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The dilemma never ends ,Bw fans are always painted by sc2 fans as fans with nostalgia glasses on and that isn't true . After 10 years of playing these game it's still one of the best RTS games in my books . Never have I been so excited over games that even overshadows the first person shooter fan boy in me . How is it nostalgia , whenever I load up broodwar and to experience everything fresh again . New tactics ,new style of playing the games and constant improvement by the players in the iccup makes the game feel so old and nostalgia ?.
Regarding the game changes , I find it disappointing that Blizzard decided to leave out the promotion of it's old game and only decide to hype up sc2 for thousand numerous times compared to Valve Dota 2 which the developer were much more considerate in leaving the game mechanics intact and only giving the game graphics a mere cosmetic changes .
Sc2 on the other hand is a total different game , the feel is so different , Macro mechanics and micro mechanics have been simplified with smart casting and mbs . No longer must players go back to their individual buildings to macro and with that comes a question . Shouldn't starcraft 2 be a game with much more faster pace action going around ? After all macro is out of the question micro should play a vital role right ?
Yes micro in sc2 is much more valued , when i first look at sc2 reapers were interesting units , almost made me remembered it as a unit type of vulture like in broodwar . Except that these harassing unit was short live and was killed from reaching the potential it has . Because Casual users can't stand the thought that a four of these units can wipe out the mineral line in a matter of a second and just run away when you are about to react to it .
You can't just develop a game and paste the label esport on it and draw the masses , You can't just ignored pro players feed back like Sen and respond like Dustin Bowder don't like sc2 play broodwar instead .I find it insulting that they have a developer like that who doesn't consider at all pro players feed back to the game . Sure you may have the game in popularity about few years . However I feel dota 2 right now is in a much more better direction than sc2 is taking right now . Not only does it appeal the casual fan base . At least the developer that is valve takes more consideration to players feed back compared to blizzaard.
It just saddens me that no matter how much I give sc2 a try , My mind refuses to acknowledge to me that these game is sc2 , Units voice in sc2 is not that clear like the one I had in broodwar. No longer do I have units that is able to defend a choke point till I have my reinforcement units to arrive at the location . I can't find my self turning me in to a sc2 fan even though proleague decides to switch sc2 .
Constant patching to the game doesn't give the game the chance to grow like it did in broodwar and that to me is already a nail to the coffin . With that I am finally able to lessen the burden I have in my heart on the matter of these topic . It's probably a one sided view from a bw fan and I may be criticised but it's the truth . Flashy games will be replaced by another flashy games and by another hype . The process goes full circle and it not really impressive to me .
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On November 06 2011 15:55 Sawamura wrote:
You can't just develop a game and paste the label esport on it and draw the masses , You can't just ignored pro players feed back like Sen and respond like Dustin Bowder don't like sc2 play broodwar instead .I find it insulting that they have a developer like that who doesn't consider at all pro players feed back to the game . Sure you may have the game in popularity about few years . However I feel dota 2 right now is in a much more better direction than sc2 is taking right now . Not only does it appeal the casual fan base . At least the developer that is valve takes more consideration to players feed back compared to blizzaard.
They did develop a game, they did call it an esport, and they did draw the masses. They don't ignore pro feedback, and if you like Brood War better than SC2, you SHOULD play Brood War, by all means. Dota 2 is kind of unrelated, and one of the chief complaints about SC2 from many BW fans is that it caters to the casuals TOO much.
If SC2 doesn't do it for you, Brood War is always there And it's not a mistake to not advertise it by Blizzard, how many companies do you see advertising 10 year old products?
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On November 06 2011 16:02 ampson wrote:Show nested quote +On November 06 2011 15:55 Sawamura wrote:
You can't just develop a game and paste the label esport on it and draw the masses , You can't just ignored pro players feed back like Sen and respond like Dustin Bowder don't like sc2 play broodwar instead .I find it insulting that they have a developer like that who doesn't consider at all pro players feed back to the game . Sure you may have the game in popularity about few years . However I feel dota 2 right now is in a much more better direction than sc2 is taking right now . Not only does it appeal the casual fan base . At least the developer that is valve takes more consideration to players feed back compared to blizzaard.
