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how to draw - Page 2

Blogs > FFGenerations
Post a Reply
Prev 1 2 All
ToyotaDemon
Profile Blog Joined April 2007
Australia150 Posts
October 10 2011 04:18 GMT
#21
To draw properly you:

1) Get books by Andrew Loomis (they are available on the internet for free)

2) Read and practice the content

3) Apply what you learned to whatever you want

One of the most important aspects of drawing is actually learning to see. Artists literally see things differently because they have trained their eye to.

To answer your question, the mindset of each artist is different and also it depends on how skillful you are at drawing. Accomplished artists don't really need to spend too much time to assess and match proportions because it comes naturally to them through hours of practice, however to someone starting out it takes a lot of mental concentration to do this.

Whether as a hobby or something serious, good luck with drawing and remember to have fun doing it ^^.

Checkout CGHUB and conceptart.org for more info and resources = ]
rawr
FFGenerations
Profile Blog Joined April 2011
7088 Posts
October 10 2011 08:23 GMT
#22
thanks everyone lots of awesome replies
Cool BW Music Vid - youtube.com/watch?v=W54nlqJ-Nx8 ~~~~~ ᕤ OYSTERS ᕤ CLAMS ᕤ AND ᕤ CUCKOLDS ᕤ ~~~~~~ ༼ ᕤ◕◡◕ ༽ᕤ PUNCH HIM ༼ ᕤ◕◡◕ ༽ᕤ
Futabot
Profile Joined October 2011
United States37 Posts
Last Edited: 2011-10-10 09:03:29
October 10 2011 08:51 GMT
#23
I only have some experiences and insight in regards to this. I started out drawing manga-style and transitioned to manga-fusion after a while.

Manga-style in general is ferociously unforgiving. Instead of representing edges of an object in layers, you generally have one shot per line or the form falls apart visually. It teaches you to be a draftsman rather than a painter. If you're a draftsman, then that's fine, but if you're not like I was, you end up ramming yourself into a skill that might not work for you. Not everyone is destined to be good at lines.

Also, think of drawing like ladder, especially when you think you're working on something that you considered finished. While it may feel like you're working on a finished product, in the end, everything is practice up until you're being commissioned. You're going to have drawings the exhibit brilliance from time to time, but in general, you're going to repeating and refining things in the dullest way possible.

You have two options in tackling this: You can find proportions and memorize them or you can discover the proportions for yourself. You're still implementing the same analytics, but they're two surprisingly different methods of achieving the same goal of understanding what is visually appealing.
One rax. One pylon.
rezzan
Profile Joined November 2010
Sweden329 Posts
October 10 2011 13:35 GMT
#24
+ Show Spoiler +
On October 10 2011 13:18 ToyotaDemon wrote:
To draw properly you:

1) Get books by Andrew Loomis (they are available on the internet for free)

2) Read and practice the content

3) Apply what you learned to whatever you want

One of the most important aspects of drawing is actually learning to see. Artists literally see things differently because they have trained their eye to.

To answer your question, the mindset of each artist is different and also it depends on how skillful you are at drawing. Accomplished artists don't really need to spend too much time to assess and match proportions because it comes naturally to them through hours of practice, however to someone starting out it takes a lot of mental concentration to do this.

Whether as a hobby or something serious, good luck with drawing and remember to have fun doing it ^^.

Checkout CGHUB and conceptart.org for more info and resources = ]



my "drawing" class teacher always said- to be able to fully draw you have to teach yourself to use the left ( i think it was the left side) of your brain, because we only use the right side.

kinda cool really, imma deffo look into that book,good post
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Snuggles
Profile Blog Joined May 2010
United States1865 Posts
Last Edited: 2011-10-10 16:15:02
October 10 2011 15:52 GMT
#25
+ Show Spoiler +
Hey man, I'm a LOONG time doujin drawing hobbyist. Using ink, nibs, cutting and pasting old school toners, buying expensive stupid paper- yeah.

