• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:35
CEST 20:35
KST 03:35
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5 - Finalists & Open Tournaments0[ASL20] Ro16 Preview Pt2: Turbulence10Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12
Community News
BSL 2025 Warsaw LAN + Legends Showmatch0Weekly Cups (Sept 8-14): herO & MaxPax split cups4WardiTV TL Team Map Contest #5 Tournaments1SC4ALL $6,000 Open LAN in Philadelphia8Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues29
StarCraft 2
General
StarCraft II 5.0.15 PTR Patch Notes #1: Maru - Greatest Players of All Time Weekly Cups (Sept 8-14): herO & MaxPax split cups Team Liquid Map Contest #21 - Presented by Monster Energy SpeCial on The Tasteless Podcast
Tourneys
RSL: Revival, a new crowdfunded tournament series Maestros of The Game—$20k event w/ live finals in Paris Sparkling Tuna Cup - Weekly Open Tournament SC4ALL $6,000 Open LAN in Philadelphia WardiTV TL Team Map Contest #5 Tournaments
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
ASL20 General Discussion Soulkey on ASL S20 BW General Discussion ASL TICKET LIVE help! :D NaDa's Body
Tourneys
[ASL20] Ro16 Group D [Megathread] Daily Proleagues [ASL20] Ro16 Group C BSL 2025 Warsaw LAN + Legends Showmatch
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Borderlands 3 Path of Exile Nintendo Switch Thread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine UK Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
i'm really bored guys
Peanutsc
I <=> 9
KrillinFromwales
The Personality of a Spender…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2049 users

Personal Thoughts Patch 1.1.2

Blogs > Seide
Post a Reply
Seide
Profile Blog Joined August 2010
United States831 Posts
Last Edited: 2010-10-15 00:21:48
October 14 2010 21:52 GMT
#1
Disclaimer: These are my personal opinions on the patch, I am interested in seeing other peoples, but please keep them objective and backup your claims with some reasoning.

Hi, I am a Plat Zerg/Protoss player, initially I got to plat playing Terran, and also played a bit of random.

I want a lot of games and like to analyze games almost more than I actually play. Waiting for a build to finish at work so I thought id just share my personal opinions on the patch.

Void Ray Change:
+ Show Spoiler +

I can see why damage was nerfed. Once they got charged up they because pretty much an unstoppable force.

They did get their uncharged damage vs buildings buffed, so early harass with them might still be viable, as you can get the chance to snipe off some buildings before the opponent reacts.

I think this change actually makes voidrays slightly less of a gimmic. As they were designed to combat heavy armored targets, and the changes reflect at that task as they do quite good damage against armored even uncharged.

I do not see the point of nerfing speed upgrade. I never really see it gotten enough in most games I watched. With the nerf I feel that it should of been moved and made more accessible, by being an upgrade at the stargate and not the fleet beacon... Then again maybe blizz wants toss to use carriers more? -_-

Edit: As far as the feedback nerfs, I don't have much to say about them. I have not used HTs extensively to Feedback Thors/Corruptors, so I do not have a feel for how this will effect balance.


Terran Changes:
+ Show Spoiler +

Oh boy. Now I can see the reasoning for having Nitro packs require factory. It was getting to the point where Zerg/Toss had to get fast speedling/stalker, otherwise its insta lose to good reaper micro. Back when I used them they essentially felt like mini mutas, but you can get them really early.

This change really frees up the early game for Zerg. Regular lings can handle non speed reapers just fine. Allowing them to get a faster lair, or early hatch.

I see a lot of terran harass being based off of reactor helions, but roaches are now more powerfull, and even going 14 hatch 14 pool, you can have spine crawlers or roaches out to defend helions in more than enough time.

As a former casual BW player, I see no reason for the depot before Barracks change. That is like requiring a OL before Pool, it makes no sense. This patch not only killed fast reaper, but also a quick bunker rush for terran.

I think this limits terran quite a bit as their general options now are: Helions, Stim timing push, or turtle and tech. Perhaps since they can no longer rely on reaper harass to get ahead, we will see more Terran FE now?

Honestly I dont see any reason not to go 14 hatch 14 pool vs terran now. As by the time any real agression comes from Terran, I will already recover from investing into the hatch.


