• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:48
CEST 20:48
KST 03:48
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Maestros of the Game: Week 1/Play-in Preview9[ASL20] Ro24 Preview Pt2: Take-Off7[ASL20] Ro24 Preview Pt1: Runway132v2 & SC: Evo Complete: Weekend Double Feature4Team Liquid Map Contest #21 - Presented by Monster Energy9
Community News
Weekly Cups (August 25-31): Clem's Last Straw?16Weekly Cups (Aug 18-24): herO dethrones MaxPax6Maestros of The Game—$20k event w/ live finals in Paris46Weekly Cups (Aug 11-17): MaxPax triples again!15Weekly Cups (Aug 4-10): MaxPax wins a triple6
StarCraft 2
General
Weekly Cups (August 25-31): Clem's Last Straw? #1: Maru - Greatest Players of All Time Maestros of the Game: Week 1/Play-in Preview Weekly Cups (Aug 11-17): MaxPax triples again! 2024/25 Off-Season Roster Moves
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Maestros of The Game—$20k event w/ live finals in Paris Monday Nights Weeklies LiuLi Cup - September 2025 Tournaments 🏆 GTL Season 2 – StarCraft II Team League
Strategy
Custom Maps
External Content
Mutation # 489 Bannable Offense Mutation # 488 What Goes Around Mutation # 487 Think Fast Mutation # 486 Watch the Skies
Brood War
General
ASL20 General Discussion No Rain in ASL20? Starcraft at lower levels TvP Victoria gamers BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues Is there English video for group selection for ASL [ASL20] Ro24 Group F [IPSL] CSLAN Review and CSLPRO Reimagined!
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Mechabellum Teeworlds - online game General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread YouTube Thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s) Gtx660 graphics card replacement
TL Community
The Automated Ban List TeamLiquid Team Shirt On Sale
Blogs
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
How Culture and Conflict Imp…
TrAiDoS
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
INDEPENDIENTE LA CTM
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2800 users

Perfection in perception -- mental broodwar

Blogs > sapht
Post a Reply
sapht
Profile Blog Joined August 2010
Sweden141 Posts
Last Edited: 2011-11-09 21:30:33
November 09 2011 21:25 GMT
#1
"[...] Case's consciousness divided like beads of mercury, arcing above an endless beach the color of the dark silver clouds. His vision was spherical, as though a single retina lined the inner surface of a globe that contained all things, if all things could be counted.

And here things could be counted, each one. He knew the number of grains of sand in the construct of the beach [...]. He knew the number of yellow food packets in the canisters in the bunker (four hundred and seven). He knew the number of brass teeth in the left half of the open zipper of the salt-crusted leather jacket that Linda Lee wore as she trudged along the sunset beach, swinging a stick of driftwood in her hand (two hundred and two)."

William Gibson - Neuromancer (1984)



I'm watching a FPVOD of (P)Bisu vs. (Z)Jaedong, Bisu's point of view. I'm taking a day off my zerg sympathies and root for the macho race today. Starcraft 2 got me interested in the Brood War scene, and this is the first pro BW I watch first person.




Once his natural is on the way, a lot of zapping between different viewports starts to occur. The scouting probe, the main, the natural probe, the scouting probe, the main, send the idle probe to mine, the scouting probe, harass a drone, the natural, the main, the scouting probe is out of shields, the natural, the main.

When Bisu pulls 6 probes to transfer to his natural, he clones 5, then zooms to the scouting probe. Then, he clones the rest of them -- which he had hotkey'd the split second before resuming the scout.

It ramps up entering the midgame. The locations between which zapping is occuring are constantly changing. Random units are hotkey'd and then something else takes their place. The minimap is generally not clicked unless the area has no units in it -- in all other cases, those units have hotkeys, and Bisu knows that hotkey. He knows it as Case knows the number of grains of sand in the construct of the beach. He knows it as I know how to tilt my feet when walking.

