• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:08
CEST 11:08
KST 18:08
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Ro4 Recap : The Peak8DreamHack Dallas 2025 - Info & Preview13herO wins GSL Code S Season 1 (2025)16Code S RO4 & Finals Preview: herO, GuMiho, Classic, Cure6Code S RO8 Preview: Classic, Reynor, Maru, GuMiho4
Community News
[BSL20] RO20 Group Stage0EWC 2025 Regional Qualifiers (May 28-June 1)7Weekly Cups (May 12-18): Clem sweeps WardiTV May3Code S Season 2 (2025) - Qualifier Results212025 GSL Season 2 (Qualifiers)14
StarCraft 2
General
Power Rank: October 2018 DreamHack Dallas 2025 - Info & Preview herO wins GSL Code S Season 1 (2025) Code S Season 2 (2025) - Qualifier Results Code S RO8 Preview: Classic, Reynor, Maru, GuMiho
Tourneys
DreamHack Dallas 2025 $5,100+ SEL Season 2 Championship (SC: Evo) StarCraft Evolution League (SC Evo Biweekly) EWC 2025 Regional Qualifiers (May 28-June 1) [GSL 2025] Code S Season 1 - RO4 and Grand Finals
Strategy
Simple Questions Simple Answers [G] PvT Cheese: 13 Gate Proxy Robo
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 474 Futile Resistance Mutation # 473 Cold is the Void Mutation # 472 Dead Heat Mutation # 471 Delivery Guaranteed
Brood War
General
Cwal.gg not working BW General Discussion [ASL19] Ro4 Recap : The Peak BGH auto balance -> http://bghmmr.eu/ Artosis baned on twitch ?
Tourneys
[ASL19] Semifinal B [BSL20] RO20 Group Stage [Megathread] Daily Proleagues Small VOD Thread 2.0
Strategy
I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
What do you want from future RTS games? Beyond All Reason Stormgate/Frost Giant Megathread Grand Theft Auto VI Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
LiquidLegends to reintegrate into TL.net
Heroes of the Storm
Simple Questions, Simple Answers
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread TL Mafia Plays: Diplomacy TL Mafia: Generative Agents Showdown Survivor II: The Amazon
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Men's Fashion Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread [Books] Wool by Hugh Howey
Sports
2024 - 2025 Football Thread Formula 1 Discussion NHL Playoffs 2024 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Cleaning My Mechanical Keyboard How to clean a TTe Thermaltake keyboard?
TL Community
The Automated Ban List TL.net Ten Commandments
Blogs
Yes Sir! How Commanding Impr…
TrAiDoS
Poker
Nebuchad
Info SLEgma_12
SLEgma_12
SECOND COMMING
XenOsky
WombaT’s Old BW Terran Theme …
WombaT
Heero Yuy & the Tax…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11418 users

Why sc2 is the way it is now

Blogs > vnlegend
Post a Reply
1 2 Next All
vnlegend
Profile Blog Joined December 2006
United States1389 Posts
December 07 2010 00:44 GMT
#1
Alright, I'll explain why SC2 is the way it is now.

In SC1, it was a combination of the maps, and having enough time to react to things that made the game strategic. Good players can scout their opponents, see stuff coming, and have enough time to react. This made BW the strategic game that it is today. Cheesers have lower success rate in this environment.

With SC2, we have new macro mechanics. The new macro mechanics are responsible for most of the imbalances/rushing that we see today. In short, they are entirely to blame. It's not Terran, or scvs, or reapers, or 4 warp gates. It's all the macro mechanics behind all 3 races.

The macro mechanics break the game away from a strategic game to a rush-oriented cheesefest because it's so easy to be aggressive.

Example: In BW the proud Protoss were the highly advanced race with strong, durable units that were few in numbers. In SC2, gateway units have become much weaker than in BW and P units no longer have that uniqueness.

Why? Chrono-boost and warp gates. Chronoboost in combination with warp gates make pumping out units a lot faster and easier. Whereas in BW a good player can take a look at somebody's gateway count and figure out how many units they'll have in X time, warp-gates (which reduce unit build times) and chronoboost greatly unbalance this steady strategic aspect. This means even the smartest, best players will have trouble predicting what will come.

Secondly, in BW armies had to march across the map. A zergling or an overlord can see an army move out and make the necessary adjustments. With warp-ins, the Protoss can reinforce and have a huge army at your door in minutes. Again, there's no time to react or do anything intelligent or strategic.

