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My beautiful archons!

Blogs > Joraiem
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Joraiem
Profile Blog Joined May 2011
United States80 Posts
February 09 2012 06:41 GMT
#1
Back in brood war, Archons were, well at least for me, extremely powerful, and an invaluable asset to my army. I loved them so much, I actually made shield generators, you know, those things that the probe could build, but you never really saw a use for, ya, there basically built for archons. When I first started playing, all I would do was mass archons and wreck every thing. Then of course my friends found out about the science vessel, and I learned that when you pair archons and corsairs, you’re basically untouchable...basically.

When me and my friends got our hands on sc2, I decided, to mass archons (little background, after they learned how to kind of, counter my archons, I stopped massing them for months.) so I'm really excited because now dark templar turn into archons too, so I'm just massing archons, and finally I've maxed 3,3,3 archons. I send them out against my friend who was zerg, and I got completely wrecked. I was so upset, how could my beautiful archon, whose whole purpose was to basically own zerg, be destroyed that easily.

After a few months or so, I saw an update; Archons now have increased range, and shield upgrades cost less. "YES!" I thought, "Blizzard is finally buffing Archons!" I was crushed when I learned that the buff the Archon received wasn't that helpful, they still stood absolutely no chance against a protoss player, and still died way to fast against zerg.

Now many of you are probably thinking, "Who the hell masses Archons in the first place?"...I do. It's just that, Archons were so good in broodwar, and to find that they just suck ass in sc2, I was crushed.

Now here's what I'm thinking, in the Legacy of the Void expansion, why not, since the terran get a medivac, why not give the oracle a shield replenish spell. That way archons don't get completely raped when there on the field. I realize of course that some might consider this OP but is it really OP compared to the Shredder, or to burrow move Banelings?


***
Holy Zerg Rush Batman!
Sinensis
Profile Blog Joined April 2009
United States2513 Posts
February 09 2012 06:47 GMT
#2
I think they're pretty strong right now... one thing I can complain about though is the sound effect the archon uses right now.

BW archon was a very intimidating roar/electric buzz like "AAAAUUUUGGGHHHHZZZZZZZZZBBBZZZZZZ." When you hear that sound you can feel in your gut all your mutas taking ~600 damage.

Sc2 archons don't make very intimidating sounds.
Selendis
Profile Blog Joined October 2010
Australia509 Posts
February 09 2012 07:02 GMT
#3
try archon immortal instead
Probes are sooo OP
Shock710
Profile Blog Joined December 2009
Australia6097 Posts
February 09 2012 07:04 GMT
#4
i remember in bw where in the late game u got like 12 archons and killed everything the zerg had, even fully upgraded ultras with darkswarm couldnt kill u, i also love when u had a ton of shuttle/reaver with the archon army sooo fun
dAPhREAk gives Shock a * | [23:55] <Shock710> that was out of context -_- [16:26] <@motbob> Good question, Shock!
ArvickHero
Profile Blog Joined October 2007
10387 Posts
February 09 2012 07:04 GMT
#5
On February 09 2012 15:47 Sinensis wrote:
I think they're pretty strong right now... one thing I can complain about though is the sound effect the archon uses right now.

BW archon was a very intimidating roar/electric buzz like "AAAAUUUUGGGHHHHZZZZZZZZZBBBZZZZZZ." When you hear that sound you can feel in your gut all your mutas taking ~600 damage.

Sc2 archons don't make very intimidating sounds.

the case can be made for almost every unit in SC2 .. Ultralisk in particular.
Writerptrk
Mobius_1
Profile Blog Joined April 2011
United Kingdom2763 Posts
February 09 2012 07:09 GMT
#6
Because in an old interview I read some time ago with Browder or Kim, Archon were basically a way to recycle out of energy HTs and therefore have to be a little weaker.

Which basically sucks. Archons are cool. (And kind of scary)
Starleague Forever. RIP KT Violet~
Shock710
Profile Blog Joined December 2009
Australia6097 Posts
February 09 2012 07:11 GMT
#7
Arent archons meant to be the highest form the templars can achieve, not just, oh well no engery i guess we should merge u know if u feel like it....
dAPhREAk gives Shock a * | [23:55] <Shock710> that was out of context -_- [16:26] <@motbob> Good question, Shock!
DoX.)
Profile Joined December 2008
Singapore6164 Posts
February 09 2012 07:11 GMT
#8
in sc2 the archon sounds like it jabs enemies with little sparks of electricity
ETisME
Profile Blog Joined April 2011
12711 Posts
February 09 2012 08:13 GMT
#9
archons are super scary, seriously ><
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
FractalsOnFire
Profile Blog Joined August 2010
Australia1756 Posts
February 09 2012 08:25 GMT
#10
On February 09 2012 16:04 ArvickHero wrote:
Show nested quote +
On February 09 2012 15:47 Sinensis wrote:
I think they're pretty strong right now... one thing I can complain about though is the sound effect the archon uses right now.

