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Active: 710 users

Not even Code S yadayada

Blogs > aqui
Post a Reply
1 2 Next All
aqui
Profile Blog Joined January 2008
Germany1023 Posts
Last Edited: 2011-03-09 18:31:25
March 09 2011 17:21 GMT
#1
Reading any thread about tourneys that put foreigners against Koreans i come rather sooner than later across comments of the sort: "LMAO,[random Korean] will roflstomp everyone, look at the Code A dropouts at IEM."
While i agree that the top Koreans get farther ahead from the rest of the world, the logic that a Code S Korean will rape every foreigner silly because even somone like Ace didn't drop a match against foreigners annoys me a bit.

That's why i made a small sketch.

[image loading]

There is a lot of skill pushing towards Code S and A and it will need many more seasons until every worthy player has survived the volatile qualification process and pulled himself through the bottleneck.
Until then please refrain from "ROFL, he's not even Code S"-like arguments.

Other picture:
+ Show Spoiler +
On March 10 2011 03:04 yrag89 wrote:
Oh so thats how a womb look like o.o

On a serious note, I am kinda confused with the diagram. How it's supposed to work?

Imagine the bowls beeing filled with marbels whose inverse mass represent the player's skill. You have to shake quite some time until all light marbels are in the Code S bowl. The randomness would represent the volatility of the young game ( beating someone by discovering a new build etc. ( hello zeeraxx)) ,the randomness of the draws who plays wohm etc..

In this picture Ace would have an Code S mass but the shake of the last GSL didn't get him in Code S


***
danl9rm
Profile Blog Joined July 2009
United States3111 Posts
March 09 2011 17:33 GMT
#2
Your picture doesn't illustrate how players get pushed out of Code S/A
"Science has so well established that the preborn baby in the womb is a living human being that most pro-choice activists have conceded the point. ..since the abortion proponents have lost the science argument, they are now advocating an existential one."
aqui
Profile Blog Joined January 2008
Germany1023 Posts
March 09 2011 17:37 GMT
#3
You are right, neither does it illustrate the volatility of the process.
ReketSomething
Profile Blog Joined November 2008
United States6012 Posts
March 09 2011 17:41 GMT
#4
The system is pretty wonky...once you get into code S you stay there for a while unless you are completely outclassed... =/
Jaedong :3
Sm3agol
Profile Blog Joined September 2010
United States2055 Posts
March 09 2011 17:42 GMT
#5
That looks like a giant colon. I'm not going to go any farther with that analogy.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
March 09 2011 17:49 GMT
#6
I think the Korean scene would really benefit from a few more competitions other than GSL.

BW wasn't just centered around the famous OSL. Proleague and MSL may have been lesser tournaments, but they still were big enough to expose many lesser players to the spotlight and start their gaming careers.

GSTL was a good step towards a Proleague-like system, and some of the lesser non-GSL tournaments also produce some decent results that reinforce the dominant players and introduce some powerful no-names.

However, many of the lesser Korean tournaments aren't broadcast or streamed outside of Korea, which is a great shame since they probably produce Code S-level players playing Code S-level matches on a regular basis.

IMO, there should be more streams and broadcasts of non-GSL tournaments from Korea to compensate for the bottlenecks in GSL.
ㅇㅅㅌㅅ
Snaiil
Profile Blog Joined April 2010
Sweden312 Posts
March 09 2011 17:50 GMT
#7
I just get so annoyed when people spit out comments like "he's not even that good, only Code A" when even Code A is suuuch a huge accomplishment. Even being on a team. Most of those players deserve all the respect in the world, and people just shit on them with their comments about how they're "not even good".

