• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 17:55
CET 23:55
KST 07:55
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2
Community News
Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)16Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7
StarCraft 2
General
When will we find out if there are more tournament PhD study /w SC2 - help with a survey! Stellar Fest "01" Jersey Charity Auction Weekly Cups (Jan 12-18): herO, MaxPax, Solar win I am looking for StarCraft 2 Beta Patch files
Tourneys
$70 Prize Pool Ladder Legends Academy Weekly Open! SC2 All-Star Invitational: Jan 17-18 Sparkling Tuna Cup - Weekly Open Tournament SC2 AI Tournament 2026 $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)
Strategy
Simple Questions Simple Answers
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 509 Doomsday Report Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone
Brood War
General
[ASL21] Potential Map Candidates Gypsy to Korea BSL Season 2025 - Full Overview and Conclusion BGH Auto Balance -> http://bghmmr.eu/ A cwal.gg Extension - Easily keep track of anyone
Tourneys
[Megathread] Daily Proleagues [BSL21] Non-Korean Championship - Starts Jan 10 Small VOD Thread 2.0 Azhi's Colosseum - Season 2
Strategy
Current Meta Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread Beyond All Reason Awesome Games Done Quick 2026!
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread NASA and the Private Sector Canadian Politics Mega-thread
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Navigating the Risks and Rew…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1650 users

[SC:BW] I wonder if...

Blogs > k.taeyang
Post a Reply
k.taeyang
Profile Blog Joined September 2009
Peru145 Posts
Last Edited: 2012-02-06 17:35:09
February 06 2012 17:33 GMT
#1
This may sound like a troll thread to others. Many may ask if I what I will ask in the next sentences isn't a joke thread. However I am very curious...

...If SC:BW is a completed game.

Some may say it is, but I am sure many will say it is not. But me a low class C player wonders...

The metagame, the current trends, and the maps changing frequently. This is why SC:BW is such a beautiful game because of it's never ending variants and it's infinite potential.

Shall we debate whether SC:BW is a complete game or not (obviously in the pro scene where the players train themselves more than 8+ hours a day) I would like to ask why some players are more successful than others.

Is it because they don't train as hard?
Is it because you did not expect a 'cheese' or a certain build?
Maybe because they don't have a deep insight of the game?
Is it because of external factors such as being nervous in live games?
Is it bad luck or the opponent team happened to read your lineup precisely having snipers snipe you?

Skill difference (mechanics, macro, micro, strategic points, map control, unit composition, build orders, timings, etc) in the proscene is paper thin and there are a lot of factors that may affect why someone is better than others. We may not know why an upset happens or why a certain player loses to someone in a very close game though we may think of excuses. But we will exclude these factors and I would like you guys brainstorm why in a close game a certain player wins.

Humankind is bound to mistakes, and when someone says "A" player had a perfect game I am skeptic in why "B" player couldn't play as well as "A" player. Wonder if such a perfect play is possible.

The reason why I made this thread is basically because this enigma appeared while watching (Z)ZerO vs (T)Flash in the Korean Air OSL in 2010 (and because I had the time lol)



Where Flash abused the defensive nature of the Terran and took control of the map with turrets, tanks, goliaths, and mines slowly pushing and expanding while ZerO, having a powerful economy, could never hold the slow mech push.

This is an old game, and the map influenced the outcome. But was there any way of ZerO having won this? Why don't we see unorthodox builds frequently against an established "A" build counters "B" build in "C" map? And why bonjwas exist?

This happens a lot in chess where game analysis and insight is very important.

Had ZerO used different units (eg: Lurkers under swarm while protecting 1' o clock on the high lands, Guardians + plague, scourge + queen into infesting the damaged CC at 1' o clock delaying the expo, etc) could he won?

I just wonder....

Thanks for reading.