BW archon was a very intimidating roar/electric buzz like "AAAAUUUUGGGHHHHZZZZZZZZZBBBZZZZZZ." When you hear that sound you can feel in your gut all your mutas taking ~600 damage.

Sc2 archons don't make very intimidating sounds.

the case can be made for almost every unit in SC2 .. Ultralisk in particular.


Zergling sounds are pretty meek in comparison. Zealots, stalkers... Oh kay pretty much the majority of units.
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
February 09 2012 08:38 GMT
#11
On February 09 2012 17:25 FractalsOnFire wrote:
Show nested quote +
On February 09 2012 16:04 ArvickHero wrote:
On February 09 2012 15:47 Sinensis wrote:
I think they're pretty strong right now... one thing I can complain about though is the sound effect the archon uses right now.

BW archon was a very intimidating roar/electric buzz like "AAAAUUUUGGGHHHHZZZZZZZZZBBBZZZZZZ." When you hear that sound you can feel in your gut all your mutas taking ~600 damage.

Sc2 archons don't make very intimidating sounds.

the case can be made for almost every unit in SC2 .. Ultralisk in particular.


Zergling sounds are pretty meek in comparison. Zealots, stalkers... Oh kay pretty much the majority of units.

Agree. Tanks as well. Immortal shooting sound is not too bad though,
zeehar
Profile Blog Joined July 2010
Korea (South)3804 Posts
February 09 2012 11:13 GMT
#12
On February 09 2012 17:38 Cascade wrote:
Immortal shooting sound is not too bad though,


stalkers should be making that sound, immortal shots should be earthshattering
I AM THE UNIVERSAL CONSTANT
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
February 09 2012 11:23 GMT
#13
On February 09 2012 16:04 ArvickHero wrote:
Show nested quote +
On February 09 2012 15:47 Sinensis wrote:
I think they're pretty strong right now... one thing I can complain about though is the sound effect the archon uses right now.

BW archon was a very intimidating roar/electric buzz like "AAAAUUUUGGGHHHHZZZZZZZZZBBBZZZZZZ." When you hear that sound you can feel in your gut all your mutas taking ~600 damage.

Sc2 archons don't make very intimidating sounds.

the case can be made for almost every unit in SC2 .. Ultralisk in particular.


windshield wipers
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
February 09 2012 11:23 GMT
#14
On February 09 2012 17:38 Cascade wrote:
Show nested quote +
On February 09 2012 17:25 FractalsOnFire wrote:
On February 09 2012 16:04 ArvickHero wrote:
On February 09 2012 15:47 Sinensis wrote:
I think they're pretty strong right now... one thing I can complain about though is the sound effect the archon uses right now.

BW archon was a very intimidating roar/electric buzz like "AAAAUUUUGGGHHHHZZZZZZZZZBBBZZZZZZ." When you hear that sound you can feel in your gut all your mutas taking ~600 damage.

Sc2 archons don't make very intimidating sounds.

the case can be made for almost every unit in SC2 .. Ultralisk in particular.


Zergling sounds are pretty meek in comparison. Zealots, stalkers... Oh kay pretty much the majority of units.

Agree. Tanks as well. Immortal shooting sound is not too bad though,


Tanks are ok, but they lack the "beefiness" of the BW version. SC2 sounds like a shotgun, where as BW sounds like a bunker buster.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
OpticalShot
Profile Blog Joined October 2009
Canada6330 Posts
February 09 2012 14:00 GMT
#15
I agree... BW archons have that 'boss' feel.
[TLMS] REBOOT
Djzapz
Profile Blog Joined August 2009
Canada10681 Posts
Last Edited: 2012-02-09 15:09:30
February 09 2012 15:08 GMT
#16
On February 09 2012 16:04 ArvickHero wrote:
Show nested quote +
On February 09 2012 15:47 Sinensis wrote:
I think they're pretty strong right now... one thing I can complain about though is the sound effect the archon uses right now.

BW archon was a very intimidating roar/electric buzz like "AAAAUUUUGGGHHHHZZZZZZZZZBBBZZZZZZ." When you hear that sound you can feel in your gut all your mutas taking ~600 damage.

Sc2 archons don't make very intimidating sounds.

the case can be made for almost every unit in SC2 .. Ultralisk in particular.

