• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 08:47
CET 14:47
KST 22:47
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation10Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
RSL Season 3 - RO16 Groups A & B Preview Mech is the composition that needs teleportation t [TLMC] Fall/Winter 2025 Ladder Map Rotation Weekly Cups (Nov 3-9): Clem Conquers in Canada Craziest Micro Moments Of All Time?
Tourneys
RSL Revival: Season 3 Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Master Swan Open (Global Bronze-Master 2) Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle What happened to TvZ on Retro? BW General Discussion Brood War web app to calculate unit interactions [ASL20] Ask the mapmakers — Drop your questions
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET
Strategy
Current Meta Simple Questions, Simple Answers PvZ map balance How to stay on top of macro?
Other Games
General Games
Clair Obscur - Expedition 33 Beyond All Reason Nintendo Switch Thread Should offensive tower rushing be viable in RTS games? Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1649 users

Assorted GSL Statistics - Page 3

Blogs > pullarius1
Post a Reply
Prev 1 2 3 4 5 Next All
pullarius1
Profile Blog Joined May 2010
United States523 Posts
Last Edited: 2011-10-13 20:00:10
October 13 2011 18:11 GMT
#41
It's been a while, so I thought I'd update with some stats about MLG I discovered.
Breakdown of MLG Orlando groups by total prize money won this season:
Group A - $ 4,900
Group B - $10,400
Group C - $ 2,200
Group D - $ 3,700
+ Show Spoiler [By Player] +
A
IdrA 1900
Haypro 0
TLO 1000
Boxer 2000
Drewbie 0

4900

B
Kiwi 3000
Bomber5000
Inca 1400
Inc 0
Puma 1000

10,400

C
Slush 1000
Ret 500
Rain 700
Machine 0
HongUn 0

2200

D
HuK 1000
Hero 700
Tyler 0
MC 2000
July 0

3,700
So group B has almost as much cumulative prize money as the other three groups combined.
For a sense of how this season's earning match up to IPL3 winnings, take a look at this.

No player has Top10'd all four MLG's this season.
Only three have Top16'd them all: Slush, Naniwa, and Sjow.

Only three players have Top10'd thrice: Naniwa, Idra, and Huk.
Twice: MMA, Kiwi, Slush, Sjow, DRG

And a somewhat odd group- players who have never placed higher than their current MLG points ranking: Idra, Slush, Sjow, Huk. And, trivially, Naniwa of course. I thought this was interesting because it somehow provides a measure of consistency and growth of a player rather than pure title-winning ability.

So many former GSL stalwarts are missing this season that Tyler, who is ranked 30th in MLG points, made it into the top 16 (after Bomber and and Boxer were taken out, as they are the GSL invites) to be seeded into groups.

One last funny thing that takes a bit to explain, so I'm spoilering it:
+ Show Spoiler +

at MLG Raleigh the placements in the middle of the groups did not predict well the placement in the tournament. That is, the 6th place players clustered around 25-21 and the first place players necessarily got 1-6, but rest were kind of scattered around in there. Specifically, the 3rd place players did much better than the 2nd place players, and the 4th place players did no better than the 5th place players. To help see this, here's a list of places followed by the group placement of the player who took that place. For instance, 15:3 means that the 15th place player took third in his group. O means open-bracket.

26: O
25: 6
24: 6
23: 5
22: 6
21: 6
20: 4
19: 4
18: 5
17: 4
16: 5
15: 3
14: O
13: 4
12: 2
11: 2
10: 2
09: 2
08: 3
07: 3
06: 5
05: 1
04: 3
03: 1
02: 1
01: 1
@pullarius1
pullarius1
Profile Blog Joined May 2010
United States523 Posts
Last Edited: 2011-10-22 03:56:32
October 22 2011 03:47 GMT
#42
I've kept meaning to post this, but it's been such a crazy week I kept forgetting:
Here's an odd little statistic I ran that I call Games in Jeopardy. Essentially, you count up the total number of games in a tournament that a player could have been eliminated in, and it should give a measure of how much they have been dominating their opponents. For instance, if a players x-0's all his opponents, then he was never once put in jeopardy of elimination. If a player always goes to the last game of every match, then he will have lots of GiJs, meaning that he played many games that could have been his last.

