• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 10:57
CET 16:57
KST 00:57
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15[BSL21] Ro.16 Group Stage (C->B->A->D)4Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win3
StarCraft 2
General
RSL Revival - 2025 Season Finals Preview Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump Chinese SC2 server to reopen; live all-star event in Hangzhou Maestros of the Game: Live Finals Preview (RO4) BGE Stara Zagora 2026 announced
Tourneys
StarCraft2.fi 15th Anniversary Cup RSL Offline Finals Info - Dec 13 and 14! Tenacious Turtle Tussle 2025 RSL Offline Finals Dates + Ticket Sales! Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle How Rain Became ProGamer in Just 3 Months [BSL21] RO8 Bracket & Prediction Contest BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
[ASL20] Grand Finals [BSL21] RO8 - Day 2 - Sunday 21:00 CET [BSL21] RO8 - Day 1 - Saturday 21:00 CET Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Fighting Spirit mining rates Current Meta
Other Games
General Games
Dawn of War IV ZeroSpace Megathread Stormgate/Frost Giant Megathread The 2048 Game Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine US Politics Mega-thread YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
VFFS Machine: An Efficient Solution for Modern Pac Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
How Sleep Deprivation Affect…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1293 users

Why sc2 is the way it is now

Blogs > vnlegend
Post a Reply
1 2 Next All
vnlegend
Profile Blog Joined December 2006
United States1389 Posts
December 07 2010 00:44 GMT
#1
Alright, I'll explain why SC2 is the way it is now.

In SC1, it was a combination of the maps, and having enough time to react to things that made the game strategic. Good players can scout their opponents, see stuff coming, and have enough time to react. This made BW the strategic game that it is today. Cheesers have lower success rate in this environment.

With SC2, we have new macro mechanics. The new macro mechanics are responsible for most of the imbalances/rushing that we see today. In short, they are entirely to blame. It's not Terran, or scvs, or reapers, or 4 warp gates. It's all the macro mechanics behind all 3 races.

The macro mechanics break the game away from a strategic game to a rush-oriented cheesefest because it's so easy to be aggressive.

Example: In BW the proud Protoss were the highly advanced race with strong, durable units that were few in numbers. In SC2, gateway units have become much weaker than in BW and P units no longer have that uniqueness.

Why? Chrono-boost and warp gates. Chronoboost in combination with warp gates make pumping out units a lot faster and easier. Whereas in BW a good player can take a look at somebody's gateway count and figure out how many units they'll have in X time, warp-gates (which reduce unit build times) and chronoboost greatly unbalance this steady strategic aspect. This means even the smartest, best players will have trouble predicting what will come.

Secondly, in BW armies had to march across the map. A zergling or an overlord can see an army move out and make the necessary adjustments. With warp-ins, the Protoss can reinforce and have a huge army at your door in minutes. Again, there's no time to react or do anything intelligent or strategic.

Overall, I feel like a slower game is a more strategic game. The new macro mechanics are all aimed to push things out faster, harder, and in larger numbers. This combined with the increased game speed probably means Blizzard wanted to make SC2 more action-oriented.

When I think of strategy, I think of a game like chess. You see their moves, you react, make your own moves. In SC2, any noob can deny scouting info and go all-in extremely hard with 4 warpgates, 2 hatch +2 queens, or 4 rax.

The 4warpgate rush was probably responsible for 90% of Protoss nerfs. Almost every patch note P's units were nerfed. Blizzard came out with these new macro mechanics and now they're running all over the place nerfing units, spells, etc to try to balance the mess they've created.

Where does SC2 go from here? Who knows. I'd like to see the macro mechanics nerfed and not the units.

***
Marines > everything
celious
Profile Joined September 2009
United States195 Posts
December 07 2010 00:46 GMT
#2
macro mechanics also help the defender, so its helps both o.o i don't see your point.
Kolvacs
Profile Blog Joined June 2010
Canada1203 Posts
Last Edited: 2010-12-07 00:58:05
December 07 2010 00:57 GMT
#3
I'm sorry, but I've read about 12.4 of these blogs about "where sc2 is now". Where all the OPs think they can explain "where the game is now".

