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[BW] The Magic Of Brood War

Blogs > Wohmfg
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Wohmfg
Profile Blog Joined January 2009
United Kingdom1292 Posts
December 12 2011 14:12 GMT
#1
Disclaimer: The purpose of this post to highlight why Brood War is great. Although I draw a lot of comparisons between SC2 and BW I don't intend this to be a BW vs SC2 debate, I just found it easy to highlight Brood War's greatness by comparing it to something that is supposed to come close to its brilliance (and actually does on many occasions). Brood War holds a special place in my heart whereas Starcraft 2 simply does not. This does not mean I hate Starcraft 2 or have a vendetta against it. And obviously this entire post is just my opinion.

The Dark Cloud

Brood War, apparently, is dying. The MSL, a whole one half of the starleagues, has been discontinued. There are only 8 teams left to battle for the glory of the Proleague title. Player retirements are popping up more regularly and less new blood is being brought into the game than ever before. These are all symptoms of lower viewership and therefore less willingness by sponsors to put money into the game. They're simply not getting the returns on their investments. And who can forget the blow that the pro scene took when 11 players were implicated in the match fixing scandal and had to hang up their mice and keyboards, never to return to the stage as a progamer. And now some Brood War players, from middling A-teamers to legendary bonjwas, have turned their back on this 13 year old game as they are drawn towards the glittering lights of Starcraft 2.

[image loading]
Starcraft 2 doesn't have ALL of the glittering lights! Granted this was from over 5 years ago...

Not only were BW players persuaded by the potential of Starcraft 2, so were sponsors, league organisers, and much weaker players. Blizzard as well knew that they could have Starcraft 2 ride on the back of the colossus that was the legacy of the BW proscene, in order to bring it to great heights. They felt they had to trample on it a bit in order to thrust Starcraft 2 into the limelight, highlighted by the KeSPA/Blizzard/GOM legal battles. So no one can blame these ex-BW players for making the switch, it was an obvious choice for a lot of them.

We're losing Brood War to forces outside of our control, and to forces that might one day match the greatness of what it is helping to destroy. I hope this is the case because Brood War is an amazing game.

The Thing That Only Brood War Has

Brood War is an immensely polished game with great sound effects, graphics (even though I admit they are dated now) and smooth gameplay. There are plenty of other games out there that have these attributes too, but they don't hold a candle to Brood War. Anyone who has been a fan of the game at its highest level for more than a few months will not deny this. Even most newcomers are entranced on their first few viewings of progames, and anyone that puts a bit of time and effort into understanding the game will know how good it is. So what makes Brood War so great? It's something almost undefinable. It has a certain magic.

[image loading]
It's basically Warcraft in space! How you so good Starcraft?!

Here is my attempt at explaining why Brood War is so wholesome and marvelous. There are 2 cardinal reasons:

Character

Every time I see a control group of M&M engage a pack of zerglings I can imagine the hardened criminals in their space suits hitting up their stimpacks and feel absolute hatred as their guass cannons rip into zergling flesh. I can imagine the zerglings rip and tear at the fearful marines with their claws, teeth and whatever other razor sharp protrusion they have on their hideous bodies. Every time I see mass archon/zealot engage with ultra/ling, I can imagine the zealots not caring for their own life but just wanting to fight for their people and homeland, alongside these massive balls of psionic energy. Every time I see vultures sneak to a protoss expo and destroy innocent probes, I can imagine those smug little fuckers on their hover bikes being so proud of what they've done, not because they followed an order out, just because they're dicks.

Every single unit in Brood War has character, while still having a use in gameplay (I think the scout is the only unit that is completely useless, apart from as a hilarious BM and tilt-inducing technique!). Every unit is unique but not overly complex. The unit's spells are always congruent with the race and unit while still staying fresh. Even similar spells such as lockdown and maelstrom, or maelstrom and stasis field, have completely different applications and uses.

[image loading]
Hueeuhaeuhuahe, silly terran, you can't move through stasised units.

These things make Brood War a hell of a lot of fun to watch.

Other RTSes don't have anywhere near what Brood War has in this regard. Even Starcraft 2. It feels like the units in Starcraft 2 were crowbarred into certain roles that each race had requirements of. Oh, terran needs a mech harass unit? Have the hellion! It's like a vulture except it has no mines and is totally one dimensional. Zerg needs a generic damage soaking unit? Have the roach! It's like a hydra except it looks shitty and can't morph into a completely different unit. Starcraft 2 was a lose/lose situation for Blizzard with regards to making it a competitive game. You have to have an almost perfect balance between the 3 races while also maintaining the Starcraft feel. This is absolutely impossible. If you put zerglings and zealots and dragoons and marines and medics in the game and then start tinkering with them slightly, turning medics into medivacs, turning dragoons into stalkers and immortals, you change the unit roles and are therefore left with role holes that you have to bung shut with lacklustre units to stop all the delicious balance from leaking out. So Blizzard were never going to succeed in staying true to Starcraft while also keeping the game balanced.

