• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 21:32
CET 03:32
KST 11:32
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
Weekly Cups (Nov 3-9): Clem Conquers in Canada0SC: Evo Complete - Ranked Ladder OPEN ALPHA2StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7[BSL21] RO32 Group Stage4
StarCraft 2
General
Craziest Micro Moments Of All Time? SC: Evo Complete - Ranked Ladder OPEN ALPHA Mech is the composition that needs teleportation t Weekly Cups (Nov 3-9): Clem Conquers in Canada RotterdaM "Serral is the GOAT, and it's not close"
Tourneys
Tenacious Turtle Tussle Constellation Cup - Main Event - Stellar Fest Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
BW General Discussion FlaSh on: Biggest Problem With SnOw's Playstyle BGH Auto Balance -> http://bghmmr.eu/ [ASL20] Ask the mapmakers — Drop your questions Where's CardinalAllin/Jukado the mapmaker?
Tourneys
[Megathread] Daily Proleagues [ASL20] Grand Finals [BSL21] RO32 Group A - Saturday 21:00 CET [BSL21] RO32 Group B - Sunday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Should offensive tower rushing be viable in RTS games? Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread US Politics Mega-thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Learning my new SC2 hotkey…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1534 users

The Art of Thor: Attacking Strategy

Blogs > BlueInkAlchemist
Post a Reply
BlueInkAlchemist
Profile Blog Joined April 2011
United States73 Posts
June 29 2011 16:31 GMT
#1
I want to get better at StarCraft 2, and have started a series of posts on my off-site blog exploring the basic concepts and ever-evolving struggle to improve. My goal is to both ascend through the leagues of StarCraft 2 play and intelligently apply the principles of Sun-Tzu's Art of War to my playstyle. I play Terran. Thus was born The Art of Thor.

[image loading]
Ghosts are the sort of units made for this type of attack. Art by Shiramune


Thus, what is of supreme importance in war is to attack the enemy's strategy.


The very genre of StarCraft 2 lends it and the study of its nuances to tactical reasoning. It's called a real-time strategy game for a reason. If no actual strategy was involved, it'd be a real-time blowing-crap-up simulator. And while lots of stuff blows up but good in your average StarCraft 2 match, most of those explosions are due to at least one of the players involved implementing some form of strategy.

Therefore, when you're preparing to attack the enemy, your actual aim becomes to undermine their strategy with yours. There are multiple ways to do this, and I'm going to discuss three in particular, all of which could be subjects in and of themselves in terms of proper execution. And when I figure out exactly how to pull these off well, I'll be sure to let you know.

Ambushes

Being caught out of position has been the downfall of many a military operation. With a little intelligence and preparation, you can predict the route the enemy is going to take and prepare a force to deal with them in transit. You may try to flank them from one or both sides, wait until they pass to rake their formation or harass them at multiple points. But the biggest damage you're doing is actually psychological.

Provided you were careful with the disposition and placement of your forces, your opponent will not have seen the ambush coming. They thought they had a clean route right to your front door. They might have already been thinking ahead to the order in which they were going to burn your base's buildings down. And then lo and behold, their forces are under attack. It's a plan that can deprive a key push of momentum, buy you time to build up your own forces or simply a way to keep your opponent off-balance.

Feints

Similar to ambushes, a feint sets up your opponent's expectations and then knocks them down with authority. An example would be using close-range or melee units to harass the defenses or resources of the enemy, pulling them back when their counterattack begins and bringing the enemy into range of the more powerful artillery you had lurking just out of range, hidden by the fog of war. If your force survives you can continue pushing into the enemy position, and even if it doesn't your opponent must now rethink their units and deployment to compensate for this new information.

Beyond the mere exchange of fire, however, a canny player can work a feint from a different perspective. For example, a Terran player is likely to begin building Marines. If the Terrans' opponents are the Protoss, and a few waves of Marines or Marauders break on the Protoss defenses but do a little more damage with each push, the Protoss player may opt to build Colossi to compensate. However, the Terran player has actually developed his air power and when the 'death ball' approaches, the Protoss player faces a squadron of cloaked Banshees that use the Marines & Marauders as backup units.

This is just one example, and I'm certain you can think of others.

Economic Damage

Ultimately, all of the strategy, tactics and unit composition of any plan hinges on one thing: having enough resources to pull it off. From the start of the match any player worth their salt is sending workers to collect minerals, harvest gas and expand the means of production. They are diligent, tireless and essential to building bigger, more impressive units.

They're also quite vulnerable to attack.

A potent strike on the mineral line of an opponent can slow or cripple their efforts. In some cases your opponent will quit entirely (especially if they believe they've been cheesed). Early harassment, stealthed units or a focused push can absolutely gut their economy. Not only do you deprive them of the resources those gatherers were collecting, they must also expend time and resources to build more. You can use this opportunity to surge ahead in general army count or push higher into your tech tree.

How else would you attack the enemy's strategy?

***
"Speed is the essence of war." - Sun-Tzu
KurtistheTurtle
Profile Blog Joined December 2008
United States1966 Posts
June 29 2011 17:09 GMT
#2
Reveal a fake tech route
“Reject your sense of injury and the injury itself disappears."
GigaFlop
Profile Blog Joined October 2010
United States1146 Posts
June 29 2011 17:14 GMT
#3
I say to just go fucking kill him. Nothing works better than that.
(╯°□°)╯︵ ┻━┻ "Shift-Q oftentimes makes a capital Q" - Day[9] || iNcontrol - Alligator from heaven = ^
JingleHell
Profile Blog Joined March 2011
United States11308 Posts
June 29 2011 17:19 GMT
#4
On June 30 2011 02:14 GigaFlop wrote:
I say to just go fucking kill him. Nothing works better than that.


The Day[9] one size fits all counter. Got to love it.
Please log in or register to reply.
Live Events Refresh
Replay Cast
23:00
Enki Epic Series #6 | LiuLi Cup #47
CranKy Ducklings184
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SpeCial 127
Nina 84
Nathanias 82
RuFF_SC2 10
StarCraft: Brood War
Shuttle 931
Artosis 711
Noble 19
Dota 2
monkeys_forever441
League of Legends
JimRising 426
Counter-Strike
fl0m1819
Super Smash Bros
hungrybox411
Other Games
summit1g13076
Maynarde149
C9.Mang0126
Organizations
Other Games
gamesdonequick1136
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• davetesta33
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21811
Other Games
• Scarra1321
Upcoming Events
WardiTV Korean Royale
9h 28m
OSC
14h 28m
Replay Cast
20h 28m
Replay Cast
1d 6h
Kung Fu Cup
1d 9h
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
1d 20h
The PondCast
2 days
RSL Revival
2 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
2 days
WardiTV Korean Royale
2 days
[ Show More ]
PiGosaur Monday
2 days
RSL Revival
3 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
3 days
CranKy Ducklings
4 days
RSL Revival
4 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
4 days
BSL 21
4 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
5 days
RSL Revival
5 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
5 days
WardiTV Korean Royale
5 days
BSL 21
5 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
Wardi Open
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.