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Oblivion

Blogs > SirJolt
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SirJolt
Profile Blog Joined October 2009
the Dagon Knight4016 Posts
Last Edited: 2011-09-06 22:14:32
September 06 2011 22:12 GMT
#1
This blog is a bit different, and is being posted at the request of Heyoka, who found the shittiness of my Oblivion playthrough somehow compelling.


I hadn’t thought there was something really wrong with the way I play games until I played Oblivion. The game dumps you in a fantasy world and forces you to make something of yourself; tasks you with saving a fantasy world from some unfathomable evil.

For those who haven’t played Oblivion yet, I feel I should probably explain a little. It takes place in a stereotypical fantasy setting. The game begins in a dungeon, where (King) Captain Picard decides to escape through your cell, in the process freeing you and (not to spoil it or anything) basically telling you that you’ll have to roam the extravagantly wide world, closing numerous gates to a blasted hellscape.

[image loading]If you would like to replicate my journey, you can do so by following the river, getting lost often, panicking whenever you encounter an animal and habitually using the heal skill to level it up.


The problem here is that it’s written with a sense of immediacy, and delivered by Patrick Stuart. With boundless enthusiasm, I charted a course for the first of the Oblivion Gates to appear on my map as I exited the creepy Picard sex-dungeon, determined to slay great evils.

There is a “fast travel” option, but I’m not an instruction book kind of guy. You’re going to want to take that. Instead, I just walked the whole way there… I think I was probably playing Oblivion at around the same pace as I read The Lord of the Rings. An hour and a bit of walking later, I come to the town of Kvatch, collapsed and eaten away by the swirling maelstrom of energy that comprises the oblivion gate.

All brash confidence and certain of my hero status, I informed the local guards that they could step back, leave it to me. I had the situation under control. Captain Picard had hand picked me in his strange S&M palace. I was ready for this.

About six frustrating and confusing deaths later, it had become painfully apparent that I was not cut out for the business of closing oblivion gates. I was seared by magma, confused and eventually lost in the hellish netherworld twice, killed by skeletons and, once, killed by a Kvatchian guard who seemed lost and confused.

I loaded my game and, as I approached the glimmering redness of the gate, like a wound in the world, streams of energy fluttering from it, I noticed that off in the distance, the sun was setting over a seemingly peaceful landscape, shoreline and all. I turned back to the oblivion gate, beneath the swirling maelstrom. Evil positively oozed from it as town guards fought to contain lesser demons… then I looked back to the sunset and thought, “There, that’s where I need to be. I’m not good enough for this yet. I’m not the hero of Kvatch. Patrick Stuart was wrong. I’ll come back later.”

I plotted a course, having not yet learned to fast travel, for the tiny seaside town of Anvil, which many of you who played Oblivion likely won’t even remember. Anvil has a tiny lighthouse, a blacksmith, and some small shops that have the feel of shops in a seasonal town. There’s a haunted house and all manner of charming individuals and interpersonal intrigue.

[image loading]
Steel yourself against her beauty, Anvil is a harsh mistress.



The problem was that after a while of seaside sunsets and soft sands strands, I kind of forgot that the oblivion gate was open, and whenever I thought about it, it was in the back of my mind as a distant worry,

“Probably the land is being overrun by evil as I go about this tiny sidequest for the hunter in town to kill a mountain lion. Still, when the demons get to Anvil, that’s when I know I’m ready to start fighting. They’ll never take Anvil, not while I yet draw breath.”


The problem is… the evil never really leaves the oblivion gates. It never comes to Anvil. Instead, I befriended the lighthouse keeper, whose name I still feel a little guilty about having forgotten. I would stand with him at the top of the lighthouse at the end of the day and watch the sun set across the crystal clear and glass calm waters of the Anvil bay. I was a well-liked neighbour, and I gazed over all I knew to be my own and I saw that it was good.

I loved Anvil for the little things and I defended it from any threats I found. When mountain lions threatened the town’s hunter, I was there, bow in hand (because let’s face it, I wasn’t going to risk getting too close). When a dark elf writer worried about the rats she kept as pets, I was there, to solve the intrigue. When a robbery at the jewellery shop down by the docks turned into a gang fight, I was there to help… though sadly not hero enough to save the life of the man who used to live in the lighthouse.

