• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 18:01
CET 00:01
KST 08:01
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners10Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
StarCraft, SC2, HotS, WC3, Returning to Blizzcon!41$5,000+ WardiTV 2025 Championship6[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win10
StarCraft 2
General
StarCraft, SC2, HotS, WC3, Returning to Blizzcon! Mech is the composition that needs teleportation t TL.net Map Contest #21: Winners Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win RotterdaM "Serral is the GOAT, and it's not close"
Tourneys
Constellation Cup - Main Event - Stellar Fest $5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
BW General Discussion [ASL20] Ask the mapmakers — Drop your questions [BSL21] RO32 Group Stage BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review
Tourneys
[BSL21] RO32 Group A - Saturday 21:00 CET [ASL20] Grand Finals [Megathread] Daily Proleagues [BSL21] RO32 Group B - Sunday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Should offensive tower rushing be viable in RTS games? Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
Formula 1 Discussion 2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Learning my new SC2 hotkey…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1102 users

Strengths of Each Race (Protoss Edition)

Blogs > tskuzzy
Post a Reply
tskuzzy
Profile Blog Joined May 2010
United States33 Posts
Last Edited: 2011-06-19 22:38:45
June 19 2011 22:27 GMT
#1
I've watched a lot of SC2 as well as played at a decently high level. With all the imbalance discussions going on and talk how certain races Zerg isn't being played correctly, I decided to subjectively analyze each race and their respective strengths and how they should be played. These are, of course, my general conclusions drawn based on what I've seen and experienced.

I'll split this post up into three parts, one focusing on each race. I don't want to make it too long otherwise people will complain.

General Overview

I view the Protoss army as very durable and powerful when fighting together. We've all heard of the "deathball" of Protoss units which include stalkers, colossi, sentries, and various other support units depending on the situation. Whenever a Protoss army "wins" an engagement, it usually involves a lopsided battle in which the units lost is very disproportional between the fighting armies. In such engagements, many times you'll see a Zerg army simply melt while the Protoss loses maybe 6 stalkers. And to a lesser extent against Terran bioballs as well.

No this doesn't always happen but it happens much more often than the other way around. The question is how can this army strength disparity be negated. And I think the answer here is economy. Unlike Terrans and Zergs, Protoss macro is more or less consistent, linear growth until it levels off at saturation. Terrans have the MULE mechanic to grow and sustain large armies off of a low base count. Zergs have the luxury of aggressively expanding and taking advantage of pure drone production off of larvae injects. Additionally, reactors and larvae injects allow Terrans and Zergs to remacro their armies very quickly after engagements.

Zerg is on the opposite end of the spectrum when compared to Protoss. Zerg units are rather "squishy" and cheap, thus easily massed. In this sense, army trades are very favorable to the Zerg player. The speed and mobility of the Zerg army (a lot of which is gained through map control) allows for flanks and surrounds which exponentially increases their effectiveness and ability to whittle down the opponent. While squishy, a lot of units in the Zerg arsenal are very deadly and can cripple the enemy if properly used. I'm talking specifically about the baneling though this applies to other units as well in certain favorable unit compositions.

Terrans are kind of an in between race which can either play like a Zerg if opted to go for pure MMM or like a Protoss if going mech. Usually you'll see something in between which leads to a very interesting and dynamic race. It's difficult to completely trade armies against a Terran (similar to Protoss) but when you do, there is usually another remacro'd army waiting back home (like Zerg). Depending on the composition, Terrans have varying degrees of ability to recover from losses as well as goals when engaging an army. While Zergs like to trade armies, if the Terran manages to take out a base while trading, the Terran gains the upperhand in the exchange. Against Protoss, if the Terran takes out the colossi and a good chunk of the Protoss ball, the reinforcing Terran army will be more than enough to press on and continue to apply pressure.


Specific Protoss Mechanics
What makes Protoss such a durable race? The units themselves are very powerful: they deal a large amount of damage and have high HP. But that's not all. Many of them have unique abilities which allow them to live and fight another day.


Forcefields

[image loading]

The bane of many players, forcefield is an incredibly powerful spell which can turn the tide of battles. The offensive use of forcefield is clear. They can be used to cut off reinforcements which diminishes the strength of the opponent significantly. They can be used to separate enemy forces and negate melee attacks entirely.This allows the Protoss army to fight small chunks of the opposing armies separately. Reducing the enemy's army size leads to an exponential increase in the efficiency of your army.

Defensively, it can be used to retreat during unfavorable engagements. It serves as an artificial simcity which again decreases the effectiveness of an enemy attack.

Shield Regeneration

After a short period of time, the shields of a damaged Protoss unit quickly regenerates to full health. This quick regeneration is much faster than the regeneration of Zerg units and unlike Terran medivacs and repair, it applies to all units automatically at the same time. Combined with forcefields, it allows Protoss armies to pull back for a few seconds and fight again at full health. After a few seconds, the endurance of a Protoss army essentially doubles (ideally of course).


