• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 02:39
CET 08:39
KST 16:39
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump0Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15[BSL21] Ro.16 Group Stage (C->B->A->D)4Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win3
StarCraft 2
General
Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump Chinese SC2 server to reopen; live all-star event in Hangzhou Maestros of the Game: Live Finals Preview (RO4) BGE Stara Zagora 2026 announced Weekly Cups (Nov 24-30): MaxPax, Clem, herO win
Tourneys
Tenacious Turtle Tussle Sparkling Tuna Cup - Weekly Open Tournament RSL Offline Finals Info - Dec 13 and 14! StarCraft Evolution League (SC Evo Biweekly) Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress Mutation # 500 Fright night
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Foreign Brood War Data analysis on 70 million replays BW General Discussion MBCGame Torrents
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] RO16 Group D - Sunday 21:00 CET [BSL21] RO16 Group A - Saturday 21:00 CET
Strategy
Current Meta Game Theory for Starcraft How to stay on top of macro? PvZ map balance
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile ZeroSpace Megathread The Perfect Game
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread The Big Programming Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Where to ask questions and add stream? The Automated Ban List
Blogs
I decided to write a webnov…
DjKniteX
Physical Exertion During Gam…
TrAiDoS
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1578 users

Life Lessons from StarCraft

Blogs > jash
Post a Reply
jash
Profile Blog Joined May 2008
United States11 Posts
April 26 2011 23:57 GMT
#1
Cross posting this from Quora:

http://www.quora.com/What-are-some-skills-learned-through-playing-StarCraft-that-are-useful-in-other-parts-of-life#ans516464

What are some skills learned through playing StarCraft that are useful in other parts of life?

Here are some of the things I've learned:

Macro is usually more important than micro but at critical moments, micromanagement can mean the difference between massive success and disastrous failure[1]. For example, if you are making a movie, building a great team of actors and other people to work on the movie and getting enough funding, etc. is generally going to drive the success of the film, but if there's just something off about the story, then the movie can fail so that's something that might need good micro. (Star Wars I-III could be considered examples of this.) See 8:30 - 9:30 into InCa vs. Rain M4 Set 1 here: http://www.gomtv.net/2011gslspon... for an example of having a good strategy and good macro but then screwing everything up with bad micro at a critical moment.

There is usually more than one way to accomplish something. For example, you can deal with tanks with either chargelots, warp prism bulldogging, immortals, or lifting the tanks with phoenix. Context means a lot. The map and situation will make different choices better and worse but it doesn't necessarily mean anything definitive about any particular choice in the abstract. In life, there are usually multiple paths to the same place. If you want to be a Super Bowl winning quarterback, you can either go to a big name program (like Tom Brady at Michigan), maybe not get much playing time but be surrounded by top notch coaches and teammates and competition so you're well prepared for the NFL, or you can go to a smaller school (like Ben Roethlisberger at Miami of Ohio) and be "the man" for 4 years, get to throw a ton of passes, and generally get a ton of good practice and attention. In most things, there are a lot of wrong ways to approach a problem but still usually more than one way that will work.

Timing is critical. For example, Loopt had a lot of the same ideas as foursquare, but started before location services were ubiquitous and commoditized on mobile phones, and so they spent a lot of time doing stuff like striking deals with carriers that turned out to not be that valuable for them, whereas foursquare was able to just focus on iPhone (and later BlackBerry Android) experiences. In StarCraft, timing a push exactly to maximize your advantage is one of the most important principles of the game. Relatedly, you can never get back wasted time. If you forget to build a probe for 15 seconds, you'll never be able to catch up to someone who is executing the same build perfectly.

