• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:01
CET 16:01
KST 00:01
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy5ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289
Community News
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool40Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12Blizzard Classic Cup - Tastosis announced as captains18
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Potential Updates Coming to the SC2 CN Server Weekly Cups (March 2-8): ByuN overcomes PvT block Weekly Cups (August 25-31): Clem's Last Straw? Weekly Cups (March 9-15): herO, Clem, ByuN win
Tourneys
World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament WardiTV Team League Season 10 KSL Week 87
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 518 Radiation Zone The PondCast: SC2 News & Results Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
Soulkey's decision to leave C9 JaeDong's form before ASL BGH Auto Balance -> http://bghmmr.eu/ [ASL21] Ro24 Preview Pt1: New Chaos ASL21 General Discussion
Tourneys
[ASL21] Ro24 Group A [Megathread] Daily Proleagues ASL Season 21 LIVESTREAM with English Commentary [BSL22] Open Qualifiers & Ladder Tours
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine YouTube Thread Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books Movie Discussion! [Manga] One Piece
Sports
2024 - 2026 Football Thread Cricket [SPORT] Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
U4GM Tips Counter Enemy Gadgets Fast in Black Ops rsvsr How to Keep Reward Chains Rolling in Monopol u4gm What to Do First in MLB The Show 26 Spring
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1529 users

Dimaga vs JYP G1 impressions

Blogs > Alexj
Post a Reply
Alexj
Profile Blog Joined July 2010
Ukraine440 Posts
January 09 2012 18:32 GMT
#1
Wow... DAT TURTLING.

There is so much to talk about that game. How indesisive Dimaga was at moments. How stupidly tense that midgame was (though it got a bit boring at some moment). How late game mothership became a real standard in late game PvZ just a few months ago. How zergs by now actually learned to play versus archon toilet.

...and that leads us to yet another thread about SC2 mechanics. We've seen probably a hundred of these. We know that Blizzard will probably not change unit clumping. We're bored and mad about people still discussing this topic, despite the fact Blizzard is not willing to drastically change this game. Yet still feel we want to discuss it. When after a hundred or two SC2 videos I watch a few SCBW matches, and can not stop noticing how epic and drawn out battles feel, with units not just obliterating each other in a few seconds, but constantly flowing into battle. Hell, I wasn't even watching that much BW before SC2, as I wrote before, I jumped into spectating RTSes mostly with WarCraft3. Yet... now I cannot stop noticing these things. I notice how even in old SC2 promotional materials Blizzard staged screenshots and demo videos with units not clumped up (like they do naturally in SC2), but spread out and in fraking formations!

Which brings us back to the most exciting moment of that game, which of course was the final battle. It was almost as short and brutal as most SC2 200 limit vs 200 limit battles are, but it still was ridiculously epic because of how spread out the action was. The camera was jumping all over the place, the casters screamed in excitement, and the armies clashed across a long front line.

That was beautiful. Of course, SC2 encourages players to do ball vs ball or line vs line battles, but I want to see more of this epicness.

So what conclusion can we make? The "BW mechanics are great" threads are still stupid. Blizzard will not enforce a harder mechanics in their game. Hell, I wouldn't personally invest that much time into playing a game like SC1 (and I actually didn't play more than 2 multiplayer games and didn't even finish BW campaign): for me playing without MBS and unlimited unit selection feels like I am struggling with the game UI, not with my opponent. Remember the old saying "AI doesn't need to click"? BW campaign felt extremely unfair to me because of how much clicking I needed to do to express my intentions to my own units.

SC2 found a pretty good compromise. It has MBS, unlimited unit selection and smartcasting as a modern RTS needs to, yet it still has a decently high skill ceiling. The tricks like forcing player to do more actions through chronoboosts, mules and injects feel like they fit naturally into the game. I love playing and watching that game, and will definitely spend hundreds and thousands more hours with it.

But what about less clumped units? Will Blizzard ever change it (probably not)? Or maybe players will learn how to "unclump" and force more drawn out battles? With the current status quo SC2 feels "good enough" for both playability and spectacle. But the more I watch it, the more I want something even better. So here I am, bashing threads about SC2 mechanics in a thread about SC2 mechanics.

