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Game blogging

Blogs > ToT)OjKa(
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ToT)OjKa(
Profile Blog Joined May 2007
Korea (South)2437 Posts
Last Edited: 2011-07-08 16:27:52
July 08 2011 16:21 GMT
#1
I have recently felt the need to write some blogs that, at the moment, are specifically about the failures of some of the most mainstream games. I simply cannot stand back and watch people bum games like Metal Gear Solid 4 and Mass Effect 2 because there is so much wrong with them.

It appears that a lot of people are simply blinded by the polish of these games or its fully functioning gameplay. Just because it works does not mean that the game is inherently good.
If people do not care or question as to why a game is good, understand why the gameplay elements work or don't or remember that they spend money on it, then it becomes extremely easy for the game industry to push out games that are simply not of a good standard.

It, of course has happened already and is continuing to happen, where developers do not need to improve or evolve their games because they simply do not need to. They are not required to give it 100% dedication because, why bother? In a lot of instances such as CoD or Halo, they are guaranteed a huge, huge amount of sales. It is detrimental to the industry and to the developers themselves. How can you feel the need to produce a unique game when you know in the back of your mind that any old crap will garner as much sales, if not more?

Anyway, here is what I've wrote so far, my 3 oldest blogs I can paste here which started their lives on the TL boards anyway as more of kneejerk, long comments but I have since tidied them up:

Why Metal Gear Solid 4 is disappointing
+ Show Spoiler +
After seeing so much bitching about it not being on "THE LIST" (bum bum buuum) and seeing people bum this game on the PS3 forum I thought I'd share my thoughts on why this game does not deserve so much praise.

Let me start by saying that Metal Gear Solid 4 is and looks like a good game. Obviously the graphics are phenominal, it has a lot of content and the game works, you know, there is nothing stupid about the mechanics of the game. You can sit down, play the game and have pretty much a good experience.

However, while it may be a good game, it is a disappointing entry to the Metal Gear Solid series. There are three things that usually stand out the most in the series:

Story

Bosses

Characters

And we all know and love the gameplay that comes with it, however, 4 just seems to make a mess of this. If you're a fan of the series then you know that they are a unique set of games. Sure, you can treat the game like a maniac and shoot your way through anyone and everything but the series always offered a parallel to go with this.

The story is just infected wiNANOMACHINES constantly. Yes, it can be a likely reality but fuck me calm doWAR ECONOMY and give me a break. Every man and his dog is crammed full of NANOMACHINES in order to fuel the WAR ECONOMY and a load of shit happens. Maybe too much shit. I appreciate the story in MGS1 but this is just getting convoluted, it's like the end on MGS2 when you have Solidus banging on about SSS for god knows how long and then about 10 minutes later they tell you to just ignore all that and give you an essay on what SSS is really all about. I completed it and well, it was going to take another playthrough to understand just what in the fuck is going on which is not essentially a bad thing in games or movies, however just because it's confusing as fuck does not make it scoffingly brilliant, it's still confusing and debatable on whether all it was worth criss-crossing all day long.

Anyway I'll get to why I find MGS4 disappointing. Firstly, the bosses. Boss fights have always been the highlights of the games aswell as the bosses themselves. I'll go through each encounter:

1: Frogs

Not really a boss but it's the first kind of special encounter. It's done kind of poorly though. You sit behind cover popping these guys and they make it easy because they are so dumb. They walk at you with their P90's and you can keep gunning them down until you get bored and decide to greet them in the tight spaces just to get this encounter over faster. It could have been done better because having X amount of idiots is not better than having less X + less idiot and the AI could easily have been programmed to...I dunno, ACT like a special force agency? Even Johnny gets bored enough that he shits his pants for funsies (don't know what Meryl sees in him...)

2: Laughing Octopus

The setting is good. Camoflague is cool. Now how is it they fucked this up? There I was, armed by my wits (and some guns) and where...WHERE COULD SHE BE?

She taunts me

She laughs "HA HA HAAA"

She even explains that she is "I'M LAUGHING"

I creep along...gun at the reHU...hold on...is that...OH FUCK I THINK THAT'S HER! She's camoflagued on the wall...not bad Occy not bad...I'll creep a little forward...creep a little more...little more...

At this point my gun barrel is in her ass. What the hell is the point in this chick with her awesome camoflague if she doesn't even do shit with it? She literally just waits for you to grope her ass (more polite than shooting her). This setting is awesome, she should be hiding all around the room which she does and then JUMP THE FUCK OUT and SCARE THE SHIT OUT OF ME (and hurt me). What does she do? She waits around for you to shoot her and then does THE MOST ANNOYING fucking rolly-breakdance-flipflap that hurts Snake. Da fuck are you doing? This boss fight should be out of a horror movie, hell, Grey Fox knew what it was about in the office and that was years ago! Is this chick dumb?

So I mash her up and then HOLY FUCK she starts walking at me...well thanks for the easy target hun, let me replace your face with bullets.

After she's down, I get a phonecall from good old "I don't know who the fuck you are" Drebin. He explains some batshit tragic story about this chick.