Serendipity

How was Brood War so balanced then? Can't Blizzard just do what they did with Brood War to make Starcraft 2 magical also? No, because

competitors will always stretch the game to the absolute limit in order to win

Patrol micro is not something Blizzard put in the game. Muta stacking is not something Blizzard put in the game. The razor edge balance of the timings in ZvT, the initial M&M forcing the zerg to sunken up, the mutas keeping the terran contained while zerg takes his third, the push supported by tanks and vessels to pressure the zerg, who hopefully gets his hive tech just in time to thwart him, was something that could never be planned. The recent trend of terrans 1 rax expanding against tosses in response to 12 nexing tosses gaining an eco advantage is not something any game designer could ever foresee.

These are all things the players have come up with in order to get an advantage over his opponent. When Blizzard made Brood War they created a top quality and fun game with great substance. Then they let the players run free with it. Of course it's not as simple as this as there have been plenty of balance changes made by Blizzard over the years. But it's not like what they're doing with Starcraft 2, which is essentially telling people how to play the game. They're narrowing the framework in which the game is balanced, by giving each unit and each action by the player a defined consequence. It was a great chance that Brood War turned out to be so balanced after more than 10 years of thousands of players trying to exploit every single advantage of the 3 races to gain an advantage over another.

[image loading]
Somewhere in that mess there's proof that Brood War is balanced... (from http://mengsk.com/ratings/bw, check it out if you haven't already, it's an interactive graph of players' histories)

I can't even fathom whether a game can even be designed to be as perfectly balanced and interesting, with such a high skill ceiling, as Brood War. It's a mystery to me. A beautiful, serendipitous mystery.

All I know is I'm grateful for it, and all the amazing moments of joy that Brood War has given me as a fan.

The Radiant Silver Lining

Brood War is great and it's dying. All that leaves us with is a chance to enjoy what we have got. We now have a fiercely competed for proleague title, with the disbandment of the teams meaning that most of the teams are stronger than ever (sorry STX). No more ace match means that we get to see lesser known players more often and our favourite players get more of a rest. Combine that with the fact that there's only one individual league to practice for, and we should see a higher quality of games as practice time for each match goes up. I am really fucking hyped for the Starcraft that we have coming up.

And even when Brood War does eventually fade into non existence, we will be able to look back at its rich history, the player rivalries, the starleague storylines, the epic BoX's, the legends and the curses, and we will be able to smile. We'll smile because we were part of it in some way and we took great joy from it at some point. So all I ask is that all fans of Brood War take the positives out of the closing days of the competitive scene. And I ask any potential new comers to give the game a chance to show its magic.

BW4life yo.

Out of interest, how much longer does everyone think the competitive BW scene will last for?

Poll: How much longer will the Koren BW scene last?

BW WILL LIVE FOREVER IN MY HEART (101)
 
77%

More than 5 years! (13)
 
10%

Less than 2 years (7)
 
5%

Less than 5 years (5)
 
4%

Less than a year (3)
 
2%

Less than 6 months (2)
 
2%

131 total votes

Your vote: How much longer will the Koren BW scene last?

(Vote): Less than 6 months
(Vote): Less than a year
(Vote): Less than 2 years
(Vote): Less than 5 years
(Vote): More than 5 years!
(Vote): BW WILL LIVE FOREVER IN MY HEART



****
BW4Life!
don_kyuhote
Profile Blog Joined December 2009
3007 Posts
December 12 2011 14:14 GMT
#2
dat stasis on the ramp....
For what shall it profit a man, if he shall gain the whole world, and lose his own soul?
OopsOopsBaby
Profile Blog Joined June 2010
Singapore3425 Posts
December 12 2011 14:19 GMT
#3
dat flash chart between jan 09 - jan 11
s3x2-2 xiao3x2+2 bone3+2+2
SolaR-
Profile Blog Joined February 2004
United States2685 Posts
December 12 2011 14:29 GMT
#4
LONG LIVE BW!
ReketSomething
Profile Blog Joined November 2008
United States6012 Posts
December 12 2011 14:31 GMT
#5
Wow, flash and jaedong RAPE.

