• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:18
CEST 16:18
KST 23:18
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: Within Reach4[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8
Community News
Weekly Cups (Sept 21-27): herO and ByuN double1Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2313Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon104
StarCraft 2
General
StarCraft open world shooter announced at BlizzCon Weekly Cups (Sept 21-27): herO and ByuN double Balance hotfix patch 5.0.16b (July 16) How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Weekly Cups (Sep 13-20): herO scores triple
Tourneys
2026 GSTL Grand Finals ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) Stellar Fest TWO the Moon (Dec 16-20)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble Mutation # 543 Enhanced Defenses
Brood War
General
Bot on ladder [ASL22] Ro8 Preview: Within Reach PLAYzone Challenge - open offline tour in Prague an AI researcher's take on the ladder bot BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL22] Ro8 Day 3 [Megathread] Daily Proleagues [ASL22] Ro8 Day 2 [ASL22] Ro8 Day 1
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero Nintendo Switch Thread EVE Corporation
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Artificial Intelligence Thread All you football fans (soccer)!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Violent-Cooperative Play and…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6564 users

The Art of Thor: The Tortoise and the Hare

Blogs > BlueInkAlchemist
Post a Reply
BlueInkAlchemist
Profile Blog Joined April 2011
United States73 Posts
Last Edited: 2011-06-22 18:26:04
June 15 2011 17:36 GMT
#1
I want to get better at StarCraft 2, and have started a series of posts on my off-site blog exploring the basic concepts and ever-evolving struggle to improve. My goal is to both ascend through the leagues of StarCraft 2 play and intelligently apply the principles of Sun-Tzu's Art of War to my playstyle. I play Terran. Thus was born The Art of Thor.

[image loading]
The Viking: Fast, smashing anti-air missiles, wide vision area. Great for both offense & defense.


The Art of War teaches us to rely not on the likelihood of our enemy's not coming, but on our own readiness to receive our enemy; not on the chance of our enemy's not attacking, but rather on the fact that we have made our position unassailable.


I've mentioned in the past that attacks on your base are inevitable. It's only a matter of time before some measure of nastiness is going to roll up on all your expensive buildings and high-tech units. Sooner or later you do need to look to your defenses. Some would say that defenses must take the form of static buildings and choke point formations, while others maintain that the best defense is a good offense. For the sake of argument, we'll call these two standpoints those of the Tortoise and the Hare.

The Tortoise is appropriate for more static defensive tactics. It's appropriate that this method is called "turtling". Like the Night's Watch in Game of Thrones or the ancient Emperors of China, imposing and immobile defenses can deter or slow down enemy aggression with their mere presence. It also is worth noting that maintaining a strong defensive line can provide a measure of breathing room for you to build esoteric, air-based strategies centered around drops, mineral line harassment or top-tier airborne sieges.

The drawbacks to this defensive methodology is that it's entirely reactionary. You have to scramble if your opponent comes up with a way around your defenses or attacks a weaker side of your position. It also allows ample time for your opponent to build tactics & counters of their own. Finally, even turtle tactics require resources to maintain their lines and expand, and since defenses are so static and getting caught out of position can be lethal for said defenses, you will be susceptible to strangulation if you aren't careful.

The Hare takes the fight to the enemy. Rather than waiting behind walls and automated defenses, this methodology pushes out as quickly as possible. It's a fast and aggressive style of play that relies upon repeated thrusts against the enemy position to throw off their timing. The reason why I would consider this a method of defense is that as long as you're throwing dudes at the enemy, you're less likely to get dudes thrown at you. This means you can keep building behind each push, and if you aren't, you should be.

That's one of the major problems with relying upon offense. If you become focused on the battles and explosions, you might miss a chance to expand or build. If you look at a replay and see your buildings are idle and you're flush with minerals or gas, you're doing something wrong. Attacking quickly and repeatedly can also be fragile in the early game, and if an enemy's defenses continuously repel your pushes and you don't adapt quickly enough, your next push might be the opening they'll exploit to ruin you. Constant attacks can deprive mineral line of defenders, which is just another way of saying counter-attacks can be deadly if your macro is not maintained.

Which way do you tend to lean? How do you make your position unassailable?

*****
"Speed is the essence of war." - Sun-Tzu
verisonripped
Profile Joined June 2011
Korea (South)8 Posts
Last Edited: 2011-06-15 18:29:23
June 15 2011 18:27 GMT
#2
nice analogy. i love how it connects with "turtling".

I might insert that it's not really about missing your macro, since both sides would have to engage in battle and micro. With better mechanics comes better macro and multitasking. Rather, it's the fact that the hare is forced to do damage or the responsibility is on him to accomlish something and be more active. The tortoise just has to position well, and do a bit less micro to end up even i suppose? just a perspective

Please log in or register to reply.
Live Events Refresh
WardiTV Weekly
11:00
WardiTV Mondays #106
IntoTheiNu 984
WardiTV792
OGKoka 259
Rex138
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
OGKoka 259
ProTech148
Rex 138
StarCraft: Brood War
Bisu 2881
Shuttle 1728
EffOrt 897
BeSt 674
Light 412
firebathero 346
Mini 333
ZerO 282
Stork 259
Rush 244
[ Show more ]
ggaemo 241
Barracks 120
Shine 86
Zeus 85
Sea.KH 71
Killer 66
Hyun 49
sorry 42
Sexy 29
Shinee 28
ToSsGirL 28
Mong 28
Aegong 25
Bale 21
Terrorterran 21
soO 17
HiyA 12
ajuk12(nOOB) 11
Sacsri 10
yabsab 9
Icarus 8
zelot 6
Noble 5
Dota 2
qojqva3115
Dendi1953
BananaSlamJamma323
LuMiX1
Heroes of the Storm
crisheroes470
Other Games
singsing2247
olofmeister1639
hiko1044
B2W.Neo810
Lowko352
Pyrionflax227
Liquid`VortiX201
Sick188
ArmadaUGS103
Mew2King45
ZerO(Twitch)14
Organizations
Dota 2
PGL Dota 2 - Main Stream542
StarCraft: Brood War
lovetv 9
Kim Chul Min (afreeca) 5
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH295
• mYiSmile14
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2034
• Nemesis1862
• TFBlade604
Other Games
• WagamamaTV283
Upcoming Events
Monday Night Weeklies
1h 42m
Sparkling Tuna Cup
19h 42m
Afreeca Starleague
19h 42m
Leta vs Soulkey
PiGosaur Cup
1d 9h
Kung Fu Cup
1d 20h
The PondCast
2 days
Replay Cast
3 days
CranKy Ducklings
4 days
Online Event
4 days
FEL
5 days
[ Show More ]
BSL: Ladder Tournament
5 days
Sparkling Tuna Cup
5 days
BSL Open Qualifier
6 days
BSL Open Qualifier
6 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

Proleague 2026-09-27
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.