Overall, I feel like a slower game is a more strategic game. The new macro mechanics are all aimed to push things out faster, harder, and in larger numbers. This combined with the increased game speed probably means Blizzard wanted to make SC2 more action-oriented.

When I think of strategy, I think of a game like chess. You see their moves, you react, make your own moves. In SC2, any noob can deny scouting info and go all-in extremely hard with 4 warpgates, 2 hatch +2 queens, or 4 rax.

The 4warpgate rush was probably responsible for 90% of Protoss nerfs. Almost every patch note P's units were nerfed. Blizzard came out with these new macro mechanics and now they're running all over the place nerfing units, spells, etc to try to balance the mess they've created.

Where does SC2 go from here? Who knows. I'd like to see the macro mechanics nerfed and not the units.

***
Marines > everything
celious
Profile Joined September 2009
United States195 Posts
December 07 2010 00:46 GMT
#2
macro mechanics also help the defender, so its helps both o.o i don't see your point.
Kolvacs
Profile Blog Joined June 2010
Canada1203 Posts
Last Edited: 2010-12-07 00:58:05
December 07 2010 00:57 GMT
#3
I'm sorry, but I've read about 12.4 of these blogs about "where sc2 is now". Where all the OPs think they can explain "where the game is now".

The game changes, why are we talking about where it is now when in two weeks its gonna be different?

EDIT: Also, SC1 is not SC2.
shadesofkarma
Profile Blog Joined April 2010
Romania708 Posts
Last Edited: 2010-12-07 01:00:44
December 07 2010 00:58 GMT
#4
On December 07 2010 09:46 celious wrote:
macro mechanics also help the defender, so its helps both o.o i don't see your point.

^ Someone has obviously never played/followed BW.

Anyways, I agree with most of your points, especially with the point of SC2 requiring less mechanics as well as the diminished role of scouting/adapting etc.

However, I disagree with you that SC2 is more action-oriented. BW is much more action-oriented with the engagement micro, macro, and mechanics, something SC2's MBS and ball vs. ball lacks.

SC2 just feels more of a rock/paper/scissors game as opposed to the beautiful strategic game BW is.

Also OP, I hope you know that your post will get lots of flak from new SC2 peeps who never really played BW at a competitive level to really compare the two or know what they are talking about.
Megaliskuu
Profile Blog Joined October 2010
United States5123 Posts
December 07 2010 01:03 GMT
#5
Mods should close this before we get another stupid sc1 vs sc2 debate going on >.>
|BW>Everything|Add me on star2 KR server TheMuTaL.675 for practice games :)|NEX clan| https://www.dotabuff.com/players/183104694
IcyPringle
Profile Blog Joined October 2010
Canada210 Posts
December 07 2010 01:07 GMT
#6
Macro Mechanics make the game unquie from BW, you obviously haven't seen high level play if you think that cheese is the only thing that's going on.

SC2 is surging forward twice as fast as BW ever hoped to go, people are coming up with innovative builds everyday with pros showing us how its done. Yes every race has mechanics to make a good cheese build but those same mechanics can be used to macro up or just standard.

There's really no point in even typing anything here, your just another player comparing SC2 to BW and going "look look! its not the same! more cheese, more gay, more blah blah balh.." and that's probably the stupidest thing you can do.
SC2: IcyPringle.137 - Terran
0meg4
Profile Joined October 2010
Brazil97 Posts
December 07 2010 01:12 GMT
#7
Uh so whats the point? what i conclude from this huge text (and waste of time) is that youre a bw fan and somehow hate sc2 with tear in your eyes and wish somehow something that never will happen change so that maybe you could be glad sc2.

waste of time, since i wasted time reading the first paragraph i needed to waste a lil more to post.
One minute to learn, a lifetime to master
da_head
Profile Blog Joined November 2008
Canada3350 Posts
Last Edited: 2010-12-07 01:15:08
December 07 2010 01:14 GMT
#8
actually yea, warp in almost negates the defender advantage which was the only way to tech up or expo safely in bw. now with that gone, aggression or mass units is the only way to play a safe game. (i.e. 4gatin in pvp at highest levels)
When they see MC Probe, all the ladies disrobe.
lu_cid
Profile Joined April 2008
United States428 Posts
December 07 2010 01:26 GMT
#9
On December 07 2010 10:03 Megaliskuu wrote:
Mods should close this before we get another stupid sc1 vs sc2 debate going on >.>


Joined TL.net Wednesday, 27th of October 2010

On December 07 2010 10:07 IcyPringle wrote:
Macro Mechanics make the game unquie from BW, you obviously haven't seen high level play if you think that cheese is the only thing that's going on.