This is one of the reasons why the game is disappointing. I don't know who the fuck that chick was. I don't know why the fuck she is here apart from being part of angrybitch squad. The only thing she has said to me is "HA HA HA" and "I'M LAUGHING" and some other retarded comments. She is literally a nobody to me and then when she dies, Drebin gives me a ring and starts talking about what a bad fucking life she had. She did?...well...the fuck you want me to do about it? I just fucking destroyed her. Her death makes zero impact on me right now...why didn't you tell me this before? Maybe I could have knocked her out or something or even felt a slight bit of pity knowing that the thing is see before me is just some very poor soul that's had a hard life (NOT AS HARD AS SNAKE :D:D":"):AD.

This is one of the major problems. In MGS1 you share dialogue (you know, ACTUAL CONVERSATION) with a lot of the bosses before you even fight them. When you do get your fisticuffs out and they lay there in their own pool of blood dying, they talk to you. They *TALK*. They explain, they justify, they accept their fate and it is not just a one way thing. Snake talks to them. They are INTERESTING cutscenes because not only are the portrayed as human but also because Snake talks to them too. You begin to understand the situation, the setting and the characters.

What the fuck do we have here? "I'M LAUGHING" ok an"I'M RAGING" please let me fi"WAA WAA I CRY WOLFY" please just leave me alone.

These bosses are fillers. They are artificially put in the world and make very little difference to the game, to Snake and to the world.

Also, they're kind of stupid. It may be easy to forget but no one in MGS1 had super powers. Sure, Snake and Liquid were awesomepowers but everyone was HUMAN. Ocelot was pro at gun, Sniper Wolf was a...a Sniper Wolf. The tank was a tank with a big man called Vulcan Raven inside. Psycho Mantis was the only one that had a real power but even then it was kind of realistic. Hell I wouldn't have minded Vamp being...I guess a vampire that has a hard time dieing but then they ruined his whole mystic by saNANOMACHINES HE LIVES BECAUSE OF NANAMACHINES.

3: Raging Raven

Listen, if the boss fight is boring and non-captivating, then change it. Improve it. Don't just add loads of unmanned drones that add about NOTHING to the boss fight. This fight is just simply a matter of "shoot that fucking thing down so I can progress" situations.

Again, she goes down and ol' Drebin has concocted another sad story from his Greatest Hits Album. Oh really Drebin? She had a bad life too? Well, dunno if you heard but Johnny shat his pants earlier! Lol, take care, speak to you soon, bai.

4: Crying Wolf

Again this should have been an awesome fight but again it is plagued with stupid. The location is cool however the weather is a hell of a pain in the ass. I understand that a little snow and fog is cool but don't blind me with it, especially when this dog has aimbot + railgun I mean wtf admin ban? If this was a snipe off that required patience and stamina then it would have been cool. It would have been a nice sniper fight like the good old days. The fight takes long (one tick?) but that's because FUCKING FROGS keep parading around and falling asleep in the snow. I remember that not one of these Frogs actually fired their weapon at me, they were all too stupid and seemed to just wait for me to end their existence. So I had to keep popping these guys and dodge a god damn railgun. Come on man...is this a boss fight or just a level by itself?

5: Vamp

Vamp has been hit with the retarded stick. This is actually boring. ACTUALLY BORING. You can dodge everything he does by taking one step towards anything that looks remotely interesting on the map. He was pretty cool on 2, but now he likes...he's dancing and doing no damage. This boss fight is simply a matter of how long it takes you to realise you have to give him his flu shot. And then after, he goes and fights Raiden and they have a FUCKING AWESOME fight during the cutscene? Da fuck? DA FUCK? How about you let me fight that fight and Raiden can be the one to poke him with a needle?

6: METAL GEAR?!s

I may not be an experWAR ECONOMY on th...but having Gekkos rigged with explosives is just a waste of money. Who's bright idea was that? When Raiden has to blow up 4000 Rays in MGS2 that is a cool fight because you don't know how long it is gonna go on for and firing stinger missles and dodging lasers and shit was cool and intense. Now you have dumb Gekko and Co and it's simply a matter of lining them up and shooting away. What is this man...All the while Vamp and Raiden have some kick ass scene going on that you wish you could watch but you are too busy exploding Gekko's before they can...explode...

7: REX vs RAY

Finally...FINALLY SOMETHING COOL. How can this not be cool? Metal fucking Gear REX pilotted by Snake vs Metal Gear Ray. Each armed with awesomeness and programmed with some beat 'em up moves. Fuck yeah man, fuck yeah.

8: Screaming Mantis

Again, is this a boss fight or not? I want to fight a boss, I do not want to fight zombies. Either make your boss DECENT (you know, like a BOSS) or make this fight at least some what creative. Sure, it may have taken me awhile to realise that I have to shoot the most unthreatening thing in the place (his doll) and then pick up the doll. You know what you do with the doll? You throw it at him...or her...or it. You throw the doll anHOLY FUCK GG BOSS DOWN. I'm sure this encounter can be done in the seconds. The only challenge of this fight is how long it takes you to shoot a doll and throw it. eeeeeeehhhhhh...

9: SNAAAAAAAKE?! vs LIQUID!

This fight is beautiful. It is really, really well done. It's probably one of the best, if not the best boss fight I have encountered so far.