Execution is first order more important than strategy but there's also a ceiling on how well something can be executed, and then strategy matters. When competitors are all executing at a similar level, strategy can make a huge difference. For example, Microsoft and Apple were both executing pretty well in the personal computer business in the 1980s and early 1990s, but Microsoft's strategy turned out to be better for the market at that time. Apple is now executing well on iPad and iPhone and laptops with a strategy that looks a lot like its strategy for the Macintosh in the 1980s and 1990s (fully integrated experience that includes hardware and software, lots of focus on design, higher prices, less customizable but better default experience) but for the time and market that they are in now, the strategy is actually really good, and so its important. In cases where competitors aren't executing equally well, strategy doesn't really matter much. In the case of Myspace vs. Facebook, it probably made more sense actually to start by letting anyone sign up and not restricting the site to college students, but since Facebook executed much better, it was able to close the gap in users and pass Myspace pretty easily.

Long term success is usually achieved by getting a small advantage and then using that to get some other kind of advantage. In StarCraft, this can mean something like getting map control with a mobile army then using that to expand safely, which gets you an economic advantage, which then lets you get a huge doom army which will let you win the game. In life, this might mean something like being born into a famous Hollywood family which makes it easy for you to become an actor which makes it possible for you to star in a bunch of movies which let you get a starring role in TV show like Two and a Half Men which leads to #winning. Artosis' way of talking about this principle in StarCraft is by saying "When you're ahead, get more ahead" (as opposed to just trying to go kill your opponent).

Talent is a prerequisite for being top notch at most things, but in almost any field, no one gets really good at anything without putting in more focused effort and time than other people. This is mostly intuition but I think people underestimate how hard people like LeBron James and Cory Booker and even someone who runs the shift at an airport checkpoint, for example, work to get to the top of their game.

Different people (/units) are good at different things. It's important to have the right people and put them in a position to succeed. When beginners play StarCraft, they often ask "What is the best unit to get?" and there isn't really an answer. If you need to tanks, immortals are great, but if you are fighting against banshees, they are completely useless. In life, it's easy to fall into the trap of idolizing individuals that are great at something important and assume they'll be the best at everything else too. Maybe the biggest life lesson one can learn from this is to put yourself in a position that plays to your strengths. It's great for someone like Kingsley who has an strangely fascinating personality to make YouTube videos ( http://www.youtube.com/watch?v=9... ) but he probably wouldn't make as good of an economist as Paul Krugman, who isn't particularly charismatic on video.

If you are better than your competition, you want the game to go on longer. The more decisions there are, the greater the chances that the better player will win. In StarCraft, this is why many very strong players like IdrA prefer to play macro games rather than short rush games or cheeses. Hussein Kanji has a pretty good discussion of how Microsoft was able to win consistently in the 1980s and 1990s by taking a much longer term view than their competitors here: Hussein Kanji's answer to Why has Microsoft seemingly stopped innovating? .

It's not one big thing but a bunch of little things that add up. Most games in StarCraft aren't like the InCa vs. Rain game I linked to above -- they end up being won because one player is able to squeeze out a few more workers and a few more units and get a slightly bigger army that then lets him/her roll over the opponent. In all the rest of these lessons, it's pretty easy to pick out some story or situation that illustrates the point but it's a little bit tricky because little things like losing a scouting probe or forgetting a chronoboost don't matter that much, but if you play enough games, you realize that all these things add up and sometimes they are really important. Life is kind of the same way. For example, if you treat people well your whole life, you'll find yourself with a whole bunch of friends later on in life and it will be a lot easier for you to be successful, whereas if you rip people off or are just unkind, it won't matter much in the short term but years later, its likely to add up to being lonely and without allies. I think this is my favorite lesson from StarCraft. It's pretty inspiring to be reminded that showing up every day and trying to do the right thing and working hard will probably matter in the long run.