I think it's even worse for tanks. It used to sound so manly. Now it sounds cute =) pew! pew! pew!
"My incompetence with power tools had been increasing exponentially over the course of 20 years spent inhaling experimental oven cleaners"
MrCon
Profile Blog Joined August 2010
France29748 Posts
Last Edited: 2012-02-09 15:10:59
February 09 2012 15:10 GMT
#17
A big buff to the archon would be to introduce its broodwar attack sound.
It would be a big buff to zerglings too actually.
(tried googling for those sounds but I only found the units quotes TT)

edit : haha should have read the thread before posting :p
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
February 09 2012 15:34 GMT
#18
Get archons and chargelots.
Let your zealots tank some damage while the archons are all powerful!

I think archons have the best portrait!
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
N3rV[Green]
Profile Blog Joined August 2009
United States1935 Posts
February 09 2012 15:38 GMT
#19
I won a game with archon+carrier+colossus, and other with just pure carrier archon. They are really really strong units, just need other really high tech units around for max effect IMO. (0 other units cept maybe a hero zealot that just lived forever)
Never fear the darkness, Bran. The strongest trees are rooted in the dark places of the earth. Darkness will be your cloak, your shield, your mother's milk. Darkness will make you strong.
MCDayC
Profile Joined March 2011
United Kingdom14464 Posts
February 09 2012 15:39 GMT
#20
Archons are amazing, what are you talking about? They're good against every zerg unit bar brood lords, and thats only cause they can't get in ranger, they crush all bio bar Ghosts as well.
VERY FRAGILE, LIKE A BABY PANDA EGG
OmniEulogy
Profile Blog Joined July 2010
Canada6600 Posts
February 09 2012 15:41 GMT
#21
I love archons. They are so good in sc2. They tank everything and do pretty decent dps. if you can get like 4 of them behind your chargelots they will help you win a LOT of engagements. They also tank PF's very nicely x.x lol
LiquidDota Staff
Cortza
Profile Blog Joined January 2011
South Africa328 Posts
February 09 2012 15:42 GMT
#22
On February 09 2012 20:23 evanthebouncy! wrote:
Show nested quote +
On February 09 2012 16:04 ArvickHero wrote:
On February 09 2012 15:47 Sinensis wrote:
I think they're pretty strong right now... one thing I can complain about though is the sound effect the archon uses right now.

BW archon was a very intimidating roar/electric buzz like "AAAAUUUUGGGHHHHZZZZZZZZZBBBZZZZZZ." When you hear that sound you can feel in your gut all your mutas taking ~600 damage.

Sc2 archons don't make very intimidating sounds.

the case can be made for almost every unit in SC2 .. Ultralisk in particular.


windshield wipers


LOL. I had to log in and quote this. Excellent description. Really, take terrible sounds out and make them sound more terrifying.
Servius_Fulvius
Profile Joined August 2009
United States947 Posts
Last Edited: 2012-02-09 16:55:23
February 09 2012 16:53 GMT
#23
On February 09 2012 15:41 Joraiem wrote:
Back in brood war, Archons were, well at least for me, extremely powerful, and an invaluable asset to my army. I loved them so much, I actually made shield generators, you know, those things that the probe could build, but you never really saw a use for, ya, there basically built for archons. When I first started playing, all I would do was mass archons and wreck every thing. Then of course my friends found out about the science vessel, and I learned that when you pair archons and corsairs, you’re basically untouchable...basically.


I'm curious to know how good a player you were at BW. I played a D+ zerg summer 2010 (between SC2 beta and release when the iccup ladder was arguably at its best), and mass archons were a gimmick strategy. 5 hatch hydra wrecked strategies like this. Ranged zerg attacks have been and are currently the working counter to massing archons. What if you took it to the late game, massed corsair, and huge upgrades? I take a million expansions, max on fully upgraded hydras/guardians/defilers and wrecked you with a combination of dark swarm and superior army regeneration.

That's not to say they are completely uncalled for. In a balanced protoss army they do very well. They destroy clumped muta going for high templar snipes and were a perfect use for templars after you wrecked the zerg army with storm.

In my opinion, the biggest reason you're seeing problems with this strategy in SC2 is because most zergs will use range-based units (roaches and hydras). If I scout something like zealot/archon I beeline for a roach warren since I play a zergling/baneling-style midgame. That's not to say there is zero use for archons in SC2, but even lower level players will unwittingly counter the strategy just by following popular metagame trends.

I'm glad you like your archons, but if all you want to do is mass them and get upgrades then you should really learn to love the lower leagues because you're going to be stuck there forever.
Xenocide_Knight
Profile Blog Joined January 2008
Korea (South)2625 Posts
February 09 2012 17:57 GMT
#24
On February 10 2012 01:53 Servius_Fulvius wrote:
Show nested quote +
On February 09 2012 15:41 Joraiem wrote:
Back in brood war, Archons were, well at least for me, extremely powerful, and an invaluable asset to my army. I loved them so much, I actually made shield generators, you know, those things that the probe could build, but you never really saw a use for, ya, there basically built for archons. When I first started playing, all I would do was mass archons and wreck every thing. Then of course my friends found out about the science vessel, and I learned that when you pair archons and corsairs, you’re basically untouchable...basically.