I thought it up because I realized that somehow in my brain I subconsciously counted come-back wins for much more than solid beat downs when I tried to reckon players' relative skill, when in fact having lots of amazing comebacks is actually probably a bad predictor for long-term success.

Here is the list for all the GSL individual leagues, listed in order of (winner, loser):
+ Show Spoiler +
Fruit 1 Rainbow 0
NesTea 0 MKP 4
MC 2 Rain 4
MVP 0 MarineKing 2 (S Jan)
MC 0 July 4
NesTea 5 IncA 1
NesTea 0 Losira 3
Mvp 0 Top 4
Mvp 1 MarineKing 3 (Champs)
Polt 5 MMA 6 (Super)
So in every tournament so far except for two the player who has spent fewer games in jeopardy ended up winning the championship. One exception is the very first Open, in which Fruit had just one GiJ and Rainbow had none. The other is GSL May in which NesTea was pushed to the brink by Clide, FruitDealer, and sC, while IncA very impressively smashed all of his opponents.

In this tournament MMA has risked elimination five times while Mvp was only put on notice once by teammate NesTea.

I'm still pretty on the fence about this statistic, and it is definitely not one to be blindly followed. I have no idea how reliable it could be, and perhaps it only really says "most tournaments have a dominate player that wins the finals," but I think it gives a neat insight into players' paths to the championships.
@pullarius1
pullarius1
Profile Blog Joined May 2010
United States523 Posts
October 27 2011 16:07 GMT
#43
Now that the Up-And-Down matches are changing so dramatically, it makes sense to post some superlatives.
Most visits to the Up-And-Downs: Leenock and MarineKing at 4 apiece. Both had a promotion and a demotion, but MKP had two saves compared to Leenock's two failures to make Code S at all.
Most failures: Leenock and JYP at 2. Both players made it to the Up-And-Downs twice without being promoted. JYP is still trying.
Most Saves without Demotion: Ensnare. Ensnare is the only player currently in Code S to have avoided demotion twice. Kyrix, Inca, Genius, FruitDealer, MarineKing, and Zenio all made two saves, but were eventually demoted.
Most Promotions: Sc is the only player to have successfully toughed it out through Code A and the and Up-And-Downs twice.
Ironman Award: NaDa and Clide STILL have never been to the Up-And-Downs
Bronzeman Award: Additionally, NesTea and Ensnare have never been demoted.
Tinman Award: Polt has never technically missed a season of Code S, despite being demoted once.
Persistance Award: Polt, Rain, Mvp, Leenock, MarineKing, Sc, MC- players who made it back into Code S after being demoted.

Here's the link to the spreadsheet I used to compile these.
@pullarius1
Primadog
Profile Blog Joined April 2010
United States4411 Posts
Last Edited: 2011-10-27 16:17:24
October 27 2011 16:13 GMT
#44
Poor pullarius1, the new GSL format gonna make your stat-life hell.

Here's an interesting stat I found yesterday - before this season's Code A Prelim, only HerO ever made it through the prelim out of all the players on foreigner teams that tried. With this season, we can add iS and CrazymovING to this small list.


To give some perspective, here are Foreigner teams that had players previously in Code A/S:

CoL: (P)NaNiwa
EG: (P)HuK, (T)IdrA
Fnatics: (T)Rain
iS: (Z)CrazymovING
mouZ: (T)ThorZaIN
QxG: (P)SaSe
Dignitas: (T)SeleCT, (T)SjoW
Liquid: (Z)HayprO, (P)HerO, (T)Jinro, (Z)Ret, (Z)Sheth
Independent: (Z)mOOnGLaDe

Note that NaNiwa, ThorZaIN, SaSe, SeleCT, SjoW, Moonglade, HayprO, and Sheth's spots were gifted or earned through MLGs. So you're really lookig at EG, Fnatics, and Liquid as the only other teams to have qualified players through the prelims or from the Opens.