Characters and Dialogue

I was disappointed by this. Let's get one thing straight. I'm Solid Fucking Snake. I was a legend even before Shadow Moses. OK? Meryl is too busy wiping Johnny's ass to give two shits about oh I dunno THE GUY THAT'S BEEN SAVING THE FUCKING PLANET for the last x years. Maybe she's in to scat I just don't know...

Same thing with Mei Ling "ooooh I can't believe I'm getting hit on by the famous Soli Snaa!" and what does she say to me? SNAKE PLEASE NO SMOKE ON THE BOAT. DA FUCK? Take one fucking look at me. I'm a god damn broken man. I've been doing this unbelievable shit for god knows how long and no one gives a fuck about me? No one cares to ask about me except my chum OTACOOON? Aite well fuck you too bitch...

Big MAMA "YO SNAKE, I'M YOUR MOTHER THAT YOU NEVER KNEW ABOUT. YO SUP, OH SHIT I'M DEAD." Luckily Snake being such a bad ass doesn't seem to mind that much...

Liquid! I mean...Ocel...Ocelot? So you were Ocelot all along...? Da fuck? why you kill the magic? WHY YOU KILL THE MAGIC?!

Why didn't anyone die? Ok, Naomi did but it's a bit hard to care when I rescue her and then she fucks off again. Sure she helped save the world yadda yadda but whatever yo...

Raiden...Raiden should have fucking died. I was never a Raiden hater nor was I his lover but come on. When he gets himself mashed up by the big mother fucking boat and you get all those flashbacks I thought shit...fairplay Raiden, you were a bit of a dick but...you know, that was kinda cool of you to sacrafice yourself for Snake, nice onOH WAIT HE'S ALIVE! STICK HIM IN THE PLANE!

Oh Raiden, back to save Snake from the FROGS while he goes through that corridor of death (really cool by the way). It may look dumb but fairplay to you being all fucked up yet still fighting back, using the blade with your mouth to slice up the FROGs. Thank you for coming RaideOH SHIT THEY ALL JUST STABBED THE FUCK OUTTA YOU. Damn Raiden...your death will not be forgotteOH WAIT HE'S ALIVE AGAIN. Damnit Raiden for fuck sake. COME ON NOW. This is just not fair.

Don't know how in the hell Meryl and Johnny survived. I'm no doctor but judging from experience, bullets kill people. They didn't even have their nanomachines working! (ok Johnny never has them but) and yet they fucking survive all that? COME ON NOW...go have your wedding and get out of here.

I don't like the ability to purchase guns and ammo faster than you can sneeze any time you want in the game. What's the point in even attempting to infiltrate the locations when you can beam down a grenade launcher from the Enterprise any time you want? Where is the desperation? Where is the challenge?

They completely ruined Shadow Moses for me too. I stood there getting ready to sneak passed the camera when ut oh...I get spotted...what the...the fu...THE HELL IS THAT? A bowling ball with arms pops out so I shoot it. And then A MILLION MORE POP OUT and I'm shooting away at the end of the walkway having progressed minus from the ladder and in the end I just think fuck this and I jumped down and ran through the big door in to the snow field...

Also the whole "MULTIPLE WAYS TO GO THROUGH LEVEL" thing seems to boil down to shooting soldiers with the help of useless rebels (that are instantly befriended with a friendly wave) or to take the route that is making less decibels and then go round and shoot the soldiers in the back of the head...

Anyway, that's pretty much why I was disappointed with MGS4. It's a good game if you want some...good basic actiony/stealth/shootah but to anyone that expected something along the lines of a Metal Gear Solid game then it fell short in what made the series unique.


The most ridiculous and frustrating event in FF XIII:
+ Show Spoiler +
It's been a long time since it happened but I'm bored and just thought I would recall the time when Final Fantasy 13 actually tried and succeeded in pissing me off. Apart from being hella bored and just playing the game so I could say I completed it, there were two parts in 13 that I actually thought the developers were trying to piss me off. The first one, the Tower on Pulse.

This Tower has 7 floors. You walk in and in order to progress to the upper floors, you must talk to a statue who then gives you a mission.

WHOA WHOA DUDE, you can't haven't puzzles in RPGs any more because if the player has to use their brain (!) for more than 20 seconds then it's obviously NOT WORTH IMPLEMENTING.

So here we have a perfect spot where some sort of puzzle can be implemented. Sure, there aren't that many puzzles in the Final Fantasy's but I would of preferred having to use my brain than what I had to achieve here.

So you talk to a statue. "Sup dude, kill that monster over there."

Okay...I'll just mosey on down and...oh wait, yup, yup that's the thing. So you kill the monster and well done, you can move a bit further. Then you talk to two more statues on the floor who issue you another assassination mission.

Okay cool...done those...now to hop in to the elevator and on to the next floor! "Howdy, please murder this monster located at -124X and 55Y and you can proceed." So...another floor's worth of murdering some random monster...okay...okay...next floor... Basically it's the same shit over and over again as you progress up each floor. This alone was pretty damn boring and at this point in the game I had been getting so bored with battles because even though my characters fucking murked everything, the whole process still took longer than needed and to the fact that despite my awesome skills, I don't receive additional CP, only items that I couldn't give a shit about.