SC2 is surging forward twice as fast as BW ever hoped to go, people are coming up with innovative builds everyday with pros showing us how its done. Yes every race has mechanics to make a good cheese build but those same mechanics can be used to macro up or just standard.

There's really no point in even typing anything here, your just another player comparing SC2 to BW and going "look look! its not the same! more cheese, more gay, more blah blah balh.." and that's probably the stupidest thing you can do.


Joined TL.net Monday, 1st of November 2010


Guys, I'm going to go out on a limb here and assume you didn't play much if any broodwar... How could you possibly think that you are contributing to this thread by posting? Not trying do be a dick, but I don't understand why people post simply for the sake of posting.

OT: I think you are mostly correct. I feel that chrono boost was effectively breaking the game during beta, and yes that is why we saw protoss get nerfed so badly. In general, game elements which allow the time element of the game to be "bent" low in the tech tree, such as warp gates, stifles strategic play somewhat.
konadora *
Profile Blog Joined February 2009
Singapore66155 Posts
December 07 2010 01:28 GMT
#10
if my guess is correct, then the megaliskuu u quoted has been around as much as you did lol

(though i'm not sure about it!)

i've learnt not to target people by their join dates. i'd suggest you do the same.
POGGERS
Amnesia
Profile Blog Joined September 2009
United States3818 Posts
December 07 2010 01:30 GMT
#11
Don't judge people based on join date.

http://www.teamliquid.net/forum/profile.php?user=megalisk

He has been around since 2008. New account. Now does your opinion change???
hifriend
Profile Blog Joined June 2009
China7935 Posts
December 07 2010 01:30 GMT
#12
[image loading]

Doesn't matter when they joined, the sc vs sc2 discussion is stupid and leads nowhere. You raise some valid points about the macro mechanics, personally I thought they felt gimmicky and like a bad attempt at bringing something original into rts just for the sake of bringing something original into rts. But the fact that you bring up sc vs sc2 is going to prevent any sort of worthwhile discussion from taking place.
FuRong
Profile Joined April 2010
New Zealand3089 Posts
December 07 2010 01:31 GMT
#13
The OP has a valid point, but I feel that the role maps are playing can't be overlooked.

If the GSL were being played on the latest ICCUP map pool I think you would see the use of cheese and worker all-ins greatly diminish (timing pushes would obviously still be strong). I'm not saying a better map pool would solve everything but it would definitely help by giving players more time to react and improving the defender's advantage.

Either way I'm starting to get worried about the direction the game has been heading in lately. It seems that games where both players have 3+ bases and try to out-maneuver each other are few and far between at the moment.
Don't hate the player, hate the game
koreasilver
Profile Blog Joined June 2008
9109 Posts
December 07 2010 01:32 GMT
#14
On December 07 2010 10:26 lu_cid wrote:
Show nested quote +
On December 07 2010 10:03 Megaliskuu wrote:
Mods should close this before we get another stupid sc1 vs sc2 debate going on >.>


Joined TL.net Wednesday, 27th of October 2010

lol

I'm going to go out on a limb here and assume...
NevilleS
Profile Blog Joined July 2009
Canada266 Posts
December 07 2010 01:33 GMT
#15
Brilliant. In one deliciously worded op, you have single handedly clarified everything about what makes the current game broken. Clearly, this forum is not for you, since the people here probably can't grasp your insights. You're just a straight shooter with upper level game design written all over you. Send your resume to Blizzard and attach this post as a reference, I for one recommend you highly.
lu_cid
Profile Joined April 2008
United States428 Posts
Last Edited: 2010-12-07 01:51:56
December 07 2010 01:35 GMT
#16

lol

I'm going to go out on a limb here and assume...