The game changes, why are we talking about where it is now when in two weeks its gonna be different?

EDIT: Also, SC1 is not SC2.
shadesofkarma
Profile Blog Joined April 2010
Romania708 Posts
Last Edited: 2010-12-07 01:00:44
December 07 2010 00:58 GMT
#4
On December 07 2010 09:46 celious wrote:
macro mechanics also help the defender, so its helps both o.o i don't see your point.

^ Someone has obviously never played/followed BW.

Anyways, I agree with most of your points, especially with the point of SC2 requiring less mechanics as well as the diminished role of scouting/adapting etc.

However, I disagree with you that SC2 is more action-oriented. BW is much more action-oriented with the engagement micro, macro, and mechanics, something SC2's MBS and ball vs. ball lacks.

SC2 just feels more of a rock/paper/scissors game as opposed to the beautiful strategic game BW is.

Also OP, I hope you know that your post will get lots of flak from new SC2 peeps who never really played BW at a competitive level to really compare the two or know what they are talking about.
Megaliskuu
Profile Blog Joined October 2010
United States5123 Posts
December 07 2010 01:03 GMT
#5
Mods should close this before we get another stupid sc1 vs sc2 debate going on >.>
|BW>Everything|Add me on star2 KR server TheMuTaL.675 for practice games :)|NEX clan| https://www.dotabuff.com/players/183104694
IcyPringle
Profile Blog Joined October 2010
Canada210 Posts
December 07 2010 01:07 GMT
#6
Macro Mechanics make the game unquie from BW, you obviously haven't seen high level play if you think that cheese is the only thing that's going on.

SC2 is surging forward twice as fast as BW ever hoped to go, people are coming up with innovative builds everyday with pros showing us how its done. Yes every race has mechanics to make a good cheese build but those same mechanics can be used to macro up or just standard.

There's really no point in even typing anything here, your just another player comparing SC2 to BW and going "look look! its not the same! more cheese, more gay, more blah blah balh.." and that's probably the stupidest thing you can do.
SC2: IcyPringle.137 - Terran
0meg4
Profile Joined October 2010
Brazil97 Posts
December 07 2010 01:12 GMT
#7
Uh so whats the point? what i conclude from this huge text (and waste of time) is that youre a bw fan and somehow hate sc2 with tear in your eyes and wish somehow something that never will happen change so that maybe you could be glad sc2.

waste of time, since i wasted time reading the first paragraph i needed to waste a lil more to post.
One minute to learn, a lifetime to master
da_head
Profile Blog Joined November 2008
Canada3350 Posts
Last Edited: 2010-12-07 01:15:08
December 07 2010 01:14 GMT
#8
actually yea, warp in almost negates the defender advantage which was the only way to tech up or expo safely in bw. now with that gone, aggression or mass units is the only way to play a safe game. (i.e. 4gatin in pvp at highest levels)
When they see MC Probe, all the ladies disrobe.
lu_cid
Profile Joined April 2008
United States428 Posts
December 07 2010 01:26 GMT
#9
On December 07 2010 10:03 Megaliskuu wrote:
Mods should close this before we get another stupid sc1 vs sc2 debate going on >.>


Joined TL.net Wednesday, 27th of October 2010

On December 07 2010 10:07 IcyPringle wrote:
Macro Mechanics make the game unquie from BW, you obviously haven't seen high level play if you think that cheese is the only thing that's going on.

SC2 is surging forward twice as fast as BW ever hoped to go, people are coming up with innovative builds everyday with pros showing us how its done. Yes every race has mechanics to make a good cheese build but those same mechanics can be used to macro up or just standard.

There's really no point in even typing anything here, your just another player comparing SC2 to BW and going "look look! its not the same! more cheese, more gay, more blah blah balh.." and that's probably the stupidest thing you can do.