lets go pens
Mayor
Profile Blog Joined February 2011
United States472 Posts
April 27 2011 00:04 GMT
#2
Don't throw your economy away without a follow up plan.
I am of course, referring to cheese, and with proper scouting, it's easy to hold off, and generally fails. Thus, I'm pretty much saying don't toss your money to something that might not help you get anywhere, or don't toss money, and not have a next step.
"You can be creative but I will crush it under the iron fist of my conservative play." - Liquid`Tyler
Chef
Profile Blog Joined August 2005
10810 Posts
April 27 2011 00:11 GMT
#3
I only looked at the first two, but I like how your examples are things that I will never do, like make multi-million dollar movies or play in the NFL.
LEGEND!! LEGEND!!
jash
Profile Blog Joined May 2008
United States11 Posts
April 27 2011 00:12 GMT
#4
Yeah -- similarly, if you do cheese, and it sort of works but doesn't kill your opponent, you need to remember to make workers.
lets go pens
jash
Profile Blog Joined May 2008
United States11 Posts
April 27 2011 00:14 GMT
#5
On April 27 2011 09:11 Chef wrote:
I only looked at the first two, but I like how your examples are things that I will never do, like make multi-million dollar movies or play in the NFL.


Yeah, was just trying to use examples that everyone had heard of. I'll never do those things either.
lets go pens
Bippzy
Profile Blog Joined March 2011
United States1466 Posts
April 27 2011 00:29 GMT
#6
Do not warp in a mothership unless if the circumstances are PERFECT

In Starcraft, when you warp in a mothership, you need an army to back it up(stability), and an economy(income) that can afford it.
if you dont have support for the mothership, it gets donated
(and adopted children arent preferable to real parented children).
If you leave your economy in ruins because of the mothership, your life is going to suck and the mothership will do all the work.
(Ghetto/ people who only have barely enough for child, im talking to you.)

Don't have babies if you can't support it/can't do it with your income.

+ Show Spoiler +
This was way too easy to think of and way too hard to word.
LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK
jash
Profile Blog Joined May 2008
United States11 Posts
April 27 2011 00:34 GMT
#7
On April 27 2011 09:29 Bippzy wrote:
Do not warp in a mothership unless if the circumstances are PERFECT

In Starcraft, when you warp in a mothership, you need an army to back it up(stability), and an economy(income) that can afford it.
if you dont have support for the mothership, it gets donated
(and adopted children arent preferable to real parented children).
If you leave your economy in ruins because of the mothership, your life is going to suck and the mothership will do all the work.
(Ghetto/ people who only have barely enough for child, im talking to you.)

Don't have babies if you can't support it/can't do it with your income.

+ Show Spoiler +
This was way too easy to think of and way too hard to word.


Haha. Good one.
lets go pens
Please log in or register to reply.
Live Events Refresh
Next event in 1h 21m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft683
Nina 146
NeuroSwarm 116
StarCraft: Brood War
Pusan 613
actioN 281
PianO 177
Soma 136
Bale 99
Leta 99
soO 35
ZergMaN 29
yabsab 26
Noble 18
[ Show more ]
Hm[arnc] 8
League of Legends
JimRising 595
C9.Mang0381
Counter-Strike
m0e_tv353
Other Games
summit1g10594
Mew2King111
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1035
Upcoming Events
Replay Cast
1h 21m
Wardi Open
4h 21m
StarCraft2.fi
8h 21m
Monday Night Weeklies
9h 21m
Replay Cast
16h 21m
WardiTV 2025
1d 4h
StarCraft2.fi
1d 8h
PiGosaur Monday
1d 17h
StarCraft2.fi
2 days
Tenacious Turtle Tussle
2 days
[ Show More ]
The PondCast
3 days
WardiTV 2025
3 days
StarCraft2.fi
3 days
WardiTV 2025
4 days
StarCraft2.fi
5 days
RSL Revival
5 days
IPSL
5 days
Sziky vs JDConan
RSL Revival
6 days
Classic vs TBD
herO vs Zoun
WardiTV 2025
6 days
IPSL
6 days
Tarson vs DragOn
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Revival: Season 3
Kuram Kup

Ongoing

IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
WardiTV 2025
META Madness #9
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
RSL Offline Finals
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.