On November 10 2010 03:41 Rokk wrote:
I don't get why people think roaches are such a boring unit and then praise the hydralisk. The hydralisk is the textbook definition of an a-move unit. At least roaches have the potential for additional micro with burrow. I realize there's a lot of positioning that goes into every unit, including hydras, but that's just as true for roaches.
I don't get why people think roaches are such a boring unit and then praise the hydralisk. The hydralisk is the textbook definition of an a-move unit. At least roaches have the potential for additional micro with burrow. I realize there's a lot of positioning that goes into every unit, including hydras, but that's just as true for roaches.
I don't mean to shit on the Roach as much as people seem to be inferring. Roaches are a great compliment to the Zerg army. I'd just appreciate if Roaches and Hydras had a bit more differentiation between the two of them, because as it is, Roaches are stealing the limelight. As far as being an a-move unit, I completely agree. They're more an a-move unit than almost any other in the game. That's probably my biggest issue.
On November 10 2010 04:08 Durp wrote:
Imo all the hydralisk needs is a speed upgrade off creep. Then suddenly its viable against protoss when you're playing the aggro, and can chase down the air units it defends against. I do believe this upgrade would require hive tech, or else you risk making the hydra too powerful, especially vs gateway tech
Imo all the hydralisk needs is a speed upgrade off creep. Then suddenly its viable against protoss when you're playing the aggro, and can chase down the air units it defends against. I do believe this upgrade would require hive tech, or else you risk making the hydra too powerful, especially vs gateway tech
I've heard this a lot. Quite frankly, I think that a speed buff is the exact opposite of what the Hydra needs. I feel that many buffs, including the Roach buff, serve to "mellow" units, making them more average as opposed to excelling further in the attributes they're designed to represent. But as it is, the most iconic unit in Starcraft is reduced excelling in pure damage, with little potential for extensive micro. Yes you can spread creep, yes you can burrow, yes you can do a lot of things and of course these help. In fact, these things are some of the only micro even possible with a Hydra. The existing micro will become compromised if not eliminated by simply buffing their weak point, their off-creep speed.