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Why are FPS Commentaries boring? :( - Page 2

Blogs > DocNemesis
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Djzapz
Profile Blog Joined August 2009
Canada10681 Posts
May 14 2011 16:08 GMT
#21
CS1.6 is the only shooter worthy of commentary IMO, and even then it sucked most of the time. It had enough mind games and strategy/tactics to talk about it - obviously it doesn't compare to RTS, but yeah.

Much respect for the players regardless.
"My incompetence with power tools had been increasing exponentially over the course of 20 years spent inhaling experimental oven cleaners"
Belano
Profile Blog Joined May 2009
Sweden657 Posts
May 14 2011 16:15 GMT
#22
Imo what Quake is to FPS is what SC is to RTS. Simply amazing. They also have some really good commentators, like 2GD and company.
Bring back 1 supply roaches.
Gingerninja
Profile Blog Joined July 2010
United Kingdom1339 Posts
May 14 2011 16:37 GMT
#23
That Quake commentary was really good. I knew quake was deep.. (I play it... terribly I might add) but I didn't realise how much of a level they thought above. The timings, positioning. Being accurate is barely even an issue, but I guess at the top levels everyone is accurate so it's about other things and mind games that set you apart.

Halo commentaries, or at least back during Halo 1-2 were good. haven't really followed the scene since Halo 3 came out to know if it's changed. MLG is more for console gaming that PC gaming however. Other than something like WCG no gaming organisation caters for everything. EVO for fighters, MLG for consoles etc.. SC2 being at MLG is an anomaly, not the norm.
戦いの中に答えはある
Liquid`Drone
Profile Joined September 2002
Norway28751 Posts
May 14 2011 17:07 GMT
#24
yea that quake video posted here was amazing. I used to play quakeworld a lot at lans and stuff and some online as well before I started playing only bw.. played some games with some of the best players in norway (and at that time at least, europe) and they'd just confine me to one area and dominate me, but it's really amazing how much thought goes into the process of doing so. and although accuracy is hardly an issue, a couple of the rails that the guy commenting were hit by were soo perfect, just aiming to rail out in thin air because you know that's the precise fraction of a second the guy is going to jump exactly there..

quake has always been my fps favourite, this video really confirmed it for me.
Moderator
DocNemesis
Profile Blog Joined April 2011
Philippines446 Posts
May 14 2011 17:09 GMT
#25
Ah, Quake. Not been able to play it for a long time now. The only game I got that is close to Quake is fucking Deatmatch Classic, which came free with my CS 1.6
Here to kick ass....with Violence. And I got a blog site: http://nemesistrestkon.wordpress.com
rkffhk
Profile Blog Joined November 2010
474 Posts
May 14 2011 17:40 GMT
#26
On May 15 2011 01:15 Belano wrote:
Imo what Quake is to FPS is what SC is to RTS. Simply amazing. They also have some really good commentators, like 2GD and company.

This.

When I think of esports I think of three games: Starcraft, Quake, and Street Fighter.
"Did not realize gold was such an important threshold for people, I guess I honestly take it for granted that if people practice / invest enough time into this game then they would make diamond in no time." ~Caihead
Zlasher
Profile Blog Joined February 2010
United States9129 Posts
May 14 2011 18:04 GMT
#27
Thats true to an extent I mean, CS has a longer streak of popularity, and a duel FPS and team FPS are almost two different genres. Starcraft is definitely THE RTS, SF is THE fighting game, even though everyone plays every game from guilty gear to marvel vs capcom etc. but Quake is definitely THE duel FPS and CS 1.6 is THE team FPS.
Follow me: www.twitter.com/zlasher
gurrpp
Profile Blog Joined October 2009
United States437 Posts
May 14 2011 18:23 GMT
#28
On May 14 2011 22:49 Sm3agol wrote:
Show nested quote +
On May 14 2011 21:06 bITt.mAN wrote:
I've always had respect for Quake players, so fast so crazy.
But I was never in that scene, why is it Quake > UT ?

And that commentary vid just utterly outclassed any compettitive FPS commentary I've ever seen. Lol Halo and Balck Ops .... just no

Imo, Quake > UT is mainly because the Quake movement system is so much better. Plus UT has some really gay weapons.


I personally preferred ut's movement system, just because it let me dodge off walls and stuff. Quake movement always seemed to me more about moving between powerups and less about dodging stuff.
hot fuh days
kainzero
Profile Blog Joined January 2009
United States5211 Posts
May 14 2011 19:44 GMT
#29
i think fps commentary is boring because the camera still sucks.

i guess quake 1v1 would be different because you only really need two perspectives, but most team games really need better camera work in order to enjoy viewing it and for most commentators to really grasp what's going on.
insanet
Profile Joined January 2010
Peru439 Posts
Last Edited: 2011-05-14 20:25:25
May 14 2011 20:07 GMT
#30
i played Quake for 4 years and when someone told me to check that video in the first page, i though i will only see it for the gameplay and the commentators would probably just shout how many frags each player has.