I'm curious to know how good a player you were at BW. I played a D+ zerg summer 2010 (between SC2 beta and release when the iccup ladder was arguably at its best), and mass archons were a gimmick strategy. 5 hatch hydra wrecked strategies like this. Ranged zerg attacks have been and are currently the working counter to massing archons. What if you took it to the late game, massed corsair, and huge upgrades? I take a million expansions, max on fully upgraded hydras/guardians/defilers and wrecked you with a combination of dark swarm and superior army regeneration.

That's not to say they are completely uncalled for. In a balanced protoss army they do very well. They destroy clumped muta going for high templar snipes and were a perfect use for templars after you wrecked the zerg army with storm.

In my opinion, the biggest reason you're seeing problems with this strategy in SC2 is because most zergs will use range-based units (roaches and hydras). If I scout something like zealot/archon I beeline for a roach warren since I play a zergling/baneling-style midgame. That's not to say there is zero use for archons in SC2, but even lower level players will unwittingly counter the strategy just by following popular metagame trends.

I'm glad you like your archons, but if all you want to do is mass them and get upgrades then you should really learn to love the lower leagues because you're going to be stuck there forever.

I think you missed the point. It's not a question of it being a viable strategy to reach 200/200 3/3/3 archons, it's a question of how powerful that final product is.
Shine[Kal] #1 fan
Servius_Fulvius
Profile Joined August 2009
United States947 Posts
February 09 2012 18:37 GMT
#25
On February 10 2012 02:57 Xenocide_Knight wrote:
Show nested quote +
On February 10 2012 01:53 Servius_Fulvius wrote:
On February 09 2012 15:41 Joraiem wrote:
Back in brood war, Archons were, well at least for me, extremely powerful, and an invaluable asset to my army. I loved them so much, I actually made shield generators, you know, those things that the probe could build, but you never really saw a use for, ya, there basically built for archons. When I first started playing, all I would do was mass archons and wreck every thing. Then of course my friends found out about the science vessel, and I learned that when you pair archons and corsairs, you’re basically untouchable...basically.


I'm curious to know how good a player you were at BW. I played a D+ zerg summer 2010 (between SC2 beta and release when the iccup ladder was arguably at its best), and mass archons were a gimmick strategy. 5 hatch hydra wrecked strategies like this. Ranged zerg attacks have been and are currently the working counter to massing archons. What if you took it to the late game, massed corsair, and huge upgrades? I take a million expansions, max on fully upgraded hydras/guardians/defilers and wrecked you with a combination of dark swarm and superior army regeneration.

That's not to say they are completely uncalled for. In a balanced protoss army they do very well. They destroy clumped muta going for high templar snipes and were a perfect use for templars after you wrecked the zerg army with storm.

In my opinion, the biggest reason you're seeing problems with this strategy in SC2 is because most zergs will use range-based units (roaches and hydras). If I scout something like zealot/archon I beeline for a roach warren since I play a zergling/baneling-style midgame. That's not to say there is zero use for archons in SC2, but even lower level players will unwittingly counter the strategy just by following popular metagame trends.

I'm glad you like your archons, but if all you want to do is mass them and get upgrades then you should really learn to love the lower leagues because you're going to be stuck there forever.

I think you missed the point. It's not a question of it being a viable strategy to reach 200/200 3/3/3 archons, it's a question of how powerful that final product is.


OP said it himself:
Back in brood war, Archons were, well at least for me, extremely powerful, and an invaluable asset to my army.


I'm arguing that they weren't as strong as he perceived.
unichan
Profile Blog Joined March 2011
United States4223 Posts
February 09 2012 19:55 GMT
#26
archons are my 2nd favorite unit, so qt
:)
xccam
Profile Blog Joined September 2009
Great Britain1150 Posts
February 09 2012 21:38 GMT
#27
[image loading]

ultimate lategame PvZ
UltimateHurl
Profile Blog Joined September 2010
Ireland591 Posts
February 09 2012 22:22 GMT
#28
Loved archons in brood war. Know what I hated? Dark Archons, cos I was TERRIBLE at micro, spell-casters were my nightmare D:
docvoc
Profile Blog Joined July 2011
United States5491 Posts
February 10 2012 03:26 GMT
#29
I wish archons sounded more badass, i like the korean sound for archons though :<
User was warned for too many mimes.
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