• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:42
CEST 19:42
KST 02:42
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play1Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)80ZeroSpace at Steam NextFest - Last free demo36Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611
StarCraft 2
General
5.0.16 patch for SC2 goes live (8 worker start) Is the larve respawn broken? The future of the SC game model Daily SC2 Player Grid - feedback wanted The Death of Cheese: From a Professional Cheeser
Tourneys
Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! RSL Revival: Season 6 - Qualifiers and Main Event INu's Battles#17 <BO.9> Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 531 Experimental Artillery Mutation # 530 One For All Mutation # 529 Opportunities Unleashed
Brood War
General
ASL 22 Proposed Map Pool Data needed Best thing happen to StarCraft since Remastered? BW General Discussion Fact based Zerg Upgrade Tier List
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
ZeroSpace at Steam NextFest - Last free demo Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread Beyond All Reason
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10433 users

SC2 patch idea - Zerg balance - Page 2

Blogs > Antimage
Post a Reply
Prev 1 2 All
Antimage
Profile Blog Joined March 2010
Canada1293 Posts
February 16 2011 19:39 GMT
#21
Well it was either this or have it so that they restrict building a spawning pool for 5 minutes into the game just like trading is restricted in team games.

This just seemed like it wouldn't hurt zerg at all but instead, BENEFIT those who play the race especially with their supply - since they usually deprive themselves of an overlord for a while if they go for a zergling rush.
T.O.P. *
Profile Blog Joined January 2009
Hong Kong4685 Posts
February 16 2011 19:42 GMT
#22
Seems reasonable. I never knew that I could make a spawning pool before an overlord anyways.
Oracle comes in, Scvs go down, never a miscommunication.
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
February 16 2011 19:47 GMT
#23
On February 17 2011 02:35 EdSlyB wrote:
In times like this you have to ask yourself:

"What would Action Jezus do?"


HHahHHA
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
nekuodah
Profile Joined August 2010
England2409 Posts
February 16 2011 20:22 GMT
#24
On February 17 2011 02:35 EdSlyB wrote:
In times like this you have to ask yourself:

"What would Action Jezus do?"


Very well played sir!
telfire
Profile Joined May 2010
United States415 Posts
Last Edited: 2011-02-16 20:24:18
February 16 2011 20:23 GMT
#25
On February 17 2011 02:44 Skyze wrote:
Show nested quote +
On February 17 2011 00:08 telfire wrote:
On February 17 2011 00:02 Skyze wrote:
well you know if a certain 2 players in korea were Protoss instead of zerg, they would be seriously promoting this idea to blizzard.


Except that one of them IS protoss and they actually back their points up with logic unlike you, and there's no logic to be had in this particular argument.


You SERIOUSLY think Artosis plays protoss?? SERIOUSLY??? Thats a big joke. Playing 20 games of a race doesnt give you enough to seriously discuss them in a balance perspective.. Especially someone whos going into it being biased for zerg already (i mean, thats the whole reason Artosis switched races wasnt it? he cant play zerg strong enough so he had to play Protoss and is still losing with them)

Seriously.. Actually LEARN to play zerg, instead of just crying "omg artosis says zerg sucks, therefor I wont even play".. THAT is the sole reason for zergs outside of Korea doing so poorly. Zergs in Korea, outside of Idra.. are PERFECTLY FINE.. Nestea is just about the strongest player in all of korea other than MVP.

I play random, and for the few games I play a week (under 20 due to work).. I never have any trouble vsing 3000+ masters players on ladder. Doesnt matter which map, doesnt matter if its ZvT or ZvP, I find a way to win. All it takes is brains. There is NO matchup that is an "instant-loss" in this game, not even close.


Artosis switched to Protoss a while back and currently does not play Zerg. You are uninformed and illogical. You're the only one doing any QQ or complaining. YOU are the one who made a snide comment and backed it with no logic or reasoning.

Sorry but you do not "find a way to win". You lose just as often, like almost everyone. You do not have a 100% win record and you are not playing on anywhere near a level that Artosis plays.

Keep trollin', though.
TheDishwasher
Profile Joined August 2010
United States4 Posts
February 17 2011 06:53 GMT
#26
Sure lets do it, doesn't Zerg already start with an overlord?
scarfaceproduct
Profile Joined February 2011
United States1 Post
February 17 2011 07:27 GMT
#27
Yea lets nerf zerg some more till there a uselss race and everyone plays toss and terran GREAT IDEA ANTIMAGE!!!!!