Zerg Changes:
+ Show Spoiler +


I dont really have much to comment about on Zerg changes specifically, even though it currently my main race. 4 range roach is definately a improvement, but I dont think it will unseat ling/bling/muta vs terran, unless that terran goes pure mech, you can swap ling/blings for some roaches.

Agaisnt protoss, roach/muta might be quite good now.

Not needing to worry about early terran agression, I think TvZ might switch more to Zerg favor for a bit untill Terrans figure something out.

Zerg with all the changes to the 3 races since release, is looking quite more potent. Even though it was my past belief that they weren't that weak to begin with as long as they can minimize damage until lair tech.


Its still too early to tell how things will be effected, and this is all mostly theory craft but regardless it should be an interesting GSL/DC with these changes. I am quite curious what the top players, especially the Terrans/Zerg will come up with now that early Terran harass is much less potent.

What do you guys think?

*
One fish, two fish, red fish, blue fish.
Aerox
Profile Blog Joined September 2004
Malaysia1213 Posts
October 14 2010 22:06 GMT
#2
We already have an OL before pool. ^^
"Eyes in the sky."
sob3k
Profile Blog Joined August 2009
United States7572 Posts
October 14 2010 22:11 GMT
#3
On October 15 2010 07:06 Aerox wrote:
We already have an OL before pool. ^^


wat
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
SCC-Faust
Profile Blog Joined November 2007
United States3736 Posts
October 14 2010 22:23 GMT
#4
On October 15 2010 07:11 sob3k wrote:
Show nested quote +
On October 15 2010 07:06 Aerox wrote:
We already have an OL before pool. ^^


wat


Yep. I saw that too and laughed.
I want to fuck Soulkey with a Zelderan.
Sentenal
Profile Blog Joined December 2007
United States12398 Posts
October 14 2010 22:46 GMT
#5
On October 15 2010 07:11 sob3k wrote:
Show nested quote +
On October 15 2010 07:06 Aerox wrote:
We already have an OL before pool. ^^


wat

Zerg players start with one Overlord at the start of the game
"Apparently, Sentenal is a paragon of friendship and tolerance. " - Ech0ne
D-Lite
Profile Blog Joined May 2010
United Kingdom223 Posts
October 14 2010 23:06 GMT
#6
i had a rant prepared but id probably get banned for it, all im gonna say is
did you actually put any "thought" into your personal thoughts?

the fact you have nothing to input about the changes to your MAIN RACE says it all
Real men proxygate
iPlaY.NettleS
Profile Blog Joined June 2010
Australia4338 Posts
October 14 2010 23:12 GMT
#7
they need to up reaper hp and armour if they expect them to be used after the 5 minute mark
https://www.youtube.com/watch?v=e7PvoI6gvQs
Seide
Profile Blog Joined August 2010
United States831 Posts
Last Edited: 2010-10-14 23:26:46
October 14 2010 23:25 GMT
#8
On October 15 2010 08:06 D-Lite wrote:
i had a rant prepared but id probably get banned for it, all im gonna say is
did you actually put any "thought" into your personal thoughts?

the fact you have nothing to input about the changes to your MAIN RACE says it all

I am saving details for when I get home from work to play, these are more of first impressions. I also dont have any input about it because I do not use roaches too much anyway. Furthermore I believe the changes to the other races effect Zerg much more than the actual Zerg changes.
One fish, two fish, red fish, blue fish.
jacosajh
Profile Blog Joined September 2010
2919 Posts
October 14 2010 23:51 GMT
#9
I think we will probably see more rushes than I'd already like to see. If Zerg rushed a regular 9 supply/11 rax terran, that was annoying enough, but could be prevented by microing well. But some Zergs didn't want to take that chance since (1) if the Terran prevented that, they were economically behind and (2) if Terran went fast reapers and stopped the rush, they would be insta-GGed. Now that reapers are kinda out of the picture, Zerg has less to worry about.

Is Terran OP? Sure. But I don't understand these nerfs. (Actually I think the Thor got buffed - I'd much rather use cooldown than energy as I can't get feedbacked).

As someone who opens Reaper probably 95% of my game, I don't ever plan on using them now. By the time you have to build a factory, getting the speed upgrade for Reapers would be pointless as most good players will already be ready to defend against any amount of Reapers you use.