That graph was so awesome!! It's interesting how you know all the players so well.

"oh, that period of time is from this to that"

Almost as crazy as the barcodes
Jaedong :3
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
December 12 2011 14:35 GMT
#6
Sigh, why'd you have to remind me of savior. Can't believe one of the undisputed bonjwas in the history of BW ended up doing something like that. Really hurt the game hard just to lose a player like him.
Holgerius
Profile Blog Joined January 2009
Sweden16951 Posts
December 12 2011 14:35 GMT
#7
Bwahaha, watching Flash's graph just puts a big smile on my face. :D

I have no idea how long BW will last, but I will definitely remember these years of watching the korean progaming for the rest of my life even if it ends tomorrow. ^__^
I believe in the almighty Grötslev! -- I am never serious and you should never believe a thing I say. Including the previous sentence.
d9mmdi
Profile Blog Joined April 2011
Germany179 Posts
December 12 2011 14:39 GMT
#8
i never really played BW besides single player but it seems wrong if dusting bowder says that they dont care about themes for each races its nice if it emerges though. I think a consistent character for each race is very important for the feeling of the game. It cant be right to design it like "lets try this unit, oh no this would be cool, lets switch this ability to this unit and this over there" as a player you feel this as arbritary less immersive and less credible on a subconscious level.
You gotta step over dead bodies - Momma Plott
amazingxkcd
Profile Blog Joined September 2010
GRAND OLD AMERICA16375 Posts
December 12 2011 14:50 GMT
#9
Its beautiful... ;(
The world is burning and you rather be on this terrible website discussing video games and your shallow feelings
surfinbird1
Profile Joined September 2009
Germany999 Posts
December 12 2011 14:53 GMT
#10
Great thread, but I have to refute the claim that BW graphics are outdated. This is in no way true. The shapes of units in BW are so distinct and characteristic even in a 200 supply army you can tell everything apart and in a hundred years I won't forget what a Hydralisk looks like. Personally I feel that RTS graphics age better than FPS graphics. If you take a look at Half-Life today it really looks pretty ugly (still a dynamite game, don't get me wrong here) whereas BW still looks great. Maybe it's because you have to use your fantasy a little to really "see" a unit in a heap of pixels. But if that
[image loading]

doesn't look like a Hydralisk to you then nothing does.
life of lively to live to life of full life thx to shield battery
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
December 12 2011 15:17 GMT
#11
BW has alot more clarity in graphics imo, but that maybe just me.
WriterXiao8~~
Wohmfg
Profile Blog Joined January 2009
United Kingdom1292 Posts
December 12 2011 15:20 GMT
#12
To clarify what I said about the graphics, I mean they look old to me. I love them, but I think it does detract from the game's attractiveness to first time viewers.
BW4Life!
SarR
Profile Joined June 2011
476 Posts
Last Edited: 2011-12-12 15:25:02
December 12 2011 15:23 GMT
#13
On December 12 2011 23:53 surfinbird1 wrote:
Great thread, but I have to refute the claim that BW graphics are outdated. This is in no way true. The shapes of units in BW are so distinct and characteristic even in a 200 supply army you can tell everything apart and in a hundred years I won't forget what a Hydralisk looks like. Personally I feel that RTS graphics age better than FPS graphics. If you take a look at Half-Life today it really looks pretty ugly (still a dynamite game, don't get me wrong here) whereas BW still looks great. Maybe it's because you have to use your fantasy a little to really "see" a unit in a heap of pixels. But if that
[image loading]

doesn't look like a Hydralisk to you then nothing does.

BW graphics are dated, dont kid yourself. Firstly, almost no gaming company would make a game with sprite based graphics. That shit is the 90s yo. The only exceptions are the ones that make games like Bejewelled. Games like that dont need 3d rendering. Also BW uses indexed images.....there is absolutely no reason whatsoever to use paletted images anymore. Again look at bejewelled, how do you think it looks so beautiful?

Dont get me wrong, BW is a great game but thats no reason to exaggerate its qualities.
surfinbird1
Profile Joined September 2009
Germany999 Posts
December 12 2011 15:25 GMT
#14
On December 13 2011 00:20 Wohmfg wrote:
To clarify what I said about the graphics, I mean they look old to me. I love them, but I think it does detract from the game's attractiveness to first time viewers.

