• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:02
CEST 01:02
KST 08:02
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro4 Preview: Mirror Mirror5[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10
Community News
Rollback Netcode in Brood War565.0.17 Patch Notes - October 7, 202621Weekly Cups Results (Sep 28-Oct 4)0SC4ALL: II SC2 Complete Invited Player Lineup10StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)78
StarCraft 2
General
5.0.17 Patch Notes - October 7, 2026 [Old] StarCraft 3 Reportedly in Development StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) How do you feel about the mass reverts in the 5.0.17 PTR? Weekly Cups Results (Sep 28-Oct 4)
Tourneys
$3,500 WardiTV Not-Summer Championship ScienceCraft (October 24-25) - Live Event RSL 2026 Offline Finals LCQ Sign-Ups Stellar Fest TWO the Moon (Dec 16-20) ISSL (IntoTheTV x SOOP SC2 League): Premier
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 546 Catch the Train The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Repalyzer - replay analysis app for StarCraft: Rem Fantasy returning? TL Sidebar missing streams Rollback Netcode in Brood War
Tourneys
[ASL22] Semifinal B [ASL22] Semifinal A [Megathread] Daily Proleagues [ASL22] Ro8 Day 4
Strategy
Simple Questions, Simple Answers Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do?
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Artificial Intelligence Thread Canadian Politics Mega-thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Escaping Into Video Games: G…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7900 users

Essence of ZvT (SC2)

Blogs > cocoa_sg
Post a Reply
cocoa_sg
Profile Blog Joined April 2010
Singapore296 Posts
Last Edited: 2010-10-25 21:27:30
October 25 2010 20:43 GMT
#1
The way I see it, Zerg is very dominating now in late-game, mainly due to the threat of baneling drops, the trademark move of Cool (Fruitdealer).

Let's recall Season 1: Terrans were heavily favored everywhere. Zergs were struggling. Yet, from out of nowhere, Cool came and demolished HopeTorture (ITR). If Blizzard viewed Season 1 as an incentive to buff up zergs, Cool winning Season 1 was indeed very unexpected.

Now, let's go over Season 2: Terrans are in constant fear of baneling drops. They are mobile bombs, unlike the immobile land mines of BW. Not only that, they can be focus-targeted manually, instead of automatically being triggered only (i.e. the land mines of BW in point).

That is such the beauty of Zerg dominance right now, that it makes me cringe to even think about it. Even if a Terran tries to sacrifice an unit to a mass of banelings, a smart Zerg can just maneuver the banelings PAST the unit and towards the main Terran army line.

And now, banelings can be dropped from overlords too! Indeed a scary thought...

It is such a conflicting paradigm that Terrans have to play in fear of whether to expect either a land baneling assault or an air baneling drop raid by overlords.

So then let's look at the possible counters, shall we?

Maybe Vikings could deal with the mass of overlords carrying banelings. What about land-based ones? If a Zerg decides to assault with both air and land-based banelings at the same time, Terrans will be hard-pressed to fall back naturally. And VOILA, here is where Fungal Growth becomes useful!

Now, here is where you all come in, discuss what a Terran can do to counter both land and air-based baneling assaults at the same time.

EDIT: Since banelings are considered cost-ineffective against anything other than marines, however, I would digress to say that baneling drops were shown to be very effective on masses of tanks, paving the way for the main zerg army to overwhelm the remaining troops, per se. *shrugs*

Member of the "Afrotoss be rapin" crew ! Join now by copy/pasting this - || - I do not play BW or SC2, but I am a rabid fanboy! =D
Sfydjklm
Profile Blog Joined April 2005
United States9218 Posts
October 25 2010 20:51 GMT
#2
you should check out BratOK vs Ret from latest craftcup finals.
twitter.com/therealdhalism | "Trying out Z = lots of losses vs inferior players until you figure out how to do it well (if it even works)."- Liquid'Tyler
cocoa_sg
Profile Blog Joined April 2010
Singapore296 Posts
October 25 2010 20:53 GMT
#3
On October 26 2010 05:51 Sfydjklm wrote:
you should check out BratOK vs Ret from latest craftcup finals.