They did develop a game, they did call it an esport, and they did draw the masses. They don't ignore pro feedback, and if you like Brood War better than SC2, you SHOULD play Brood War, by all means. Dota 2 is kind of unrelated, and one of the chief complaints about SC2 from many BW fans is that it caters to the casuals TOO much. If SC2 doesn't do it for you, Brood War is always there And it's not a mistake to not advertise it by Blizzard, how many companies do you see advertising 10 year old products?
Id promotes frequently their old quake compilation on steam . How is it better when sen gave his feedback that the unit should be able to hold it's ground for much longer to be shot down by dustin bowder saying it's not possible .If you want a unit like that go play broodwar .
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Hi fren ;D bear with me for a moment.
On November 06 2011 15:55 Sawamura wrote: Sc2 on the other hand is a total different game , the feel is so different , .
Different feel because it's run on a new engine.
On November 06 2011 15:55 Sawamura wrote: Macro mechanics and micro mechanics have bee simplified with smart casting and mbs . No longer must players go back to their individual buildings to macro and with that comes a question
I rather see it as a convenience, why make life so complicated to having to keep on going back to your base when the end result is the same? Even with the simplified macro mechanics, many players still cant macro.
On November 06 2011 15:55 Sawamura wrote: Shouldn't starcraft 2 be a game with much more faster pace action going around ?
Clearly you have not yet seen any top koreans inhuman multitasking speed, they play it as if it's still bw like a bauss.
On November 06 2011 15:55 Sawamura wrote: Yes micro in sc2 is much more valued , when i first look at sc2 reapers were interesting units , almost made me remembered it as a unit type of vulture like in broodwar . Except that these harassing unit was short live and was killed from reaching the potential it has . Because Casual users can't stand the thought that a four of these units can wipe out the mineral line in a matter of a second and just run away when you are about to react to it .
Yeap, blizz killed it. RIP
On November 06 2011 15:55 Sawamura wrote: Constant patching to the game doesn't give the game the chance to grow like it did in broodwar and that to me is already a nail to the coffin . With that I am finally able to lessen the burden I have in my heart on the matter of these topic . It's probably a one sided view from a bw fan and I may be criticised but it's the truth . Flashy games will be replaced by another flashy games and by another hype . The process goes full circle and it not really impressive to me .
True, but at the time I also believe that' it's our job to show blizz how it's suppose to be done hence the constant patches.
On November 06 2011 15:55 Sawamura wrote: No longer do I have units that is able to defend a choke point till I have my reinforcement units to arrive at the location .
Well blizz is noob at making tourney maps, sadly.
On November 06 2011 15:55 Sawamura wrote: Units voice in sc2 is not that clear like the one I had in broodwar.
The only disappointing ones are the missing stim pack OH YEAH, the manly zealot voice and the crackling to me.
On November 06 2011 15:55 Sawamura wrote: It just saddens me that no matter how much I give sc2 a try , My mind refuses to acknowledge to me that these game is sc2 ,
Please only say that when you get to grandmasters easily.
p/s - I smell a flame war coming, oh boy...><
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On November 06 2011 17:07 SoFool wrote:Hi fren ;D bear with me for a moment. Show nested quote +On November 06 2011 15:55 Sawamura wrote: Macro mechanics and micro mechanics have bee simplified with smart casting and mbs . No longer must players go back to their individual buildings to macro and with that comes a question
I rather see it as a convenience, why make life so complicated to having to keep on going back to your base when the end result is the same? Even with the simplified macro mechanics, many players still cant macro.
It's what differentiate the pro's and the B+ player in Iccup, no matter how hard a person who practiced 5 hours a day compared to a korean bw player who practices the game for 14 hour's a day . They can never reach the same level as the pro gamer because the mechanical skill required to macro in broodwar and multi tasking on the fly is much more harder . Without mbs and constant pressure to drops, macro and micro at the same time . You will be so much under stress that only certain type of players will be able to handle these kind of situation .