Yes, that's exactly what I said, you guys don't have to get so butthurt lol


On December 07 2010 10:36 hifriend wrote:
oh I almost forgot here's my join date http://www.teamliquid.net/forum/profile.php?user=Shmi


Oh I guess everyone must do this, well I guess I can't count on the whole "thou shall respect your id" thing...
hifriend
Profile Blog Joined June 2009
China7935 Posts
December 07 2010 01:36 GMT
#17
oh I almost forgot here's my join date http://www.teamliquid.net/forum/profile.php?user=Shmi
ghrur
Profile Blog Joined May 2009
United States3786 Posts
December 07 2010 01:37 GMT
#18
It's not the macro mechanics, it's the lack of solid defender's advantage.
There's still no high ground advantage
Many naturals are still wide open with huge chokes
Warp in allows both sides to reinforce equally fast
There goes like, all the defender's advantages in BW.
darkness overpowering
eviltomahawk
Profile Blog Joined August 2010
United States11133 Posts
December 07 2010 01:51 GMT
#19
I don't think the macro mechanics are to blame for the cheeses. They might contribute at this point of the metagame, but I think players will eventually develop better scouting and safer builds to counter today's prevalent cheese. Keep in mind that SC2 is still a young game, and a lot of the counter-cheese that had been developed in BW over the years can still occur in SC2.

Cheese may not currently be popular in BW, but it has been a huge part of the game's history. Flash was known as a cheesy player early in his career. Jaedong wasn't afraid to occasionally 4pool. SlayerS_BoxeR wasn't afraid to bunker rush or marine+SCV all-in during his games. Bisu once pulled off a proxy gateway. If any of these players did the same thing in SC2, they would be flamed on the forums and would be cited as an example of how SC2 is broken.

IMO, the fault lies not with the macro mechanics but with the players and the maps. Most of the official Blizzard map pool outright encourages cheesy play (Steppes of War, Blistering Sands), so players take advantage of this and cheese more often. If every map was as well made as modern BW maps or ICCup maps, then the metagame would be much different with the macro-oriented games that everyone have been clamoring for.

The game is young. The official map pool sucks. Yet, today's cheeses are not indicative of how the game will evolve after another year or two of play.
ㅇㅅㅌㅅ
Zapdos_Smithh
Profile Blog Joined October 2008
Canada2620 Posts
December 07 2010 01:52 GMT
#20
Personally...I think it's best to just accept that SC2 isn't as good as BW. Anybody who has played both knows BW is more in-depth and more action-packed. Who cares though really...people will play what they want to play.
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 53m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Britney 21167
actioN 549
Sea 410
Stork 231
Killer 170
PianO 72
sSak 34
Sharp 30
sorry 27
Rush 24
[ Show more ]
NaDa 22
Sacsri 14
soO 14
Mong 6
Liquid`Ret 5
Movie 1
Dota 2
ODPixel683
XaKoH 571
XcaliburYe454
Fuzer 245
League of Legends
JimRising 562
Counter-Strike
olofmeister1640
shoxiejesuss725
Heroes of the Storm
Khaldor155
Other Games
ceh9629
C9.Mang0583
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH273
• LUISG 12
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2104
League of Legends
• Stunt805
Upcoming Events
Replay Cast
53m
Road to EWC
5h 53m
Replay Cast
1d
SC Evo League
1d 2h
Road to EWC
1d 5h
Afreeca Starleague
1d 19h
BeSt vs Soulkey
Road to EWC
2 days
Wardi Open
3 days
SOOP
3 days
NightMare vs Wayne
Replay Cast
4 days
[ Show More ]
Replay Cast
4 days
GSL Code S
5 days
Cure vs Zoun
Solar vs Creator
The PondCast
5 days
Online Event
5 days
Clem vs ShoWTimE
herO vs MaxPax
GSL Code S
6 days
GuMiho vs Bunny
ByuN vs SHIN
Online Event
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-05-16
2025 GSL S1
Calamity Stars S2

Ongoing

JPL Season 2
ASL Season 19
YSL S1
BSL 2v2 Season 3
BSL Season 20
China & Korea Top Challenge
KCM Race Survival 2025 Season 2
NPSL S3
DreamHack Dallas 2025
Heroes 10 EU
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
ECL Season 49: Europe
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025
BLAST Open Spring 2025
ESL Pro League S21

Upcoming

Rose Open S1
Copa Latinoamericana 4
CSLPRO Last Chance 2025
CSLAN 2025
K-Championship
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Bellum Gens Elite Stara Zagora 2025
2025 GSL S2
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.