Those three teams are good company to be in.


For a more absurd stat - (P)HerO is the only other player from the above list to have qualified from the Code A Prelims.

+ Show Spoiler [Previous players to have qualified thr…] +

Ace
Alicia
asd
Avenge
Bomber
BoxeR
Brown
Choya
CoCa
Creator
Curious
DongRaeGu
Dream
Extreme
finale
GanZi
GuMiho
Hack
Happy
hero
JYP
Jjakji
Jjun
JookTo
Keen
Leenock
Line
LosirA
Lucky
Lure
Luvsic
MMA
Maka
Maru
Min
Monster
Noblesse
Nuts
Oz
Puzzle
RevivaL
Ryung
SUPERSTAR
Sage
ShinyStar
Sniper
SocceR
Squirtle
SuperNoVa
TAiLS
Taeja
Tassadar
TheBest
TopClass
Violet
Virus
Weekend
Yoda
YuGiOh

Thank God and gunrun.
pullarius1
Profile Blog Joined May 2010
United States523 Posts
Last Edited: 2011-10-27 17:32:24
October 27 2011 17:30 GMT
#45
Haha yeah, I think I might give up on that specific spreadsheet.

That has never clicked for me about foreign teams. I guess I because SO many get to the final round of their prelim group and lose :-/ Although perhaps it is more that the best foreigners get invited to the GSL anyway, and there are still so few Koreans on foreign team. Were you counting fOu under FXO as one?
@pullarius1
pullarius1
Profile Blog Joined May 2010
United States523 Posts
October 27 2011 17:52 GMT
#46
Since this is something I've tracked from the beginning:
With the new format a player can go 5-5 from Code A an be promoted into Code S. (2-1, 0-2 in Code A 3-2, win breaker in Up-And-Down.) But a player can go 7-6 from Code S and be demoted to Code A! (2-0 Ro32, 1-2 Ro16, 1-2 Code A, 3-2 UpAndDown) These are definitely corner cases, but it seems pretty harsh that a player with an even record against mostly Code A players can get promoted while a player with a winning record against mostly Code S players gets demoted.
@pullarius1
Primadog
Profile Blog Joined April 2010
United States4411 Posts
Last Edited: 2011-10-27 21:54:55
October 27 2011 20:06 GMT
#47
From what I can see, only Sheth and moonglade were ever Code A from the non-fOu side of FXO, and (un)luckly both have since moved on from the team, so my argument stand.

Still trying to get my head around the new format, my gut feeling thinks that there may be circumstances where it's easier to get to code S from one route than another in a counter-intuitive fashion.
Thank God and gunrun.
babylon
Profile Blog Joined April 2011
8765 Posts
October 27 2011 21:00 GMT
#48
On October 28 2011 01:07 pullarius1 wrote:
Now that the Up-And-Down matches are changing so dramatically, it makes sense to post some superlatives.
Most visits to the Up-And-Downs: Leenock and MarineKing at 4 apiece. Both had a promotion and a demotion, but MKP had two saves compared to Leenock's two failures to make Code S at all.
Most failures: Leenock and JYP at 2. Both players made it to the Up-And-Downs twice without being promoted. JYP is still trying.
Most Saves without Demotion: Ensnare. Ensnare is the only player currently in Code S to have avoided demotion twice. Kyrix, Inca, Genius, FruitDealer, MarineKing, and Zenio all made two saves, but were eventually demoted.
Most Promotions: Sc is the only player to have successfully toughed it out through Code A and the and Up-And-Downs twice.
Ironman Award: NaDa and Clide STILL have never been to the Up-And-Downs
Bronzeman Award: Additionally, NesTea and Ensnare have never been demoted.
Tinman Award: Polt has never technically missed a season of Code S, despite being demoted once.
Persistance Award: Polt, Rain, Mvp, Leenock, MarineKing, Sc, MC- players who made it back into Code S after being demoted.

