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Starcraft: A Postcolonial Critique

Blogs > heroofcanton
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heroofcanton
Profile Blog Joined August 2011
United States167 Posts
Last Edited: 2011-12-13 03:37:56
December 12 2011 23:16 GMT
#1
Warning! Literary Theory ahead: Proceed with caution.

As a celebration of the end of finals, I have taken upon myself to unwind with some good old-fashioned criticism of Starcraft. Of course, I don't mean BW vs SC2, or Fundamental Problems With Terran, but I mean some English major bullshit.

There are a fair amount of options to look at Starcraft in the eyes of an English major (read: someone who completely over-thinks things). For instance, you could easily squeeze out a few pages on Kerrigan in terms of feminist theory. Consider: Sarah Kerrigan is one of the few female characters prominently featured in the series (aside from Mira who doesn't really count, and Razagal, the protoss Matriarch). She is thrust into a war by men who want to exploit her power and abandoned by men to die, but is reborn into the Queen of Blades who serves as an icon for the feminine in the most symbolically feminine race (queens and eggs)...

I could go on, but that's not what I want to talk about. We're here to discuss postcolonialism and the idea of colonization in Starcraft, as well as it's effect on how we play the game. But, lets start at the beginning. What is postcolonialism?

Postcolonialism is a post-modern branch of literary theory that deals with imperialist and colonial interactions, both in regards to the past and now that many colonies are now independent countries of their own. These new modern revelations about the attitudes and ideals of colonialism, and the relationships between the colonizers and the colonized have opened up a lot discussion about various works of literature. A good example is that of The Tempest and the relationship of Prospero (the colonizer) to Caliban (the colonized, often now portrayed as a Caribbean islander).

Now, to Starcraft. Let's just examine a little lore before getting to the nitty-gritty of how it effects multiplayer. We've got the Koprulu sector, on the edges of the Protoss territory. The Protoss ideas of Stewardship come into play, left over the Protoss Colonial period (we can observe the pProtoss as a post-colonial society in some sense, as they have ceased colonial and imperialistic efforts) This serves as the colonial territory for the Terrans, who quickly devour resources and expand outward in order to further their empire and power through the use of colonies. The Zerg essentially operate under similar principles, except with a slightly more sinister nature.

The methods of colonization of the Zerg and Terran are incredibly different. The Terran use a very brute-force approach of colonization and expansion through the sword (er, Gauss Rifle). The Terrans need resources and only resources, similar to the Protoss, who both believe that their species is the pinnacle of galactic sentience. The Zerg, however, are multi-species society. The Zerg operate through infestation and assimilation, similar to "Westernization", a word thrown around a lot in regards to the impact of Western culture on Eastern societies. The Zerg incorporate the useful into the brood, as they did with the Kerrigan and all the various species that now make up the brood.

For the actual mechanics of colonization, this thread right here is fantastic:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=214452

If we take a look at other similar RTS games and how they manage essentially the same conflict and resource management. Starcraft (and Warcraft) both present a similar problem in terms of resource management in that valuable resources are incredibly limited. Gold mines collapse. Mineral fields deplete. Compare this to Age of Empires (specifically 2), in which there are renewable resources. After all the deer are hunted and berries picked, your society moves into intensive agriculture and mass farming, essentially a sustainable economic system (granted eventually you will run out of wood to build farms, but assuming a realistic world trees regrow) in which players can buy and sell resources at market and engage in trade to regain gold and buy stone. In Starcraft there is no such system. Once the map is depleted (which is not impossible by any means) resources are gone. Starcraft does not have a stable economic system, which forces players in the late game to take bigger economic risks in terms of expanding (moving towards enemy territory, as it were.