But man, that video changed my mind about FPS commentary, is really a great video

So, i urge everybody to see that video. is a must.

Thrill
Profile Blog Joined May 2007
2599 Posts
May 14 2011 22:26 GMT
#31
Blackops? Youtube videos? I'm crying inside...

Where do these people come from? If you stumble over shit you like - you dig!
Lucumo
Profile Joined January 2010
6850 Posts
May 14 2011 22:44 GMT
#32
On May 15 2011 00:27 emythrel wrote:
Show nested quote +
On May 14 2011 20:56 tyr wrote:
On May 14 2011 19:17 emythrel wrote:
On May 14 2011 19:06 Alexl wrote:
how can you talk about FPS esports and black ops -_-
1.6 and quake are the only fps games worth mentioning


MLG thinks differently...... they have neither. Instead have CoD and Halo


Which is why I don't take MLG seriously. CoD over quake ? Come on ..


I'm with you, just pointing out that in NA for some reason people go ape for what in EU are considered "Casual" games. Quake is the only FPS i still play. I gave up on CS because i sucked and couldn't find a good team of friends to actually get good with lol.


Yep, that's the way it is, Halo, CoD etc were never really important. Years ago, I remember seeing Starcraft, Warcraft and CS 1.6 on TV(Starcraft got replaced by FIFA later). Occasionally, they broadcasted DotA, Quake 3, sometimes UT2k4 and pretty much never CoD 2(CoD 4 wasn't released at that point).


On May 15 2011 03:04 Zlasher wrote:
Thats true to an extent I mean, CS has a longer streak of popularity, and a duel FPS and team FPS are almost two different genres. Starcraft is definitely THE RTS, SF is THE fighting game, even though everyone plays every game from guilty gear to marvel vs capcom etc. but Quake is definitely THE duel FPS and CS 1.6 is THE team FPS.

Completely right, couldn't agree more.
YejinYejin
Profile Blog Joined July 2009
United States1053 Posts
May 15 2011 03:37 GMT
#33
Can someone tell me where the complexity is in competitive FPS? I watched a commentary of a recent Halo game in MLG (apparently a really epic game that ended 50-49. It was game 5 of the series. Final Boss was one of the teams).

Anyways, it was cool and all, but it seems like all of the strategy is just dodging bullets and getting headshots. I didn't see any real strategic depth.
안지호
Zlasher
Profile Blog Joined February 2010
United States9129 Posts
May 15 2011 04:16 GMT
#34
On May 15 2011 12:37 DTK-m2 wrote:
Can someone tell me where the complexity is in competitive FPS? I watched a commentary of a recent Halo game in MLG (apparently a really epic game that ended 50-49. It was game 5 of the series. Final Boss was one of the teams).

Anyways, it was cool and all, but it seems like all of the strategy is just dodging bullets and getting headshots. I didn't see any real strategic depth.


Halo tends to just be 4 guys all yelling at each other to give the illusion of communication but for the most part they don't set up well for a team shooter. In CS there is a ton of locking down different entry points and swinging around for defense, which then leads to mind games on late rush strats or delays, etc. The strategy involved in CS also comes from predicting money and buy rounds, semi buys, deagles, or eco-rounds from the opponent so that youc an set up how you save your money and take control of the rounds. None of that happens in halo either.
Follow me: www.twitter.com/zlasher
Coriolis
Profile Blog Joined September 2010
United States1152 Posts
May 15 2011 04:38 GMT
#35
Tribes is pretty fun to watch as well, but it isn't exactly much of a esport due to the larger team requirements.
Descolada in everything not TL/Starcraft
Mortician
Profile Blog Joined December 2008
Bulgaria2332 Posts
May 15 2011 09:52 GMT
#36
What is the "mega" they mentioned in the video?
"If anything, the skill cap in sc2 is higher [than sc1] because there are a lot more things you can do at one given time. " darmousseh
Boblion
Profile Blog Joined May 2007
France8043 Posts
May 15 2011 10:02 GMT
#37
http://quake.wikia.com/wiki/Megahealth
fuck all those elitists brb watching streams of elite players.
xarthaz
Profile Blog Joined August 2010
1704 Posts
May 15 2011 11:37 GMT
#38
On May 14 2011 18:42 corumjhaelen wrote:
There ar pretty good fps commentaries. Watch some quake.
The problem with Q3/QL is that they are slow games. Hence while the tactical aspects can be discussed, the casting opportunities are much more limited, as there is not much things going on. Compared to QW, for example:
Aah thats the stuff..
deathly rat
Profile Blog Joined October 2010
United Kingdom911 Posts
May 15 2011 13:25 GMT
#39
I enjoy playing Black ops, but I like the watching Halo more for some reason. It's harder to broadcast FPSs because you don't get that overall view so stuff is always happening that you are missing out on. If a game was made with broadcasting in mind it would be way more fun to watch.
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