• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:03
CEST 03:03
KST 10:03
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 231ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
Weekly Cups (June 29-July 5): Solar Doubles0MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon415.0.16 Hotfix (June 30) - Balance + Bug Fixes40Weekly Cups (June 22-28): Zergs thrive in new patch5[TLMC] Summer 2026 Ladder Map Rotation0
StarCraft 2
General
Serral wins Maestros of the Game 2 Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start) 5.0.16 Hotfix (June 30) - Balance + Bug Fixes Weekly Cups (June 29-July 5): Solar Doubles
Tourneys
Crank Gathers Season 4: BW vs SC2 Team League GSL CK #5 Race War HomeStory Cup 29 RSL Revival: Season 6 - Qualifiers and Main Event Vespene Cup #1 — $300+ USD, July 10
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 533 Die Together The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery
Brood War
General
ASL 22 Proposed Map Pool Snow On New ASL S22 Map, Zerg Nerf BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Starcraft vs Retro Category on Twitch
Tourneys
IPSL Spring 2026 Top 4! CSLAN 4 is Coming! Escore Tournament StarCraft Season 2 The Casual Games of the Week Thread
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Dawn of War IV Stormgate/Frost Giant Megathread Nintendo Switch Thread Summer Games Done Quick 2026! ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Tennis[sport] Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10306 users

Life Lessons from StarCraft

Blogs > jash
Post a Reply
jash
Profile Blog Joined May 2008
United States11 Posts
April 26 2011 23:57 GMT
#1
Cross posting this from Quora:

http://www.quora.com/What-are-some-skills-learned-through-playing-StarCraft-that-are-useful-in-other-parts-of-life#ans516464

What are some skills learned through playing StarCraft that are useful in other parts of life?

Here are some of the things I've learned:

Macro is usually more important than micro but at critical moments, micromanagement can mean the difference between massive success and disastrous failure[1]. For example, if you are making a movie, building a great team of actors and other people to work on the movie and getting enough funding, etc. is generally going to drive the success of the film, but if there's just something off about the story, then the movie can fail so that's something that might need good micro. (Star Wars I-III could be considered examples of this.) See 8:30 - 9:30 into InCa vs. Rain M4 Set 1 here: http://www.gomtv.net/2011gslspon... for an example of having a good strategy and good macro but then screwing everything up with bad micro at a critical moment.

There is usually more than one way to accomplish something. For example, you can deal with tanks with either chargelots, warp prism bulldogging, immortals, or lifting the tanks with phoenix. Context means a lot. The map and situation will make different choices better and worse but it doesn't necessarily mean anything definitive about any particular choice in the abstract. In life, there are usually multiple paths to the same place. If you want to be a Super Bowl winning quarterback, you can either go to a big name program (like Tom Brady at Michigan), maybe not get much playing time but be surrounded by top notch coaches and teammates and competition so you're well prepared for the NFL, or you can go to a smaller school (like Ben Roethlisberger at Miami of Ohio) and be "the man" for 4 years, get to throw a ton of passes, and generally get a ton of good practice and attention. In most things, there are a lot of wrong ways to approach a problem but still usually more than one way that will work.

Timing is critical. For example, Loopt had a lot of the same ideas as foursquare, but started before location services were ubiquitous and commoditized on mobile phones, and so they spent a lot of time doing stuff like striking deals with carriers that turned out to not be that valuable for them, whereas foursquare was able to just focus on iPhone (and later BlackBerry Android) experiences. In StarCraft, timing a push exactly to maximize your advantage is one of the most important principles of the game. Relatedly, you can never get back wasted time. If you forget to build a probe for 15 seconds, you'll never be able to catch up to someone who is executing the same build perfectly.

