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Jan 4, 2012: Terran through the ladder

Blogs > RelleK
Post a Reply
RelleK
Profile Blog Joined December 2011
United States20 Posts
January 05 2012 08:01 GMT
#1
January 4:
Total Number of games:
Goals:
- DON'T GET SUPPLY BLOCKED!
- Be more active with observer!
PVT x2
PvP x1


PvP notes:
In my PvP I went blink stalker into robo tech. The games proceeded to be back and forth with my opponent also getting blink stalker. Neither of us could get a edge up in the game. Played defensive for most of the game, he beat me to colossi tech and proceeded to win. I over committed to an attack and lost the game cause of it.

New solutions: Only blink harass with small sets of stalkers that I can easily lose. If the game goes starts to go long, get colossi tech sooner. This match up feels really strange after the 15 min mark. If I ever get in a PvP that’s over that again I need to make sure I go back to the fundamentals that are universal for every match up. -Scouting, Harassing, and Expanding!

PvT notes:
Terrans continued use a one base marine, marauder pressure. Not necessarily all in, but they keep attacking after they start. I can still hold it off but I'm starting to favor going two gate robo instead of fast expanding. Need to scout after first pylon as well. The whole point of this build is to get up an expo! So chrono should be mainly devoted to probes unless I'm getting rushed.

New Proposed build for PvT
- 9 pylon
- 13 gateway
- 15 gas
- 16 pylon
- 18 cybernetics core
- 22 gas
- 24 pylon
- 26 gate
- 32 robo

I feel that this should be relatively safe for me to get an expo. If he is early expanding or expanding like crazy use the small army to poke in and keep checking up on the opponent.

After playing another PvT, I defiantly feel that two gate robo is the way to go. Eventual tech to Templar is a must. Colossi tech is a good substitute, until you get them up but the second you see Vikings, I need to start getting up Templars.

Ideal Late game mix is Templars, Colossi, and other general late game units.

Other Notes:
Supply blocked
NEED TO FIX IT! This is the bane of my existence. If I can get rid of this problem, my macro will not slip up as much. For the next few days my goal is not to get supply blocked.

Macro:
As the game goes on I can feel myself slowly getting worst and worst at macro. Its tough to admit this but I seriously need to get this better. Less stalker micro more macro!

Note on Cannons
Get at least two up at each expo by the 10 min mark for PvT and PvZ.

Outside Resources to work on…
Need to watch several TvP games to learn typical timings/ what I am scouting for better. As of right now I feel that I am in the dark, and just watching some good TvP games can give me a good edge up in this match up.

First game casted today

Casted my first game today. Casting games allows me to slow down and look at the finer details of the match up. Along with its fun to cast. So I can defiantly improve on that front as well.


E-mail; Save a stamp, fire a mail man
Alejandrisha
Profile Blog Joined July 2010
United States6566 Posts
January 05 2012 08:06 GMT
#2
why do you elect to go blink robo as opposed to robo blink in pvp? i've been going blink robo to punish greedy builds. this is the build i've been using on some maps
9 pylon
12 gate
14 gas
15 py
17 core
18 zeal
21 gas
22? stalker
25 pylon
26? stalker (cb'd)
?? sentry after 2nd stalker
29 twilight
30 gate
30 pylon
30 gate
30 gate

with ~3 chrono on wg to make sure i can get 2nd sentry out for ff vs 4g or 3g pressure

holds 4g 100% of the time unless you mess up
there are some replays in this thread
http://www.teamliquid.net/forum/viewmessage.php?topic_id=297933
get rich or die mining
TL+ Member
GTPGlitch
Profile Blog Joined March 2011
5061 Posts
January 05 2012 08:25 GMT
#3
Carrier chargelot man :o
Jo Byung Se #1 fan | CJ_Rush(reborn) fan | Liquid'Jinro(ret) fan | Liquid'Taeja fan | oGsTheSuperNada fan | Iris[gm](ret) fan |
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