Lets take a look at Shakuras plateau, TvZ. The late-game expansions (those towards the center of the map, and not in elevated positions) are hell for any race to defend (especially a zerg) without considerable defensive investment. Also, consider how a Terran takes a base lategame: Float a cc to it, planetary up, and drop >9000 mules in order to get the maximum resources in the shortest amount of time. If anything, the MULE represents the colonial attitudes of the Terran more than anything- exploit resources as fast as possible to get resources for cost efficient, but disposable soldiers.

What the MULE is to Terran in terms of colonial practices, creep is to the Zerg. Remember what I mentioned earlier about the colonial ideas of the Zerg? Zerg establish what is there , territory by spreading their goo all over it. Moving on to creep means moving on to Zerg Territory. The Zerg will know your every move, and you are at risk for being surrounded and watching your army, a representation of your races ideals, be swallowed by the swarm.

The psionic matrix serves in a similar role for Protoss, but relative to their Post-Colonial status. While Terran and Zerg are economically or territorially aggressive, warp gate and the recall spell are something else entirely. Recall or warp-in serve to defend Protoss expansions or to immediately have Protoss zealots their to enforce their doctrine with psi blades.

All of these mechanics serve unconsciously with the ideals represented by the race. We can look at the recent TL shirts which sum it up incredibly eloquently- Spirit, Swarm, and Steel.

Their colonial interactions and goals can be visualized best when each race is in their optimal position:

For Zerg: Opponent is trapped in their base, creep is everywhere. On 5 bases with consistent income and larvae production, and the ability to adapt at will to defeat the opponents army. Expansions have all either been taken or creeped upon.

For Protoss: Bases are secure, with observers placed and watchtowers taken to avoid damage from drops and monitor the main army. Warp gates can instantly reenforce or defend, and warp prisms or pylons can deny expansions. A devastating deathball is at the ready to smash through the inferior army of the enemy.

For Terran: Regions are secured by sensor towers and tanks, or the map has been split. The enemy has no visibility and cannot safely do anything, meaning observers and overseers have been denied and creep has been prevented. The Terran is able to move around the map freely with drops or other various harass to prevent the opponent from having any significantly powerful army for the final push.

So, what does this all mean? In short, the colonial ideas represented by each race determine how the race functions and in turn, how we play the game. Granted, MVP is not thinking about the symbolism of Terran mining styles in the narrative completion of the race when he plays, but it's unconsciously being beamed to us. I contend that one of the reasons that people are so consistently against the MULE is because of it's exploitative nature. However, it totally makes sense in terms of narrative for Terrans to have something like that. "We need to mine out the valuable resources of this planet as fast as possible" is a very Terran thing. Terrans don't care about global warming or the hazardous effects of vespene gas.They need resources now. Non Terrans hate the exploitative nature of the mule, especially on Shattered Temple or Antigua where that son of a bitch is going to planetary up and call down mules by the truckload on those minerals. There is no concern for sustainability. The inconvenient truth is that they are going to be mined out faster because of it, but a Terran doesn't care.

Lets end this up with a nice TL,DR because this has gone on for near-1500 words and I actually want to go play the game. Each race represents various colonial methods and strategies. These ideals not only impact the way the race is played through units and stylization, but through the very mechanics. By analyzing the way we play the game, we can see the colonial doctrine of each race played out each time we 1v1, and a representation of the struggle of colonial powers over territory seen in the the Age of Exploration(15/1600s to early 1700s) and the Age of Imperialism (1800s to early 1900s) with a science-fiction twist.
-----

So, if you bothered to read through all that, you probably have a few reactions, and I wanted to address them here.

"You are completely over-analyzing this. Just play the friggin' game"
------- I probably am, but it's kind of what I do. Part of the fun of being an English major, at least for me, has been looking at thing through various critical lenses and then analyzing the hell out of them.

"This is rambling and makes absolutely no sense"
------- Cut me a break. It's probably an awful, half-baked idea, but I just finished exams and felt like writing about something fun for a bit.

"You are wrong, here is why"
-------I probably am wrong. This is my interpretation of things. You probably have a different one. This isn't really a right or wrong thing.