Execution is first order more important than strategy but there's also a ceiling on how well something can be executed, and then strategy matters. When competitors are all executing at a similar level, strategy can make a huge difference. For example, Microsoft and Apple were both executing pretty well in the personal computer business in the 1980s and early 1990s, but Microsoft's strategy turned out to be better for the market at that time. Apple is now executing well on iPad and iPhone and laptops with a strategy that looks a lot like its strategy for the Macintosh in the 1980s and 1990s (fully integrated experience that includes hardware and software, lots of focus on design, higher prices, less customizable but better default experience) but for the time and market that they are in now, the strategy is actually really good, and so its important. In cases where competitors aren't executing equally well, strategy doesn't really matter much. In the case of Myspace vs. Facebook, it probably made more sense actually to start by letting anyone sign up and not restricting the site to college students, but since Facebook executed much better, it was able to close the gap in users and pass Myspace pretty easily.

Long term success is usually achieved by getting a small advantage and then using that to get some other kind of advantage. In StarCraft, this can mean something like getting map control with a mobile army then using that to expand safely, which gets you an economic advantage, which then lets you get a huge doom army which will let you win the game. In life, this might mean something like being born into a famous Hollywood family which makes it easy for you to become an actor which makes it possible for you to star in a bunch of movies which let you get a starring role in TV show like Two and a Half Men which leads to #winning. Artosis' way of talking about this principle in StarCraft is by saying "When you're ahead, get more ahead" (as opposed to just trying to go kill your opponent).

Talent is a prerequisite for being top notch at most things, but in almost any field, no one gets really good at anything without putting in more focused effort and time than other people. This is mostly intuition but I think people underestimate how hard people like LeBron James and Cory Booker and even someone who runs the shift at an airport checkpoint, for example, work to get to the top of their game.

Different people (/units) are good at different things. It's important to have the right people and put them in a position to succeed. When beginners play StarCraft, they often ask "What is the best unit to get?" and there isn't really an answer. If you need to tanks, immortals are great, but if you are fighting against banshees, they are completely useless. In life, it's easy to fall into the trap of idolizing individuals that are great at something important and assume they'll be the best at everything else too. Maybe the biggest life lesson one can learn from this is to put yourself in a position that plays to your strengths. It's great for someone like Kingsley who has an strangely fascinating personality to make YouTube videos ( http://www.youtube.com/watch?v=9... ) but he probably wouldn't make as good of an economist as Paul Krugman, who isn't particularly charismatic on video.

If you are better than your competition, you want the game to go on longer. The more decisions there are, the greater the chances that the better player will win. In StarCraft, this is why many very strong players like IdrA prefer to play macro games rather than short rush games or cheeses. Hussein Kanji has a pretty good discussion of how Microsoft was able to win consistently in the 1980s and 1990s by taking a much longer term view than their competitors here: Hussein Kanji's answer to Why has Microsoft seemingly stopped innovating? .

It's not one big thing but a bunch of little things that add up. Most games in StarCraft aren't like the InCa vs. Rain game I linked to above -- they end up being won because one player is able to squeeze out a few more workers and a few more units and get a slightly bigger army that then lets him/her roll over the opponent. In all the rest of these lessons, it's pretty easy to pick out some story or situation that illustrates the point but it's a little bit tricky because little things like losing a scouting probe or forgetting a chronoboost don't matter that much, but if you play enough games, you realize that all these things add up and sometimes they are really important. Life is kind of the same way. For example, if you treat people well your whole life, you'll find yourself with a whole bunch of friends later on in life and it will be a lot easier for you to be successful, whereas if you rip people off or are just unkind, it won't matter much in the short term but years later, its likely to add up to being lonely and without allies. I think this is my favorite lesson from StarCraft. It's pretty inspiring to be reminded that showing up every day and trying to do the right thing and working hard will probably matter in the long run.