**
노력은 절대 배신 하지 않다 - 이제동 Hardwork never betrays - Lee Jae Dong
MisterD
Profile Blog Joined June 2010
Germany1338 Posts
February 06 2012 17:39 GMT
#2
to say if it's "complete" or not requires a definition of complete. I could bring up my favorite scarab or dragoon AI, which is so broken that one could simply refuse to call the game "complete" because of such bugs. Yes these bugs are a factor in making those units balanced, which is why you can't just go and fix those, but they are still bugs. Does a game with bugs deserve to be called complete? So it really depends on what you count in for your definition of completion.
Gold isn't everything in life... you need wood, too!
Chef
Profile Blog Joined August 2005
10810 Posts
February 06 2012 17:49 GMT
#3
You're ignoring a lot of his post, MisterD. He's got more questions which are much harder to answer. I think it's surely a combination of all these factors, OP, and I'm sorry I don't have a more intelligent answer to give you. Experience, motivation, luck and confidence all play their roles in deciding the winner of a match. No one of those factors is the be all and end all, but each one contributes. Flash is so strong because he seems to have every facet in spades. Zero is a type of player who is quite good but sometimes just doesn't see the move he is supposed to make (and I'm reminded of another game vs Flash where all he needed was mutas, but then reminded of another still where he defeated Flash with queens. A great deal of StarCraft is about inspiration, but inspiration only occurs as a result of all these aforementioned factors.
LEGEND!! LEGEND!!
keiraknightlee
Profile Blog Joined August 2011
United States301 Posts
Last Edited: 2012-02-06 18:17:40
February 06 2012 18:11 GMT
#4
You're over analyzying things. It's just a game like any other. I think the closest parallels you could have to starcraft would be chess/tennis/football(soccer). The game is what it is, the physics are determined by the engine, etc. It is up to the players to play strategies or execute certain moves that will lead to (or have the highest probability) of achieving a victory. In chess players use opening theory to both get an advantage on the clock and make their opponent play into their own preparation, where they might move a piece 10 moves later that will give them a very big advantage. In starcraft players have opening builds that are designed to give them a good position going into midgame (or if their position is so strong they might win early), but obviously cheese is designed to counter the macro play which is why players use macro builds but also realize they need to micro/defend against cheeses, because defending a cheese will give you a very big advantage. The basic thing is to get your opponent out of his comfort zone, and make him play into your own. In tennis some player serve fast and direct, others rely on slow spin. When you go up to the net to make a shot you're giving yourself a lot of space to out-manuever your opponent or make a shot out of his reach, but you're also leaving yourself open to a counterattack (this is true in football/soccer as well). In soccer you can win games by both playing aggressive and making a lot of shots (Brazil), or by defending well and scoring one lucky goal (Spain). Always there is a fine line or a balance between attack and defense, between speed and spin, between macro and cheese. Each of these games have something called a defender's advantage, are dynamic and there are many many different ways or approaches to win, even though the ultimate goal is to win every game. The diversity of ways to win makes it beautiful.
~~~Happiness. Dreams. Love~~~Good Luck
corumjhaelen
Profile Blog Joined October 2009
France6884 Posts
February 06 2012 18:19 GMT
#5
You ask very interesting broad questions, that are very hard to answer. I'll give my humble opinion on some.

I'd say the main difference between Flash and other players, (and probably with Bisu and other PvZer, although his multitasking his incredible, or Light's incredible strength in TvZ...) is their understanding of the game. Why are they better at this than others is hard to say, but I'd say it's a question of talent and mindset, both before and during the match.


As for this precise game, I'm pretty sure that ZerO could have done a better job than what he did. Indeed, why his engame conduct of battle is absolutely top-notch, as shown in his first attempt to destroy Flash's position. Nevertheless, his following attacks are not as well executed, as it is indeed very hard to execute.

Different unit composition, tech switches, queens, lurkers and all might have helped. But I really think ZerO's overall strategy was flawed : he only really tried to break the front at one point, head on. He never tried diversion manoeuvers, never tried to spread Flash thin, and as good as the map his for this kind of turtling, he really allowed Flash to have only one front to defend.

