• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:14
CEST 17:14
KST 00:14
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro4 Preview: Mirror Mirror4[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10
Community News
Rollback Netcode in Brood War185.0.17 Patch Notes - October 7, 202620Weekly Cups Results (Sep 28-Oct 4)0SC4ALL: II SC2 Complete Invited Player Lineup10StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)78
StarCraft 2
General
5.0.17 Patch Notes - October 7, 2026 [Old] StarCraft 3 Reportedly in Development StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) How do you feel about the mass reverts in the 5.0.17 PTR? Weekly Cups Results (Sep 28-Oct 4)
Tourneys
ScienceCraft (October 24-25) - Live Event RSL 2026 Offline Finals LCQ Sign-Ups Stellar Fest TWO the Moon (Dec 16-20) ISSL (IntoTheTV x SOOP SC2 League): Premier Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 546 Catch the Train The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble
Brood War
General
Rollback Netcode in Brood War Sagi.gg Launcher Released Fantasy returning? GG Lan Fest Sofia, Bulgaria [this November] ASL22 General Discussion
Tourneys
[Megathread] Daily Proleagues [ASL22] Semifinal B [ASL22] Semifinal A [ASL22] Ro8 Day 4
Strategy
Simple Questions, Simple Answers Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do?
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Artificial Intelligence Thread Russo-Ukrainian War Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Escaping Into Video Games: G…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9942 users

I accidentally a timing

Blogs > LunaSaint
Post a Reply
LunaSaint
Profile Blog Joined April 2011
United Kingdom620 Posts
Last Edited: 2011-12-06 19:32:43
December 06 2011 19:31 GMT
#1
Warning: This is a Silver level blog. It is going to be full of Silver level misconceptions, and any linked replays will contain silver level macro. In this case, not just silver level macro but Silver level "I haven't played this matchup since Skyrim came out" macro.
Do feel free to giggle at how many minerals I'm floating. I know I do.


Basically, I'm a horribly horribly passive player. I'm that guy who sits on 2-3 bases, macros until maxed, and pushes. And if I think that might not win the game right away, I'll make 10 rax as I push and rally marines when my supply starts to drop. The most shameful thing is that the rallying works far too well if my push does any damage at all. I'm sure if I just focused on a winning build I could reach much higher leagues. For now though, I just try things out until I find something I'm comfortable with.

The problem I have is, I'm always too wary or focused on production to think about attacking or gaining map control. The only times I attack are if I'm (near) maxed, or I realised I forgot what my gameplan was and just spend what money I have on the first thing that comes to mind and push ASAP.

This often results in something like this. I bet if I made that into an actual build (and kept my ghosts in front and paid any attention to my army - I only won that because my opponent's army was much smaller), I would be set for TvP for some time.

I do this in TvT too whenever I'm not screwing around with Air Terran. (Speaking of which, HSMs can win games you had no business winning. I was far too lazy that game to deserve a win.)

--

Anyway! Rambling aside, after a few months of on-and-off experimenting in this game, I'm finding builds I quite enjoy and am capable of executing at all. But I know from experience that I'm going to lose focus on the point of them and spend not enough time being active with my army.

What do you find helps you stay focused on scouting, attacking and staying army aware? All my experimenting has gotten me better at paying attention to supply and gas (I still find myself bad at balancing minerals), but I'm still really bad at working out what my opponent has and if I should attack. After a session of playing I like to watch replays and laugh at how many moments there are when I can just push and win.

*
HyTex
Profile Joined August 2011
United States67 Posts
December 06 2011 19:45 GMT
#2
Pick one versatile build (to use in all 3 matchups), and stick with it. Every single game. Practice it to absolute perfection vs AI first; if you can't do it perfectly while talking to a friend you haven't mastered it. Once that's done, search Day[9]'s video on Tapping on youtube, and watch all 3 parts. Learn that until you do it perfectly while talking to friends.

Stop thinking about strategy until that point.
Troublesome
Profile Joined February 2011
United Kingdom522 Posts
Last Edited: 2011-12-06 20:09:05
December 06 2011 20:08 GMT
#3
On December 07 2011 04:45 HyTex wrote:
Pick one versatile build (to use in all 3 matchups), and stick with it. Every single game. Practice it to absolute perfection vs AI first; if you can't do it perfectly while talking to a friend you haven't mastered it. Once that's done, search Day[9]'s video on Tapping on youtube, and watch all 3 parts. Learn that until you do it perfectly while talking to friends.

Stop thinking about strategy until that point.

