On June 01 2011 17:43 Jragon wrote:
Looks cool man. I'm interested in making an iWhatever app, too, could you talk through the development process? What kind of background in programming did you have before you made this? How long did it take you? Was it a steep learning curve? What costs were involved?
To release an app for the iPhone the only costs required is a purchase of an apple ios developer license which costs $100 and is good for a year. I work as a mobile developer who makes iPhone apps all day so i have a good background with Objective C. Apple has great documentation and tutorials on how to set up iPhone project and on hooking your apps up to your phone so there shouldn't be a daunting learning curve if you have some C/C++ experience. I made this game to learn cocos2d which was easy to understand. Cocos2d has a similar to flash's action script, which i was already familiar with.
The game took me 5 months to make, but that is a terrible estimate for how long something like this should take to make. I started a new job and moved during the development of this game so i had little spare time. I'd say a game of this scope should take a no more than 2 weeks if you have some understanding of objective C at the start of the project.