Blink

[image loading]

Combined with rapid shield regeneration, blink allows damaged stalkers to fight from afar, healing up while you let full shield stalkers take the damage. Your DPS stays the same yet the damage you take is very minimal despite similar army strengths. It is also a good defensive ability to protect against harassment (allows Protoss to protect their base and economy). And again, on the retreat it allows the Protoss army to get away with little to no harm.


Colossi

[image loading]

Cliffwalking and the ability to walk over units gives the colossus very high mobility (even it's speed isn't that slow). Combined with it's powerful attack which can deal damage even at long distances, the colossus is very hardy and requires special, specific units to kill. Engaging a colossus based army without vikings or corruptors is practically suicide.


Tanks

[image loading]

Zealots and immortals are excellent tanky units which can soak up a ton of damage from high damage units. Marauders do very little damage against zealots and siege tanks can't touch immortals. A properly organized Protoss army with tanks in the front, stalkers/colossi in the back, and good forcefields is a terrifying sight.


Warp-in Mechanic

[image loading]

Among many other benefits, the warp-in mechanic allows a Protoss player to get units anywhere almost instantly wherever needed. But another important and crucial aspect of the mechanic is that it keeps the Protoss army together. Unlike a Zerg player who must rally his units from 5 different hatcheries spread across the map, warp-ins allow small standing armies to instantly reinforce at the correct location.


The Ball

[image loading]

Many features of each of the units allow Protoss balls to be so easily formed. Zealots and sentries have their small size. Colossi are able to walk over units, effectively taking up 0 space. Voidrays/Phoenix are widely used air units and also clump up over your army. You can read about the benefits of having a deathball elsewhere. I'm sure there are plenty of discussions out there about that


Mothership
[image loading]

You don't really see this unit out often, but I think it's interesting how it's abilities complement that of the already super durable Protoss army. Vortex is like a giant stasis (Starcraft I reference) which plays a similar role to forcefields. And the cloaking ability is like the icing on the cake. It makes your units 100% invulnerable without detection.


Moral of the Story
Keep your army alive. Remax and 1a another day.


TLDR
For Dummies

*
Chocolate
Profile Blog Joined December 2010
United States2350 Posts
June 19 2011 23:07 GMT
#2
You should post this on bnet since this seems like it's kinda geared to newer players. Thanks .
Scarecrow
Profile Blog Joined July 2009
Korea (South)9172 Posts
June 19 2011 23:20 GMT
#3
Reads like a Blizzard unit/'strategy' guide.

People on these boards don't need to be told that the mothership has a "cloaking ability" or read a generic description of a collossus.

Yhamm is the god of predictions
Please log in or register to reply.
Live Events Refresh
Replay Cast
23:00
PiGosaur Cup #55
CranKy Ducklings11
Liquipedia
BSL 21
20:00
ProLeague - RO32 Group A
Gosudark vs Kyrie
Gypsy vs OyAji
UltrA vs Radley
Dandy vs Ptak
ZZZero.O225
LiquipediaDiscussion
LAN Event
18:00
Stellar Fest: Day 2
Clem vs TriGGeR
ComeBackTV 821
UrsaTVCanada584
IndyStarCraft 256
EnkiAlexander 55
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
White-Ra 273
IndyStarCraft 256
Nathanias 127
Nina 82
elazer 46
Railgan 42
ForJumy 16
StarCraft: Brood War
Sea 1286
ZZZero.O 225
Dota 2
LuMiX1
League of Legends
KnowMe77
Heroes of the Storm
Khaldor214
Other Games
Grubby4801
Beastyqt692
Mlord471
Liquid`Hasu226
Pyrionflax222
FrodaN205
Fuzer 175
ToD132
ArmadaUGS81
goatrope63
Maynarde51
Organizations
Other Games
gamesdonequick1089
Counter-Strike
PGL126
Other Games
angryscii15
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• musti20045 38
• Hupsaiya 34
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• 3DClanTV 24
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21021
• Ler110
League of Legends
• imaqtpie3078
Other Games
• Scarra601
Upcoming Events
Sparkling Tuna Cup
10h 59m
WardiTV Korean Royale
12h 59m
LAN Event
15h 59m
IPSL
18h 59m
JDConan vs WIZARD
WolFix vs Cross
BSL 21
20h 59m
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
Replay Cast
1d 9h
Wardi Open
1d 12h
WardiTV Korean Royale
2 days
Replay Cast
3 days
Kung Fu Cup
3 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
[ Show More ]
Tenacious Turtle Tussle
3 days
The PondCast
4 days
RSL Revival
4 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
4 days
WardiTV Korean Royale
4 days
RSL Revival
5 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
5 days
CranKy Ducklings
6 days
RSL Revival
6 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
6 days
BSL 21
6 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
Stellar Fest: Constellation Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.