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TL's affect on player anxiety - Page 2

Blogs > RedJustice
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OpticalShot
Profile Blog Joined October 2009
Canada6330 Posts
December 02 2011 13:52 GMT
#21
As others have said, I think it depends on the mindset of the player.

If the player was out to improve his/her game, and was criticized for the mistakes, then that's a benefit for the player since he/she can improve based on those criticisms. There are many experienced, skilled players on TL that help out a fellow gamer on that.

On the other hand, for those simply playing to have fun or enjoy laser beams firing in all directions, then that's all there will be to the game. What I'm saying is like, if I was streaming and I just wanted to go mass void rays for the sake of seeing cool blue lasers everywhere, then I wouldn't care what others say like "oh void rays don't counter this and that." I got my blue lasers and I'm happy. Uh, you can tell that I love void rays.

Should any player feel discouraged because of criticisms from TL members, I believe everyone including the player share the blame. Can't handle public opinions? Then don't stream and don't post rage blogs. At the same time, it is also my wish that majority of the people would play this game for the sake of fun, not for a professional career in eSports -_-;;
[TLMS] REBOOT
RedJustice
Profile Blog Joined February 2011
United States1004 Posts
December 02 2011 13:56 GMT
#22
On December 02 2011 20:13 achristes wrote:
I sort of agree with you with the anxiety thing. But not to be unsensitive or anything, but newbs/noobs CAN and WILL hear that they suck, and when this is true they should learn to accept it and try to get better.


That sums up my point I guess on TL's 'way of thinking' that gets transferred. BUT I disagree that everyone should play the game with the aim to get 'better' at it. If you are happy sucking and just want to dick around in bronze league (like a couple of my real life friends who happily make pictures with their buildings and never expand), keep doing what makes you happy-- having fun without 'trying to improve'.
Ercster
Profile Joined August 2011
United States603 Posts
December 02 2011 15:43 GMT
#23
On December 02 2011 16:41 RedJustice wrote:
Last night I was watching Anna Prosser play SC2. She just recently was promoted to silver, and her stream is a lot of fun. Something I observed when new people entered the stream was a lot of reactions like: "omg why are mineralz so high? why is she so bad? why hasn't someone in the house coached her?"

It's true-- there were plenty of games where she had about 10 drones mining at one base, or forgot to mine more than one gas when building mutas, forgot to creep spread, or didn't know that corruptors are >>>>>>>>> better than mutalisks vs battlecruises. But that's ok; I personally found it really refreshing to watching someone playing for fun and learning through the process of playing (and then finding out advise in the chat afterwards).

This also led me to consider that TL can really have a discouraging affect on players, especially people like Anna. A lot of people come here searching for ways to improve (Why did I lose to these BCs after I made 40 mutas?!). That's great and TL is certainly a place that can offer that.

BUT I think sometimes people who enter into the environment of TL can be caught up in the drive for tangible improvement, and maybe that causes more harm than good in some ways. There are lots of frustration blogs and threads that get posted-- I am stuck in ____ league and I'm so sick of this game and hate losing and hate being bad at it, and I just want to quit cause I'm scared of ladder, etcetcetc.

I think TL directly feeds into this anxiety in many ways. I think players spending time here start to develop a feeling that if they aren't getting better-- moving up the ladder, higher w/l ratio, winning small online tournaments, using the latest and greatest build of the week-- there is something wrong with them. But I don't think there really is. If you want to improve for yourself, and you aren't meeting your goals, then that's something to be fixed. But dicking around in teamgames is a perfectly valid way to experience SC2, and it's a lot of fun! Going 2-port banshees every game cause you like the sound cloak makes, and you like microing, and are ADHD and hate long games-- that's fine too.

I don't think TL needs to change. The focus of this community revolves around improvement and competition. But I think people should remind themselves that TL is isolated from a whole other way of experiencing the game of SC2. If you are discouraged, take a step back from trying to find a solution in the strategy forum, from beating yourself up for your less than perfect macro, comparing yourself to pro players, and feeling your experience isn't legitimate enough until you hit (grand)masters. Find a way to play for fun. + Show Spoiler +
People who say the only way to have fun is winning-- I really think that's a legit personal issue. It may be the way you have the most fun, but if you can never experience fun in something without 'winning'-- GET HELP.


Gonna play some random 3v3s and only build carriers. Come chill if you want. :D http://www.twitch.tv/hotred_streak


I can say that for me and 4 of my friends, we did not come here to learn, we came to TL for the community.
“The good thing about science is that it's true whether or not you believe in it.” -Neil deGrasse Tyson
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