That's why becoming a bw pro gamer is something special , you are specially train and have already beaten the user interface . On the other hand sc2 has no macro interface to battle with . Inject larvae in sc2 allows the zerg to have a single hatchery and yet be able to pump more larvaes to make units on the other hand broodwar is only given a set of larvae for at a certain amount of time which requires larvae management . That is a much tougher thing to do compared to inject larvae .
Besides managing larvae you have to be able to micro and keep the opponent at bay while teching to higher units .With that If you spend too much on micro, your macro falls and a player with better macro will overpower your over extended focus on micro .
On November 06 2011 17:07 SoFool wrote:Show nested quote +On November 06 2011 15:55 Sawamura wrote: Shouldn't starcraft 2 be a game with much more faster pace action going around ?
Clearly you have not yet seen any top koreans inhuman multitasking speed, they play it as if it's still bw like a bauss. Care to share with me some vods ^^
On November 06 2011 17:07 SoFool wrote:Show nested quote +On November 06 2011 15:55 Sawamura wrote: It just saddens me that no matter how much I give sc2 a try , My mind refuses to acknowledge to me that these game is sc2 ,
Please only say that when you get to grandmasters easily.
Probably my eyes got so used to bw graphics that I thought sc2 was wacraft 3 in space ... maybe that's only me ...
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I don't entirely agree with the OP's post, but I do agree with its sentiment. SC2 is a terrible successor to BW.
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The Aria style I think showed a lot of skills reminiscent of BW. I honestly though don't think that hardcore BW fans would be happy with anything other then BW. SC2 is fundamentally different starting way down with how the AI works and addition of a true 3rd dimension. That alone who need BW to be modified. We don't need two BW's. BW is the best BW to ever exist. SC2 is trying to carve its own Starcraft path. It may be similar to BW, but the skills, strategies, etc. are going to be new and different.
If you just don't like SC2 for what it is, that fine. But I think you are selling yourself short if you don't like SC2 because its not BW. Its like a self-fulfilling prophecy.
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On November 06 2011 20:43 Torpedo.Vegas wrote: The Aria style I think showed a lot of skills reminiscent of BW. I honestly though don't think that hardcore BW fans would be happy with anything other then BW. SC2 is fundamentally different starting way down with how the AI works and addition of a true 3rd dimension. That alone who need BW to be modified. We don't need two BW's. BW is the best BW to ever exist. SC2 is trying to carve its own Starcraft path. It may be similar to BW, but the skills, strategies, etc. are going to be new and different.
If you just don't like SC2 for what it is, that fine. But I think you are selling yourself short if you don't like SC2 because its not BW. Its like a self-fulfilling prophecy.
How am I selling my self short when I have given sc2 a try and it doesn't suit my taste . As a fan of bw I hold bw as the highest benchmark to any starcraft titles are coming out and it failed to reach my expectation . It's fine that blizzard under dustin bowder wants to make the game easier by making it appealing for the casual than what happens to the pro who spend a lot of time improving their games . In BW mechanics differentiates pro's between us casual players . Pro's have more efficient multitasking skill than us , In sc2 ? the mbs doesn't help at all for the pro's to get any advantage , what you can do , I can also do . How does that differentiate the pro's and me the casual joe's any more ?.
If you are looking at building an esport game , you want to make it competitive , predictable and repetitive so the pro's can do it under pressure and not something that's volatile . Matches won't be interesting when your units turns in to a pool of blood in a matter of a seconds .
Let's do a comparison in cs 1.6 What's the difference between Kshap and me ? 1) He's confidence mentally 2) he knows the gun well and is accurate 3) he practice a lot in 1.6 and scrim thousand matches more than me . Now how about Flash and Me , First he is a pro gamer who is extremely skill in the game , practice ton's of matches , has amazing game senses in the game . Do I stand a chance again ? Definitely no .