Bisu sees the two scourge on the screen. He needs to pick up a single templar and try to escape with the shuttle. By the time the scourge catch up, he needs to use the templar to storm something, before they're picked off. By the time I've realised this, Bisu has already done it, moved two zealots back, moved ten zealots forward, and started another Stargate cycle.

Moving the shuttle is not something Bisu needs to think about. Dropping only templar from a zealot/templar filled shuttle is not something he needs to think about. The actions have clumped, they've formed patterns in his brain.

Starcraft is a game. Other games have similarities to Starcraft. But Starcraft has a depth of possibility that makes it something completely beyond most other games. When things get complex enough, when they achieve the greatest space of possibility, they become, in a way, magical. Mathematics, music, programmers' tools emacs & vim, Starcraft. It is argued in "Goedel, Escher, Bach" by Douglas Hofstader that a specific form of complexity: self-reference, is integral to sentience itself.

Starcraft is a matrix. It's a map, a translation table, an artform. It's a constellation of nerve cells in the fingers; it's a constellation of neurons in the brain. The essence of Starcraft is beyond balance, fast expands and OSL victories.

Watching the entire game makes me dizzy. Not Bisu. Bisu has the perception adapted to playing Starcraft. When he zaps between the scout, the main, and the natural, he doesn't need think in terms of "Need to press 00. There, need to pull the probe. Need to press 11. Need to check the drones health.". He's not dazed for a single millisecond as the screen zaps back to his main -- he knows exactly what he's going to see. It probably gives him confidence and cool.

For me, there's the main, the natural, and the scout. For Bisu, it's the earlygame. It's looking at Jaedongs build. The other things are handled automatically by his brain. I'm sure this is true for many Teamliquid members as well, but the phenomenon stretches more deeply for Bisu, and it's present in other aspects of the game as well.

When I started playing Starcraft 2, I had serious issues pressing "5s" "1" while shoving a bunch of MM down my opponents throat. I couldn't afford the lapse in concentration. Later, I learned not only to press "5s" but also "4aaaad". Later, I learned to press "5s" "4aaad" "55" /build depot/ "11". Still, I find it hard to do basic macro such as 5s while managing an important engagment, even having climed from silver to diamond (analogous to iccup F to D-).

Those things wouldn't require concentration from Bisu. To him, I imagine, it's about as difficult as keeping your heart beating.

These are the things that fascinate me so much about BW, and lack counterpart in SC2. It's the adaption of the human brain and body to an interface probably designed to be used at such complexity. There isn't even any automining. Either Blizzard were genius enough to foresee the power of a high-apm high-perceptive player, or short-sighted enough not to see the incredible power of big macro.

Seeing a bunch of mutalisks enter a base in SC2, then hellions and marauders coming to defend it -- it makes me cringe. When Bisu has the precense to hotkey his transferring workers so he can scout the single second it'd take to clone them, SC2 players put their entire army on a single hotkey. That single hotkey steering more units than hotkeys 1, 2, 3, 4, 5, 6, 7, 8, 9 and 0 could ever do in Broodwar.

My goal here is not to complain about SC2. But even if the players and Blizzard make SC2 more dynamic, more strategic, and more entertaining to watch as BW, Starcraft 2 will never be as interesting from a cognitive point of view.



(PS. I'm not a Bisu fanboy!)

****
You can use control groups to train units without even looking at your base.
Roe
Profile Blog Joined June 2010
Canada6002 Posts
November 09 2011 21:31 GMT
#2
very dense read but some good psychological ideas in there.
SirJolt
Profile Blog Joined October 2009
the Dagon Knight4004 Posts
Last Edited: 2011-11-09 21:49:16
November 09 2011 21:49 GMT
#3
On November 10 2011 06:31 Roe wrote:
very dense read but some good psychological ideas in there.


I'm not sure about that, I'd have said:

Very granular but with some beautiful insight into the poetry of the game.


Thanks for this, Sapht, it was a pleasure.
Moderator@SirJolt
Crais
Profile Blog Joined March 2010
Canada2136 Posts
November 09 2011 21:52 GMT
#4
Great read
RIP MBC Game Hero
Heyoka
Profile Blog Joined March 2008
Katowice25012 Posts
Last Edited: 2011-11-09 22:06:29
November 09 2011 22:05 GMT
#5
You hit upon a really good way of looking at it that we often neglect here in the forums.