I think the nerfs should've focused more on the power of MMM instead of Barracks, Thors, and Reapers... Sure, they made Medivacs slower, but I think that actually works out better for Terran as I don't have to babysit my Medivacs moving ahead of my army as much. I personally never liked how slow Zerg moved off creep. As a Terran player, I even feel sorry for Zerg players. This is ridiculous, and I think would drastically help if Zerg speed off creep (besides Zerglings) could move even 25% faster (or even more). It used to be that Terran had to be careful against Zerg flanks, but how can is that possible now with Medivacs and stimmed rines vs SLOW Zerg units.
Sabu113
Profile Blog Joined August 2009
United States11058 Posts
October 14 2010 23:52 GMT
#10
Honestly suprised you didn't talk about the large Toss nerf. You can't feedback thors or Corruptors anymore. That's pretty big.

Also the void nerf is probably goign to significantly diminish their popularity. I personally can't care for them when they are uncharged. Their damage then is just ridiculously low. Might raise the carrier's popularity, but I'm a bit disappointed we didn't get anything to compensate for the nerf. You do raise a good point about how once a few voids enter a base they can remain fully charged almost indefinitely and simply anhilate their ground based "counters".

Not sure how much the medivac changes are going to impact the effectiveness of biodrops.

Pretty excited though overall. Think there will be a toss one shortly, but in the mean time this should be enough to make zergs very very potent.
Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
Adeeler
Profile Blog Joined June 2009
United Kingdom764 Posts
October 15 2010 00:13 GMT
#11
The terran changes are pretty good for zerg in particular as if you didn't play the 1st 7-8 perfectly in this sort of flow chart of situations you where simply dead no matter what you did. Getting a few roachs early was virtually a must for the most part to stop good reapers or hellions. And bunker rushes where supremely difficult to deal with on many levels especially cos of salvage and it just wasn't fun to watch or play as there is no inherent cost due to the inability to counter against the wall unless you go 5RR which is weak to any marauder/quick tank follow up.

Not that we can't deal with it but with proxy rax's become a complete fail in terms of skill comparisons between players.

Just cos the player didn't scout every single corner of the map when they need to get in your base to scout there before its walled is a major issue when the scouting the base is so vital to not being instantly BO beaten anyways.
jjun212
Profile Joined December 2004
Canada2208 Posts
October 15 2010 00:39 GMT
#12
i once had 20 thors and went into a fight with zealots and high templars

once the fight was over; i had 3 thors


lol the feedback thing was pretty badass. as a terran, i'm glad its not effective on thors anymore =D
Please log in or register to reply.
Live Events Refresh
Next event in 15h 25m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
UpATreeSC 309
JuggernautJason138
IndyStarCraft 100
ProTech95
SteadfastSC 90
StarCraft: Brood War
Britney 21333
Bisu 1116
EffOrt 727
Mini 714
Soulkey 118
ggaemo 84
Larva 79
sas.Sziky 42
Shine 35
Hyun 34
[ Show more ]
Aegong 30
scan(afreeca) 18
Sexy 16
Dewaltoss 5
Dota 2
qojqva5113
Fuzer 176
League of Legends
Trikslyr73
Counter-Strike
fl0m1190
Heroes of the Storm
Liquid`Hasu161
Other Games
Sick4178
FrodaN1512
Beastyqt618
Hui .215
ArmadaUGS138
C9.Mang0100
mouzStarbuck62
QueenE59
NeuroSwarm34
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• Reevou 3
• intothetv
• Kozan
• sooper7s
• AfreecaTV YouTube
• Migwel
• LaughNgamezSOOP
• IndyKCrew
StarCraft: Brood War
• Azhi_Dahaki20
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 4303
• WagamamaTV676
League of Legends
• Nemesis2532
• TFBlade774
Other Games
• imaqtpie615
• Shiphtur203
Upcoming Events
RSL Revival
15h 25m
Zoun vs Classic
Map Test Tournament
16h 25m
Korean StarCraft League
1d 8h
BSL Open LAN 2025 - War…
1d 13h
RSL Revival
1d 15h
Reynor vs Cure
BSL Open LAN 2025 - War…
2 days
RSL Revival
2 days
Online Event
2 days
Wardi Open
3 days
Monday Night Weeklies
3 days
[ Show More ]
Sparkling Tuna Cup
4 days
LiuLi Cup
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2025-09-10
Chzzk MurlocKing SC1 vs SC2 Cup #2
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL World Championship of Poland 2025
IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.