We are looking at giving pro's more benefit and to give them some sense of predictability rather than making them suffer for a single mistake . All good esports games had LAN capability be it cs 1.6 or Starcraft bw it was essential and it made hosting games in local tournaments much cheaper . The question is what is blizzard doing talking about esports when the most essential function for running a tournament is taken out . Wait don't throw me the piracy issue , BW was pirated the most and Cs 1.6 and yet people still bought the original game and valve and blizzard made tons of money with the game .
If you want to push sc2 to become a better game simple basics such lan should be demanded , it's illogical to kow tow to blizzard and wishing them to do things . Looking at how many times the developer keeps giving the usual statement that they refused to add in lan because they don't see any reason to do so . Fan's should have gone up against this kind of movement .
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On November 06 2011 18:39 PH wrote: I don't entirely agree with the OP's post, but I do agree with its sentiment. SC2 is a terrible successor to BW.
I'm always surprised when people don't agree with this statement. It's very hard to find people who will say "BW is great and all, but SC2 is simply better." At least in my experience.
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On November 06 2011 21:35 Sawamura wrote:Show nested quote +On November 06 2011 20:43 Torpedo.Vegas wrote: The Aria style I think showed a lot of skills reminiscent of BW. I honestly though don't think that hardcore BW fans would be happy with anything other then BW. SC2 is fundamentally different starting way down with how the AI works and addition of a true 3rd dimension. That alone who need BW to be modified. We don't need two BW's. BW is the best BW to ever exist. SC2 is trying to carve its own Starcraft path. It may be similar to BW, but the skills, strategies, etc. are going to be new and different.
If you just don't like SC2 for what it is, that fine. But I think you are selling yourself short if you don't like SC2 because its not BW. Its like a self-fulfilling prophecy. How am I selling my self short when I have given sc2 a try and it doesn't suit my taste . As a fan of bw I hold bw as the highest benchmark to any starcraft titles are coming out and it failed to reach my expectation . It's fine that blizzard under dustin bowder wants to make the game easier by making it appealing for the casual than what happens to the pro who spend a lot of time improving their games . In BW mechanics differentiates pro's between us casual players . Pro's have more efficient multitasking skill than us , In sc2 ? the mbs doesn't help at all for the pro's to get any advantage , what you can do , I can also do . How does that differentiate the pro's and me the casual joe's any more ?. If you are looking at building an esport game , you want to make it competitive , predictable and repetitive so the pro's can do it under pressure and not something that's volatile . Matches won't be interesting when your units turns in to a pool of blood in a matter of a seconds . Let's do a comparison in cs 1.6 What's the difference between Kshap and me ? 1) He's confidence mentally 2) he knows the gun well and is accurate 3) he practice a lot in 1.6 and scrim thousand matches more than me . Now how about Flash and Me , First he is a pro gamer who is extremely skill in the game , practice ton's of matches , has amazing game senses in the game . Do I stand a chance again ? Definitely no . We are looking at giving pro's more benefit and to give them some sense of predictability rather than making them suffer for a single mistake . All good esports games had LAN capability be it cs 1.6 or Starcraft bw it was essential and it made hosting games in local tournaments much cheaper . The question is what is blizzard doing talking about esports when the most essential function for running a tournament is taken out . Wait don't throw me the piracy issue , BW was pirated the most and Cs 1.6 and yet people still bought the original game and valve and blizzard made tons of money with the game . If you want to push sc2 to become a better game simple basics such lan should be demanded , it's illogical to kow tow to blizzard and wishing them to do things . Looking at how many times the developer keeps giving the usual statement that they refused to add in lan because they don't see any reason to do so . Fan's should have gone up against this kind of movement .
I'm not saying you can't like BW, in fact I am saying you should like BW. But if you were expecting SC2 to be BW then you were setting yourself up to fail. Also, there are plenty of things SC2 needs to do better. LAN is definitely up near the top of the list as something Blizzard ought to work out, at least for tournaments. But again, you seem to be fishing for reasons to not like SC2 based on its differences from BW.