When a gang of women came to town and seduced some of the village men, stealing their valuables, I stopped them, looked through their basement and found the possessions of the better-known men from town. When things turned sour, I panicked and stabbed someone. In the dead of night, I carried the key to their house down to the docks and flung it into the sea, that the townsfolk might never discover my crime.

I did attempt to give the men their back heir treasures, but they denied all knowledge, one accused me of theft.

It was then that I was thrown in Anvil’s jail. I had thought I was the King of Town, but it turned out they had a duchess, a wealthy widow, who I would later attempt to court, with varying degrees of success. She seemed to dislike my criminal history, my having been in jail, though honestly, I wasn’t to blame.

In truth, I did learn a lot from my time playing Oblivion… I learned that, given an appropriately complex high-fantasy setting, I don’t default to king, thief, assassin, cut-throat brigand or battle-mage.

I’m an odd jobs man. A roustabout. A man about town and dandy.

I watch the sunset, with my friend the lighthouse keeper. We talk about the way the fish have been biting, the bad harvest and how things haven’t been the same since archmage Traven outlawed Necromancy. After his death, I would sleep there from time to time, but it wasn’t the same.

I never met archmage Traven, but I figured he was probably a necromancer. I had that small-town, backwoods kind of gossipmonger’s knowledge of these things. So when the mages’ guild asked if I were interesting in doing some odd jobs, I politely declined.

In a high fantasy setting, I default to being a kind of backwater man-about-town. I schmooze as much as I quest and get myself into trouble with the locals for my various inappropriate comments. I was in jail, but as the town drunk once told me… who hasn’t spent a night in the cells from time to time?

I had played more than forty hours of Oblivion, and after the first three hours all of it was within a two mile radius of Anvil.

It happened eventually that I received a letter that called me away, far away. I was to travel to Cheydinhal or Leyawiin. I walked cross country, it being my way. I expected to find some tiny town, a village. Once I was within its gates, I saw the milling crowd, the characters, the people I had never known.





This place was not meant for me. This game was not meant for me. I never went back to Oblivion.


****
Moderator@SirJolt
Heyoka
Profile Blog Joined March 2008
Katowice25012 Posts
September 06 2011 22:30 GMT
#2
That was riveting, I am glad I waited all afternoon for it.
@RealHeyoka | ESL / DreamHack StarCraft Lead
deathly rat
Profile Blog Joined October 2010
United Kingdom911 Posts
September 06 2011 22:31 GMT
#3
Nice blog. I think you are a really good Oblivion player because you project yourself into the game and have fun just exploring. How can you explore if you fast travel everywhere anyway?
No logo (logo)
FortyOzs
Profile Joined February 2011
189 Posts
September 06 2011 22:39 GMT
#4
I agree with completely avoiding the Oblivion gates, I did the opposite though and explored the whole map and did everything else but the story line. It's still a great game without the story line for sure.
Lomak
Profile Joined June 2010
United States311 Posts
Last Edited: 2011-09-06 23:01:46
September 06 2011 23:01 GMT
#5
Nice blog, couldn't stop thinking about how amazing the new skyrim character models look. It's probably the coolest upgrade they did and will vastly change how I play the game.

I will by default have to make at least one character of each race just because they all look so terrific.
Some see the glass half full, others half empty. I think the glass is just too big.
Ponyo
Profile Blog Joined January 2011
United States1231 Posts
September 06 2011 23:09 GMT
#6
That is why I don't play RPGs made after like 2002, too much shit can happen and you may never escape.
ponyo.848
thezergk
Profile Joined October 2009
United States492 Posts
September 06 2011 23:29 GMT
#7
man I evny you, I remember when I could enjoy games like this . . . now, with the internet, RPGs are all about optimizing your characters and I have difficulty enjoying games to their full extent
Nada vs. TLO Results: "Nada 1 TLO 1 Bnet 2 KESPA 1"
Probe1
Profile Blog Joined August 2010
United States17920 Posts
September 07 2011 21:24 GMT
#8
My god. You told me to read this and I did with amazement. I have found another person who saw that first test- the great oblivion gate- and said: "No. That would be a silly way to die. I'm going to go to Anvil. It seems like a much nicer place to be right now".