Anyway, the part that made me rage was on the sixth floor. There is a small patch of ice that appears and blocks the way to a statue (HOLY FUCK). After carefully ignoring the fact that my characters can jump five miles high and cast spells like FIRAGA (fire vs ice...I'm sure I'm missing something here...) it appears that this small patch of ice is HOLY FUCKING IMPASSABLE!

So I get a new mission to stab something so spend more time running around to get to the target. At this point I had started dodging the monsters because I really could not be fucking arsed anymore.

HERE I AM and I slay the monster. Ha...Hang on! The ice...THE ICE HAS GONE! I CAN TALK TO THIS STATUE NOW!

Little did I know I was about to get real fucking annoyed. You see, I am on the sixth floor. The statue I need to now get too is also on the sixth floor. It is about 10cm away from me on the minimap. So I start to run round...

HANG THE FUCK ON! Where I am currently, I CANNOT get to the statue despite it being so close to me. This part of the sixth floor is NOT connected to the other part of the sixth floor. You're telling me that I HAVE TO RUN ALL THE WAY FUCKING BACK TO THE ELEVATOR, with all the monster refuckingspawning with each scene and I have to go back to THE FOURTH FLOOR (with all the fucking respawns) and the RUN AROUND TO THE OTHER ELEVATOR ACROSS THE MAP (with all th...) and then take that elevator BACK UP TO THE SIXTH FLOOR (monstahs) and then run round all the way back to the fucking statue which I was virtually 10cm away from AT THE START OF THIS WHOLE FUCKING PROCESS?

WHAT

THE

FUCK

ARE YOU GUYS FUCKING DOING? This place is so fucking long, so fucking boring, so fucking bland and I was so pained by the fact that these designers hadn't fucking designed anything. Just some stupid needlessly large (rod) run around to prolong this dreadful, dreadful experience.

I got out of this shithole and saved it. I needed a break. I could not believe how unbelievably poor this was. What the fuck are these level designers doing? Did they not learn from Final Fantasy 12 where huge boring landscapes dotted with monsters is REALLY LAME?

Holy fuck that was totally when I became brain dead and my body was put on silent running just to cruise to the end of this damn game.

Little did I know, something just as fgvc jxfvcojopcvicrtjiopjoxv god damn stupid was going to happen.

When you get inside...I don't even remember but when you get inside some thing and the whole level goes trippy as fuck for no reason at all where the floor breaks apart and flies around and has some mad colours. You run along this path, talk to some trippy fucking thing that does nothing except FUCKS OFF and appears at the end of another long ass path that you have to RUN ALL THE WAY AROUND AND DOWN just to speak to it afuckinggain and IT DOES IT AGAIN! It disappears and reappears somewhere for no damn reason and OH YEAH TOTAL SENSE I WILL RUN AND TALK TO IT AGAIN.

I couldn't believe that such gameplay and level design made it in to this game and how actually fucking frustrating it was. If I had a knife with me at the time I would have grinded the blade down my face and then probably would have stabbed myself in the arm (cos I'm a pussy).

THANK GOD I DIDN'T HAVE A KNIFE WITH ME!


My first introduction rant, wondering why Assassin's Creed 2 decides to punish me for using my imagination and having fun:
+ Show Spoiler +
A painful thing to know, in my opinion, is that these kids nowadays, their first gaming experience will be with this latest gen. They won't know of any of the gems of the past, you know, when games actually felt like they were here to put their foot down and say "I'M FUCKING HERE AND I'M AWESOME" for years to come, unlike console games which say "I'M FUCKING HERE. SEQUEL OUT NEXT YEAR!!!" .

Not really thinking much at the moment at what I would say for this, so I'll just say some things that I've said before. Here are some games that are fucking stupid.

Assassin's Creed 1 and 2 When I first played this, one of the first things I did was grabbing an innocent bystander and then pushing them in to a market stool in which it then collapsed and killed them. Sweet. 45 minutes later I'm bored. Assassin's Creed 2 was sooooooooooooooooo boring. I don't know how they couldn't make combat any more exciting than the first. Incoming attack! *Hold right trigger, press B to counter* Dead Incoming attack! *Hold right trigger, press B to counter* Dead

There are 2 guards surrounding me. There are 5 guards surrounding me. There are 8 guards surrounding me and they all just stand around me waiting and attack one by one pretty much. You can just spam the attack button and when they block you just attack the guy behind you instead. How boring, how unimaginative. BUT WAIT THERE'S A BIG DUDE YOU CAN'T COUNTER!

INCOMING ATTACK! *Hold right trigger, Press A to dodge* *Spam X* *Repeat*

I mean what... Sure, I can use different weapons now and assassinating people with them is pretty cool but it's only the same few animations over and over again.

