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[T] Macro - The 'Addon-Barracks'

Blogs > EnderSC
Post a Reply
EnderSC
Profile Blog Joined May 2010
62 Posts
Last Edited: 2011-04-29 01:08:04
April 29 2011 00:55 GMT
#1
At some point in the game, barracks could be the only production facilities building addons and being lifted for the new tech and production.

The time gained for the new tech in detriment of a couple marines seems good.

This is unless you go bio all the way to the late game. In that case, One barrack could give the reactors to the starports.


*
Any man who knows a thing, knows he knows not a damn thing at all
Espelz
Profile Joined October 2010
Germany830 Posts
April 29 2011 01:07 GMT
#2
Uh.. pretty much every terran uses "unused" buildings to build addons and switch since... basically SC2 came out ? Other than that, I don´t really get how this is a blog...
"Its not over till Fantasy gg´s" - Sayle
Br3ezy
Profile Blog Joined September 2010
United States720 Posts
April 29 2011 01:10 GMT
#3
Great idea!
Check out my guide to mechanics http://www.teamliquid.net/forum/viewmessage.php?topic_id=319876
EnderSC
Profile Blog Joined May 2010
62 Posts
April 29 2011 01:10 GMT
#4
This could be a consistant macro mechanic.

Other than that, i don't really get why you bother posting if this is not a blog.
Any man who knows a thing, knows he knows not a damn thing at all
mizU
Profile Blog Joined April 2010
United States12125 Posts
April 29 2011 09:09 GMT
#5
This is only kind of viable in late game...
Although this is a good idea, it's not very convenient.
Considering you would have to lift off the barracks as well as the other production facility, the time and attention spent to do this is marginal compared to just doing a regular addon. There's a reason why you only see this in early game when a certain tech or tech unit is desired.
if happy ever afters did exist <3 @watamizu_
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