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Tiny Bird!

Blogs > tricap
Post a Reply
tricap
Profile Blog Joined October 2007
United States17 Posts
June 01 2011 06:03 GMT
#1
Tiny Bird is a free iPhone game that I made and is the first game i've made on my own. You use tilt controls to guide your bird around the screen dodging a swarm of eggs that are aimed at you. In order to do well you must play risky. Narrowly dodging eggs is the only way to gain points and the only way to destroy the eggs.

Every game you play you gain some cash. You can spend the cash at the store to buy shields or make it easier to increase your combo.


[image loading]


You can check the game out here. I would appreciate any feedback you have on the game. I'd be happy to answer any questions on the process of releasing an iPhone game. Enjoy.

*****
Maru-
Profile Joined May 2011
21 Posts
Last Edited: 2011-06-01 06:04:12
June 01 2011 06:03 GMT
#2
What language and platform was this developed on ?
WarChimp
Profile Blog Joined March 2010
Australia943 Posts
June 01 2011 06:09 GMT
#3
That sucks, I cannot play it because I have a jailbroken iPod which I have kept at version 3.1.3. Looks like fun bro, if I ever get around to updating my iPod I shall definitely download this.
prOxi.swAMi
Profile Blog Joined November 2004
Australia3091 Posts
June 01 2011 06:09 GMT
#4
On June 01 2011 15:03 Maru- wrote:
What language and platform was this developed on ?

...READ

Game looks good man might check it out
Oh no
WarChimp
Profile Blog Joined March 2010
Australia943 Posts
June 01 2011 06:16 GMT
#5
On June 01 2011 15:09 prOxi.swAMi wrote:
Show nested quote +
On June 01 2011 15:03 Maru- wrote:
What language and platform was this developed on ?

...READ

Game looks good man might check it out


He was talking about what programming language was this made in and was it made in something like Visual Studio but for iPhone games.
prOxi.swAMi
Profile Blog Joined November 2004
Australia3091 Posts
June 01 2011 06:25 GMT
#6
On June 01 2011 15:16 WarChimp wrote:
Show nested quote +
On June 01 2011 15:09 prOxi.swAMi wrote:
On June 01 2011 15:03 Maru- wrote:
What language and platform was this developed on ?

...READ

Game looks good man might check it out


He was talking about what programming language was this made in and was it made in something like Visual Studio but for iPhone games.

I guess things might've changed since I last checked. I was under the impression there was only one way to go about iPhone apps (Mac OS & xcode). Sorry if I seemed rude.
Oh no
WarChimp
Profile Blog Joined March 2010
Australia943 Posts
June 01 2011 06:37 GMT
#7
He may not of known that. In fact I didn't know that. Thanks for that information.
Maru-
Profile Joined May 2011
21 Posts
Last Edited: 2011-06-01 06:43:33
June 01 2011 06:40 GMT
#8
On June 01 2011 15:25 prOxi.swAMi wrote:
I guess things might've changed since I last checked. I was under the impression there was only one way to go about iPhone apps (Mac OS & xcode). Sorry if I seemed rude.

I forgive you my love...never thought there could be room for mis-interpretation of my question.

And Warchimp is right...I dont know anything about software development on MACs...I was just curious as to what was used to make this IPhone App.
tricap
Profile Blog Joined October 2007
United States17 Posts
June 01 2011 07:39 GMT
#9
On June 01 2011 15:03 Maru- wrote:
What language and platform was this developed on ?


I wrote the game using Objective C with the help of a popular game library called cocos2d. I used xcode as my IDE.
Jragon
Profile Joined October 2010
Australia1471 Posts
June 01 2011 08:43 GMT
#10
Looks cool man. I'm interested in making an iWhatever app, too, could you talk through the development process? What kind of background in programming did you have before you made this? How long did it take you? Was it a steep learning curve? What costs were involved?
"Bisu is just too good." - Jaedong (http://www.teamliquid.net/forum/viewmessage.php?topic_id=218995) "Bisu hyung's play is just too good" - Flash (http://www.teamliquid.net/forum/viewmessage.php?topic_id=225861)
tricap
Profile Blog Joined October 2007
United States17 Posts
June 02 2011 04:32 GMT
#11
On June 01 2011 17:43 Jragon wrote:
Looks cool man. I'm interested in making an iWhatever app, too, could you talk through the development process? What kind of background in programming did you have before you made this? How long did it take you? Was it a steep learning curve? What costs were involved?


To release an app for the iPhone the only costs required is a purchase of an apple ios developer license which costs $100 and is good for a year. I work as a mobile developer who makes iPhone apps all day so i have a good background with Objective C. Apple has great documentation and tutorials on how to set up iPhone project and on hooking your apps up to your phone so there shouldn't be a daunting learning curve if you have some C/C++ experience. I made this game to learn cocos2d which was easy to understand. Cocos2d has a similar to flash's action script, which i was already familiar with.

The game took me 5 months to make, but that is a terrible estimate for how long something like this should take to make. I started a new job and moved during the development of this game so i had little spare time. I'd say a game of this scope should take a no more than 2 weeks if you have some understanding of objective C at the start of the project.
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