User was warned for this post
Meapak_Ziphh
Profile Blog Joined June 2010
United States6786 Posts
February 17 2011 07:55 GMT
#28
Nice first post ^
IMO Zerg should have to build 18 drones before pool, that'll stop the cheese in it's tracks :D
Forti et Fideli ~ TL Mafia Forum: Come play with us! ~ Go Samsung KHAN, Stork, JangBi , Shine, Grape, and TurN Fighting!~ wat
Comeh
Profile Blog Joined July 2008
United States18919 Posts
February 17 2011 08:00 GMT
#29
On February 17 2011 16:27 scarfaceproduct wrote:
Yea lets nerf zerg some more till there a uselss race and everyone plays toss and terran GREAT IDEA ANTIMAGE!!!!!

+ Show Spoiler +
WHOOOOOOOSH

Personally, I think it would help more if only 1 zergling came out per egg.
Perhaps we should lower the dps of zerglings too - it's a tad cheesy atm!
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
FragKrag
Profile Blog Joined September 2007
United States11566 Posts
February 17 2011 08:01 GMT
#30
move ling speed to lair please
*TL CJ Entusman #40* "like scissors does anything to paper except MAKE IT MORE NUMEROUS" -paper
rauk
Profile Blog Joined February 2009
United States2228 Posts
February 17 2011 08:16 GMT
#31
should require a lair before you can make drones... larvae inject is way too imba otherwise.
ChefStarCraft
Profile Blog Joined November 2010
Canada350 Posts
February 25 2011 03:30 GMT
#32
I feel that zerg dosent need a buff vs cols

I gave it allot of thought and came to the conclusion that if cols could damage there own units with there aoe, it would kind of restrict the number of cols they would want to make for fear of surrounds, drops (anything to get the splash to damage his units as well) ect.

burrowed roaches, infested terrans, would both be a reasonable approach

I believe it would fix allot of issues in pvsp and zvsp

And force toss to work on another source of tech strategy with or without there cols, once players find ways to explore this change. I don't feel its really a nerf
Why don't we see who is the wizard and play some one on one, I think you'll find me sympathetic to ya when I've won, It seems you've got the brawn to beat me if this was all it takes, But I've got skills to pay the bills and punish each of your mistakes.
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
Online Event
15:00
Yamato Cup #6
LiquipediaDiscussion
BSL22 NKC (BSL vs China)
14:00
Final Day
Mihu vs TBD
ZZZero.O332
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Harstem 811
BRAT_OK 76
SHIN 47
MindelVK 33
StarCraft: Brood War
Mini 971
ZZZero.O 332
Mong 96
Hyun 44
Pusan 38
HiyA 27
Rock 19
Dota 2
Gorgc8489
qojqva2172
Counter-Strike
x6flipin1041
edward654
zeus417
Super Smash Bros
hungrybox556
Heroes of the Storm
Khaldor352
Other Games
Grubby3840
FrodaN2558
Liquid`RaSZi1198
JuggernautJason792
Beastyqt630
B2W.Neo356
byalli248
KnowMe174
ArmadaUGS96
Mew2King71
UpATreeSC51
Organizations
Dota 2
PGL Dota 2 - Main Stream14328
Other Games
EGCTV1678
gamesdonequick1627
StarCraft 2
TaKeTV 661
Other Games
BasetradeTV259
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• HeavenSC 67
• StrangeGG 27
• LUISG 16
• Freeedom8
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Shiphtur404
• imaqtpie254
Upcoming Events
RSL Revival
8h 18m
WardiTV Weekly
17h 18m
RSL Revival
1d 16h
RSL Revival
1d 23h
Bombastic Starleague
2 days
Kung Fu Cup
2 days
OSC
3 days
CrankTV Team League
3 days
Bombastic Starleague
4 days
Replay Cast
4 days
[ Show More ]
The PondCast
4 days
HomeStory Cup
4 days
Replay Cast
5 days
HomeStory Cup
5 days
Replay Cast
6 days
HomeStory Cup
6 days
Liquipedia Results

Completed

CSL Season 21: Qualifier 1
Maestros of the Game 2
Heroes Pulsing #2

Ongoing

IPSL Spring 2026
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
CSL Season 21: Qualifier 2
SCTL 2026 Spring
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

CSL 2026 Summer (S21)
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
BCC 2026
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E1
Heroes Pulsing #3
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.