Although improving macro is obviously the fastest way to achieve league promotion, I don't think it is fair to morally condemn considering strategy in lower leagues. The advice is, of course, valid though.
Roll with the punches.
LunaSaint
Profile Blog Joined April 2011
United Kingdom620 Posts
Last Edited: 2011-12-06 20:36:39
December 06 2011 20:14 GMT
#4
I would have hoped that it was clear that I wasn't trying to rush to masters/diamond and was instead trying to take a slow, explorative, enjoyable trip up the ladder.
--

I'm just asking a question of what prompts people use to be more active? It seems counter-intuitive to just build up to a certain time, push out and pray. (Unless of course an all-in is scouted or something.)
bumdiggity
Profile Joined May 2010
United States8 Posts
December 06 2011 21:24 GMT
#5
I would strongly suggest taking a look at replays and making note of your windows to attack. Sure it will vary based on player/race etc. but it can help give you a better feel for the game and may open your eyes to some nice odd timings. Do this and then apply it where you see fit. You may lose a game or two, but experimenting is a great way to learn.
Skipper240
Profile Joined August 2010
140 Posts
December 06 2011 21:41 GMT
#6
You become more active as you familiarize yourself with the details of a strategy. That's why most people recommend sticking to one strategy for each match up when learning. As you repeat a strategy over and over again you use your own timings as a guide for what people can have at various points in the game.

It's not so much building up, pushing out and praying as it is building up then pushing out when you have a good idea of what your opponent has even without being able to see anything.
iGrok
Profile Blog Joined October 2010
United States5142 Posts
Last Edited: 2011-12-06 21:44:17
December 06 2011 21:43 GMT
#7
I don't play too often, but what I've done is experiment a lot in each matchup (all 9, I play random), to find a build I like that is my own and is successful and Fun.

For example, my TvT build is a 7 minute reaper with speed timing that gets +1 for the second wave:
+ Show Spoiler +
9 depot
11 gas
14 rax (add TLab)
15 rax (add TLab)
16 +2 to gas
16 gas
17 depot
17 +2 to gas
21 Fact
23 Orbital
24 Eng bay
Add Rax w/reactor ASAP without stopping reaper production. Research speed and then start stim.
Expand when able without stopping unit production.

Harass with first reaper to show reaper expand, then at 7 minutes hit with 8 reapers. Immediately start producing Marauders and Marines. Sometimes this will kill them outright. This hits just before a tank pops out, and 8 reapers destroy marines and scvs, etc. If they hold, push with your second bio wave.

Is it a GM strategy? No, but its a build that is fun and lets me work on micro and execution! Because I have a set time to attack in, I don't get stuck in the -macromacromacro- mindset. Even my macro games (ZvP 3base Mutabane) have a specific timing that I try to hit. Just play through your build, have fun, find a good time to hit, and push - then in all future games with that build, push at that time.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
LunaSaint
Profile Blog Joined April 2011
United Kingdom620 Posts
Last Edited: 2011-12-06 22:14:45
December 06 2011 22:13 GMT
#8
On December 07 2011 06:41 Skipper240 wrote:
You become more active as you familiarize yourself with the details of a strategy. That's why most people recommend sticking to one strategy for each match up when learning. As you repeat a strategy over and over again you use your own timings as a guide for what people can have at various points in the game.

It's not so much building up, pushing out and praying as it is building up then pushing out when you have a good idea of what your opponent has even without being able to see anything.

You make a good point in that you learn from practise.
I should really come back and see if I need to ask this again in a week's time, or so.

Thanks for actually explaining instead of spewing out a tl'dr.

iGrok, I'll bear that in mind. If I just keep going with whatever builds I gravitate to, I'll find out soon enough what I can and can't do.
caradoc
Profile Blog Joined January 2011
Canada3022 Posts
Last Edited: 2011-12-06 23:11:46
December 06 2011 22:57 GMT
#9
On December 07 2011 04:31 LunaSaint wrote:


What do you find helps you stay focused on scouting, attacking and staying army aware? All my experimenting has gotten me better at paying attention to supply and gas (I still find myself bad at balancing minerals), but I'm still really bad at working out what my opponent has and if I should attack. After a session of playing I like to watch replays and laugh at how many moments there are when I can just push and win.



imo by far the best thing you can do is practice looking elsewhere on the map while you are macroing, and try to keep your macro up at all times with your focus/camera away from your base-- even if you aren't doing anything by looking out of your base. You need to be able to macro without a laser-focus in your main in order to make the step you're talking about, and its a skill you'll only develop by actually doing it.

specific builds, as other people mention, is a good way to set-in-stone certain elements of your play so that you don't need to fixate on them, so it's good advice as well, but there are many people that do specific single builds and still stare at their base most of the game. (except when attacking, and then their macro slips)