Joined TL.net Monday, 1st of November 2010


Guys, I'm going to go out on a limb here and assume you didn't play much if any broodwar... How could you possibly think that you are contributing to this thread by posting? Not trying do be a dick, but I don't understand why people post simply for the sake of posting.

OT: I think you are mostly correct. I feel that chrono boost was effectively breaking the game during beta, and yes that is why we saw protoss get nerfed so badly. In general, game elements which allow the time element of the game to be "bent" low in the tech tree, such as warp gates, stifles strategic play somewhat.
konadora *
Profile Blog Joined February 2009
Singapore66357 Posts
December 07 2010 01:28 GMT
#10
if my guess is correct, then the megaliskuu u quoted has been around as much as you did lol

(though i'm not sure about it!)

i've learnt not to target people by their join dates. i'd suggest you do the same.
POGGERS
Amnesia
Profile Blog Joined September 2009
United States3818 Posts
December 07 2010 01:30 GMT
#11
Don't judge people based on join date.

http://www.teamliquid.net/forum/profile.php?user=megalisk

He has been around since 2008. New account. Now does your opinion change???
hifriend
Profile Blog Joined June 2009
China7935 Posts
December 07 2010 01:30 GMT
#12
[image loading]

Doesn't matter when they joined, the sc vs sc2 discussion is stupid and leads nowhere. You raise some valid points about the macro mechanics, personally I thought they felt gimmicky and like a bad attempt at bringing something original into rts just for the sake of bringing something original into rts. But the fact that you bring up sc vs sc2 is going to prevent any sort of worthwhile discussion from taking place.
FuRong
Profile Joined April 2010
New Zealand3089 Posts
December 07 2010 01:31 GMT
#13
The OP has a valid point, but I feel that the role maps are playing can't be overlooked.

If the GSL were being played on the latest ICCUP map pool I think you would see the use of cheese and worker all-ins greatly diminish (timing pushes would obviously still be strong). I'm not saying a better map pool would solve everything but it would definitely help by giving players more time to react and improving the defender's advantage.

Either way I'm starting to get worried about the direction the game has been heading in lately. It seems that games where both players have 3+ bases and try to out-maneuver each other are few and far between at the moment.
Don't hate the player, hate the game
koreasilver
Profile Blog Joined June 2008
9109 Posts
December 07 2010 01:32 GMT
#14
On December 07 2010 10:26 lu_cid wrote:
Show nested quote +
On December 07 2010 10:03 Megaliskuu wrote:
Mods should close this before we get another stupid sc1 vs sc2 debate going on >.>


Joined TL.net Wednesday, 27th of October 2010

lol

I'm going to go out on a limb here and assume...
NevilleS
Profile Blog Joined July 2009
Canada266 Posts
December 07 2010 01:33 GMT
#15
Brilliant. In one deliciously worded op, you have single handedly clarified everything about what makes the current game broken. Clearly, this forum is not for you, since the people here probably can't grasp your insights. You're just a straight shooter with upper level game design written all over you. Send your resume to Blizzard and attach this post as a reference, I for one recommend you highly.
lu_cid
Profile Joined April 2008
United States428 Posts
Last Edited: 2010-12-07 01:51:56
December 07 2010 01:35 GMT
#16

lol

I'm going to go out on a limb here and assume...


Yes, that's exactly what I said, you guys don't have to get so butthurt lol


On December 07 2010 10:36 hifriend wrote:
oh I almost forgot here's my join date http://www.teamliquid.net/forum/profile.php?user=Shmi