When I started playing Starcraft 2, I had serious issues pressing "5s" "1" while shoving a bunch of MM down my opponents throat. I couldn't afford the lapse in concentration. Later, I learned not only to press "5s" but also "4aaaad". Later, I learned to press "5s" "4aaad" "55" /build depot/ "11". Still, I find it hard to do basic macro such as 5s while managing an important engagment, even having climed from silver to diamond (analogous to iccup F to D-).

Those things wouldn't require concentration from Bisu. To him, I imagine, it's about as difficult as keeping your heart beating.


This should be your end goal in basically any pursuit - the point of understanding that is far deeper than conscious thought. That is one of the many reasons BW pros practice so much, getting to the point that this is all internalized takes thousands of hours and many years. They play day in and day out to reach a point of total immersion, they can concentrate on 3-4 things at once while using the forefront of their mind to think about the big picture.

There isn't even any automining. Either Blizzard were genius enough to foresee the power of a high-apm high-perceptive player, or short-sighted enough not to see the incredible power of big macro.


Honestly its neither, things like automining just didn't exist in 1998. I don't remember any game from that era having much in the way of automation, you can't even queue units in most of those games.

Seeing a bunch of mutalisks enter a base in SC2, then hellions and marauders coming to defend it -- it makes me cringe. When Bisu has the precense to hotkey his transferring workers so he can scout the single second it'd take to clone them, SC2 players put their entire army on a single hotkey. That single hotkey steering more units than hotkeys 1, 2, 3, 4, 5, 6, 7, 8, 9 and 0 could ever do in Broodwar.


You're talking about a few different things here. Even in BW its rare for someone to hotkey probes while transferring, typically you bring over 6 and do the whole thing in one fluid motion then go back to probes. Bisu is unique in this regard. I've always wondered why more SC2 pros don't hotkey workers for later though, in BW people do it to quickly move them away when they get harassed but its rare in SC2 (maybe because even storm doesn't kill workers for shit in this game).

The army thing I dunno, people are just lazy. The better tosses keep blink stalkers separate to fend off mutas but even that isn't very common.

Very granular but with some beautiful insight into the poetry of the game.


Interesting read! The poetry of the game is how I'd describe it too. We should talk about it more.
@RealHeyoka | ESL / DreamHack StarCraft Lead
sapht
Profile Blog Joined August 2010
Sweden141 Posts
November 09 2011 22:36 GMT
#6
Thanks for the praise and feedback.

On November 10 2011 07:05 heyoka wrote:
Show nested quote +
There isn't even any automining. Either Blizzard were genius enough to foresee the power of a high-apm high-perceptive player, or short-sighted enough not to see the incredible power of big macro.


Honestly its neither, things like automining just didn't exist in 1998. I don't remember any game from that era having much in the way of automation, you can't even queue units in most of those games.


Automining would be limited only by how RTS games are understood, not by technical considerations. The game metagame, so to speak. I'd guess Blizzard were short-sighted in not understanding the usefulness of such a thing -- point is I'm fascinated how humans have adapted to such a crippling limitation and made it natural.


Show nested quote +
Seeing a bunch of mutalisks enter a base in SC2, then hellions and marauders coming to defend it -- it makes me cringe. When Bisu has the precense to hotkey his transferring workers so he can scout the single second it'd take to clone them, SC2 players put their entire army on a single hotkey. That single hotkey steering more units than hotkeys 1, 2, 3, 4, 5, 6, 7, 8, 9 and 0 could ever do in Broodwar.


You're talking about a few different things here. Even in BW its rare for someone to hotkey probes while transferring, typically you bring over 6 and do the whole thing in one fluid motion then go back to probes. Bisu is unique in this regard. I've always wondered why more SC2 pros don't hotkey workers for later though, in BW people do it to quickly move them away when they get harassed but its rare in SC2 (maybe because even storm doesn't kill workers for shit in this game).