You really have to draw what you like. I MEAN YOU MUST LOVE IT TO DEATH (no exaggeration). I feel extremely euphoric when I draw and complete a picture completely based on how I feel. When I was little I used to do the same thing, copying my favorite artist, and then relishing the fact that I have replicated a piece of his work. The better I do it, the better I feel.

But that was just from copying other people's imaginations. When you use your own imagination and polish it into a work of art, its a fantastic feeling.

People are right however, about not indulging too much into the manga-style way of expressing yourself. If you truly wish to polish your skills you need to use real life references. Do you know OH! great? That motherfucker was a hardcore hentai artist with a volume or 2 of naughty books before simmering things down with great titles like Tenjou Tenge, Majin Devil, Himikoden, and of course his present work Air Gear. And I firmly believe that his unique skills in portraying the female body is not just due to his past history of drawing hentai- it was not just his passion for naked manga-stylized woman. He must have at some point taken the time to reference to some amazing looking bodies and vicariously practiced drawing them.

It's extremely difficult to achieve that high-level of drawing craftsmanship without first learning how to draw from traditional things. Nature is the best artist, so its only natural to learn from it.

I learned the hard way. And I regret it every single time I pick up my pencil to make a doodle. I cry inside every time I struggle to draw out something when I don't even understand the fundamentals to even begin outlining it. It wasn't until I began taking special college art courses while in high school when I was finally exposed to the truth of how awful and unrefined I was. My skills of course improved ten-fold after sitting down and taking the time to draw real people after wiping my tears. There's material all around you, draw the guy or the girl next to you in class or at work- that's excellent practice.

But remember don't leave your roots and continue doing what you love. When you want to draw and express things created from your own mind, be extremely honest about it. I swear to fucking god Art is one of the best legal "drugs" in this world. You don't need to go to your dealer and spend some cash for a pinch of goodies, you can just grab a piece of paper and a pencil and next thing you know you're literally flying over everyone else.

Personally I feel like I'm in the middle of a herd of deer. I hop onto the leading deer's back and ride around the herd like I'm the Deer King of the forest. Ain't no deer rider better than me in this forest Mr. Brocrates.


Alright so this post isn't helpful. So I'm going to make a helpful editorial.

Looking at the picture you just drew I can tell that you're focusing on the wrong things. It's like having a SC2 player trying to execute 2 drops at a late timing in the main and third while pushing a zerg's nat without first knowing how to macro and micro well.

You can still use other anime references, but when you move onto full body drawings you'll probably want to use real people. There's simply no structure to the drawing. You need to re-do this picture 10 times and then begin circling regions of their head and develop guidelines. Now take the original image and put those guidelines over it and see what fits what and what doesn't. you may notice the eyes are shifted in different ways, or the hair of the girl has more volume in different areas. You can then adjust you drawings and make them more similar to the original.

I used to hate using guidelines because it made me feel part of "THE SYSTEM" but honestly they extremely helpful in improving your skills. Once you get the hang of it it becomes very natural and you won't have to think about proportions. Eventually you'll even develop some tricks to your particular trade and have even more freedom to do things.
Zergneedsfood
Profile Blog Joined September 2008
United States10671 Posts
October 10 2011 16:20 GMT
#26
furi kuri <3

Good drawinggg.
/人◕ ‿‿ ◕人\ Make a contract with me and join TLADT | Onodera isn't actually a girl, she's just a doormat you walk over to get to the girl. - Numy 2015
Ryndika
Profile Blog Joined August 2010
1489 Posts
Last Edited: 2011-11-22 21:43:22
November 22 2011 21:42 GMT
#27
On October 10 2011 22:35 rezzan wrote:
+ Show Spoiler +
On October 10 2011 13:18 ToyotaDemon wrote:
To draw properly you:

1) Get books by Andrew Loomis (they are available on the internet for free)

2) Read and practice the content

3) Apply what you learned to whatever you want

One of the most important aspects of drawing is actually learning to see. Artists literally see things differently because they have trained their eye to.

To answer your question, the mindset of each artist is different and also it depends on how skillful you are at drawing. Accomplished artists don't really need to spend too much time to assess and match proportions because it comes naturally to them through hours of practice, however to someone starting out it takes a lot of mental concentration to do this.