And what's the deal with automatically loading my game up because I killed 3 civilians? What the fuck? Who the fuck are you? Why the fuck am I getting penalised because I(!) WANT(!) to take out some frustration or to HAVE(!) FUN(!) on an innocent bystander? So I'm allowed to brutally murder one civilian and you warn me. I can brutally murder another and you say "Ezio did not kill civilians!" Well what the fuck I THINK I JUST DID. I'M EZIO RIGHT? I BOUGHT THIS GAME RIGHT? WHY CAN'T I PLAY THE GAME HOW I WANT TO PLAY THE GAME? And then I kill a third civilian and it loads up from my last check point. The fuck? Why are you punishing me? I'm a god damn assassin. If I want to imagine stuff in the game (YOU KNOW, IMAGINE STUFF) like that woman over there is a murderer and she's plotting to kill that priest over there, then why am I punished for chasing her, beating her up and throwing her in to the river? Why can't I have my own fun?

So you're telling me that I'm allowed to murder all of these town guards who are protecting the people of the city (Oh no, some of them are naughty and ruffle up civilians which means they deserve to die...) but I'm not allowed to bludgeon some random guy in the back of the head because he's a notorious pie theif? Who the fuck are you to limit my gameplay and fun.

And so it loads me up and I go on a rampage again. Loads me up again. "HEY DUDE EZIO DID NOT KILL CIVILIANS" Well fuck, I thought I WAS EZIO. I don't give a shit about whatever this virtual reality breeze is, my actions are MY ACTIONS. Why can I kill 2 people but the third IS WAY OUT OF LINE MAN. Why do they care? They spent all this time making these (bland) cities but OH GOD IF I STEP OVER HERE then all then my screen goes fucked up and all these white lines start having a party. Why? Why are you interrupting not only my gameplay but ruin my immersion? Yo I'm this bad ass assassin walking round these mean streets of Venice anOH I CAN'T GO DOWN THAT STREET because I need to climb up a massive building first SO I CAN SEE IT. Yeah thanks a lot man, way to ruin the city and remind me that I'm some dork in some machine, really good idea of you...

My next blog will either be about why FF13 is shit or why Modern Warfare 2 is the worst online experience I have ever played on, worse than 10 years ago, worse than gamespy, worse than the old school MSN Gaming zone.


My next two I will have to direct you to my IGN blog because of the added videos and images that won't copy over.
"Game Music" touches on why "background music" is one of the most powerful tools a game can have, helping it transform it from a game to an experience but why it must understand its own existence. It also contains AWESOME background music that I implore you to check out (especially Lords of Magic).
http://www.ign.com/blogs/bakabear/2011/07/07/game-music

And lastly, my blog, "ME2 is bad" is about why Mass Effect 2 is...not exactly a bad game in itself but so much worse than what made the first Mass Effect such a unique and fulfilling experience. It is exactly the reason why I have such a stance because it ripped out everything that made Mass Effect a mature universe, with its amazing locations, story and characters and simply threw it some polished (yet boring) combat and carried on its story.
Anyone that praises Mass Effect 2 *must* praise Mass Effect 1 for just being a better game.
http://www.ign.com/blogs/bakabear/2011/07/04/me2-is-bad

I'm posting these here because it's a little hard to get feedback on IGN. There are people that masturbate to the amount of followers they have, I see one guy that spams the same message on everybody's wall saying something like, "i follow you you follow me".
He even wrote that on my wall and I said, "no thanks" to which I got "why". I then explained that he posts very little actual content and that he spams the same message to everybody, to which he had a fit which just encouraged the thought that he was 12 years old.

Anyway, any feedback or general thoughts appreciated. If you don't like the swearing in the spoilers it's due to being more ranty blogs. The latest two and I do cut down a lot.
I'm sure and hope that you will find sense in these.

*
OjKa OjKa OjKa!
Random()
Profile Blog Joined August 2004
Kyrgyz Republic1462 Posts
Last Edited: 2011-07-08 16:38:50
July 08 2011 16:38 GMT
#2
Most people these days like what they are told to like. ME2 was hyped so much that anyone who didn't like it probably felt like an idiot and preferred to praise it as well rather than admitting that it was worse that ME1 and ending up in the minority. Same happened with Dragon Age 2, only in reverse. It was cool to hate it, and people hated it, although with all its flaws the game was still much better that any other similar game.
Dr.Lettuce
Profile Blog Joined September 2008
United Kingdom663 Posts
July 08 2011 16:45 GMT
#3
I really liked ME2 and MGS 4. I completely disagree with everything you said. I'm a huge fan of the series and personally I think everything was improved in both these games. Would you not argue that the roger roger come in delta, over over was inherently better than anything previously?
Random()
Profile Blog Joined August 2004
Kyrgyz Republic1462 Posts
July 08 2011 16:49 GMT
#4
On July 09 2011 01:45 Dr.Lettuce wrote:
I really liked ME2 and MGS 4. I completely disagree with everything you said. I'm a huge fan of the series and personally I think everything was improved in both these games. Would you not argue that the roger roger come in delta, over over was inherently better than anything previously?


What exactly do you think was improved in ME2 compared to ME1 ?
Dr.Lettuce
Profile Blog Joined September 2008
United Kingdom663 Posts
Last Edited: 2011-07-08 17:09:08
July 08 2011 16:53 GMT
#5
On July 09 2011 01:49 Random() wrote:
Show nested quote +
On July 09 2011 01:45 Dr.Lettuce wrote:
I really liked ME2 and MGS 4. I completely disagree with everything you said. I'm a huge fan of the series and personally I think everything was improved in both these games. Would you not argue that the roger roger come in delta, over over was inherently better than anything previously?


