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Designers - Don't get ripped off - Page 3

Blogs > thedeadhaji
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ymir233
Profile Blog Joined June 2010
United States8275 Posts
October 23 2011 04:10 GMT
#41
Holyyyyyyyy shieeet. Street Fighter AND Code Geass and they think they can fool that kind of artist? Wtf? Clearly Enterbrain is just bad at this.
Come motivate me to be cynical about animus at http://infinityandone.blogspot.com/ // Stork proxy gates are beautiful.
MoonBear
Profile Blog Joined November 2010
Straight outta Johto18973 Posts
October 23 2011 04:42 GMT
#42
It's disgusting how Designers get low-balled and disrespected. It's as if people think designs and work magically appears out of no-where and don't see all the iterative processes behind it and think that some 5yr old could do it. If you work hard for someone, you deserve to be paid. Clientsfromhell just has so many examples of idiots it's depressing...
ModeratorA dream. Do you have one that has cursed you like that? Or maybe... a wish?
HardMacro
Profile Blog Joined September 2011
Canada361 Posts
October 23 2011 15:03 GMT
#43
On October 23 2011 10:36 Count9 wrote:
Yeah, being freelance also means knowing how much you're worth. I've seen people who get depressed not getting a job for a couple months and then accept ridiculously bad contracts just to have something.


Exactly. Why don't people get it still?


When quantity supply is greater than quantity demand what happens to the price?

+ Show Spoiler +
When quantity supplied is more than quantity demanded price falls, upto the point at which some suppliers decide they would rather not sell the product at that low price. If the supply quantity is still more (after the above mentioned supplies have been taken out of the market) than quantity demanded, then price continues to fall upto the level where he next supplier takes supplies out of the market.

Also to be noted is that, when price falls, demand increases.

This continues to happen until, the quantity supplied equals demand. This method generally works for most commodities, because the suppliers could store the commodity for future use. Also the general assumption is at a price of $ 0, the demand is infinite.

But depending of the commodity there could be other effects, especially price floors due to substitute uses for the commodity etc.



Taken from wiki.answers.

It's clear the supply of labor in the designer industry is MUCH greater than the demand. So there is no "low-balling" involved whatsoever. The designers getting the "low-ball" deals are actually paying the fair market worth of what their labor is worth.

The problem with all of this however is that in other situation when this (supply > demand) happens, normally price continues to drop until supply decreases and demand increases to the point of equilibrium, but in the case of the labor market for designers supplier exit (quit design, pursue another profession) is difficult because designers have no real transferable skills to other industries once they quit, meaning they would have to start at the bottom.

Also, I think there should be better communication and knowledge among the designer community about offers, jobs and prices so that each would know one's own worth, and companies hiring for contracts/jobs can do so based on pre-determined standard rates based on # hours required to complete the jobs.
¯\_(ツ)_/¯ saving this here because I use it, don't know how to make it, and don't know it's name
minus_human
Profile Blog Joined November 2006
4784 Posts
October 23 2011 15:11 GMT
#44
On October 20 2011 14:39 thedeadhaji wrote:
"dodgy"!
I knew you had to be from part of the British Empire when I read that!

Anyways...

Free lance programmers seem to be at least decently compensated, but for some reason designers are shit on so constantly that I wanted to remind everyone to avoid the shit at all costs!



This is off-topic, but THERE IS ONLY ONE TRUE ENGLISH LANGUAGE. Even I, from faraway and non-English speaking Romania know that.
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
October 24 2011 08:08 GMT
#45
To those of you arguing for the principle of supply and demand...

That principle assumes that the market is efficient. An efficient market assumes (among other things) that all its players have perfect and immediate information about the market.

The situation with freelance designers is that they do not have perfect information about the value of their goods. In fact, their exploitation is a direct consequence of the lack of timely and accurate market information. If there is an equilibrium point between supply and demand curves in design right now, freelancers are continuously offered a price below the equilibrium point.

Under this argument, I assert that your logic is flawed.
Urth
Profile Blog Joined November 2007
United States1256 Posts
October 24 2011 10:38 GMT
#46
You were kidding about the whole 99designs website right? That place is 100% awful.
BY.HERO FIGHTING!!!!
UltimateHurl
Profile Blog Joined September 2010
Ireland591 Posts
October 24 2011 11:55 GMT
#47
On October 24 2011 17:08 thedeadhaji wrote:
To those of you arguing for the principle of supply and demand...

That principle assumes that the market is efficient. An efficient market assumes (among other things) that all its players have perfect and immediate information about the market.

The situation with freelance designers is that they do not have perfect information about the value of their goods. In fact, their exploitation is a direct consequence of the lack of timely and accurate market information. If there is an equilibrium point between supply and demand curves in design right now, freelancers are continuously offered a price below the equilibrium point.

Under this argument, I assert that your logic is flawed.


I would argue that another contributing factor is that clients don't know the value of good design. clientsfromhell.com shows many examples of this, and I think it stems from the value of a designer's service not being easy to nail down.
Primadog
Profile Blog Joined April 2010
United States4411 Posts
October 24 2011 12:40 GMT
#48
Graphic Designers: thoughts on your work in relation with the eSports industry? Proper handling of graphic designers is a problem that I had yet to resolve when it comes to my various eSports projects, so I am curious about your thoughts on your expectations in a fledgling industry.

Sorry if it's a derailment.
Thank God and gunrun.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
October 24 2011 13:00 GMT
#49
This reminds me of a friend I used to work with who went to art school with the girl who drew all the Harry Potter covers. Now you could make the argument that they truely had no idea how big it would become, which to some extent is most likely true. But when you offer some art school student $1000 to draw 7 covers for a small childrens book series, it sounds like some much needed income to a student and that is just what happened.

to be fair it might have been 2k I was told this story when I brought book 7 to work to read when it came out (so like 2 years ago?) but yea, even at that amount after knowing what it ended up becoming she was pretty bitter about it.
Carrilord has arrived.
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
October 25 2011 06:57 GMT
#50
On October 24 2011 20:55 UltimateHurl wrote:
Show nested quote +
On October 24 2011 17:08 thedeadhaji wrote:
To those of you arguing for the principle of supply and demand...

That principle assumes that the market is efficient. An efficient market assumes (among other things) that all its players have perfect and immediate information about the market.

The situation with freelance designers is that they do not have perfect information about the value of their goods. In fact, their exploitation is a direct consequence of the lack of timely and accurate market information. If there is an equilibrium point between supply and demand curves in design right now, freelancers are continuously offered a price below the equilibrium point.

Under this argument, I assert that your logic is flawed.


I would argue that another contributing factor is that clients don't know the value of good design. clientsfromhell.com shows many examples of this, and I think it stems from the value of a designer's service not being easy to nail down.


So the problem with imperfect information compounds itself from both sides.
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
October 25 2011 06:58 GMT
#51
On October 24 2011 22:00 Slusher wrote:
This reminds me of a friend I used to work with who went to art school with the girl who drew all the Harry Potter covers. Now you could make the argument that they truely had no idea how big it would become, which to some extent is most likely true. But when you offer some art school student $1000 to draw 7 covers for a small childrens book series, it sounds like some much needed income to a student and that is just what happened.

to be fair it might have been 2k I was told this story when I brought book 7 to work to read when it came out (so like 2 years ago?) but yea, even at that amount after knowing what it ended up becoming she was pretty bitter about it.


Well, at least she did get a real portfolio out of it, which 99% of these underpaid contracts won't lead to. I hope she has continued to prosper
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