I completely understand you point that SC2 core mechanics are not conducive to BW style macro and micro. I do not disagree with that point. But what I do disagree with is that you seem to be of the mind that there is no other possible outlet for pro players to differentiate their skill other than the facets through which BW pros shown theirs. If the competition is there, players will find ways to exploit and perfect their methods in order to gain that much more of an edge over their opponent. The outlets will likely be very different, and those upper tier skill are not likely to be highlighted until "Aria"-type macro is the standard, and the push to improve macro has much steadier diminishing returns then improving unit control.
BW set a lot of good precedents, many of which SC2 could probably learn a thing or two from. But like you said you "hold BW to highest benchmark to any starcraft title." Its arguably true in a very general sense, considering its the only other starcraft title. But the fundamental flaw in this idea is that SC2's goal is be BW. Which it isn't, it is its own game. They are not on the same race track (unless you are talking about general competition for RTS sponsors).
This doesn't mean you have to like it, but if the reason you don't is because it is not BW, then you really never gave it a shot in its own right in the first place. It would be like me not liking Frozen throne because its not Age of Empires. As if Frozen Thrones goal was to be Age of Empires in the first place.
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On November 06 2011 21:56 Torpedo.Vegas wrote:Show nested quote +On November 06 2011 21:35 Sawamura wrote:On November 06 2011 20:43 Torpedo.Vegas wrote: The Aria style I think showed a lot of skills reminiscent of BW. I honestly though don't think that hardcore BW fans would be happy with anything other then BW. SC2 is fundamentally different starting way down with how the AI works and addition of a true 3rd dimension. That alone who need BW to be modified. We don't need two BW's. BW is the best BW to ever exist. SC2 is trying to carve its own Starcraft path. It may be similar to BW, but the skills, strategies, etc. are going to be new and different.
If you just don't like SC2 for what it is, that fine. But I think you are selling yourself short if you don't like SC2 because its not BW. Its like a self-fulfilling prophecy. How am I selling my self short when I have given sc2 a try and it doesn't suit my taste . As a fan of bw I hold bw as the highest benchmark to any starcraft titles are coming out and it failed to reach my expectation . It's fine that blizzard under dustin bowder wants to make the game easier by making it appealing for the casual than what happens to the pro who spend a lot of time improving their games . In BW mechanics differentiates pro's between us casual players . Pro's have more efficient multitasking skill than us , In sc2 ? the mbs doesn't help at all for the pro's to get any advantage , what you can do , I can also do . How does that differentiate the pro's and me the casual joe's any more ?. If you are looking at building an esport game , you want to make it competitive , predictable and repetitive so the pro's can do it under pressure and not something that's volatile . Matches won't be interesting when your units turns in to a pool of blood in a matter of a seconds . Let's do a comparison in cs 1.6 What's the difference between Kshap and me ? 1) He's confidence mentally 2) he knows the gun well and is accurate 3) he practice a lot in 1.6 and scrim thousand matches more than me . Now how about Flash and Me , First he is a pro gamer who is extremely skill in the game , practice ton's of matches , has amazing game senses in the game . Do I stand a chance again ? Definitely no . We are looking at giving pro's more benefit and to give them some sense of predictability rather than making them suffer for a single mistake . All good esports games had LAN capability be it cs 1.6 or Starcraft bw it was essential and it made hosting games in local tournaments much cheaper . The question is what is blizzard doing talking about esports when the most essential function for running a tournament is taken out . Wait don't throw me the piracy issue , BW was pirated the most and Cs 1.6 and yet people still bought the original game and valve and blizzard made tons of money with the game . If you want to push sc2 to become a better game simple basics such lan should be demanded , it's illogical to kow tow to blizzard and wishing them to do things . Looking at how many times the developer keeps giving the usual statement that they refused to add in lan because they don't see any reason to do so . Fan's should have gone up against this kind of movement . I'm not saying you can't like BW, in fact I am saying you should like BW. But if you were expecting SC2 to be BW then you were setting yourself up to fail. Also, there are plenty of things SC2 needs to do better. LAN is definitely up near the top of the list as something Blizzard ought to work out, at least