What exactly do you think was improved in ME2 compared to ME1 ?


The mechanics and ease of gameplay. I thought the whole thing just flowed more beautifully. I really liked act 2, I felt the music, the scenery, the story just all created a superior atmosphere. I feel this platform made the gaming experience more superior to the last one even if nothing really changed.

What did you find wrong with it?

In my opinion it's one of the greatest games of all time, right up there with MW 2.
Random()
Profile Blog Joined August 2004
Kyrgyz Republic1462 Posts
Last Edited: 2011-07-08 18:23:26
July 08 2011 17:23 GMT
#6
On July 09 2011 01:53 Dr.Lettuce wrote:
Show nested quote +
On July 09 2011 01:49 Random() wrote:
On July 09 2011 01:45 Dr.Lettuce wrote:
I really liked ME2 and MGS 4. I completely disagree with everything you said. I'm a huge fan of the series and personally I think everything was improved in both these games. Would you not argue that the roger roger come in delta, over over was inherently better than anything previously?


What exactly do you think was improved in ME2 compared to ME1 ?


The mechanics and ease of gameplay. I thought the whole thing just flowed more beautifully. I really liked act 2, I felt the music, the scenery, the story just all created a superior atmosphere. I feel this platform made the gaming experience more superior to the last one even if nothing really changed.


But then you actually support his point of view. The game is extremely polished indeed, and it flows nicely.

But in my opinion it is as polished as it is bland, sterile.

For instance, combat in ME1 was sometimes clumsy, but it had some room for experimentation. In ME2 it's shoot stuff until your screen flashes red, hide, wait until your screen clears, repeat as many times as needed. I played a "caster" class on my second playthrough, and it played exactly the same as the soldier class, except instead of an assault rifle you had to use the warp skill. There are no interesting ways of dealing with enemies, it's just whacking them with all you've got until they drop. Surely some abilities are more efficient than others, but there is no real difference, no tactical choice,
every decision is a no-brainer. YMIR mechs and Praetorians are just really boring to fight.

Most of the new characters in ME2 have no depth to them at all.

Thane: an honorable samurai-assassin type.
Samara: an honorable samurai-warrior type.
Jack: a talented kid fucked up in a secret science lab.
Morinth: if I have sex with you your brain explodes.
Jacob: ... his dad was a huge jerk?

Is there really anything else to them? An intriguing background story, a moral dilemma, anything worth mentioning at all?

The story.. ME1's story was not particularly original, but it was treated respectfully. The relays that came from nobody knows where, the Citadel that was built by no one knows who, the reaper threat, the weird geth with unknown motives, the final battle where one single reaper almost destroyed the combined force of all races, and the "villain" that made perfect sense (+ Show Spoiler [possible outcome of fight with Saren] +
who could even be reasoned with and made to shoot himself through dialogue!
), everything was just believable and produced the feeling of helplessness and doom.

Now in ME2 you have... + Show Spoiler [ME2 ending] +
Collectors literally grinding humans to make human reapers (as in human-shaped spaceships) from their meat and bones. Of course they are doing that for the superior "genetic material" of humans but that just seems so incredibly far-fetched.
, and in ME3 trailer you can see Shepard shooting at reapers from a vehicle-mounted machine gun. Does this really seem even a tiny bit plausible and a serious development of the story?

I guess what I am trying to say is.. ME2 is not Mass Effect 2, it's just a very well made spin-off with no real substance.
edc
Profile Blog Joined May 2011
United States666 Posts
July 08 2011 17:28 GMT
#7
I recommend you also give reviews of good 'old' games which people from the younger generation don't know about or don't appreciate. But besides that, good job.
“There are two kinds of people in this world, those with loaded guns, and those who dig. You dig.” - Clint Eastwood
Dr.Lettuce
Profile Blog Joined September 2008
United Kingdom663 Posts
Last Edited: 2011-07-08 17:38:25
July 08 2011 17:34 GMT
#8
On July 09 2011 02:23 Random() wrote:
Show nested quote +
On July 09 2011 01:53 Dr.Lettuce wrote:
On July 09 2011 01:49 Random() wrote:
On July 09 2011 01:45 Dr.Lettuce wrote:
I really liked ME2 and MGS 4. I completely disagree with everything you said. I'm a huge fan of the series and personally I think everything was improved in both these games. Would you not argue that the roger roger come in delta, over over was inherently better than anything previously?


What exactly do you think was improved in ME2 compared to ME1 ?


The mechanics and ease of gameplay. I thought the whole thing just flowed more beautifully. I really liked act 2, I felt the music, the scenery, the story just all created a superior atmosphere. I feel this platform made the gaming experience more superior to the last one even if nothing really changed.


But then you actually support his point of view. The game is extremely polished indeed, and it flows nicely.

But in my opinion it is as polished as it is bland, sterile.

