier to read when you focus on short, simple sentences. The same applies with using hyphens to splice in bits of text.

The structure seems slightly all over the place with points coming in as you thought of them. Create maybe 5 main categories that you're going to focus on and follow them in order. As an example, Plot-Gameplay-Characters-New Additions-Audio and then a summation. Having a logical progression makes your writing easier to follow.

Still a good review though. It's a fun game and it sounds like you enjoyed it in spite of its flaws.

nakedsurfer
Profile Joined April 2011
Canada500 Posts
Last Edited: 2012-02-09 09:09:36
February 09 2012 09:06 GMT
#3
I didn't read it all since I havn't finished the game yet so I didn't want to spoiler myself. I do agree with the 8/10 though. I personally would give it a 9/10 just because it's a sequal and usually they are worse than the first one but I found this one to be so much better. My biggest complaint so far for the game is that there should be a "hard" difficulty mode where you can get really challenged in the fights. Most of the game if you get the right monster early on, You can basically use it throughout the story with ease(a sentinel which i forget its name but it's in the same level where u first learn about getting monsters and the dragoon later on for commando is pretty strong as fuck.).

I havn't done any sidequests at all really so far besides trying to get 100% map while im at that destination if possible(usually isnt the first time) so I should be overleveled for where I am in the story but then again maybe the real challenges will be the side quests when I get to them. Also I'm not sure if once you beat it that theres an option for a harder difficuly..some games do that sometime so I guess I'll see about that one.

I havn't played with the infusion of monsters really yet either so I havn't really seen a huge point to it yet. If done correctly, i'm guessing the game will just be even more easier at some points?

anyways I will probably restart a game once I get all the missions done(side quests and story) Just to replay it slower since I was really intrigued with the story.

Again I give it 9/10 just because it's a sequal but then again i'm hoping for a great ending and nothing too corny like the ending for ff-XIII (though it did end up becoming a pretty nice opener for this one)

EDIT: Just for the record, ever since FF-XIII I Hate with a passion the "auto-ability" thing they put in and I refuse to do it ever. I always pick my commands. It seems so silly to play a game that you end up just walking around and everytime in battle you just pick the set-up and let everything else to the AI.
Root4Root
Enki
Profile Blog Joined January 2007
United States2548 Posts
February 09 2012 09:44 GMT
#4
Pretty good writeup. Honestly, I still have yet to get it. Combination of already having a bunch of games yet to be completed, and the fact that I was seriously disappointed by XIII on so many levels. I have watched some streams of it though and was fairly interested. Will probably just pick it up later when it drops in price.

I think all the sidequests and stuff is to make up for XIIIs complete lack of them, unless you count those shitty monster hunting ones that you get from finding Cieth stones.
"Practice, practice, practice. And when you're not practicing you should be practicing. It's the only way to get better. The only way." I run the Smix Fanclub!
Paraietta
Profile Joined April 2011
United Kingdom130 Posts
February 09 2012 13:14 GMT
#5
Okay, first let me say that I haven't completed this game so I wasn't able to read your review in its entirety, but I read most of it and enjoyed your writing.

I agree with a lot of the points you raised about the characters and exposition. Even for a final fantasy game, the dialogue is ridiculously cheesy and repetitive. Despite only having about 10 hours of gameplay clocked up it's pretty frustrating to jump through a gate, have ANOTHER inane back-and-forth between Noel and Loli Lightning American Vanille Serah after which they finally, painstakingly conclude that yes, there is a paradox going on on this area as well. Like, gee, really? Most of the expository dialogue seems to revolve around the tired old anime trope of protecting everyone or not being able to protect everyone and after spending 10 hours with the game I still don't really have much idea about Noel or Sarah's personalities.

Actually, although the dialogue choice options are pretty entertaining, I thin they present a real stumbling block for character development. I mean, we establish our ideas about a given character based upon their reactions and responses in certain situations, but the dialogue choice options remove all that potential for character development by allowing me to choose the most stupid and inappropriate response to every situation.

BUT that said, my impression of the game so far is that they answered the criticisms of FFXIII head-on. One of my main problems with FFXIII was the retarded illusion of choice that was presented by the crystarium. It wasn't flexible enough to rival the sphere grid from FFX, which was a great system, and had a ridiculous artificial level cap until certain plot milestones were reached, just so you couldn't become too strong. At least the crystarium now presents you with some actual choices that will have an effect on the game. Like you said, some of the options are clearly better than others, but I wouldn't expect everyone who plays this game to figure that out. I mean come on, when I was 9 years old I didn't figure out that in FFVIII you're supposed to refine curagas and tornados in the first few hours of the game, junction them to health and attack, never fight any random battles and then proceed to be pretty much indestructible for the rest of the game.

So in that respect I think FFXIII-2 succeeds, the game mechanics feel a lot deeper than its predecessor and even at this stage I can already think of some things I'd like to do differently on a second playthrough. So perhaps it represents what FFX-2 was to FFX. Abandoning all hope of a serious story and characters in favour of FUN AS FUCK gameplay. Oh, and jumping too.
Polt / GuMiho / INnoVation
holdthephone
Profile Blog Joined August 2010
United States523 Posts
Last Edited: 2012-02-09 17:17:55
February 09 2012 17:10 GMT
#6
@wonderwall: I appreciate the criticisms, the use of commas and dashes is indeed something that has frustrated me for a long time now. But I'm going for that conversational feel, as I hate reviews that split up games into Story, Gameplay, Graphics, etc... A game is a whole experience, and I like to talk about them as such.