for tournaments. But again, you seem to be fishing for reasons to not like SC2 based on its differences from BW. I completely understand you point that SC2 core mechanics are not conducive to BW style macro and micro. I do not disagree with that point. But what I do disagree with is that you seem to be of the mind that there is no other possible outlet for pro players to differentiate their skill other than the facets through which BW pros shown theirs. If the competition is there, players will find ways to exploit and perfect their methods in order to gain that much more of an edge over their opponent. The outlets will likely be very different, and those upper tier skill are not likely to be highlighted until "Aria"-type macro is the standard, and the push to improve macro has much steadier diminishing returns then improving unit control. BW set a lot of good precedents, many of which SC2 could probably learn a thing or two from. But like you said you "hold BW to highest benchmark to any starcraft title." Its arguably true in a very general sense, considering its the only other starcraft title. But the fundamental flaw in this idea is that SC2's goal is be BW. Which it isn't, it is its own game. They are not on the same race track (unless you are talking about general competition for RTS sponsors). This doesn't mean you have to like it, but if the reason you don't is because it is not BW, then you really never gave it a shot in its own right in the first place. It would be like me not liking Frozen throne because its not Age of Empires. As if Frozen Thrones goal was to be Age of Empires in the first place.
Using Age of empires made from microsoft studios to compare with a blizzard game which is a warcraft 3 expansion(frozen throne ) is a weak example .On the other hand , Sc2 should be picking up all these things broodwar has been done after having 10 years of experience with the current game . As starcraft 2 decides to carry the starcraft name , People would legitimately expect the content to be as good as it's predecessor.
What about my ksharp and flash example don't you want your progamers such as huk,mkp,Stephano to be one step ahead against's other individual ? Why does these pro have to wait for a player like aria changed the meta game for them ? Shouldn't their job as a progamer be spending time improving basic mechanics like these ?
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I sometimes even wonder why SC2 carries the name "starcraft" when even SC2 players say it is a different game from SC1.
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On November 06 2011 15:55 Sawamura wrote: It's what differentiate the pro's and the B+ player in Iccup, no matter how hard a person who practiced 5 hours a day compared to a korean bw player who practices the game for 14 hour's a day . They can never reach the same level as the pro gamer because the mechanical skill required to macro in broodwar and multi tasking on the fly is much more harder . Without mbs and constant pressure to drops, macro and micro at the same time . You will be so much under stress that only certain type of players will be able to handle these kind of situation .
That's why becoming a bw pro gamer is something special , you are specially train and have already beaten the user interface . On the other hand sc2 has no macro interface to battle with . Inject larvae in sc2 allows the zerg to have a single hatchery and yet be able to pump more larvaes to make units on the other hand broodwar is only given a set of larvae for at a certain amount of time which requires larvae management . That is a much tougher thing to do compared to inject larvae .
Besides managing larvae you have to be able to micro and keep the opponent at bay while teching to higher units .With that If you spend too much on micro, your macro falls and a player with better macro will overpower your over extended focus on micro .
Hmm...fair enough. I guess in a way is like the diff between an amateur and pro basketball player yes? ;3 Btw inject larvae must be always constant, like...every after 40 seconds have to inject dy ><
On November 06 2011 15:55 Sawamura wrote: Care to share with me some vods ^^
I recommend MMA vs MVP in blizzcon, and also Nestea vs MVP (all bw players lol).
On November 06 2011 18:39 PH wrote: SC2 is a terrible successor to BW.
Indeed.
On November 06 2011 22:05 jpak wrote: I sometimes even wonder why SC2 carries the name "starcraft" when even SC2 players say it is a different game from SC1.
Now that you mention it...LOL
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On November 06 2011 22:05 jpak wrote: I sometimes even wonder why SC2 carries the name "starcraft" when even SC2 players say it is a different game from SC1.
Aesthetics, the use of the familiar IP to secure its marketability, casual similarities between unit function and role, continuation of the Starcraft universe plot? If Blizzard marketed SC2 as a whole new RTS, besides the backlash from the SC fans, they would not be able to use the SC:BW legacy as a marketing platform.