For instance, combat in ME1 was sometimes clumsy, but it had some room for experimentation. In ME2 it's shoot stuff until your screen flashes red, hide, wait until your screen clears, repeat as many times as needed. I played a "caster" class on my second playthrough, and it played exactly the same as the soldier class, except instead of an assault rifle you had to use the warp skill. There are no interesting ways of dealing with enemies, it's just whacking them with all you've got until they drop. Surely some abilities are more efficient than others, but there is no real difference, no tactical choice,
every decision is a no-brainer.

Most of the new characters in ME2 have no depth to them at all.

Thane: an honorable samurai-assassin type.
Samara: an honorable samurai-warrior type.
Jack: a kid fucked up in a secret science lab.
Morinth: if I have sex with you your brain explodes.
Jacob: ... his dad was a huge jerk?

Is there really anything else to them? An intriguing background story, a moral dilemma, anything worth mentioning at all?

The story.. ME1's story was not particularly original, but it was treated respectfully. The relays that came from nobody knows where, the Citadel that was built by no one knows who, the reaper threat, the weird geth with unknown motives, the final battle where one single reaper almost destroyed the combined force of all races, and the "villain" that made perfect sense (+ Show Spoiler [possible outcome of fight with Saren] +
who could even be reasoned with and made to shoot himself through dialogue!
), everything was just believable.

Now in ME2 you have... + Show Spoiler [ME2 ending] +
Collectors literally grinding humans to make human reapers (as in human-shaped spaceships) from their fucking meat and bones
. Does this really seem even a tiny bit plausible and a serious development of the story?

I guess what I am trying to say is.. ME2 is not Mass Effect 2, it's just a very well made spin-off with no real substance.


You are generalizing the combat. Making extremes and arguing them doesn't really create a solid stand point. I'd say the combat was a little more linear, but it had expansive elements that allowed you to explore. At the end of the day- combat is combat. You need to kill enemies, there's only so many ways you can do so. Pick up a weapon/magic/bare hands/guns the nature of killing people in itself is actually fairly limited.

Again your simplifying the characters. Would you really argue that the characters from ME1 were that much more expansive and in depth? I think not at all.
I mean take Ashley, Wrex, Garrus or Jos?? Was there that much more backdrop to them? Or were you instead immersed because ME 1 was new? I found the old cliche of muscle heads and intelligent reserved characters to be the same as in many other games.

The ending is just subject to interpretation though.
ToT)OjKa(
Profile Blog Joined May 2007
Korea (South)2437 Posts
July 08 2011 18:02 GMT
#9
On July 09 2011 02:28 edc wrote:
I recommend you also give reviews of good 'old' games which people from the younger generation don't know about or don't appreciate. But besides that, good job.


I actually had that idea but I think it's a bit hard to simply review a game. I would much rather play through the game and record it and talk over it, which I still might to.

I think the general way of the video would follow me as I start a new game and go through it, although I'm not sure if I should cut it off or have a general length or just play through the whole game and upload a nice big chunk of video.

If I were then I already have a list of old school games, although my first would probably be Lords of Magic because it is soooo good
OjKa OjKa OjKa!
Dr.Lettuce
Profile Blog Joined September 2008
United Kingdom663 Posts
July 08 2011 18:03 GMT
#10
Why don't your review Farmville? It's surprisingly fun and in-depth and there's a lot of replay value.
Random()
Profile Blog Joined August 2004
Kyrgyz Republic1462 Posts
Last Edited: 2011-07-08 18:24:22
July 08 2011 18:09 GMT
#11
On July 09 2011 02:34 Dr.Lettuce wrote:
You are generalizing the combat. Making extremes and arguing them doesn't really create a solid stand point. I'd say the combat was a little more linear, but it had expansive elements that allowed you to explore. At the end of the day- combat is combat. You need to kill enemies, there's only so many ways you can do so. Pick up a weapon/magic/bare hands/guns the nature of killing people in itself is actually fairly limited.

Again your simplifying the characters. Would you really argue that the characters from ME1 were that much more expansive and in depth? I think not at all.
I mean take Ashley, Wrex or even Garrus? Was there that much more backdrop to them? Or were you instead immersed because ME 1 was new? I found the old cliche of muscle heads and intelligent reserved characters to be the same as in many other games.

The ending is just subject to interpretation though.


I would like to see more variety in abilities. Direct damage abilities are boring, too similar to each other and not too different from guns. Why not have a healing/support character instead of automatic health regen? Someone who would buff/protect other members of the team rather than shooting stuff. What's wrong with grenades (and not necessarily explosive)? Why not have something like proximity mines, line of sight blockers, or any random ability from a random RPG: aoe damage, damage over time, speed boost, melee abilities, health drain, corpse explosions, etc. etc.

As for the characters, I think that there were simply too many of them in ME2. Compared to ME1, the "density" of good, memorable characters is lower. To me Mordin and Legion were the only interesting new characters.

I agree that Ashley is quite generic, but Wrex was one of my favourite characters in ME1. His whole race is very interesting, the threat that they posed to other races, the way that they were used to fight the Rachni and then had their fertility destroyed. The krogans were becoming mindless mercs, but he, while doing pretty much the same thing, remained wise and philosophical. He understood very well what his race was turning into, and hated that, but still he wouldn't accept reckless solutions that probably any other krogan would. But that is just personal opinion, of course.
AzTec
Profile Joined August 2010
Canada178 Posts
July 08 2011 19:26 GMT
#12
Unless you beat MGS4 on Big Boss Extreme don't talk shit about the game being too easy.