If you're going to say that a progamer isn't very good, you better have a damn good reason.
Bill Murray
Profile Blog Joined October 2009
United States9292 Posts
March 09 2011 17:51 GMT
#8
5 starred for amusing me with the drawing
University of Kentucky Basketball #1
Djagulingu
Profile Blog Joined December 2010
Germany3605 Posts
March 09 2011 17:54 GMT
#9
In BW, top foreigners (except IdrA) could be stomped heavily by random korean girls ((Z)F91 vs (T)ToSsGirL, I mean). They could give good games to korean semi-pros or amateurs (Ret in courage, Nony in courage etc.). In SC2, the newcomer korean kids know that foreigners were no match for koreans and they try to live up to that reputiation. So, code a dropouts like Ace and Moon can stomp every single foreigner on their way. I learned to live with it and thus don't expect foreigners to be close to koreans after 1-2 years (when it was BW, it also started out the same. At the end, we had koreans 1-2-3'ing every single WCG).
"windows bash is a steaming heap of shit" tofucake
yrag89
Profile Joined July 2008
Malaysia315 Posts
March 09 2011 18:04 GMT
#10
Oh so thats how a womb look like o.o

On a serious note, I am kinda confused with the diagram. How it's supposed to work?
secondly morrow is a korean pro who plays terran what the hell did you expect lol - charlie420247
Enervate
Profile Joined August 2010
United States1769 Posts
March 09 2011 18:09 GMT
#11
So you're saying the transitive property annoys you?
corumjhaelen
Profile Blog Joined October 2009
France6884 Posts
March 09 2011 18:11 GMT
#12
On March 10 2011 02:54 Djagulingu wrote:
In BW, top foreigners (except IdrA) could be stomped heavily by random korean girls ((Z)F91 vs (T)ToSsGirL, I mean).

Sorry to hijack the thread, but I find that sentece hilarious, because I mainly rememeber F91 for stomping Idra in a showmatch, which resulted in http://www.teamliquid.net/forum/viewmessage.php?topic_id=88342.
As for your diagramm, I also think that it is not easy enough to go from code A to Code S and conversely.
I mean in BW, a random gy can go from qualifier to winning the championship the same season, and it happened a few time. It is much more exciting I think...
‎numquam se plus agere quam nihil cum ageret, numquam minus solum esse quam cum solus esset
aqui
Profile Blog Joined January 2008
Germany1023 Posts
March 09 2011 18:15 GMT
#13
On March 10 2011 03:09 Enervate wrote:
So you're saying the transitive property annoys you?

Claiming transitivity of skill annoys everyone and need not be commented on.
What i don't like here is using being in Code A/S as a measure of skill.
niteReloaded
Profile Blog Joined February 2007
Croatia5281 Posts
Last Edited: 2011-03-09 18:19:20
March 09 2011 18:17 GMT
#14
On March 10 2011 02:54 Djagulingu wrote:
In BW, top foreigners (except IdrA) could be stomped heavily by random korean girls ((Z)F91 vs (T)ToSsGirL, I mean). They could give good games to korean semi-pros or amateurs (Ret in courage, Nony in courage etc.). In SC2, the newcomer korean kids know that foreigners were no match for koreans and they try to live up to that reputiation. So, code a dropouts like Ace and Moon can stomp every single foreigner on their way. I learned to live with it and thus don't expect foreigners to be close to koreans after 1-2 years (when it was BW, it also started out the same. At the end, we had koreans 1-2-3'ing every single WCG).

1. If by 'random korean girls' you mean the best female gamer in the history of BW progaming, then I guess TossGirl fits your definition.

