IMMvp , TheBestfOu , ChoyafOu , oGsHyperdub
Match 1: IMMvp v TheBestfOu
+ Show Spoiler +
Scrap Station
Mvp proxies a... supply depot, and then takes the gold after his first barracks. TheBest builds a command center ands tech up to thor. Mvp stays on barracks units for a while. TheBest moves over his command center and gets blue flame hellions. A drop in TheBest's main and attack at TheBest's natural by Mvp kill almost all of TheBest's scvs at both bases. TheBest seemed to let all of his scvs at his main die to eight marines as two thors stood just out of range shooting at the medivacs. TheBest tries one last attack, and gg's when it is wiped out.
Mvp absolutely destroyed TheBest. That proxied supply depot really makes him seem like some sort of super genius who understands this game on a completely different level than mere humans.
Mvp wins
Mvp 1-0
Choya 0-0
Hyperdub 0-0
TheBest 0-1
Mvp proxies a... supply depot, and then takes the gold after his first barracks. TheBest builds a command center ands tech up to thor. Mvp stays on barracks units for a while. TheBest moves over his command center and gets blue flame hellions. A drop in TheBest's main and attack at TheBest's natural by Mvp kill almost all of TheBest's scvs at both bases. TheBest seemed to let all of his scvs at his main die to eight marines as two thors stood just out of range shooting at the medivacs. TheBest tries one last attack, and gg's when it is wiped out.
Mvp absolutely destroyed TheBest. That proxied supply depot really makes him seem like some sort of super genius who understands this game on a completely different level than mere humans.
Mvp wins
Mvp 1-0
Choya 0-0
Hyperdub 0-0
TheBest 0-1
+ Show Spoiler +
Metalopolis, close-by-air positions
Hyperdub expands after his first barracks. Choya responds by expanding to his gold. Hyperdub stays on three barracks (Txx). Choya gets five warpgates. Hyperdub sees no nexus at the expansion and five warpgates in the main, and very rationally believes that he is being all-inned. Hyperdub builds FIVE bunkers at his natural and pre-emptively pulls some scvs to repair. Choya techs up to colossus and adds on two more warp gates. Hyperdub finally scouts his opponent's gold base. He sells a bunch of the bunkers and builds a command center to try to catch up economically. He then techs to stargate and adds two barracks. But Choya just attacks. With no vikings and only infantry, there isn't much Hyperdub can do against Choya's colossi and forcefields. Hyperdub concedes.
The second game in a row where one player was strategically juked by the other. These games have really shown the advantage of controlling the Xel'Naga towers, as both of the hidden bases would have been revealed by them.
Choya wins.
Mvp 1-0
Choya 1-0
Hyperdub 0-1
TheBest 0-1
Hyperdub expands after his first barracks. Choya responds by expanding to his gold. Hyperdub stays on three barracks (Txx). Choya gets five warpgates. Hyperdub sees no nexus at the expansion and five warpgates in the main, and very rationally believes that he is being all-inned. Hyperdub builds FIVE bunkers at his natural and pre-emptively pulls some scvs to repair. Choya techs up to colossus and adds on two more warp gates. Hyperdub finally scouts his opponent's gold base. He sells a bunch of the bunkers and builds a command center to try to catch up economically. He then techs to stargate and adds two barracks. But Choya just attacks. With no vikings and only infantry, there isn't much Hyperdub can do against Choya's colossi and forcefields. Hyperdub concedes.
The second game in a row where one player was strategically juked by the other. These games have really shown the advantage of controlling the Xel'Naga towers, as both of the hidden bases would have been revealed by them.
Choya wins.
Mvp 1-0
Choya 1-0
Hyperdub 0-1
TheBest 0-1
+ Show Spoiler +
IMMvp v oGsHyperdub
Metalopolis, cross positions
Hyperdub one-barracks-expands. Mvp goes reactor into double expand! Hyperdub techs to tank with siege mode. Mvp stays on three barracks (TTR), researching shield/stim. Mvp techs to medivacs. Hyperdub makes another factory for tanks, and two more barracks with tech labs for shields/stim. Mvp does a devastating drop before Hyperdub's upgrades finish, taking out two barracks, one of which was researching stim. Mvp takes three more bases. At one time the income of Mvp is 4000 to 1000. From there it's just a war of attrition as Mvp can just throw units at his opponent until Hyperdub leaves the game.
Mvp continues his complete dominance of this group, showing himself to head and shoulders above his competition.
Mvp wins, advances.
Mvp 2-0
Choya 1-0
TheBest 0-1
Hyperdub 0-2
Metalopolis, cross positions
Hyperdub one-barracks-expands. Mvp goes reactor into double expand! Hyperdub techs to tank with siege mode. Mvp stays on three barracks (TTR), researching shield/stim. Mvp techs to medivacs. Hyperdub makes another factory for tanks, and two more barracks with tech labs for shields/stim. Mvp does a devastating drop before Hyperdub's upgrades finish, taking out two barracks, one of which was researching stim. Mvp takes three more bases. At one time the income of Mvp is 4000 to 1000. From there it's just a war of attrition as Mvp can just throw units at his opponent until Hyperdub leaves the game.
Mvp continues his complete dominance of this group, showing himself to head and shoulders above his competition.
