• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 02:09
CET 08:09
KST 16:09
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
HomeStory Cup 28 - Info & Preview11Rongyi Cup S3 - Preview & Info3herO wins SC2 All-Star Invitational14SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8
Community News
Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win1RSL Season 4 announced for March-April5Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win3Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8
StarCraft 2
General
Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win StarCraft 2 Not at the Esports World Cup 2026 HomeStory Cup 28 - Info & Preview Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win Oliveira Would Have Returned If EWC Continued
Tourneys
RSL Season 4 announced for March-April HomeStory Cup 28 $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) KSL Week 85 OSC Season 13 World Championship
Strategy
Simple Questions Simple Answers
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 511 Temple of Rebirth The PondCast: SC2 News & Results Mutation # 510 Safety Violation Mutation # 509 Doomsday Report
Brood War
General
Can someone share very abbreviated BW cliffnotes? Liquipedia.net NEEDS editors for Brood War BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion [ASL21] Potential Map Candidates
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 Azhi's Colosseum - Season 2 [BSL21] Non-Korean Championship - Starts Jan 10
Strategy
Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Path of Exile Mobile Legends: Bang Bang Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Let's Get Creative–Video Gam…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1840 users

Personal Thoughts Patch 1.1.2

Blogs > Seide
Post a Reply
Seide
Profile Blog Joined August 2010
United States831 Posts
Last Edited: 2010-10-15 00:21:48
October 14 2010 21:52 GMT
#1
Disclaimer: These are my personal opinions on the patch, I am interested in seeing other peoples, but please keep them objective and backup your claims with some reasoning.

Hi, I am a Plat Zerg/Protoss player, initially I got to plat playing Terran, and also played a bit of random.

I want a lot of games and like to analyze games almost more than I actually play. Waiting for a build to finish at work so I thought id just share my personal opinions on the patch.

Void Ray Change:
+ Show Spoiler +

I can see why damage was nerfed. Once they got charged up they because pretty much an unstoppable force.

They did get their uncharged damage vs buildings buffed, so early harass with them might still be viable, as you can get the chance to snipe off some buildings before the opponent reacts.

I think this change actually makes voidrays slightly less of a gimmic. As they were designed to combat heavy armored targets, and the changes reflect at that task as they do quite good damage against armored even uncharged.

I do not see the point of nerfing speed upgrade. I never really see it gotten enough in most games I watched. With the nerf I feel that it should of been moved and made more accessible, by being an upgrade at the stargate and not the fleet beacon... Then again maybe blizz wants toss to use carriers more? -_-

Edit: As far as the feedback nerfs, I don't have much to say about them. I have not used HTs extensively to Feedback Thors/Corruptors, so I do not have a feel for how this will effect balance.


Terran Changes:
+ Show Spoiler +

Oh boy. Now I can see the reasoning for having Nitro packs require factory. It was getting to the point where Zerg/Toss had to get fast speedling/stalker, otherwise its insta lose to good reaper micro. Back when I used them they essentially felt like mini mutas, but you can get them really early.

This change really frees up the early game for Zerg. Regular lings can handle non speed reapers just fine. Allowing them to get a faster lair, or early hatch.

I see a lot of terran harass being based off of reactor helions, but roaches are now more powerfull, and even going 14 hatch 14 pool, you can have spine crawlers or roaches out to defend helions in more than enough time.

As a former casual BW player, I see no reason for the depot before Barracks change. That is like requiring a OL before Pool, it makes no sense. This patch not only killed fast reaper, but also a quick bunker rush for terran.

I think this limits terran quite a bit as their general options now are: Helions, Stim timing push, or turtle and tech. Perhaps since they can no longer rely on reaper harass to get ahead, we will see more Terran FE now?

Honestly I dont see any reason not to go 14 hatch 14 pool vs terran now. As by the time any real agression comes from Terran, I will already recover from investing into the hatch.


Zerg Changes:
+ Show Spoiler +


I dont really have much to comment about on Zerg changes specifically, even though it currently my main race. 4 range roach is definately a improvement, but I dont think it will unseat ling/bling/muta vs terran, unless that terran goes pure mech, you can swap ling/blings for some roaches.