Here's the link to the spreadsheet I used to compile these.

Very weird to see Ensnare and NesTea ever being put in the same category.

You should give an award to YuGiOh. Six seasons in Code A before making it into Code S.
Probe1
Profile Blog Joined August 2010
United States17920 Posts
October 27 2011 21:49 GMT
#49
Thank you so much for doing this I love reading these stats.. but I'm too lazy to look them up on my own unless it's in relation for a post/writing or something.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
pullarius1
Profile Blog Joined May 2010
United States523 Posts
Last Edited: 2011-10-31 15:49:49
October 31 2011 05:18 GMT
#50
Now that we have had a huge change in the GSL format, I'm thinking about resetting the statistics I keep. As such, here are a bunch of the long-term stats I've kept:

Running percentages of races by round (Ro32, Ro16, Ro8, Ro4)
P: 25%, 26%, 30%, 20%
T: 40%, 49%, 47%, 60% (!!!!!)
Z: 26%, 27%, 22%, 18%

And then for total spots (so a Terran that gets three rounds counts for 3)
Protoss: 26% Terran: 48% Zerg: 27%

So terrans account for 48% of all player*games in Code S. Even more disturbing is that terrans have taken a whopping 60% of all semifinals slots, which just feel absurd despite the relatively small sample size. Protoss and zerg still seem fairly even, except protoss are oddly better at getting to the quarter finals than zergs.

Win Percentages:
PvT: 136 - 166 (45%)
PvZ: 94 - 115 (45%)
TvZ: 152-155 (50%)

Shouldn't be all that surprising. These statistics are a tad misleading, though, due to the fact that the race of the two finalists has an inordinate effect in the winning percentages. That sounds odd to say, but I think Protoss's plight is better understood in the previous set of numbers. It should be noted, though, that Protoss has had only three winning seasons: The two seasons MC won, and, oddly, the World Champs.

Number of mirror matches by race:
Protoss: 64 (17%)
Terran: 258 (69%)
Zerg: 53 (14%)

So a whopping 69% of all mirror matches in Code S have been TvT. In the last tournament >50% of ALL matches were TvT. I'm tempted to calculate that number for the entirety of the GSL. Maybe later.

Here's an odd statistic that I've posted a few times on here: whether or not a race has lost >50 <50 or exactly 50% of its players from one round to the next. Here's the raw data:
+ Show Spoiler +
B = more than 50% lost
L = less than 50% lost
H = exactly half lost
0 = only one or less of that race remained in that round

NB: only logged up until the semifinals or each round

Toss:
BLBB0
BBB00
HLLLH
BH00
LLLB
LHB
HLB0
BB000
LLB0
HHB0
B000

Terr
LBLLB
BBLLB
LLBLH
LBLL
BBB0
HLL
HBLB
LLLHH
BBH0
LLLL
HLLH

Zerg:
BBH00
LLBB0
BBHB0
BLH0
HB00
BB0
HHH0
BLB00
HLLL
BB00
LBB0

Toss: BLBB0|BBB00|HLLLH|BH00|LLLB|LHB|HLB0|BB000|LLB0|HHB0|B000
Terr: LBLLB|BBLLB|LLBLH|LBLL|BBB0|HLL|HBLB|LLLHH|BBH0|LLLL|HLLH
Zerg: BBH00|LLBB0|BBHB0|BLH0|HB00|BB0|HHH0|BLB00|HLLL|BB00|LBB0
I'm not entirely sure what to make of this set, since it's pretty odd, but here is what I found.
Number of rounds in which each race had one or less player:
Protoss - 14
Terran - 2
Zerg- 14

So Terran has had at least two players in every round before the finals except for two, while the other two races have fourteen in which at most a sole representative was present.