@nakedsurfer: Don't worry, I don't put spoilers in reviews -- doesn't make much sense! Thanks for the feedback though, glad to hear you're enjoying it.

As for the Auto-option, it' there so you can focus on paradigm shifting, which is very demanding in tougher battles. Without the Auto button, the games would fall apart.

@Enki: I have to say, even though the concept was trivial with XIII's end-game hunting missions, they were by far the most intense encounters in the game and a great way to break in a fully maxed battle party. I recommend going back to them if you had skipped it.

@Paraietta : Once again, no spoilers are in the review, lol. The dialogue choice are meant to be taken lightly, either as humor or an opportunity to brush up on information. It's not like a Dragon Age or Mass Effect where the player is actually in the shoes of someone else.


Thanks for the responses guys.
DreamChaser
Profile Blog Joined February 2011
1649 Posts
February 09 2012 17:41 GMT
#7
You should give your own opinion at the end like a out of 5 rating system. I'm not gonna lie i was really angry when this game was developed and ff13-versus still isn't even out yet.

Nice review over all though
Plays against every MU with nexus first.
ZoW
Profile Blog Joined January 2009
United States3983 Posts
February 09 2012 17:46 GMT
#8
It's a monster collector's favorite hunting spot, a trailblazer's backpack of spoils, and a completionist's paradise. Cameos and salutes to older games abound, challenges to truly test those thirsty for battle await, and powerful skills and items lie in hiding -- this is a gamer's game, and it's damn well appreciated.


hmmm that line kinda maks me interested. are there monster arena/super bosses like emerald/ruby/omega weapon in XIII-2? i'm still kinda skeptical about the game itself though, didn't like orignial XIII at all. i'll probably pick this up whenever it dips under 40 bucks or so if the aforementioned is in it.
the courage to be a lazy bum
holdthephone
Profile Blog Joined August 2010
United States523 Posts
Last Edited: 2012-02-09 18:34:40
February 09 2012 18:34 GMT
#9
@DreamChaser: Haha I really am sick of waiting for Versus as well. As for the rating, I find the 0.5 scale most flexible.

@ZoW: If you didn't enjoy XIII, I'd definitely hold off until the price dips on XIII-2. The extra battles are indeed pretty epic challenges, and there are arena encounters and more DLC bosses to come. But if the battle system was not to your liking, there may not be much incentive to pick this one up.
ZoW
Profile Blog Joined January 2009
United States3983 Posts
February 09 2012 18:57 GMT
#10
i didn't particularly like the battle system just on a personal level, but it didn't really detract or ruin the game for me. my main issue was more kind of like this:

[image loading]
the courage to be a lazy bum
holdthephone
Profile Blog Joined August 2010
United States523 Posts
Last Edited: 2012-02-09 19:04:52
February 09 2012 19:04 GMT
#11
Linearity is a love or hate affair, I agree. XIII did a good job keeping players on a path through some really awesome set piece environments, but if you didn't appreciate the story, there wasn't exactly an alternative form of entertainment waiting for you.

So XIII-2 gives much more for the player to branch off to, but also loses a powerful narrative along the way, as many more open games tend to do.
nakedsurfer
Profile Joined April 2011
Canada500 Posts
February 11 2012 07:40 GMT
#12
So after finishing it and thinking about it, the ending is pretty sick!

+ Show Spoiler +
At first, Serah and Noah talk about how he wanted to die there because all the yeuls would live in Valhalla where there is no time or life/death. So they think he ended up listening to what Noah said and ended up being a good guy. But in reality all he really wanted was to destroy time whether he did it or the gates of Chaos did it(Lightning realizes this and gives up since if she kills him he wins and if he end time himself he wins.). You also think, oh the future changed finally(once the gates closed so theres no other possibility for the future to change) so Sarah dies. But then he see what happens and they requote what caius said. It also makes you think that Noah probably could have never been the next guardian. Even when Caius was training Noah to kill him in Noah's past(Future) it was probably to open the gates of chaos and Noah was never going to become the next guardian. Also, Yeul tries to warn them in the last place but it sounds like such a trick since you never really think about the part where he says if you make his heart stop beating then it'll open the gates. Pretty damn good for a Final Fantasy ending I must say....and it's not even ended. Big downside though is if the next one sucks shit then even though this is was great, it would kind of make this one suck.
Root4Root
KazeHydra
Profile Blog Joined August 2010
Japan2788 Posts
February 11 2012 07:46 GMT
#13
sigh makes me want to play some FF game now. I was/am too cheap to buy a ps3 so as a result, I never even played FFXIII =/ nice review though.
"Because I know this promise that won’t disappear will turn even a cause of tears into strength. You taught me that if I can believe, there is nothing that cannot come true." - Nana Mizuki (Yakusoku) 17:36 ils kaze got me into nana 17:36 ils by his blog
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