Can you link me to the VOD's? I do not know where to search for that, but thanks!
Member of the "Afrotoss be rapin" crew ! Join now by copy/pasting this - || - I do not play BW or SC2, but I am a rabid fanboy! =D
Sfydjklm
Profile Blog Joined April 2005
United States9218 Posts
October 25 2010 20:55 GMT
#4
http://www.bitsperbeat.com/sc2/?site=brackets&tID=281#grid
twitter.com/therealdhalism | "Trying out Z = lots of losses vs inferior players until you figure out how to do it well (if it even works)."- Liquid'Tyler
NukeTheBunnys
Profile Joined July 2010
United States1004 Posts
October 25 2010 20:55 GMT
#5
I think the threat is a bit overstated considering the amount of micro it takes to do this effectively. That being said tanks to take out the banelings on the ground, or a wall of mauraders in front of the marines to just soak up the damage and some viking support to stop the drops

Or of course you could go mech and not have to worry about banelings since they are so horribly cost ineffective vs anything but marines.

If the zerg is going MASS baneling as they would need to be to have concurrent drops and ground forces moving in they wont have much else, you wouldn't need to save anywhere near all all your troops, just a token force to match what they have left after all the banelings go boom
When you play the game of drones you win or you die.
cocoa_sg
Profile Blog Joined April 2010
Singapore296 Posts
October 25 2010 21:04 GMT
#6
I guess that could be the case. With a very good economy however, a Zerg will be able to afford producing mass banelings while developing the main army, as in the case of Cool/Fruitdealer and even Idra. Thanks for sharing your thoughts!
Member of the "Afrotoss be rapin" crew ! Join now by copy/pasting this - || - I do not play BW or SC2, but I am a rabid fanboy! =D
Madkipz
Profile Blog Joined February 2010
Norway1643 Posts
October 25 2010 21:07 GMT
#7
Overlords are not faster than speed banelings so while those banelings are protected from the splash there are only 4 per overlord in addition the zerg is risking his floating supply as well as investing gas into drop tech in order to perform something that you can just stim and micro your units away from.

Just be mindfull that a baneling costs 50 minerals and 25 gas if you include the 25 minerals pr zergling cost.


So regardless of what they blow up unless its not marines its not really cost efficient.

If his army composition lacks anti air for instance there is nothing preventing you from loading up your medivacs with marines and then dropping them down once the sea of banelings have passed.

thanks for making this blog ima go watch me some craftcup finals. ;D
"Mudkip"
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2010-10-25 21:33:48
October 25 2010 21:32 GMT
#8
Fighting off the banelings isn't going to be about composition as much as it's going to be about unit control. You need to spread units out, be wary of siege positioning, draw back your units in a timely fashion, make sure the right units are in front, be quick on ability usage (SM and Snipe especially).

The overlords are pretty squishy targets at 200hp with 300/200 resources invested, so downing them is worth quite a lot. Meanwhile even if you lose a significant # of marines you have to consider how much the zerg is giving up. Even a moderate amount of success in thinning out the banelings can tip the efficiency scale in your favor.

With the overlords especially don't be shy about pulling units away. Say you 'abandon' a Thor by pulling back your marines. If you snipe even one of those overlords without being rained on, you've paid for the Thor.

Logo
Piy
Profile Blog Joined January 2008
Scotland3152 Posts
October 25 2010 21:34 GMT
#9
I don't even use blings vs Terran currently. Can't say I miss my imba unit tbh.
My. Copy. Is. Here.
ThE.SparkZ
Profile Blog Joined August 2010
United States381 Posts
October 25 2010 21:49 GMT
#10
Play how TLO did in the first GSL. Maurader Tank Hellion Thor Viking. Banelings are stupid against that and you can't tech to mutas fast enough to hold it off, you have to go roach and it's still extremely powerful against it.
A battle between gods is just so damn beautiful
Velr
Profile Blog Joined July 2008
Switzerland10966 Posts
October 25 2010 22:11 GMT
#11
Would all be nice and dandy... If not every Terran i meet would go Hellion/Thor + Marauder or Marine or Viking depending on my army composition.
Chriamon
Profile Joined April 2010
United States886 Posts
October 25 2010 22:38 GMT
#12
On October 26 2010 06:32 Logo wrote:
[...]The overlords are pretty squishy targets at 200hp with 300/200 resources invested, so downing them is worth quite a lot. Meanwhile even if you lose a significant # of marines you have to consider how much the zerg is giving up. Even a moderate amount of success in thinning out the banelings can tip the efficiency scale in your favor.
[...]

