Medivac drops too powerful vs toss? - Page 2
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starfries
Canada3508 Posts
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Grobyc
Canada18410 Posts
On February 05 2011 14:02 Qzy wrote: I can easily see a drop coming, and see that he's going for a 1-1-1 build. But when he drops in your main and natural, you'll have to split up the army - you can't forcefield in open spaces with few sentries (only 2-3 forcefields) and you'll get kited with zealots/immortals. Stalkers are too fragile. It might be a too hard topic for TL (thinking about flames towards idra/artosis when doing IMBALANCE) and something I should save for my practice partners. Post some replays then. You say you haven no problems with scouting and reacting in time. I want to see proof then, because I don't believe that for a second. | ||
rigwarl
United States540 Posts
On February 05 2011 13:51 Qzy wrote: If I'm 50% apm over my opponent, ergo not slow, how can it not be considered "powerful" in the way it takes a lot of skill to counter it properly. You see, it's not the scouting problem I've presented to you, it's the composition of units to counter it. You'll need stalkers when out of position and not able to forcefield, and stalkers are very fragile in tight corners where zealots can't be in front. You guys are waaaaay too defensive and/or insulting. this is the most ironic thing i've ever seen on TL | ||
Backpack
United States1776 Posts
Idealy it would be terran sending ~10 supply for a drop which weakens his army by 10 and the protoss has to respond by sending ~10 supply to go defend the drop. But in reality the protoss needs to send ~15-20 supply. Drops aren't a huge problem except for when the terran pushes your front at the same time : / | ||
eu.exodus
South Africa1186 Posts
Depending on the map, you could have an observer at his base before he his second medivac pops. By the time he has 3 loaded medivacs you should have seen what he is up to. Secondly, medivacs are fragile. Keeping a few stalkers at your minerals wont mean auto lose if they attack at your choke, if anything its much better than being 3vac dropped and half your shit taken out with almost no counter damage done in return. Also keep in mind that if he sees stalkers waiting there, he would probably not risk it. If he does, focus fire and take out 10 supply per medivac without taking any damage. As a terran player i can tell you that drops are high risk, high reward and are by no means unstoppable. | ||
RoyalFlush1994
Singapore30 Posts
i think that the ability for them 2 heal should b an upgrade at the tex lab and in worst case senaireo, make drop also upgrade meds + rines/rauders are way 2 strong when dropped | ||
skaterkid24
Niger13 Posts
On February 05 2011 17:18 RoyalFlush1994 wrote: i agree with this i cant believe how good med vacs are... they can heal and drop, forcing protoss to split their armyies i think that the ability for them 2 heal should b an upgrade at the tex lab and in worst case senaireo, make drop also upgrade meds + rines/rauders are way 2 strong when dropped yes i am tatally agree with this because marder and moles are too strong... really too strong. not only this but they have allin tactics + fast push or fast expo off of 1 opaning | ||
Deleted User 3420
24492 Posts
As for whether or not medivac drops are OP... I'll just say they are incredibly difficult to deal with. They are incredibly difficult to deal with because your own building create walls for the marine/marauder which are both ranged, and medivacs also heal them. So to stop them you need to use a greater force than what the terran drops with. Late game, if you have 3, 4, 5 bases and terran has some units in the middle of the map and then drops 3 medivacs full at 2 dfferent bases, you really have no choice but to take some heavy losses. When ur opponent is incorporating medivacs it may just be worth it to get extra observers to post around the map. Sucks to have to use that gas, though. Also collossi make it harder for your opponent to get too many medivacs. | ||
Plexa
Aotearoa39261 Posts
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Ascendant13
66 Posts
The problem is terran dps is insanely high. Even if you respond quickly they can probably take out your nexus first. And fighting in your base is the absolute last place you want to fight T (until very lategame with col templar of course) because you can't get a good zealot surround. But the most annoying thing in my mind is how fast the units load back into the medivacs. Its almost instant, so when you do respond, they just safely flee. And terran gets this capability for FREE, its part of his standard army. Remember as well, against a good terran you will not have your observer sitting on his army the entire time, lol. He will kill it. I hate to talk balance, but I really think the medivac needs reduced carry capacity, or maybe load its units far slower. T seems to have a ton of stuff that is 10x harder to stop than it is to pull off, and it is very frustrating. | ||
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