Bollocks.

**
More GGs, more skill
Spec
Profile Blog Joined July 2009
Taiwan931 Posts
January 09 2012 18:44 GMT
#2
I don't know if you can use that dual sight game to actually say "... zergs by now actually learned to play versus archon toilet". Archon toilet was quite the killer for Dimaga in that series. At one point Bitter just said that it was silly. If you think turtling with 30 spines in an armpit expansion is a solution to combat mothership, life is indeed very hard as a Zerg.
Eye for an eye make the world go blind - Gandhi
Zaphid
Profile Blog Joined April 2010
Czech Republic1860 Posts
January 09 2012 18:47 GMT
#3
Don't infestor eggs in the vortex spread out the archons upon emerging ?
I will never ever play Mech against Protoss. - MVP
Djagulingu
Profile Blog Joined December 2010
Germany3605 Posts
January 09 2012 19:47 GMT
#4
If units would automatically spread out when the battle starts... then why would anyone ever need to micro?
"windows bash is a steaming heap of shit" tofucake
polishedturd
Profile Joined October 2010
United States505 Posts
Last Edited: 2012-01-09 19:54:17
January 09 2012 19:53 GMT
#5
On January 10 2012 03:47 Zaphid wrote:
Don't infestor eggs in the vortex spread out the archons upon emerging ?


you are supposed to spam the eggs outside the vortex, hold position the infested terrans, and click your broodlords away.

it has nothing to do with spread, it just fucks with the AI of the archons while you try to move your broodlords out of range (and honestly I fail to see how spreading the archons matters when they're the ones dealing the splash damage, not taking it...)
http://i.imgur.com/EbrnM.jpg
SeaSwift
Profile Blog Joined February 2011
Scotland4486 Posts
January 09 2012 20:04 GMT
#6
On January 10 2012 03:44 Spec wrote:
I don't know if you can use that dual sight game to actually say "... zergs by now actually learned to play versus archon toilet". Archon toilet was quite the killer for Dimaga in that series. At one point Bitter just said that it was silly. If you think turtling with 30 spines in an armpit expansion is a solution to combat mothership, life is indeed very hard as a Zerg.


The turtling with 30 spines wasn't the counter to mothership. Splitting your fucking BLs is, and somehow DIMAGA remembered to do that this game but not in the following 2 -_-;
EMPaThy789
Profile Joined July 2009
New Zealand878 Posts
January 09 2012 21:47 GMT
#7
On January 10 2012 04:53 polishedturd wrote:
Show nested quote +
On January 10 2012 03:47 Zaphid wrote:
Don't infestor eggs in the vortex spread out the archons upon emerging ?


you are supposed to spam the eggs outside the vortex, hold position the infested terrans, and click your broodlords away.

it has nothing to do with spread, it just fucks with the AI of the archons while you try to move your broodlords out of range (and honestly I fail to see how spreading the archons matters when they're the ones dealing the splash damage, not taking it...)

so the archons arnt in range of the bls
Alexj
Profile Blog Joined July 2010
Ukraine440 Posts
Last Edited: 2012-01-10 19:09:04
January 10 2012 19:07 GMT
#8
On January 10 2012 03:44 Spec wrote:
I don't know if you can use that dual sight game to actually say "... zergs by now actually learned to play versus archon toilet". Archon toilet was quite the killer for Dimaga in that series. At one point Bitter just said that it was silly. If you think turtling with 30 spines in an armpit expansion is a solution to combat mothership, life is indeed very hard as a Zerg.

I did my best to stay away from balance discussion in that post

Yes, PvZ is silly. Remember what Grubby or Rotterdam replied to this Bitter's phrase? "This is the only way"

Zergs have upper hand in macroing, so they power up their economy faster and get their expensive late game composition faster. And the only way to beat broodlord infestor with roach ling support is archon toilet. Archon toilet effectiveness actually relies on zerg putting all BLs in one control group and giving them a move command, so they nicely bunch up and end up sucked into one vortex. It's pretty much like EMP vs templars (both templars and broodlords are slow and like to clump up when moving), except there is that timing window, when protoss builds stargate, builds fleet beacon, builds mothership, waits for 100 energy, than shits his pants and waits for 200 energy. And zerg still can make an effort to spread his army, you know.