The army thing I dunno, people are just lazy. The better tosses keep blink stalkers separate to fend off mutas but even that isn't very common.


I think the laziness is the very problem. It requires heavy mental construction work to make hotkeys intuitive; Bisu has it that way. Putting everything on 1 is indicative of the opposite -- strategy might have taken priority over control in such a way that the psychological rocade doesn't win you any games. I want to highlight that the constant remapping of keys fascinates me most, and it's the only thing I've been practicing in BW. I love the sensation of setting up 10 control groups of zerglings and hydras, and then overriding them, remapping my hatcheries, and then my mutas, and trying to instantly remember what went where. It's like playing a piano with only one octave, but the ability to temporarily shift a key to another octave.

I hope this clarifies how I feel SC2's "1a" syndrome is opposite of Bisu's probe transfer.

Very granular but with some beautiful insight into the poetry of the game.


Thank you, I'll try to be more elaborate if I continue writing on the subject. I'd say musicianship rather than poetry though, for me, poetry is more analogous to strategy.
You can use control groups to train units without even looking at your base.
Jopz
Profile Joined January 2008
United States262 Posts
Last Edited: 2011-11-10 00:40:06
November 10 2011 00:33 GMT
#7
On November 10 2011 07:36 sapht wrote:

I think the laziness is the very problem. It requires heavy mental construction work to make hotkeys intuitive
; Bisu has it that way. Putting everything on 1 is indicative of the opposite -- strategy might have taken priority over control in such a way that the psychological rocade doesn't win you any games. I want to highlight that the constant remapping of keys fascinates me most, and it's the only thing I've been practicing in BW. I love the sensation of setting up 10 control groups of zerglings and hydras, and then overriding them, remapping my hatcheries, and then my mutas, and trying to instantly remember what went where. It's like playing a piano with only one octave, but the ability to temporarily shift a key to another octave.

I hope this clarifies how I feel SC2's "1a" syndrome is opposite of Bisu's probe transfer.



I agree with laziness, but tracing the problem back even further is I think SC2 is still too "young" to have the same level of refinement you would expect from Broodwar; at this point in the game overarching strategy and unit composition still trumps the hundreds of minor execution details that propelled the BW S class over the average BW progamer and each other.

As the game gets more mapped out and understood, I expect the level of importance of the execution details you pointed out to emerge in SC2; given equal understanding and overall execution of strategies in general, pro players will be pushed into improving in small ways in order to win. If they can't hang with this new wave, they will be pushed into the wayside the same way the strategic geniuses of early BW were muscled out by the macro monsters of today who had the same level of strategic understanding as them, but incorporated all the Bisu execution details we marvel over.

conTAgi0n
Profile Blog Joined November 2009
United States335 Posts
Last Edited: 2011-11-11 01:36:17
November 10 2011 01:01 GMT
#8
Excellent stuff, very much enjoyed reading it. It's always fascinating to look at the mental processing of a master at work.

While I do think SC2 is a good game worth playing at a high level, I also agree that this is one aspect in which it will never be as interesting as BW. I think it's a shame so many view BW's UI as dated, to me it makes more sense to view UI sophistication as a spectrum on which there is no single optimal point but rather a range that produces playable yet sufficiently challenging games.
sapht
Profile Blog Joined August 2010
Sweden141 Posts
November 10 2011 18:55 GMT
#9
On November 10 2011 09:33 Jopz wrote:
Show nested quote +
On November 10 2011 07:36 sapht wrote:

I think the laziness is the very problem. It requires heavy mental construction work to make hotkeys intuitive
; Bisu has it that way. Putting everything on 1 is indicative of the opposite -- strategy might have taken priority over control in such a way that the psychological rocade doesn't win you any games. I want to highlight that the constant remapping of keys fascinates me most, and it's the only thing I've been practicing in BW. I love the sensation of setting up 10 control groups of zerglings and hydras, and then overriding them, remapping my hatcheries, and then my mutas, and trying to instantly remember what went where. It's like playing a piano with only one octave, but the ability to temporarily shift a key to another octave.