Percentage of rounds with >2 players in which less than half were lost:
Protoss - 39%
Terran - 55%
Zerg - 29%

Terran is MORE LIKELY THAN NOT to lose less than half of its players in any given round of the GSL. This, I felt, showed that it was not simply the amount of Terran players that accounted for their success in the GSL.


Finally, an update on the Lineal Championship, which has finally moved back to Code S! We left off with Tails upsetting Mvp to claim the crown in the GSTL.
+ Show Spoiler [Lineage] +
Tails
Tassadar
Keen
Seal
Genius
BboongBboong
Keen
Oz
Yugioh
The current champion, Yugioh, plays in the first round of Code S tomorrow, meaning MMA or MC could reclaim it.

@pullarius1
MrCon
Profile Blog Joined August 2010
France29748 Posts
October 31 2011 10:10 GMT
#51
This thread always amaze me.
Thank you <3
pullarius1
Profile Blog Joined May 2010
United States523 Posts
Last Edited: 2011-11-01 21:15:13
November 01 2011 21:14 GMT
#52
Surprising fact that could have some serious repercussions in the new Code S format: Only six players have ever Top 8'd two Code S's in a row: NaDa, Anypro, sC, Losira, NesTea, and Mvp. Only NaDa has strung together three in a row.

In fact, since July, when nobody from the June quarterfinals managed to Top 8, only Mvp has managed to hit the Top8 twice in a row.

The most Top 8 repeaters were in March>May with three.

This is pretty crazy considering that only the Top 8 of Code S are safe this season.
@pullarius1
arsenic
Profile Joined January 2009
United States163 Posts
November 01 2011 23:16 GMT
#53
So basically, Terran is too strong. Anyone that follows the game already knows that. =P

Thanks for more numbers to support our hypothesis though!
pullarius1
Profile Blog Joined May 2010
United States523 Posts
December 09 2011 22:52 GMT
#54
Hey all! Sorry it's been so long since I updated. The reason is that I've started writing for MLG! I have a pretty regular column there called "SC2 By the Numbers" along with other stuff throughout the week. Here's a sampling of the stuff I've done this week:
Some NASL-related stats
Some stats on GSL Mirror matches
Code A stuff
and some silliness with the MLG Viewership Numbers

If you want to see more, you can just search for my real name, since the MLG search is really finicky.

I'll still try to post tidbits here or on twitter, but the really juicy stuff will go to MLG and SC Report :-)
@pullarius1
Primadog
Profile Blog Joined April 2010
United States4411 Posts
December 09 2011 23:03 GMT
#55
Congrats on MLG, pullarius!

Finally, someone who can cite numbers without making me want to dig my eyes out.
Thank God and gunrun.
pullarius1
Profile Blog Joined May 2010
United States523 Posts
December 10 2011 00:39 GMT
#56
:-) Thanks.
@pullarius1
Primadog
Profile Blog Joined April 2010
United States4411 Posts
December 10 2011 00:40 GMT
#57
Oh you don't know, pullarius. Last night someone went on lo3 as "the numbers guy" and it just made me raged so hard.

HACKKKKKKKKKKKKKKKKKKKKK
Thank God and gunrun.
MrCon
Profile Blog Joined August 2010
France29748 Posts
December 21 2011 16:59 GMT
#58
On December 10 2011 07:52 pullarius1 wrote:
Hey all! Sorry it's been so long since I updated. The reason is that I've started writing for MLG! I have a pretty regular column there called "SC2 By the Numbers" along with other stuff throughout the week. Here's a sampling of the stuff I've done this week:
Some NASL-related stats
Some stats on GSL Mirror matches
Code A stuff
and some silliness with the MLG Viewership Numbers

If you want to see more, you can just search for my real name, since the MLG search is really finicky.