"No, bro, you're seriously incredibly wrong"
------ Oh? Really? Well I just wasted about two hours.



If you actually enjoyed it, which I hope you did, that's pretty sweet. I love doing this stuff, and would gladly do more critiques with no founding in reality if people like it.

If you hated it, I guess that's cool too.


EDIT- I AM NOT COMPLAINING ABOUT MULES. I PLAY TERRAN. I LIKE MULES.

***
The hero of Canton, the man they call me.
Bswhunter
Profile Blog Joined May 2010
Australia954 Posts
December 12 2011 23:27 GMT
#2
Pretty baller writeup. Good read.
Stop browsing and do whatever it is you're supposed to do. TL will still be here when you get back
FinestHour
Profile Joined August 2010
United States18466 Posts
December 12 2011 23:28 GMT
#3
Thinly veiled balance whine toward terran and mules, how original.
thug life.                                                       MVP/ex-
farvacola
Profile Blog Joined January 2011
United States18826 Posts
December 12 2011 23:29 GMT
#4
In many ways, the candor and sincerity with which you articulate your argument is almost a perfect example of how formulaic critical approaches are almost entirely devoid of value without proper context and gravity. Sure, you put some thought into the idea and write fairly well, but that these concepts are "unconsciously being beamed to us" ultimately trivializes the entire thing, in that you can only assume that such imprints are visible to the whole without ever being totally sure. If this was some sort of latent critique of a postcolonial critical perspective, then I'm on board, only I'm worried that that is not the case. Cheers for effort though :D
"when the Dead Kennedys found out they had skinhead fans, they literally wrote a song titled 'Nazi Punks Fuck Off'"
heroofcanton
Profile Blog Joined August 2011
United States167 Posts
December 12 2011 23:43 GMT
#5
On December 13 2011 08:28 FinestHour wrote:
Thinly veiled balance whine toward terran and mules, how original.


I play terran bro... I like Mules...
The hero of Canton, the man they call me.
Ktk
Profile Blog Joined May 2010
Korea (South)753 Posts
Last Edited: 2011-12-12 23:48:56
December 12 2011 23:46 GMT
#6
Reminds me of hellish overanalyses in IB English...

Though I felt your word choice was slightly different for each races (some more aggressive, some more that had a tone of distaste) I could tell you played Terran by the fact that your points on Terran were just more fleshed out than those on Z and P. Most of the analysis was on Terran, actually. Maybe you did this because Terran is the human race which could be most easily designated to "colonization" since after all humans have done so so many times before.
Newbistic
Profile Blog Joined August 2006
China2912 Posts
December 12 2011 23:51 GMT
#7
On December 13 2011 08:16 heroofcanton wrote:
Postcolonialism is a post-modern branch of literary theory that deals with imperialist and colonial interactions


There are too many Posts in academia, which was a real turn-off for me in college

But not a bad read overall. What do you plan to do with with your English major in the future?
Logic is Overrated
heroofcanton
Profile Blog Joined August 2011
United States167 Posts
December 12 2011 23:56 GMT
#8
On December 13 2011 08:46 Ktk wrote:
Reminds me of hellish overanalyses in IB English...

Though I felt your word choice was slightly different for each races (some more aggressive, some more that had a tone of distaste) I could tell you played Terran by the fact that your points on Terran were just more fleshed out than those on Z and P. Most of the analysis was on Terran, actually. Maybe you did this because Terran is the human race which could be most easily designated to "colonization" since after all humans have done so so many times before.


Yeah. Terran is the most in your face about it too. It's less symbolic and more sort of there. Also I've been playing T a lot more recently so yeah.

On December 13 2011 08:51 Newbistic wrote:
Show nested quote +
On December 13 2011 08:16 heroofcanton wrote:
Postcolonialism is a post-modern branch of literary theory that deals with imperialist and colonial interactions


There are too many Posts in academia, which was a real turn-off for me in college

But not a bad read overall. What do you plan to do with with your English major in the future?