2. The weakened importance of mechanics in SC2 heavily suggests that the sheer amount of practice isn't the key to success, like it was in BW, which was basically the only reason Koreans dominated everything.
Also, so far, we haven't had a proper way of measuring the foreigner scene against the Korean scene; all we've had were a few foreigners that did solid in the GSL (Jinro's double semifinal) and a few Koreans doing good in some foreign events.
That's too small of a sample to draw any real conclusions.
mprs
Profile Joined April 2010
Canada2933 Posts
March 09 2011 18:17 GMT
#15
On March 10 2011 02:41 ReketSomething wrote:
The system is pretty wonky...once you get into code S you stay there for a while unless you are completely outclassed... =/


You mean + Show Spoiler +
how IMMVP, IMNestea, SlayerS_BoxeR, TSL_FruitDealer, and et al. could potentially lose their spot this season with some upsets?
We talkin about PRACTICE
niteReloaded
Profile Blog Joined February 2007
Croatia5281 Posts
March 09 2011 18:21 GMT
#16
On March 10 2011 02:41 ReketSomething wrote:
The system is pretty wonky...once you get into code S you stay there for a while unless you are completely outclassed... =/

Yeah, you mean how 25% of all CodeS players (all who placed 4th in group stages) are only one BO3 away from playing in Code A next season?
aqui
Profile Blog Joined January 2008
Germany1023 Posts
March 09 2011 18:24 GMT
#17
On March 10 2011 03:04 yrag89 wrote:
Oh so thats how a womb look like o.o

On a serious note, I am kinda confused with the diagram. How it's supposed to work?

Imagine the bowls beeing filled with marbels whose inverse mass represent the player's skill. You have to shake quite some time until all light marbels are in the Code S bowl. The randomness would represent the volatility of the young game ( beating someone by discovering a new build etc. ( hello zeeraxx)) and the randomness of the who plays wohm.
Enervate
Profile Joined August 2010
United States1769 Posts
March 09 2011 18:30 GMT
#18
On March 10 2011 03:15 aqui wrote:
Show nested quote +
On March 10 2011 03:09 Enervate wrote:
So you're saying the transitive property annoys you?

Claiming transitivity of skill annoys everyone and need not be commented on.
What i don't like here is using being in Code A/S as a measure of skill.

Transitivity of skill does not annoy me. Broad generalizations, however, do.

Tournaments are built around the concept of transitivity of skill. Not every player gets to play every other player.

I'm not saying people are necessarily correct when they say a Code S player is way better than someone else. Just that it's not baseless.
ReketSomething
Profile Blog Joined November 2008
United States6012 Posts
March 09 2011 18:45 GMT
#19
On March 10 2011 03:21 niteReloaded wrote:
Show nested quote +
On March 10 2011 02:41 ReketSomething wrote:
The system is pretty wonky...once you get into code S you stay there for a while unless you are completely outclassed... =/

Yeah, you mean how 25% of all CodeS players (all who placed 4th in group stages) are only one BO3 away from playing in Code A next season?


Comparing to the BW scene, if you fail, you get dropped...theres no real second changes The point is that you lose against 3 people, then you get a second chance and then lose against the 4th and THEN you are out. And to move up you need to pass through SOOO many stages as well =/

It kinda sucks that players that will only have lets say a summer in korea will not have a chance to win Code S or anything.
Jaedong :3
Turgid
Profile Blog Joined September 2010
United States1623 Posts
March 09 2011 18:48 GMT
#20
On March 10 2011 03:17 niteReloaded wrote:
2. The weakened importance of mechanics in SC2 heavily suggests that the sheer amount of practice isn't the key to success, like it was in BW, which was basically the only reason Koreans dominated everything.
Also, so far, we haven't had a proper way of measuring the foreigner scene against the Korean scene; all we've had were a few foreigners that did solid in the GSL (Jinro's double semifinal) and a few Koreans doing good in some foreign events.
That's too small of a sample to draw any real conclusions.


When will it be okay to talk about the comparative skill level? This year we had the Kaspersky Invitational, Assembly, two FXOpen events and IEM. Foreigners competing in the GSL have had a significant amount of time in Korea(and obviously that's what this argument is about, not Korean genes) except for Moonglade. Last year, GSL1(because of TLO), Dreamhack, and... King of the Beta? If you want to count that as a release event. Just wondering how much of a sample size we need and what kind of tournaments will count for this.
(╬ ಠ益ಠ)
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