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Want to program video games? - Page 2

Blogs > CecilSunkure
Post a Reply
Prev 1 2 3 4 5 8 9 10 Next All
shannn
Profile Blog Joined May 2010
Netherlands2891 Posts
November 16 2011 22:36 GMT
#21
Great blog!

I'm a senior CS student here in Holland and we don't get C at all during college. It's heavily focused on Java which makes the transition from Java to C quite frustrating as a beginner.

I've been programming for over a year in Objective-C for the iOS apps (for my brother's work) and I like it very much (besides the memory management in C :D:D:D).

Recently I've been looking to expand my horizon by looking how games are being programmed and it made my curiosity even bigger than before. I really like it to make the music/designs/stories by yourself but most of all the programming.

It's a lot of work since I'm reading multiple books at the same time to learn more about the different aspects of making games.

I can only tell to anybody who is aspiring to become a game designer (programming side) that you just have to do it.
Nothing is easy and neither is this
http://www.teamliquid.net/forum/viewpost.php?post_id=6321864 Epic post.
Lysenko
Profile Blog Joined April 2010
Iceland2128 Posts
November 16 2011 22:41 GMT
#22
On November 17 2011 07:36 shannn wrote:
I've been programming for over a year in Objective-C for the iOS apps (for my brother's work) and I like it very much (besides the memory management in C :D:D:D).


The memory management in Objective-C is very forgiving compared to that of C.
http://en.wikipedia.org/wiki/Lysenkoism
stafu
Profile Blog Joined January 2009
Australia1196 Posts
November 16 2011 22:56 GMT
#23
Just as a side note, if anyone in Australia is interested in video game programming, particularly high-school students about to finish, definitely check out Murdoch University's Games Technology major. It is extremely challenging, but very rewarding - a real no bullshit games major that you can double with computer science (this is what I'm about to graduate with). Most graduates go on to graphics/simulations programming, but if you wanted to move to somewhere with a real games industry, you'd be well prepared. No engines, no scripting (apart from your own, by interfacing between C++ and Luabind), just C, C++ and OpenGL, apart from one unit in which you use XNA and C#.

During my degree I've created 6 games-related projects, from small scale C/OpenGL demos in the early years, to fully featured game engines, games, and virtual environment simulations, as well as a Brood War AI using BWAPI! I've learnt not only about game programming and large-scale software engineering, but physics, game design, intelligent systems, linear algebra, and a bunch of other inter-disciplinary topics.
shannn
Profile Blog Joined May 2010
Netherlands2891 Posts
November 16 2011 22:57 GMT
#24
On November 17 2011 07:41 Lysenko wrote:
Show nested quote +
On November 17 2011 07:36 shannn wrote:
I've been programming for over a year in Objective-C for the iOS apps (for my brother's work) and I like it very much (besides the memory management in C :D:D:D).


The memory management in Objective-C is very forgiving compared to that of C.

That sounds comforting

I don't really mind the memory management since it's quite good to learn and know how your objects take up memory and how they are being used.

My motto since I've been programming 5 years ago has just been: "Just do it ffs!"
http://www.teamliquid.net/forum/viewpost.php?post_id=6321864 Epic post.
Lysenko
Profile Blog Joined April 2010
Iceland2128 Posts
November 16 2011 23:05 GMT
#25
On November 17 2011 07:57 shannn wrote:
That sounds comforting


The good news is that there are very good automated code analysis tools these days that can help you identify memory management bugs. Of course, you'll be best off developing a coding style that ensures that you minimize those problems to begin with.
http://en.wikipedia.org/wiki/Lysenkoism
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
November 16 2011 23:29 GMT
#26
On November 17 2011 07:57 shannn wrote:
Show nested quote +
On November 17 2011 07:41 Lysenko wrote:
On November 17 2011 07:36 shannn wrote:
I've been programming for over a year in Objective-C for the iOS apps (for my brother's work) and I like it very much (besides the memory management in C :D:D:D).


The memory management in Objective-C is very forgiving compared to that of C.

That sounds comforting

I don't really mind the memory management since it's quite good to learn and know how your objects take up memory and how they are being used.

My motto since I've been programming 5 years ago has just been: "Just do it ffs!"

I haven't had any trouble with memory leaks or anything at all yet, and memory management hasn't seemed to be much a tough topic at all. Perhaps one just needs a good resource to learn from, is all
Lysenko
Profile Blog Joined April 2010
Iceland2128 Posts
Last Edited: 2011-11-17 00:05:15
November 17 2011 00:04 GMT
#27
On November 17 2011 08:29 CecilSunkure wrote:
I haven't had any trouble with memory leaks or anything at all yet, and memory management hasn't seemed to be much a tough topic at all. Perhaps one just needs a good resource to learn from, is all


Writing multithreaded or otherwise asynchronous code massively amplifies the difficulty of handling memory management. It can help to have a really good model in mind for how to handle this, but sometimes it is just an extremely tough problem.
http://en.wikipedia.org/wiki/Lysenkoism
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
Last Edited: 2011-11-17 01:01:42
November 17 2011 01:01 GMT
#28
On November 17 2011 09:04 Lysenko wrote:
Show nested quote +
On November 17 2011 08:29 CecilSunkure wrote:
I haven't had any trouble with memory leaks or anything at all yet, and memory management hasn't seemed to be much a tough topic at all. Perhaps one just needs a good resource to learn from, is all


Writing multithreaded or otherwise asynchronous code massively amplifies the difficulty of handling memory management. It can help to have a really good model in mind for how to handle this, but sometimes it is just an extremely tough problem.