I'll still try to post tidbits here or on twitter, but the really juicy stuff will go to MLG and SC Report :-)

Ha, grats, was it you who posted the protoss in GSL article ?
pullarius1
Profile Blog Joined May 2010
United States523 Posts
December 24 2011 06:08 GMT
#59
On December 22 2011 01:59 MrCon wrote:
Show nested quote +
On December 10 2011 07:52 pullarius1 wrote:
Hey all! Sorry it's been so long since I updated. The reason is that I've started writing for MLG! I have a pretty regular column there called "SC2 By the Numbers" along with other stuff throughout the week. Here's a sampling of the stuff I've done this week:
Some NASL-related stats
Some stats on GSL Mirror matches
Code A stuff
and some silliness with the MLG Viewership Numbers

If you want to see more, you can just search for my real name, since the MLG search is really finicky.

I'll still try to post tidbits here or on twitter, but the really juicy stuff will go to MLG and SC Report :-)

Ha, grats, was it you who posted the protoss in GSL article ?


Yes it was :-)

MLG is cutting back on written stuff now, though, so look for more stuff on ESFI.
@pullarius1
pullarius1
Profile Blog Joined May 2010
United States523 Posts
January 02 2012 20:53 GMT
#60
Well... that was short :-/ You'll still be able to find my stuff on ESFI though.

Anyway, a quick stat: over ALL the individual SC2 tournaments Gom has run (So All Code S, Code A, Opens and special tournaments) only 5 Protoss players have ever made any finals: MC (Sx2), Inca (S), Puzzle(A), Oz(A), and Tassadar(A).

Over 22 tournaments there have been 44 finalists. Of those, 24 have been Terran, 14 have been Zerg, and 6 have been Protoss. Or, by percentage, a 55/32/14 split, meaning that Terrans have had four times more finalists than have Protoss players.
@pullarius1
Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Korean Royale
12:00
Group Stage - Group A, Day 2
WardiTV448
TKL 245
LiquipediaDiscussion
Kung Fu Cup
12:00
2025 Monthly #3: Day 3
herO vs ShoWTimELIVE!
RotterdaM466
IndyStarCraft 147
Rex105
SteadfastSC101
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 466
TKL 245
IndyStarCraft 147
Harstem 138
Rex 105
SteadfastSC 101
StarCraft: Brood War
Britney 44789
Calm 4456
Rain 3036
Horang2 1198
Bisu 1003
firebathero 488
Flash 357
Zeus 342
JYJ198
Soma 193
[ Show more ]
Hyun 141
Rush 101
sSak 87
Soulkey 81
Killer 75
Snow 67
hero 54
Mind 50
Barracks 32
ToSsGirL 32
Free 30
JulyZerg 25
sas.Sziky 21
Bale 20
TY 19
Movie 14
Icarus 12
Terrorterran 10
Hm[arnc] 10
Noble 3
Dota 2
singsing1881
qojqva1532
Dendi1120
XcaliburYe100
resolut1ontv 98
Counter-Strike
fl0m2999
byalli164
Super Smash Bros
Mew2King60
Other Games
FrodaN3952
B2W.Neo1160
crisheroes396
Pyrionflax330
Lowko322
KnowMe249
hiko232
Fuzer 187
Sick84
febbydoto6
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1101
• lizZardDota229
League of Legends
• Nemesis2538
• Stunt899
Other Games
• WagamamaTV299
Upcoming Events
CranKy Ducklings
20h 13m
RSL Revival
20h 13m
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
22h 13m
Cure vs Reynor
Classic vs TBD
IPSL
1d 3h
ZZZero vs rasowy
Napoleon vs KameZerg
BSL 21
1d 6h
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
1d 20h
RSL Revival
1d 20h
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
1d 22h
WardiTV Korean Royale
1d 22h
BSL 21
2 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
[ Show More ]
IPSL
2 days
Dewalt vs WolFix
eOnzErG vs Bonyth
Replay Cast
2 days
Wardi Open
2 days
Monday Night Weeklies
3 days
WardiTV Korean Royale
3 days
BSL: GosuLeague
4 days
The PondCast
4 days
Replay Cast
5 days
RSL Revival
5 days
BSL: GosuLeague
6 days
RSL Revival
6 days
WardiTV Korean Royale
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
RSL Revival: Season 3
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.