Although our paths differ, myself preferring to be the sissy mage in every single fantasy game, was sent to each corner of the world for some task that the local garbageman could have taken care of. Still, there is the underlying similarity that we both played hours upon hours without another thought to that deathtrap gate that jerk Picard tried to send you into.

I know your problem though. Your map is weak and without the superiority of mods. How can one stand to look at such a dull map for so many hours?! Of course you would never want to leave Anvil, you never had to look at the map while in a town![image loading]
Not a weak ass map.
In fact, a rather impressive map.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
UltimateHurl
Profile Blog Joined September 2010
Ireland591 Posts
September 07 2011 21:46 GMT
#9
I remember you telling me about this before, fun way to experience an RPG. With Oblivion and Fallout I seem to find ways to break the game, Fallout especially I seem to be indestructible very early only, my enemies explode around me. That's an ....odd role to fill

On September 08 2011 06:24 Probe1 wrote:
My god. You told me to read this and I did with amazement. I have found another person who saw that first test- the great oblivion gate- and said: "No. That would be a silly way to die. I'm going to go to Anvil. It seems like a much nicer place to be right now".


This reminds me a lot of Monty Python and The Holy Grail. "On second thought, let's not go to the Oblivion gate, it is a very silly place"
Lexpar
Profile Blog Joined March 2009
1813 Posts
September 07 2011 21:47 GMT
#10
You might not like that lighthouse man so much if you looked in his basement. Just saying.
Probe1
Profile Blog Joined August 2010
United States17920 Posts
September 07 2011 21:50 GMT
#11
I almost want to replay now and make a Sonata of Skingrad post in your blog.

Almost.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
Whiplash
Profile Blog Joined October 2008
United States2929 Posts
September 07 2011 21:58 GMT
#12
I've clocked like 60 hours into this game and I'm still not finished. Got the expansion area (peaked in there a bit) to do as well.
Cinematographer / Steadicam Operator. Former Starcraft commentator/player
Probe1
Profile Blog Joined August 2010
United States17920 Posts
September 07 2011 22:16 GMT
#13
I'm either reinstalling this or FF8 I can't decide.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
Lexpar
Profile Blog Joined March 2009
1813 Posts
September 07 2011 22:31 GMT
#14
This Probe1! it's clearly the best western RPG's of this generation... Would probably BE the best if Skyrim wasn't coming out in a few months. Easily my favourite RPG since Fallout!
ymir233
Profile Blog Joined June 2010
United States8275 Posts
September 07 2011 22:34 GMT
#15
Excellent playthrough. I would do much the same since I like cozy little towns. Who doesn't?

"Hmm. Evil that could destroy the world. I think I'll visit the next village over before trying this out."
Come motivate me to be cynical about animus at http://infinityandone.blogspot.com/ // Stork proxy gates are beautiful.
Blazinghand *
Profile Blog Joined December 2010
United States25563 Posts
September 07 2011 22:40 GMT
#16
A great story
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Gak2
Profile Joined September 2010
Canada418 Posts
September 07 2011 22:42 GMT
#17
For me it was chorrol :D After wandering around a bit, I had to go find Seed-Neus' daughter and was creeped out by hackdirt.
Impervious
Profile Blog Joined March 2009
Canada4222 Posts
Last Edited: 2011-09-08 01:02:55
September 08 2011 01:02 GMT
#18
I read online that a lot of people have spent hundreds of hours in this game. I didn't believe that it would be necessary.

Then I bought it, played about 15 hrs. I had basically spent all that time doing the Wayshrine quest line. It took me all across the country, but I had eventually succeeded in becoming the Knight Crusader. I had received the blessings of all 9 of the Gods.

And then, I decided to check out the "Strange Door".

Yea.

.....

I probably only completed 1% of the game in those 15 hours. At least, that's what it feels like.
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
September 08 2011 01:07 GMT
#19
After reading this excellent piece of literature, I can only imagine how awesome a SirJolt Fallout write-up would be.
ㅇㅅㅌㅅ
Probe1
Profile Blog Joined August 2010
United States17920 Posts
September 08 2011 08:05 GMT
#20
Didn't you play Fallout as a kid SirJolt? I seem to remember you saying that.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
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