Play a macro game as a Protoss vs mass muta, and then tell me how hard the life of Zerg is
More GGs, more skill
Pandain
Profile Blog Joined May 2010
United States12989 Posts
January 10 2012 20:11 GMT
#9
That game has no relation to balance like whatsoever.

The whole map was basically mined out, but Dimaga was crafting his army more efficiently. Notice how he didn't just max on roaches(like JYP did with stalkers.)

Archon vortex will always get at least 3 broods, If you spread out the broods any more to a degree where you can only get two, then they'll vulnerable and can be picked off. Keep in mind that a mothership can get 2 vortexes of course.....

Really late game protosses should be going carriers vs zerg. Hero understands this, MC understands this, Puzzle understands this etc.... The problem, if ANYTHING, would be that map. There weren't enough bases left with minerals in order to "secure" a high lead vs a turtling zerg. Dimaga, un wittingly, managed to take mots of the minerals on the map, taking 5 total bases vs JYP's eventual 4.


Finally, in that situation, JYP shouldn't even have engaged. He should have just base traded when the broodlords went so out of position. Blink past spines, or just fight them head on(hell you even have collusus, out range them.) When broodlords come back, just go back.
Please log in or register to reply.
Live Events Refresh
Wardi Open
12:00
#79
WardiTV831
OGKoka 127
Rex112
IntoTheiNu 16
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Harstem 227
ProTech161
Rex 112
Trikslyr19
MindelVK 8
StarCraft: Brood War
Calm 10842
Bisu 3941
Horang2 1592
Jaedong 1568
Shuttle 934
Larva 638
Hyuk 619
BeSt 564
Stork 481
Mini 460
[ Show more ]
Soma 378
Light 378
Leta 243
Rush 227
Snow 194
Backho 119
ggaemo 103
Pusan 97
PianO 61
Sea.KH 59
[sc1f]eonzerg 57
Dewaltoss 51
Shinee 51
ToSsGirL 34
Nal_rA 32
Shine 31
910 30
Movie 30
Free 24
Aegong 21
IntoTheRainbow 19
soO 19
zelot 19
Hm[arnc] 18
sorry 17
GoRush 17
ajuk12(nOOB) 17
Noble 14
Terrorterran 11
Dota 2
Gorgc6305
League of Legends
Reynor76
Counter-Strike
fl0m3791
Fnx 2207
byalli1578
shoxiejesuss820
kennyS494
Other Games
singsing2162
hiko807
B2W.Neo694
XBOCT467
Beastyqt411
Lowko405
Happy225
OGKoka 127
Sick80
Mew2King61
oskar54
Organizations
Dota 2
PGL Dota 2 - Main Stream42
StarCraft: Brood War
Kim Chul Min (afreeca) 8
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• StrangeGG 28
• poizon28 3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV316
• lizZardDota2119
• Noizen38
League of Legends
• Nemesis2909
Upcoming Events
Monday Night Weeklies
1h 59m
Sparkling Tuna Cup
18h 59m
Afreeca Starleague
18h 59m
Soulkey vs Ample
JyJ vs sSak
Replay Cast
1d 17h
Afreeca Starleague
1d 18h
hero vs YSC
Larva vs Shine
Kung Fu Cup
1d 19h
Replay Cast
2 days
KCM Race Survival
2 days
The PondCast
2 days
WardiTV Team League
2 days
[ Show More ]
Replay Cast
3 days
WardiTV Team League
3 days
RSL Revival
4 days
Cure vs Zoun
herO vs Rogue
WardiTV Team League
4 days
Platinum Heroes Events
4 days
BSL
5 days
RSL Revival
5 days
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
5 days
BSL
6 days
Replay Cast
6 days
Afreeca Starleague
6 days
Light vs Calm
Royal vs Mind
Wardi Open
6 days
Liquipedia Results

Completed

Proleague 2026-03-22
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

2026 Changsha Offline CUP
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.