Mvp wins, advances.
Mvp 2-0
Choya 1-0
TheBest 0-1
Hyperdub 0-2
+ Show Spoiler +
ChoyafOu v TheBestfOu
Scrap Station
Choya proxies two gateways in TheBest's base. TheBest makes no bunkers, loses.
Well at least he didn't try to get his gas.
Choya wins, advances.
Mvp 2-0
Choya 2-0
TheBest 0-2
Hyperdub 0-2
Scrap Station
Choya proxies two gateways in TheBest's base. TheBest makes no bunkers, loses.
Well at least he didn't try to get his gas.
Choya wins, advances.
Mvp 2-0
Choya 2-0
TheBest 0-2
Hyperdub 0-2
+ Show Spoiler +
IMMvp v ChoyafOu
Shakuras Plateau, close positions
Mvp opens with two barracks(TR). Choya gets a quick stargate for void rays, followed by two gateways. Mvp tries to pressure with quick concussive shells, but when he scans the the void rays after being forcefielded out, he retreats back to his base and builds a command center with two more barracks. Choya uses void rays to break down both rocks separating the two bases, even though his army is at the front. Choya continues making void rays. Mvp sends a few marines through the broken rocks to Choya's base. Choya spots it and attacks with five void rays and a bunch of gateway units just before stim finishes for Mvp's purely barracks force. Mvp fends off the attack as stim finishes and even drops some manner mules on Choya's dying void rays. Meanwhile, all of Choya's probes have died to the handful of marines. Choya ggs.
This was a pretty embarrassing loss for Choya. Mvp pressured early into a stronger build, and managed to retreat without losing anything. Then he made a command he literally never got to mine from. Choya broke down the rocks between the bases with void rays, but didn't use the charge to attack, and then was killed through those very rocks. Choya had more units in better positions, and then lost battles on two different fronts. Mvp is such a beast.
Mvp wins.
Mvp 3-0
Choya 2-1
TheBest 0-2
Hyperdub 0-2
Shakuras Plateau, close positions
Mvp opens with two barracks(TR). Choya gets a quick stargate for void rays, followed by two gateways. Mvp tries to pressure with quick concussive shells, but when he scans the the void rays after being forcefielded out, he retreats back to his base and builds a command center with two more barracks. Choya uses void rays to break down both rocks separating the two bases, even though his army is at the front. Choya continues making void rays. Mvp sends a few marines through the broken rocks to Choya's base. Choya spots it and attacks with five void rays and a bunch of gateway units just before stim finishes for Mvp's purely barracks force. Mvp fends off the attack as stim finishes and even drops some manner mules on Choya's dying void rays. Meanwhile, all of Choya's probes have died to the handful of marines. Choya ggs.
This was a pretty embarrassing loss for Choya. Mvp pressured early into a stronger build, and managed to retreat without losing anything. Then he made a command he literally never got to mine from. Choya broke down the rocks between the bases with void rays, but didn't use the charge to attack, and then was killed through those very rocks. Choya had more units in better positions, and then lost battles on two different fronts. Mvp is such a beast.
Mvp wins.
Mvp 3-0
Choya 2-1
TheBest 0-2
Hyperdub 0-2
+ Show Spoiler +
Not needed. Bottom seeds are not determined past the first group stage. Which is sad, since we finally has another transitive group :-(
Final seeding:
1. IMMvp 3-0
2. ChoyafOu 2-1
3. TheBestfOu 0-2
4. oGsHyperdub 0-2
Final seeding:
1. IMMvp 3-0
2. ChoyafOu 2-1
3. TheBestfOu 0-2
4. oGsHyperdub 0-2
Group B Results:
+ Show Spoiler +
Final seeding:
1. IMMvp 3-0
2. ChoyafOu 2-1
3. TheBestfOu 0-2
4. oGsHyperdub 0-2
Every match today was extremely one-sided, but they were generally entertaining nonetheless. If there is one thing today taught us, it is the value of scouting. Much of the domination that took place was economic- usually due to unscouted bases. Throw in a pair of proxied gateways, and there should be really no excuse not to do everything within your power to see as much of the map as humanly possible at all times, even if you think you know what's happening.
As expected, Mvp dominated all of his opponents in every aspect of the game this round. He was so far ahead at every point in the first two games that is was almost unimaginable he lose after the first few minutes. With their two-person superstar delegation, Incredible Miracles has managed to 10-0 their way out of group play in Code S, where no other team has done much better than breaking even.
1. IMMvp 3-0
2. ChoyafOu 2-1
3. TheBestfOu 0-2
4. oGsHyperdub 0-2
Every match today was extremely one-sided, but they were generally entertaining nonetheless. If there is one thing today taught us, it is the value of scouting. Much of the domination that took place was economic- usually due to unscouted bases. Throw in a pair of proxied gateways, and there should be really no excuse not to do everything within your power to see as much of the map as humanly possible at all times, even if you think you know what's happening.
As expected, Mvp dominated all of his opponents in every aspect of the game this round. He was so far ahead at every point in the first two games that is was almost unimaginable he lose after the first few minutes. With their two-person superstar delegation, Incredible Miracles has managed to 10-0 their way out of group play in Code S, where no other team has done much better than breaking even.