That seems like 90% of your argument.

As for the story, it is what it is, I'm not going to deny that it was a clusterfuck but it wrapped everything up pretty well. Either way, Kojima already pushed the boundaries of video game story telling with MGS2 and everyone had a fit over it, so nano machines it was.

Read this if you need any convincing:

http://www.deltaheadtranslation.com/MGS2/
ToT)OjKa(
Profile Blog Joined May 2007
Korea (South)2437 Posts
July 08 2011 19:45 GMT
#13
90% of my argument? Not once do I even mention the game being too easy... Did you even read it?

Poorly implemented boss fights, no memorable dialogue and little sense of actual character interaction.

I don't even know what to say to you... I have no fucking idea where this 90% comes from when it actuality, it's like...0% apart from the bit where I say that being able to purchase weapons and ammo at any given moment makes the game less challenging...
OjKa OjKa OjKa!
AzTec
Profile Joined August 2010
Canada178 Posts
July 08 2011 20:08 GMT
#14
On July 09 2011 04:45 ToT)OjKa( wrote:
90% of my argument? Not once do I even mention the game being too easy... Did you even read it?

Poorly implemented boss fights, no memorable dialogue and little sense of actual character interaction.

I don't even know what to say to you... I have no fucking idea where this 90% comes from when it actuality, it's like...0% apart from the bit where I say that being able to purchase weapons and ammo at any given moment makes the game less challenging...


Pretty sure you're the one who needs to re-read what you wrote.

The bulk of it is talking about enemies and boss fights and why they sucked, when they're drastically different on the higher difficulty levels.
ToT)OjKa(
Profile Blog Joined May 2007
Korea (South)2437 Posts
July 08 2011 20:39 GMT
#15
There's a difference between bosses that suck due to their difficulty and sucking because of poor implementation.
Even if the bosses were magically better on a higher difficulty level, why should they be so bad at a lower one?
I played the game on hard for my first playthrough. Why should bosses suddenly suffer from retarded AI, waiting for the player to hit them first or just lack any sort of direction to attack?
That's not only an argument on "bosses are too easy now" but an argument for the actual value of the boss itself.
A boss is supposed to inherently be a challenge. The player has to "step up" to the challenge no matter what difficulty they decide to play. It doesn't matter if they begin to hit me for 2/3rds of my health on Big Boss Extreme. That is expected but such a challenge is only superficial.
I don't know if it is the case that Big Boss Extreme improves the AI's and actually makes the fight interesting but even if it does, there is no reason to dumbify the core of the boss such as its AI and making them just uninteresting to fight.

Even still, I shouldn't have to play the game on the highest difficulty just so I can enjoy a decent game. And besides, no matter how a boss fight does go, the bosses themselves are fucking stupid. My points about literally not knowing who or what the fuck they are is so detrimental to the game itself, especially considering the quality and the rapport built up between Snake and the bosses in MGS1.
OjKa OjKa OjKa!
AzTec
Profile Joined August 2010
Canada178 Posts
July 08 2011 20:54 GMT
#16
There's a difference between bosses that suck due to their difficulty and sucking because of poor implementation.
Even if the bosses were magically better on a higher difficulty level, why should they be so bad at a lower one?
I played the game on hard for my first playthrough. Why should bosses suddenly suffer from retarded AI, waiting for the player to hit them first or just lack any sort of direction to attack?
That's not only an argument on "bosses are too easy now" but an argument for the actual value of the boss itself.
A boss is supposed to inherently be a challenge. The player has to "step up" to the challenge no matter what difficulty they decide to play. It doesn't matter if they begin to hit me for 2/3rds of my health on Big Boss Extreme. That is expected but such a challenge is only superficial.
I don't know if it is the case that Big Boss Extreme improves the AI's and actually makes the fight interesting but even if it does, there is no reason to dumbify the core of the boss such as its AI and making them just uninteresting to fight.


that's a difference of opinion in design philosophy

Even still, I shouldn't have to play the game on the highest difficulty just so I can enjoy a decent game. And besides, no matter how a boss fight does go, the bosses themselves are fucking stupid. My points about literally not knowing who or what the fuck they are is so detrimental to the game itself, especially considering the quality and the rapport built up between Snake and the bosses in MGS1.


the bosses aren't the focus in 4. i dont know why you're so hung up on bosses, play mgs1 then if you want to chat with all the bosses. mgs4 goes in a completely different direction and you're essentially faulting it for not being mgs1, which it never tries to be.


ToT)OjKa(
Profile Blog Joined May 2007
Korea (South)2437 Posts
July 08 2011 21:07 GMT
#17
I see your point, but if the game is going to have bosses and give them some sort of backstory and make the player listen to whatever crap happened to them, then they have to have some interest to the player, maybe not to Snake but for the player at least.
I accept that it is not MGS1 but one of the unique qualities of 1 were the actual boss fights. They were each so unique in their own rights and a sequel should not throw away such a feat that made its predecessors' such a popular set of games.
OjKa OjKa OjKa!
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