I hope this clarifies how I feel SC2's "1a" syndrome is opposite of Bisu's probe transfer.



I agree with laziness, but tracing the problem back even further is I think SC2 is still too "young" to have the same level of refinement you would expect from Broodwar; at this point in the game overarching strategy and unit composition still trumps the hundreds of minor execution details that propelled the BW S class over the average BW progamer and each other.

As the game gets more mapped out and understood, I expect the level of importance of the execution details you pointed out to emerge in SC2; given equal understanding and overall execution of strategies in general, pro players will be pushed into improving in small ways in order to win. If they can't hang with this new wave, they will be pushed into the wayside the same way the strategic geniuses of early BW were muscled out by the macro monsters of today who had the same level of strategic understanding as them, but incorporated all the Bisu execution details we marvel over.



This may be true. I would love it for you to be right, because SC2 may become a huge spectator sport, a sport I might actually care about. It's not -- however -- important to my point, which is to glimpse into the automation and internalization of Starcraft from a perceptive perspective.
You can use control groups to train units without even looking at your base.
Please log in or register to reply.
Live Events Refresh
Next event in 5h 12m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 569
Dewaltoss 88
Livibee 34
StarCraft: Brood War
Mini 349
Larva 244
Soulkey 170
BRAT_OK 83
Mong 75
sSak 31
Movie 25
yabsab 24
sas.Sziky 21
JulyZerg 9
[ Show more ]
Bonyth 8
ajuk12(nOOB) 8
Shine 6
SilentControl 4
ivOry 3
Dota 2
420jenkins1350
Counter-Strike
fl0m1456
Stewie2K484
pashabiceps161
Heroes of the Storm
Liquid`Hasu218
XaKoH 109
Other Games
Grubby1472
FrodaN1374
ceh9674
Sick236
mouzStarbuck219
C9.Mang0110
IndyStarCraft 109
Mew2King94
Trikslyr58
Chillindude34
MindelVK28
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• Reevou 3
• Kozan
• IndyKCrew
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• intothetv
StarCraft: Brood War
• iopq 2
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21415
• WagamamaTV781
League of Legends
• Nemesis5741
• Shiphtur268
Other Games
• imaqtpie1129
• Scarra260
Upcoming Events
PiGosaur Monday
5h 12m
LiuLi Cup
16h 12m
Replay Cast
1d 5h
The PondCast
1d 15h
RSL Revival
1d 15h
Maru vs SHIN
MaNa vs MaxPax
Maestros of the Game
1d 22h
OSC
2 days
MaNa vs SHIN
SKillous vs ShoWTimE
Bunny vs TBD
Cham vs TBD
RSL Revival
2 days
Reynor vs Astrea
Classic vs sOs
Maestros of the Game
2 days
BSL Team Wars
3 days
Team Bonyth vs Team Dewalt
[ Show More ]
CranKy Ducklings
3 days
RSL Revival
3 days
GuMiho vs Cham
ByuN vs TriGGeR
Cosmonarchy
3 days
TriGGeR vs YoungYakov
YoungYakov vs HonMonO
HonMonO vs TriGGeR
Maestros of the Game
3 days
[BSL 2025] Weekly
3 days
RSL Revival
4 days
Cure vs Bunny
Creator vs Zoun
Maestros of the Game
4 days
BSL Team Wars
5 days
Team Hawk vs Team Sziky
Sparkling Tuna Cup
5 days
Liquipedia Results

Completed

CSL Season 18: Qualifier 2
SEL Season 2 Championship
HCC Europe

Ongoing

Copa Latinoamericana 4
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20
CSL 2025 AUTUMN (S18)
Maestros of the Game
Sisters' Call Cup
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

LASL Season 20
2025 Chongqing Offline CUP
BSL Season 21
BSL 21 Team A
Chzzk MurlocKing SC1 vs SC2 Cup #2
RSL Revival: Season 2
EC S1
BLAST Rivals Fall 2025
Skyesports Masters 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.