The main problem is that thors don't kill ovies fast at all, you have to kill them with marines. If the Z flanks with mutas and zlings the T is hard pressed on which target to focus. If the Z notices you focus ovies, he could just send in empty ovies with his zlings and w banelings on ground and such.
In every game where i've had enough time to get mutas and banelings with drop, I have dominated for the rest of the game. I think Ts still need more time to learn how to deal with this, mutas force marine + thor, and banes rape your marines from the ground and from the sky.
http://us.battle.net/sc2/en/profile/274906/1/Blaze/
cocoa_sg
Profile Blog Joined April 2010
Singapore296 Posts
October 26 2010 03:06 GMT
#13
On October 26 2010 07:38 Chriamon wrote:
Show nested quote +
On October 26 2010 06:32 Logo wrote:
[...]The overlords are pretty squishy targets at 200hp with 300/200 resources invested, so downing them is worth quite a lot. Meanwhile even if you lose a significant # of marines you have to consider how much the zerg is giving up. Even a moderate amount of success in thinning out the banelings can tip the efficiency scale in your favor.
[...]

The main problem is that thors don't kill ovies fast at all, you have to kill them with marines. If the Z flanks with mutas and zlings the T is hard pressed on which target to focus. If the Z notices you focus ovies, he could just send in empty ovies with his zlings and w banelings on ground and such.
In every game where i've had enough time to get mutas and banelings with drop, I have dominated for the rest of the game. I think Ts still need more time to learn how to deal with this, mutas force marine + thor, and banes rape your marines from the ground and from the sky.


Indeed, you took the words out of my mouth. The diversity with which zerg users can now attack, coupled with the dangerous threat of banelings, whether it be drops or land assaults, really forces terrans to micro much more, putting them under more stress than necessary. This may be why terrans are faltering so much against zerg players in GSL Season 2.

Of course, it is still too early to tell for sure. Cool and Idra have yet to meet the better terran players, like for example, MVP and etc. Let's see how Season 2 will play out to the end!
Member of the "Afrotoss be rapin" crew ! Join now by copy/pasting this - || - I do not play BW or SC2, but I am a rabid fanboy! =D
Please log in or register to reply.
Live Events Refresh
BSL: Ladder Tournament
04:00
#3 - $100
ZZZero.O204
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Leta 491
ZZZero.O 204
Hyun 127
Dota 2
monkeys_forever368
League of Legends
Doublelift4285
Heroes of the Storm
Grubby4168
Liquid`Hasu462
Other Games
summit1g14235
FrodaN1670
JimRising 377
KnowMe245
Livibee184
ViBE88
Organizations
Other Games
gamesdonequick846
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 118
• Adnapsc2 46
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• niya90s 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Scarra1131
Other Games
• imaqtpie971
• Shiphtur581
• tFFMrPink 11
Upcoming Events
Sparkling Tuna Cup
10h 58m
Patches Events
15h 58m
BSL Open Qualifier
19h 58m
BSL Open Qualifier
19h 58m
OSC
23h 58m
OSC
1d 12h
WardiTV Weekly
2 days
PiGosaur Cup
3 days
The PondCast
4 days
Online Event
5 days
[ Show More ]
Korean StarCraft League
6 days
Afreeca Starleague
6 days
Rush vs Soulkey
CranKy Ducklings
6 days
BSL Open Qualifier
6 days
Liquipedia Results

Completed

Acropolis #5 - GSB
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
HCC Season 3
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.