Tell me about it. I had a prof talk about "post-futurism" and I got a headache. As for the future I plan on rabbinical school.
The hero of Canton, the man they call me.
d3_crescentia
Profile Blog Joined May 2009
United States4054 Posts
December 13 2011 00:49 GMT
#9
I was hoping that this would be more interesting than it was.

For serious discussion instead of rambling you should look into the lore. That the Terran are effectively descendants of space convicts should give you some neat parallels to draw upon; or that both the Protoss and the Zerg effectively descended from the same progenitor (the Xel'Naga) with their different racial responses to their subjugation by their mother "country", and from there you might even be able to make some [total academic-BS but still somewhat] interesting observations on game mechanics, etc.

But then again, I'm not sure I want to read something where the blunt over-application of academic analysis has effectively broken my suspension of common sense.
once, not long ago, there was a moon here
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
Last Edited: 2011-12-13 01:46:04
December 13 2011 01:45 GMT
#10
I'm a little taken aback by the critical responses in the thread. As someone who can't take this sort of thing seriously regardless, I thought it was amusing.

edit: and the haters should add to the discourse instead of poo-poo it
Comprehensive strategic intention: DNE
hazelynut
Profile Blog Joined December 2008
United States2195 Posts
Last Edited: 2011-12-13 01:46:12
December 13 2011 01:45 GMT
#11
On December 13 2011 09:49 d3_crescentia wrote:
I was hoping that this would be more interesting than it was.

For serious discussion instead of rambling you should look into the lore. That the Terran are effectively descendants of space convicts should give you some neat parallels to draw upon; or that both the Protoss and the Zerg effectively descended from the same progenitor (the Xel'Naga) with their different racial responses to their subjugation by their mother "country", and from there you might even be able to make some [total academic-BS but still somewhat] interesting observations on game mechanics, etc.

But then again, I'm not sure I want to read something where the blunt over-application of academic analysis has effectively broken my suspension of common sense.


^ Agree. I found the connection between gameplay and post-colonial theory less convincing than, say, an analysis of StarCraft II lore under the lens of post-colonial theory would be.

I also happen to be an English major studying post-colonial cities and I have to say, this is probably the most BS class I've been in so far. It has some interesting theory, but it goes too far off the deep end to properly enjoy TT
Zerg | life of lively to live to life of full life thx to shield battery | www.cstarleague.com <3
Gesamtkunstwerk
Profile Joined December 2011
134 Posts
December 13 2011 02:21 GMT
#12
Hi. As an art scholar myself (by profession), I was excited to find something like this in TL.
I have a few problems with your article though:
1. Postcolonialism (PC) is not strictly a postmodern (PM) branch of theoretical framework. It is post-structural, even structural in some streams. Those who find it comfortable to shove PC under the eclectic PM umbrella do so under the influence of other PM core assumptions, namely discourse analysis or, heaven forbid, reader response.

2. If anything, you are under-analyzing it rather than over-analyzing as you seem to constantly state. This article could have easily been titled "Starcraft and formalist race mechanics". There is nothing PC about your analysis at all. Since you're still a student, I'll give you a hint: how do you best test a theory? Answer: turn it against itself and test its premises against its own assumptions. In your article, you state the difference between how races need to colonize and therefore the attendant difference in their technology. But isn't mining, or economy, the basic requirement of any colonial endeavor? If so, why doesn't the Zerg and Protoss have mule-like units or mechanics? What I mean to say is that your analysis, thin as it is, is not necessarily PC, and is even arbitrary. It's a shame really. You should have continued with the Kerrigan-queen-egg-feminist line. You might have gotten that one right.

3. Yes I agree with others, this seem to be a thinly veiled Terran-mule whine thread.

Thanks for the effort though.
Death is the means to travel to the stars!
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