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SC2 progression and battle.net

Blogs > darmousseh
Post a Reply
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
April 12 2011 23:58 GMT
#1
I've thought about battle.net, blizzards goals with making a hard complex stressful game and trying to encourage people to play it. Here is a list of things they have done to do so.

1. Display Points. Over time points converge to MMR + division offset.
2. Remove # of losses for players below masters
3. Add bonus pool making it so that you need to play often in order to keep up your rating.

Now, there is a natural progression when someone learns sc2 for the first time.
First comes bronze league. It's a cheese eat cheese world in bronze, but after some times practicing you can get out quickly. For myself, I worked from copper league up to gold in the beta and then from gold to diamond all in about 150 games. In those 150 games I felt myself progressing not because my rank went up, but because I saw myself have huge streaks of wins. Going from each league gave me a sense of accomplishment, but then it stopped. I have hit my natural ceiling (until I take the time to improve). At this point, rank in my league means nothing, wins and losses give me no progression (or regression) and the battle.net system does not give me a sense of either. A suggestion I have is this for blizzard.

1. Make a global ladder and display 100 people per page. Show MMR. When you go past a certain MMR breakpoint, give us a little icon (like a diamond, or gold, whatever icon) and show us progression through the rankings and display MMR so we can know our progression.

Imagine this hypothetical player
Season 1 bronze
Season 2 gold
Season 3 Diamond
Season 4 Diamond
Season 5 Diamond
Season 6 Diamond
Is that an encouragement?

Now imagine this instead
Rank 500,000th Bronze
Rank 300,000th Gold
Rank 100,000th Diamond
Rank 80,000th Diamond
Rank 70,000th Diamond
Rank 50,000th Diamond.

Which one gives you a sense of progression? The first one possible, but the second one definitely.


The other thing that is important is seeding for tournaments. We have absolutely nothing to go on except "points" and divisions. For fairer tournaments, MMR would help tournament organizers.



*****
Developer for http://mtgfiddle.com
arb
Profile Blog Joined April 2008
Noobville17921 Posts
April 12 2011 23:59 GMT
#2
Id like this alot better, but lets face it. blizz has the idea stuck in their head so it wont ever change

sadly..
Artillery spawned from the forges of Hell
emperorchampion
Profile Blog Joined December 2008
Canada9496 Posts
April 13 2011 00:12 GMT
#3
Yeah, but it would be more like:

Season 1 52nd Bronze
Season 2 21st Gold
Season 3 53rd Diamond
Season 4 42nd Diamond
Season 5 20th Diamond
Season 6 9th Diamond

It's already been argued that something like 42nd-->20th is a much more appreciable difference than 142 985th-->89 478th
TRUEESPORTS || your days as a respected member of team liquid are over
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
April 13 2011 00:17 GMT
#4
On April 13 2011 09:12 emperorchampion wrote:
Yeah, but it would be more like:

Season 1 52nd Bronze
Season 2 21st Gold
Season 3 53rd Diamond
Season 4 42nd Diamond
Season 5 20th Diamond
Season 6 9th Diamond

It's already been argued that something like 42nd-->20th is a much more appreciable difference than 142 985th-->89 478th

If ur league is anything like mine then there at most 1 or 2 active players. That's a problem too.
Developer for http://mtgfiddle.com
CrazyF1r3f0x
Profile Blog Joined August 2010
United States2120 Posts
Last Edited: 2011-04-13 00:22:29
April 13 2011 00:22 GMT
#5
You fail to mention grandmaster league, if you want to feel a sense of progression, then try to stay in the top 200, if you aren't moving up from diamond then are you really making any real progress? There is also the custom icons that appear when you move up in your division. All of these devices give the user the same feeling of progress.

But to completely honest, I feel that a rank is a dumb thing to use to track your progress; I personally feel more satisfied when I execute a build correctly or don't go over 500 floated minerals in like a 30 minute game. These things feel like a much more tangible source of progress then some silly rank.
"Actual happiness always looks pretty squalid in comparison with the overcompensations for misery."
arb
Profile Blog Joined April 2008
Noobville17921 Posts
April 13 2011 00:34 GMT
#6
On April 13 2011 09:12 emperorchampion wrote:
Yeah, but it would be more like:

Season 1 52nd Bronze
Season 2 21st Gold
Season 3 53rd Diamond
Season 4 42nd Diamond
Season 5 20th Diamond
Season 6 9th Diamond

It's already been argued that something like 42nd-->20th is a much more appreciable difference than 142 985th-->89 478th

I dunno man, passing 12 people isnt near as good as passing like 40k

id feel better about the 2nd one
Artillery spawned from the forges of Hell
emperorchampion
Profile Blog Joined December 2008
Canada9496 Posts
Last Edited: 2011-04-13 00:56:29
April 13 2011 00:45 GMT
#7
On April 13 2011 09:17 darmousseh wrote:
Show nested quote +
On April 13 2011 09:12 emperorchampion wrote:
Yeah, but it would be more like:

Season 1 52nd Bronze
Season 2 21st Gold
Season 3 53rd Diamond
Season 4 42nd Diamond
Season 5 20th Diamond
Season 6 9th Diamond

It's already been argued that something like 42nd-->20th is a much more appreciable difference than 142 985th-->89 478th

If ur league is anything like mine then there at most 1 or 2 active players. That's a problem too.


Yeah, this is a problem. I personally haven't played since the last season (/fuck finals), but has it been better since the ladder reset?

Why I don't see that to be a huge problem is that the people who really care can go to sc2ranks and check.

edit: I think that Blizzard's system is better, however, the problem is that they haven't found a good way to motivate climbing division ranks. Fancy new icons obviously aren't sufficient. I think that it should mean more to climb a few ranks, or a division than 1/100000th of the ladder total. Again, I think a lot of this comes from an "educated" prospective, I'm sure most players happily play away climbing ranks.
TRUEESPORTS || your days as a respected member of team liquid are over
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
April 13 2011 01:20 GMT
#8
On April 13 2011 09:45 emperorchampion wrote:
Show nested quote +
On April 13 2011 09:17 darmousseh wrote:
On April 13 2011 09:12 emperorchampion wrote:
Yeah, but it would be more like:

Season 1 52nd Bronze
Season 2 21st Gold
Season 3 53rd Diamond
Season 4 42nd Diamond
Season 5 20th Diamond
Season 6 9th Diamond

It's already been argued that something like 42nd-->20th is a much more appreciable difference than 142 985th-->89 478th

If ur league is anything like mine then there at most 1 or 2 active players. That's a problem too.


Yeah, this is a problem. I personally haven't played since the last season (/fuck finals), but has it been better since the ladder reset?

Why I don't see that to be a huge problem is that the people who really care can go to sc2ranks and check.

edit: I think that Blizzard's system is better, however, the problem is that they haven't found a good way to motivate climbing division ranks. Fancy new icons obviously aren't sufficient. I think that it should mean more to climb a few ranks, or a division than 1/100000th of the ladder total. Again, I think a lot of this comes from an "educated" prospective, I'm sure most players happily play away climbing ranks.



Like, if I saw myself gain 1000 places in one win, that would motivate me to play more than having 30 more points. What do points mean?
Developer for http://mtgfiddle.com
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