Ah I see, I haven't done anything multi-threaded yet.

I've written the next post in the series, which is on writing colored text and images to the console's screen buffer: link.
Rynnte
Profile Joined September 2011
United States16 Posts
November 17 2011 03:42 GMT
#29
Great article Cecil! I'll try it out sometimes.
ImDrizzt
Profile Blog Joined February 2011
Norway427 Posts
November 17 2011 04:42 GMT
#30
Why aren't you in the Strategy section writing awesome guide's on how to pwn it up in the ladder??
Link to my serious blog, where I am serious and spreads truth, knowledge and "serious" stuff: http://www.liquidpoker.net/blog/viewblog.php?id=982066
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
Last Edited: 2011-11-17 21:21:34
November 17 2011 16:24 GMT
#31
On November 17 2011 13:42 ImDrizzt wrote:
Why aren't you in the Strategy section writing awesome guide's on how to pwn it up in the ladder??

Busy with school yo
ArcticVanguard
Profile Blog Joined August 2010
United States450 Posts
November 19 2011 15:18 GMT
#32
Do you have any articles that you can recommend on pointers and how you use them, why you use them, and what you use them for?
"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." ~C.S. Lewis
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
November 19 2011 21:03 GMT
#33
On November 20 2011 00:18 ArcticVanguard wrote:
Do you have any articles that you can recommend on pointers and how you use them, why you use them, and what you use them for?

Yeah I wrote a pretty long article on pointers here: http://cecilsunkure.blogspot.com/search/label/Pointers

Is this enough info? Let me know if you would want to know more, and I can probably write it as my next article
Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
November 19 2011 21:54 GMT
#34
--- Nuked ---
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
November 19 2011 22:00 GMT
#35
On November 20 2011 06:54 Inori wrote:
Recently I keep hearing from various sources that game dev is worst position a programmer can go to in terms of work stress. You're forced to work hard for months, constantly doing overtime (even unpaid) because of deadlines and etc. Then you finish it, have a little party and the cycle begins again with next title.

Is this in any way true?

Yeah at certain companies it's a real issue of over-working employees. There was a popular EA wives dispute where a large group banded together to protest against how EA was treating their husbands. I don't know all the details but you can easily google search the topic.

Where I worked it wasn't an issue really. One guy even had only 4 days a week of work during hardcore crunch time, and he was an integral designer, lol.

Afaik it's a known issue that's been progressively getting better.
PetitCrabe
Profile Blog Joined September 2010
Canada410 Posts
November 19 2011 22:04 GMT
#36
Awesome blog. I had to learn a little bit of C programming last year for university and I was pretty good at whatever they were throwing at us. Unfortunately, I have forgotten most of it because I stopped practicing (no more assignments) but am willing to learn again. I have already bookmarked your blog and please know that if you happen to keep writing guides about anything related to C, I will be reading them. Thank you.
b3h47pte
Profile Blog Joined May 2007
United States1317 Posts
November 19 2011 23:29 GMT
#37
For those who want to start at a bit higher level, remember there's also always UDK and CryEngine 3 SDK's for you to use.
http://udk.com/
http://mycryengine.com/

I personally use UDK myself so if you have questions about that i can probably answer some of them!
SarR
Profile Joined June 2011
476 Posts
Last Edited: 2011-11-20 05:44:27
November 20 2011 05:43 GMT
#38
I never get why people always talk about wanting to do game development in any discussion about programming. There is so much else you can do. Network programming, POS solutions, Database programming, web-based stuff. While i've not written any full-fledged games for modern Windows OS versions, I have dabbled in graphics based programming, the pinnacle of which produced a screen saver where I ripped sprites from various Doom based games and had them fight on screen. I wrote my own alpha-blending code, movement code and effects code and while it was the most fun I've ever had writing code, Id never do it for a living. There is way more money in other types of projects, specifically any thing that requires a Database. Someone always wants a program to manage customers and pricing and all that stuff. The game industry is way too competitive and unless you lease an engine from someone and base your game on it, its incredibly time consuming when compared against other types of software programming.

Do it if you absolutely love it but don't expect to get riches from it.

TLDR; There are other awesome stuff you can do with programming skills besides games.
Lysenko
Profile Blog Joined April 2010
Iceland2128 Posts
November 20 2011 06:27 GMT
#39
On November 20 2011 14:43 SarR wrote:
I never get why people always talk about wanting to do game development in any discussion about programming. There is so much else you can do. Network programming, POS solutions, Database programming, web-based stuff.


Game development includes all of those. You can pick most types of specializations and find some kind of application in games if you really care to.

One thing worth keeping in mind is that the best programming jobs are those where one learns a great deal about the subject area of what one's software is used to do, and applies that. So, being a game developer is probably a better long-term career than just being a guy who knows web development, because you have to have deep knowledge outside the technical tools to get anywhere.
http://en.wikipedia.org/wiki/Lysenkoism
ArcticVanguard
Profile Blog Joined August 2010
United States450 Posts
November 20 2011 17:33 GMT
#40
SarR: The reason that games come up so much is that they're so much more interesting to the casual beginner. Someone who's already got experience might find those things more interesting, but a beginner looks more at the finished product.
"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." ~C.S. Lewis
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