Oh I guess everyone must do this, well I guess I can't count on the whole "thou shall respect your id" thing...
hifriend
Profile Blog Joined June 2009
China7935 Posts
December 07 2010 01:36 GMT
#17
oh I almost forgot here's my join date http://www.teamliquid.net/forum/profile.php?user=Shmi
ghrur
Profile Blog Joined May 2009
United States3786 Posts
December 07 2010 01:37 GMT
#18
It's not the macro mechanics, it's the lack of solid defender's advantage.
There's still no high ground advantage
Many naturals are still wide open with huge chokes
Warp in allows both sides to reinforce equally fast
There goes like, all the defender's advantages in BW.
darkness overpowering
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
December 07 2010 01:51 GMT
#19
I don't think the macro mechanics are to blame for the cheeses. They might contribute at this point of the metagame, but I think players will eventually develop better scouting and safer builds to counter today's prevalent cheese. Keep in mind that SC2 is still a young game, and a lot of the counter-cheese that had been developed in BW over the years can still occur in SC2.

Cheese may not currently be popular in BW, but it has been a huge part of the game's history. Flash was known as a cheesy player early in his career. Jaedong wasn't afraid to occasionally 4pool. SlayerS_BoxeR wasn't afraid to bunker rush or marine+SCV all-in during his games. Bisu once pulled off a proxy gateway. If any of these players did the same thing in SC2, they would be flamed on the forums and would be cited as an example of how SC2 is broken.

IMO, the fault lies not with the macro mechanics but with the players and the maps. Most of the official Blizzard map pool outright encourages cheesy play (Steppes of War, Blistering Sands), so players take advantage of this and cheese more often. If every map was as well made as modern BW maps or ICCup maps, then the metagame would be much different with the macro-oriented games that everyone have been clamoring for.

The game is young. The official map pool sucks. Yet, today's cheeses are not indicative of how the game will evolve after another year or two of play.
ㅇㅅㅌㅅ
Zapdos_Smithh
Profile Blog Joined October 2008
Canada2620 Posts
December 07 2010 01:52 GMT
#20
Personally...I think it's best to just accept that SC2 isn't as good as BW. Anybody who has played both knows BW is more in-depth and more action-packed. Who cares though really...people will play what they want to play.
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 3m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko464
OGKoka 414
Harstem 308
LamboSC2 136
ProTech135
DivinesiaTV 1
StarCraft: Brood War
Calm 5188
Rain 2407
Bisu 1444
GuemChi 1146
Larva 1044
Light 1014
Stork 742
firebathero 614
EffOrt 457
Mini 394
[ Show more ]
Hyuk 391
ZerO 316
Sharp 313
Snow 277
Shuttle 245
actioN 232
ggaemo 197
Pusan 174
Hyun 173
Rush 153
hero 150
BeSt 116
Shinee 67
Zeus 65
JYJ 42
Movie 27
Bale 21
Free 21
Terrorterran 20
Rock 20
soO 19
Mong 16
910 13
Shine 7
Dota 2
Gorgc6566
singsing3760
qojqva2368
Dendi841
syndereN254
XcaliburYe130
Counter-Strike
byalli802
oskar69
Heroes of the Storm
Khaldor190
Other Games
B2W.Neo1325
crisheroes341
RotterdaM150
XaKoH 120
mouzStarbuck120
Liquid`VortiX113
QueenE59
Mew2King58
ZerO(Twitch)22
Trikslyr8
Organizations
StarCraft 2
WardiTV1208
IntoTheiNu 14
StarCraft: Brood War
Kim Chul Min (afreeca) 9
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• HappyZerGling 85
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV375
League of Legends
• Jankos3773
Upcoming Events
Monday Night Weeklies
1h 3m
Sparkling Tuna Cup
18h 3m
WardiTV 2025
20h 3m
PiGosaur Cup
1d 9h
WardiTV 2025
1d 20h
OSC
1d 23h
YoungYakov vs Mixu
ForJumy vs TBD
Percival vs TBD
Shameless vs TBD
The PondCast
2 days
WardiTV 2025
2 days
WardiTV 2025
3 days
OSC
3 days
[ Show More ]
CranKy Ducklings
4 days
SC Evo League
4 days
BSL 21
5 days
Sparkling Tuna Cup
5 days
BSL 21
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
WardiTV 2025
META Madness #9
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.