lets go pens
Mayor
Profile Blog Joined February 2011
United States472 Posts
April 27 2011 00:04 GMT
#2
Don't throw your economy away without a follow up plan.
I am of course, referring to cheese, and with proper scouting, it's easy to hold off, and generally fails. Thus, I'm pretty much saying don't toss your money to something that might not help you get anywhere, or don't toss money, and not have a next step.
"You can be creative but I will crush it under the iron fist of my conservative play." - Liquid`Tyler
Chef
Profile Blog Joined August 2005
10810 Posts
April 27 2011 00:11 GMT
#3
I only looked at the first two, but I like how your examples are things that I will never do, like make multi-million dollar movies or play in the NFL.
LEGEND!! LEGEND!!
jash
Profile Blog Joined May 2008
United States11 Posts
April 27 2011 00:12 GMT
#4
Yeah -- similarly, if you do cheese, and it sort of works but doesn't kill your opponent, you need to remember to make workers.
lets go pens
jash
Profile Blog Joined May 2008
United States11 Posts
April 27 2011 00:14 GMT
#5
On April 27 2011 09:11 Chef wrote:
I only looked at the first two, but I like how your examples are things that I will never do, like make multi-million dollar movies or play in the NFL.


Yeah, was just trying to use examples that everyone had heard of. I'll never do those things either.
lets go pens
Bippzy
Profile Blog Joined March 2011
United States1466 Posts
April 27 2011 00:29 GMT
#6
Do not warp in a mothership unless if the circumstances are PERFECT

In Starcraft, when you warp in a mothership, you need an army to back it up(stability), and an economy(income) that can afford it.
if you dont have support for the mothership, it gets donated
(and adopted children arent preferable to real parented children).
If you leave your economy in ruins because of the mothership, your life is going to suck and the mothership will do all the work.
(Ghetto/ people who only have barely enough for child, im talking to you.)

Don't have babies if you can't support it/can't do it with your income.

+ Show Spoiler +
This was way too easy to think of and way too hard to word.
LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK
jash
Profile Blog Joined May 2008
United States11 Posts
April 27 2011 00:34 GMT
#7
On April 27 2011 09:29 Bippzy wrote:
Do not warp in a mothership unless if the circumstances are PERFECT

In Starcraft, when you warp in a mothership, you need an army to back it up(stability), and an economy(income) that can afford it.
if you dont have support for the mothership, it gets donated
(and adopted children arent preferable to real parented children).
If you leave your economy in ruins because of the mothership, your life is going to suck and the mothership will do all the work.
(Ghetto/ people who only have barely enough for child, im talking to you.)

Don't have babies if you can't support it/can't do it with your income.

+ Show Spoiler +
This was way too easy to think of and way too hard to word.


Haha. Good one.
lets go pens
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
Crank Gathers S4: Group Stage
CranKy Ducklings SOOP88
CranKy Ducklings82
LiquipediaDiscussion
OSC
17:00
Mid Season Playoffs
Krystianer vs IbaLIVE!
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ViBE202
SpeCial 193
StarCraft: Brood War
Rain 3921
GuemChi 3249
Artosis 545
NaDa 34
Dota 2
NeuroSwarm133
Counter-Strike
summit1g7993
Coldzera 896
taco 29
minikerr22
Super Smash Bros
hungrybox237
Other Games
Day[9].tv1292
shahzam609
C9.Mang0347
JimRising 333
Maynarde106
Temp052
Mew2King52
Organizations
Other Games
gamesdonequick32865
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota2766
Other Games
• Day9tv1292
Upcoming Events
Replay Cast
8h 57m
CrankTV Team League
9h 57m
OSC
11h 57m
Big Brain Bouts
14h 57m
Replay Cast
22h 57m
RSL Revival
1d 7h
Serral vs Bunny
ByuN vs GgMaChine
CranKy Ducklings
1d 8h
Afreeca Starleague
1d 8h
Snow vs Jaedong
YSC vs hero
RSL Revival
2 days
Solar vs Rogue
Maru vs NightMare
Sparkling Tuna Cup
2 days
[ Show More ]
GSL
3 days
Replay Cast
3 days
WardiTV Weekly
4 days
The PondCast
5 days
Replay Cast
6 days
CrankTV Team League
6 days
Liquipedia Results

Completed

CSL Season 21: Qualifier 2
HSC XXIX
Eternal Conflict S2 E1

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
CSL 2026 Summer (S21)
Escore Tournament S3: W2
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Heroes Pulsing #3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

ASL Season 22: Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Eternal Conflict S2 E2
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.