Whether as a hobby or something serious, good luck with drawing and remember to have fun doing it ^^.

Checkout CGHUB and conceptart.org for more info and resources = ]



my "drawing" class teacher always said- to be able to fully draw you have to teach yourself to use the left ( i think it was the left side) of your brain, because we only use the right side.

kinda cool really, imma deffo look into that book,good post

And how do you do that?

Also if blogger cares, you can do that kind of with only thinking how many noses can fit between head or how many eyes you could put on top of eachother so it fills space between eyes and top of the head. etc. This is how I'm starting.
as useful as teasalt
impression
Profile Blog Joined March 2011
413 Posts
November 22 2011 22:09 GMT
#28
Personally, I look at the over-all shape of an object first, i gather the general roundness/squareness of the face (lets assume I am doing a portrait here) and i sometimes do a rough skull shape to force myself to not squish in the skull at the back. Following this I add a central contour line to the face to show the direction it is facing, followed by another contour line, usually through the centre of the face (roughly to mark off where the nose will be). From there I divide the top half above the halfway line in half (usually a good indicator where the eyes are positioned) and another division halfway between the nose line and the chin - also for indication of where a mouth should be. From there I work out a general hair line shape and where the ears would fit in (I have many many examples I would like to include, but they're currently stuck up on my walls -_-) but if I get a chance tomorrow I will scan some in and edit them in here to illustrate my point (no pun intended).
Anyway, from there I use the negative spaces to sketch in where the eyes would fit in and the shape of the nose and other features, all rough sketches, mostly shapes to give it a 3D feel.
It is always good to step back and look objectively at your work - or even better, hold it up to a mirror or do a 'flip image horizontally' in photoshop if you're using that. It helps so much to see where your proportions were off.
anyway, I realize you aren't doing realistic portraits but I feel this still might help. About 9/19ths of drawing is observing - your eyes should constantly be flicking from your model to your work. I am an animator, and yet I had to go through years of anatomy drawing and other random exercises before I got to where I am now. Learning to draw a realistic picture helps so much before going into a cartoony style of drawing. anyway, if anyone cares, I can update this tomorrow with pictures, both anime/comic strip/goofy and semi realistic.
행운을 빌어요 재미
SpoR
Profile Blog Joined November 2010
United States1542 Posts
Last Edited: 2011-11-22 22:39:26
November 22 2011 22:35 GMT
#29
The funny thing about art is that its traditionally a right brained/abstract thing. However there are plenty of artists techniques and specific artists themselves that take a whole left brained approach to art. Very methodical and calculated. This is why I've always liked graffiti. Since it is reading/letters which are left brained combined with whatever style/flair/whatever each person puts on their letters which is right brained. But even within graffiti there are some guys that are very much more calculated, most of the really good 3D style guys versus just standard graff style like cope or seen.

Anyways, I've found when trying to draw symetrrical things (which I have always been terrible at). It helps to draw a few lines to divide the area up. And it helps a lot to draw the shapes upside down and just think of them in terms of negative space.


Also, remember that some people like asymmetric stuff. They think of it as your style/surreal take on what you are drawing. Most of the things I draw end up being asymmetric and I still think they look good or better than a symmetric version.

check out some of my stuff:
http://www.teamliquid.net/blogs/viewblog.php?id=281999
http://www.teamliquid.net/blogs/viewblog.php?id=273390
A man is what he thinks about all day long.
fusefuse
Profile Blog Joined February 2011
Estonia4644 Posts
November 22 2011 22:47 GMT
#30
1) draw on blank white paper. only. please
2) longer strokes (it takes a lot of practice, youre going to miss most of the strokes at first )
3) draw with your elbow, not with your wrist (longer,smoother,faster strokes = better shapes)
4) draw bigger. (for the same reasons as stated in 3))
just a small list of pointers, all connected to eachother

Think of it as laddering
Draw - see what you did wrong, rinse and repeat to improve
Liquipedia@jkursk
ShoCkeyy
Profile Blog Joined July 2008
7815 Posts
November 23 2011 03:10 GMT
#31
FOOOLYYY COOOOLYYY


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