True, to many people it might not look that good. But do you think that people who look for impressive graphics would appreciate the game's depth if it looked better? I highly doubt it.
life of lively to live to life of full life thx to shield battery
Keyboard Warrior
Profile Joined December 2011
United States1178 Posts
December 12 2011 15:26 GMT
#15
BW love. This brought tears to my eyes.

Loving BW more and more
Not your regular Keyboard Warrior ¯\_(ツ)_/¯
surfinbird1
Profile Joined September 2009
Germany999 Posts
December 12 2011 15:34 GMT
#16
On December 13 2011 00:23 SarR wrote:
Show nested quote +
On December 12 2011 23:53 surfinbird1 wrote:
Great thread, but I have to refute the claim that BW graphics are outdated. This is in no way true. The shapes of units in BW are so distinct and characteristic even in a 200 supply army you can tell everything apart and in a hundred years I won't forget what a Hydralisk looks like. Personally I feel that RTS graphics age better than FPS graphics. If you take a look at Half-Life today it really looks pretty ugly (still a dynamite game, don't get me wrong here) whereas BW still looks great. Maybe it's because you have to use your fantasy a little to really "see" a unit in a heap of pixels. But if that
[image loading]

doesn't look like a Hydralisk to you then nothing does.

BW graphics are dated, dont kid yourself. Firstly, almost no gaming company would make a game with sprite based graphics. That shit is the 90s yo. The only exceptions are the ones that make games like Bejewelled. Games like that dont need 3d rendering. Also BW uses indexed images.....there is absolutely no reason whatsoever to use paletted images anymore. Again look at bejewelled, how do you think it looks so beautiful?

Dont get me wrong, BW is a great game but thats no reason to exaggerate its qualities.

Who cares if "that shit is the 90's yo"? Just because a certain technique is old doesn't mean it isn't aesthetically pleasing anymore all of a sudden (oil paint is so 1500's yo). And are you saying that because Bejeweled uses the same graphics as BW it looks the same, huh? What you do with the available graphics makes the difference. BW still looks good and to be honest Bejeweled doesn't look bad either. Again, you can actually tell units apart even in a large army even if they're clumped up.
life of lively to live to life of full life thx to shield battery
MrCon
Profile Blog Joined August 2010
France29748 Posts
Last Edited: 2011-12-12 15:35:39
December 12 2011 15:34 GMT
#17
I 100% agree with this statement :

So what makes Brood War so great? It's something almost undefinable. It has a certain magic.


It's exactly that, bw has something magic like, an impossible to explain in words (at least for me) thing that makes its gameplay unique. The stupid but logic pathing, the dumb but perfect units' AI. Can't explain it, it's magic as you said.
It's like all the stars aligned during the game development, that's like every 1/1000 shot succeeded without the developers even being conscious about it, and that's why no game, even in 1000 years, will be able to compete.
Wohmfg
Profile Blog Joined January 2009
United Kingdom1292 Posts
December 12 2011 15:35 GMT
#18
On December 13 2011 00:25 surfinbird1 wrote:
Show nested quote +
On December 13 2011 00:20 Wohmfg wrote:
To clarify what I said about the graphics, I mean they look old to me. I love them, but I think it does detract from the game's attractiveness to first time viewers.

True, to many people it might not look that good. But do you think that people who look for impressive graphics would appreciate the game's depth if it looked better? I highly doubt it.


I think if the game had better graphics then more people would be willing to spend time on the game, and thus appreciate its deepness. Once you have a competitive scene for a game, you could in theory strip away all the graphics to the bare minimum and nothing about the game from a competitive stand point has changed. But reducing the graphics has no benefit to anyone.

If possible, I'd love for Brood War to have a graphical overhaul (and that doesn't necessarily mean 3D graphics) if only to increase popularity of the game. Though I'd probably resist the graphical change on some level, because it wouldn't be what I was used to.
BW4Life!
Madder
Profile Joined February 2010
Australia427 Posts
Last Edited: 2011-12-12 15:50:45
December 12 2011 15:47 GMT
#19
On December 13 2011 00:20 Wohmfg wrote:
To clarify what I said about the graphics, I mean they look old to me. I love them, but I think it does detract from the game's attractiveness to first time viewers.

It's a shame that that's the way it is really. But absolutely nothing should be done (nothing can't be done) with BW graphics. Maybe first time viewers should put aside the eyecandy from gaming and put the least bit of effort to watch and understand a in-depth and fantastic game.
puppykiller
Profile Blog Joined August 2009
United States3137 Posts
December 12 2011 15:54 GMT
#20
I think that you are just feeding the nostalgia argument.
Why would I play sctoo when I can play BW?
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