But I guess overall this argument is not something an "outsider" can win. Conceding that SC2 may not be as apocalyptic for Starcraft as one may conclude from posts like these is only a step away from removing BW from is sacred and untouchable pedestal. I can like, enjoy and respect BW for what it has done and what it is. I spent a crap ton of hours on BW B.net in the past, but it doesn't blind me from the optimistic possibilities that SC2 presents in its own right.
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It is a different game. And I want to love BroodWar and pretend SC2 doesn't exist. That's kind of hard when the pro BroodWar infrastructure is on the brink of switching. If the BW community had remained as it was and SC2 had developed its own separate fanbase and gotten its own players, I'd have no right to criticize SC2. But since It's very clear SC2 can and will replace BW, I have every right to criticize the game if I deem it inferior. Some of us wanted a sequel that matches or exceeds the grandeur of its predecessor. A lot of us think SC2 is a failure in that respect. We deserved better.
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On November 06 2011 21:37 Zergneedsfood wrote:Show nested quote +On November 06 2011 18:39 PH wrote: I don't entirely agree with the OP's post, but I do agree with its sentiment. SC2 is a terrible successor to BW. I'm always surprised when people don't agree with this statement. It's very hard to find people who will say "BW is great and all, but SC2 is simply better." At least in my experience. Therein lies the rub. Pros agree that BW is better, but play SC2 because that's where the money is. The problem is that the changes made to Starcraft which made it massively popular, but these changes mean that it can't fill the shoes of BW. Simply put, the best thing about SC2 right now is its popularity, in 8 years time after the 2 next expansion packs, where its initial interest has wained, will SC2 have the depth that BW had, and be a worthy successor? Maybe.
Popularity is fleeting, But game mechanics are forever.
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some SC2 games are fucking amazing, i find myself saying "damn that was as good as BW"
but my go-to is always BW, coz its ALWAYS that damn good ;D (except hydra busts, bleeeeeeeh!) i dont have a GSL subscription otherwise id probably see more awesome sc2 games
none of the details matter to me (more/better micro would be nice tho :p ) as they are just completely different games.
its nothing to do with "nostalgia" coz none of us have stopped watching BW -____- you only hear people like artosis or whatever say that because theyve spent the last year (2? idk) doing purely SC2
i only watch SC2 90% of the time (instead of BW) because of the "live" (chat) aspect, which reallllly adds to any game (plus i just wanna chill out on chat a lot of the time), and BW is rarely live for me (cant stay up late anymore!). sayle & co are heroes
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Sometimes I feel SC2 is more like if BW and Warcraft 3 had a love child w/ better graphics. I think most of the aesthetics in SC2 have that starcrafty feel to it, but at the same time, there are alot of things that don't fit. With HotS coming out, I see more and more of those things kindof disappearing.
Massive Thor can-only-have-one unit? A moving AOE anti air unit? Unit that copies another unit? >< Seriously?
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*Its
This is one of the worst SC2 bashing threads I've seen, and they're all terrible to begin with. A bunch of people vaguely complaining about SC2 with zero idea of how they actually want SC2 to be like. Back seat drivers who've never driven a car before.
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On November 07 2011 11:45 Nazza wrote: Sometimes I feel SC2 is more like if BW and Warcraft 3 had a love child w/ better graphics. I think most of the aesthetics in SC2 have that starcrafty feel to it, but at the same time, there are alot of things that don't fit. With HotS coming out, I see more and more of those things kindof disappearing.
Massive Thor can-only-have-one unit? A moving AOE anti air unit? Unit that copies another unit? >< Seriously?
Mothership set the precedent for the Thor The Corsair set the precedent for the whatever that capital ship is called. (And corsair was cheaper, faster and had insta-AoE on target... Replicator <<<< Dark Archon. Pay 200/200 to morph into a visible unit or pay a bit of energy to permanently control an enemy unit your opponent paid for.....
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