I'm pretty sure Flash cut some defenses from the left side of the map to help defend the right side, and Zero never punished him for it.

I also believe that ZerO let Flash put up his defense far too easily, maybe because he was too afraid to commit, or maybe because he was too confident in his exceptionnal late game mechanics.


Anyway, I'm worse than you at BW, so don't take this too seriously^^
‎numquam se plus agere quam nihil cum ageret, numquam minus solum esse quam cum solus esset
bgx
Profile Joined August 2010
Poland6595 Posts
Last Edited: 2012-02-06 19:37:23
February 06 2012 19:35 GMT
#6
On February 07 2012 02:39 MisterD wrote:
to say if it's "complete" or not requires a definition of complete. I could bring up my favorite scarab or dragoon AI, which is so broken that one could simply refuse to call the game "complete" because of such bugs. Yes these bugs are a factor in making those units balanced, which is why you can't just go and fix those, but they are still bugs. Does a game with bugs deserve to be called complete? So it really depends on what you count in for your definition of completion.

Everything stops to be "broken" when the mechanism behind it is unveiled and understood. Regarding Scarab and dragoon AI.
Stork[gm]
mmp
Profile Blog Joined April 2009
United States2130 Posts
February 06 2012 20:31 GMT
#7
On February 07 2012 04:35 bgx wrote:
Show nested quote +
On February 07 2012 02:39 MisterD wrote:
to say if it's "complete" or not requires a definition of complete. I could bring up my favorite scarab or dragoon AI, which is so broken that one could simply refuse to call the game "complete" because of such bugs. Yes these bugs are a factor in making those units balanced, which is why you can't just go and fix those, but they are still bugs. Does a game with bugs deserve to be called complete? So it really depends on what you count in for your definition of completion.

Everything stops to be "broken" when the mechanism behind it is unveiled and understood. Regarding Scarab and dragoon AI.

Scarab AI is understood.
I (λ (foo) (and (<3 foo) ( T_T foo) (RAGE foo) )) Starcraft
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
February 06 2012 20:36 GMT
#8
Dragoons are retarded

but they are consistently retarded

in the hands of progamers, they are a deadly weapon.
WriterXiao8~~
hypercube
Profile Joined April 2010
Hungary2735 Posts
February 06 2012 22:02 GMT
#9
You ask interesting questions but you probably didn't try to answer them very hard yourself. There are a lot of things Zero could have done better. Mainly use zerglings for better scouting to attack at the weakest point. No human micros perfectly in big engagement, so there's always room for improvement in that respect too.

Was there anything humanly possible Zero could have done, that would have made a difference? I don't think anyone imagined this kind of play was humanly possible when the game came out so it's anyone's guess where the limits of human performance lie.
"Sending people in rockets to other planets is a waste of money better spent on sending rockets into people on this planet."
Please log in or register to reply.
Live Events Refresh
BSL: GosuLeague
21:00
S21 - Semi Final
Mazur vs izu
Alm vs KwarK
ZZZero.O137
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
JuggernautJason184
ProTech124
CosmosSc2 74
Railgan 56
StarCraft: Brood War
ZZZero.O 137
Dota 2
syndereN590
canceldota22
League of Legends
C9.Mang0184
Counter-Strike
FalleN 4012
Foxcn161
rGuardiaN86
Super Smash Bros
AZ_Axe46
Heroes of the Storm
Grubby3586
Other Games
summit1g6557
tarik_tv5375
FrodaN2110
Beastyqt927
shahzam531
hungrybox437
Liquid`Hasu200
Pyrionflax167
ArmadaUGS103
ViBE91
XaKoH 64
Maynarde55
Liquid`Ken6
Organizations
StarCraft 2
angryscii 24
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• Berry_CruncH190
• musti20045 38
• RyuSc2 9
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• LaughNgamezSOOP
• Laughngamez YouTube
• Migwel
StarCraft: Brood War
• Pr0nogo 4
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21183
League of Legends
• Doublelift4046
Other Games
• imaqtpie3095
• Shiphtur281
Upcoming Events
PiGosaur Monday
2h 5m
The PondCast
11h 5m
OSC
12h 5m
Clem vs Cure
ByuN vs TBD
TBD vs Solar
MaxPax vs TBD
Krystianer vs TBD
ShoWTimE vs TBD
Big Brain Bouts
2 days
Serral vs TBD
BSL 21
3 days
BSL 21
4 days
Wardi Open
5 days
Monday Night Weeklies
5 days
WardiTV Invitational
6 days
Liquipedia Results

Completed

Proleague 2026-01-19
SC2 All-Star Inv. 2025
NA Kuram Kup

Ongoing

C-Race Season 1
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Proleague 2026-01-20
OSC Championship Season 13
Underdog Cup #3
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025

Upcoming

Escore Tournament S1: W5
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.