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SC2 patch idea - Zerg balance - Page 2

Blogs > Antimage
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Antimage
Profile Blog Joined March 2010
Canada1293 Posts
February 16 2011 19:39 GMT
#21
Well it was either this or have it so that they restrict building a spawning pool for 5 minutes into the game just like trading is restricted in team games.

This just seemed like it wouldn't hurt zerg at all but instead, BENEFIT those who play the race especially with their supply - since they usually deprive themselves of an overlord for a while if they go for a zergling rush.
T.O.P. *
Profile Blog Joined January 2009
Hong Kong4685 Posts
February 16 2011 19:42 GMT
#22
Seems reasonable. I never knew that I could make a spawning pool before an overlord anyways.
Oracle comes in, Scvs go down, never a miscommunication.
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
February 16 2011 19:47 GMT
#23
On February 17 2011 02:35 EdSlyB wrote:
In times like this you have to ask yourself:

"What would Action Jezus do?"


HHahHHA
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
nekuodah
Profile Joined August 2010
England2409 Posts
February 16 2011 20:22 GMT
#24
On February 17 2011 02:35 EdSlyB wrote:
In times like this you have to ask yourself:

"What would Action Jezus do?"


Very well played sir!
telfire
Profile Joined May 2010
United States415 Posts
Last Edited: 2011-02-16 20:24:18
February 16 2011 20:23 GMT
#25
On February 17 2011 02:44 Skyze wrote:
Show nested quote +
On February 17 2011 00:08 telfire wrote:
On February 17 2011 00:02 Skyze wrote:
well you know if a certain 2 players in korea were Protoss instead of zerg, they would be seriously promoting this idea to blizzard.


Except that one of them IS protoss and they actually back their points up with logic unlike you, and there's no logic to be had in this particular argument.


You SERIOUSLY think Artosis plays protoss?? SERIOUSLY??? Thats a big joke. Playing 20 games of a race doesnt give you enough to seriously discuss them in a balance perspective.. Especially someone whos going into it being biased for zerg already (i mean, thats the whole reason Artosis switched races wasnt it? he cant play zerg strong enough so he had to play Protoss and is still losing with them)

Seriously.. Actually LEARN to play zerg, instead of just crying "omg artosis says zerg sucks, therefor I wont even play".. THAT is the sole reason for zergs outside of Korea doing so poorly. Zergs in Korea, outside of Idra.. are PERFECTLY FINE.. Nestea is just about the strongest player in all of korea other than MVP.

I play random, and for the few games I play a week (under 20 due to work).. I never have any trouble vsing 3000+ masters players on ladder. Doesnt matter which map, doesnt matter if its ZvT or ZvP, I find a way to win. All it takes is brains. There is NO matchup that is an "instant-loss" in this game, not even close.


Artosis switched to Protoss a while back and currently does not play Zerg. You are uninformed and illogical. You're the only one doing any QQ or complaining. YOU are the one who made a snide comment and backed it with no logic or reasoning.

Sorry but you do not "find a way to win". You lose just as often, like almost everyone. You do not have a 100% win record and you are not playing on anywhere near a level that Artosis plays.

Keep trollin', though.
TheDishwasher
Profile Joined August 2010
United States4 Posts
February 17 2011 06:53 GMT
#26
Sure lets do it, doesn't Zerg already start with an overlord?
scarfaceproduct
Profile Joined February 2011
United States1 Post
February 17 2011 07:27 GMT
#27
Yea lets nerf zerg some more till there a uselss race and everyone plays toss and terran GREAT IDEA ANTIMAGE!!!!!

User was warned for this post
Meapak_Ziphh
Profile Blog Joined June 2010
United States6786 Posts
February 17 2011 07:55 GMT
#28
Nice first post ^
IMO Zerg should have to build 18 drones before pool, that'll stop the cheese in it's tracks :D
Forti et Fideli ~ TL Mafia Forum: Come play with us! ~ Go Samsung KHAN, Stork, JangBi , Shine, Grape, and TurN Fighting!~ wat
Comeh
Profile Blog Joined July 2008
United States18919 Posts
February 17 2011 08:00 GMT
#29
On February 17 2011 16:27 scarfaceproduct wrote:
Yea lets nerf zerg some more till there a uselss race and everyone plays toss and terran GREAT IDEA ANTIMAGE!!!!!

+ Show Spoiler +
WHOOOOOOOSH

Personally, I think it would help more if only 1 zergling came out per egg.
Perhaps we should lower the dps of zerglings too - it's a tad cheesy atm!
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
FragKrag
Profile Blog Joined September 2007
United States11563 Posts
February 17 2011 08:01 GMT
#30
move ling speed to lair please
*TL CJ Entusman #40* "like scissors does anything to paper except MAKE IT MORE NUMEROUS" -paper
rauk
Profile Blog Joined February 2009
United States2228 Posts
February 17 2011 08:16 GMT
#31
should require a lair before you can make drones... larvae inject is way too imba otherwise.
ChefStarCraft
Profile Blog Joined November 2010
Canada350 Posts
February 25 2011 03:30 GMT
#32
I feel that zerg dosent need a buff vs cols

I gave it allot of thought and came to the conclusion that if cols could damage there own units with there aoe, it would kind of restrict the number of cols they would want to make for fear of surrounds, drops (anything to get the splash to damage his units as well) ect.

burrowed roaches, infested terrans, would both be a reasonable approach

I believe it would fix allot of issues in pvsp and zvsp

And force toss to work on another source of tech strategy with or without there cols, once players find ways to explore this change. I don't feel its really a nerf
Why don't we see who is the wizard and play some one on one, I think you'll find me sympathetic to ya when I've won, It seems you've got the brawn to beat me if this was all it takes, But I've got skills to pay the bills and punish each of your mistakes.
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