EDIT: also what is the title of this thread supposed to be?
Salvation a la mode and a cup of tea...
AnachronisticAnarchy
Profile Blog Joined July 2011
United States2957 Posts
December 06 2011 23:05 GMT
#10
First, choose one "gameplan" for each matchup. The gameplan should include build, transition, strategy and such. Something like FFE into 2 port phoenix then get 2 colossi for a timing attack (I just made that up on the spot and I'm not a protoss player, so do not use that gameplan.) Practice said gameplan until you know it inside and out. Then look elsewhere while performing the gameplan. Once you have that mastered, practice moving your army and such while executing the gameplan.
For specific problems that need to be ironed out, play 5-10 games focusing on that problem and not actually winning then 5-10 games focusing on winning in order to keep your other skills sharp.
"How are you?" "I am fine, because it is not normal to scream in pain."
Conquerer67
Profile Joined May 2011
United States605 Posts
December 07 2011 00:02 GMT
#11
On December 07 2011 04:45 HyTex wrote:
Pick one versatile build (to use in all 3 matchups), and stick with it. Every single game. Practice it to absolute perfection vs AI first; if you can't do it perfectly while talking to a friend you haven't mastered it. Once that's done, search Day[9]'s video on Tapping on youtube, and watch all 3 parts. Learn that until you do it perfectly while talking to friends.

Stop thinking about strategy until that point.


Agree with second point, disagree with first. While I agree that you need to limit the amount of builds that you do, you should have a different build for each MU, unless you're silver protoss. It just makes the route you go more effective than going with the normal ideology of "Oh, 3 rax all-in, rage against zerg if no work." Hellions, for instance, grant map control and give you a free semi-economic expansion, but going reactor hellion versus toss, or any major mech play at all, is not a good idea. Bio just works so much better. As for TvT, learn Bio-mech into SkyTerran.

As for not thinking about strats until you have good mechanics, didn't Destiny say that strategy is completely irrelevant if you don't have the mechanics to execute it?
I hate when people compare SC2 and rochambeu. One race isn't fucking supposed to counter another one. | Protoss isn't OP. Their units on the other hand....
LunaSaint
Profile Blog Joined April 2011
United Kingdom620 Posts
December 07 2011 01:05 GMT
#12
On December 07 2011 09:02 Conquerer67 wrote:As for not thinking about strats until you have good mechanics, didn't Destiny say that strategy is completely irrelevant if you don't have the mechanics to execute it?

Dunno if he did, but it's certainly true. I tried 4k.warden's mech style TvP a long time ago and just couldn't control anything properly - its also why I try to avoid anything too heavy on the harassment, since I already struggle at paying attention to one army.

Either way, this blog has nothing to do with strategy. D:
Please log in or register to reply.
Live Events Refresh
Next event in 7h 46m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Britney 34684
Calm 6299
Bisu 2678
Jaedong 1042
Horang2 674
BeSt 463
Rush 438
Soma 372
Larva 341
Stork 285
[ Show more ]
Light 282
Zeus 204
ZerO 201
Snow 188
Barracks 125
Mind 113
910 108
Free 105
Killer 72
Sea.KH 54
Mong 41
Shinee 40
Hyun 40
ToSsGirL 37
Trap 34
Terrorterran 30
Liquid`Ret 25
Bale 24
Aegong 23
Pusan 23
Rock 21
sorry 21
Hm[arnc] 20
Sexy 13
Sacsri 10
Noble 8
Dota 2
Gorgc8296
XaKoH 340
Counter-Strike
fl0m3462
Heroes of the Storm
crisheroes523
Other Games
singsing2544
B2W.Neo1026
hiko756
Mlord361
Lowko345
DeMusliM189
Hui .186
mouzStarbuck186
Livibee176
ToD101
RotterdaM97
Trikslyr72
QueenE60
Mew2King47
KnowMe43
ZerO(Twitch)16
Organizations
StarCraft: Brood War
lovetv 8
[ Show 14 non-featured ]
StarCraft 2
• mYiSmile1171
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• FirePhoenix21
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis3488
• Jankos2131
• TFBlade710
Other Games
• Shiphtur483
Upcoming Events
OSC
7h 46m
Big Brain Bouts
18h 46m
Rex vs INexorable
GgMaChine vs HeRoMaRinE
Reynor vs herO
AI Arena Tournament
1d 1h
BSL: Ladder Tournament
1d 3h
Sparkling Tuna Cup
1d 18h
Patches Events
1d 23h
BSL Open Qualifier
2 days
BSL Open Qualifier
2 days
OSC
2 days
WardiTV Weekly
3 days
[ Show More ]
PiGosaur Cup
4 days
The PondCast
5 days
Online Event
6 days
Liquipedia Results

Completed

Proleague 2026-10-08
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
Acropolis #5 - GSB
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
HCC Season 3
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.