Agaisnt protoss, roach/muta might be quite good now.

Not needing to worry about early terran agression, I think TvZ might switch more to Zerg favor for a bit untill Terrans figure something out.

Zerg with all the changes to the 3 races since release, is looking quite more potent. Even though it was my past belief that they weren't that weak to begin with as long as they can minimize damage until lair tech.


Its still too early to tell how things will be effected, and this is all mostly theory craft but regardless it should be an interesting GSL/DC with these changes. I am quite curious what the top players, especially the Terrans/Zerg will come up with now that early Terran harass is much less potent.

What do you guys think?

*
One fish, two fish, red fish, blue fish.
Aerox
Profile Blog Joined September 2004
Malaysia1213 Posts
October 14 2010 22:06 GMT
#2
We already have an OL before pool. ^^
"Eyes in the sky."
sob3k
Profile Blog Joined August 2009
United States7572 Posts
October 14 2010 22:11 GMT
#3
On October 15 2010 07:06 Aerox wrote:
We already have an OL before pool. ^^


wat
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
SCC-Faust
Profile Blog Joined November 2007
United States3736 Posts
October 14 2010 22:23 GMT
#4
On October 15 2010 07:11 sob3k wrote:
Show nested quote +
On October 15 2010 07:06 Aerox wrote:
We already have an OL before pool. ^^


wat


Yep. I saw that too and laughed.
I want to fuck Soulkey with a Zelderan.
Sentenal
Profile Blog Joined December 2007
United States12398 Posts
October 14 2010 22:46 GMT
#5
On October 15 2010 07:11 sob3k wrote:
Show nested quote +
On October 15 2010 07:06 Aerox wrote:
We already have an OL before pool. ^^


wat

Zerg players start with one Overlord at the start of the game
"Apparently, Sentenal is a paragon of friendship and tolerance. " - Ech0ne
D-Lite
Profile Blog Joined May 2010
United Kingdom223 Posts
October 14 2010 23:06 GMT
#6
i had a rant prepared but id probably get banned for it, all im gonna say is
did you actually put any "thought" into your personal thoughts?

the fact you have nothing to input about the changes to your MAIN RACE says it all
Real men proxygate
iPlaY.NettleS
Profile Blog Joined June 2010
Australia4381 Posts
October 14 2010 23:12 GMT
#7
they need to up reaper hp and armour if they expect them to be used after the 5 minute mark
https://www.youtube.com/watch?v=e7PvoI6gvQs
Seide
Profile Blog Joined August 2010
United States831 Posts
Last Edited: 2010-10-14 23:26:46
October 14 2010 23:25 GMT
#8
On October 15 2010 08:06 D-Lite wrote:
i had a rant prepared but id probably get banned for it, all im gonna say is
did you actually put any "thought" into your personal thoughts?

the fact you have nothing to input about the changes to your MAIN RACE says it all

I am saving details for when I get home from work to play, these are more of first impressions. I also dont have any input about it because I do not use roaches too much anyway. Furthermore I believe the changes to the other races effect Zerg much more than the actual Zerg changes.
One fish, two fish, red fish, blue fish.
jacosajh
Profile Blog Joined September 2010
2919 Posts
October 14 2010 23:51 GMT
#9
I think we will probably see more rushes than I'd already like to see. If Zerg rushed a regular 9 supply/11 rax terran, that was annoying enough, but could be prevented by microing well. But some Zergs didn't want to take that chance since (1) if the Terran prevented that, they were economically behind and (2) if Terran went fast reapers and stopped the rush, they would be insta-GGed. Now that reapers are kinda out of the picture, Zerg has less to worry about.

Is Terran OP? Sure. But I don't understand these nerfs. (Actually I think the Thor got buffed - I'd much rather use cooldown than energy as I can't get feedbacked).

As someone who opens Reaper probably 95% of my game, I don't ever plan on using them now. By the time you have to build a factory, getting the speed upgrade for Reapers would be pointless as most good players will already be ready to defend against any amount of Reapers you use.

I think the nerfs should've focused more on the power of MMM instead of Barracks, Thors, and Reapers... Sure, they made Medivacs slower, but I think that actually works out better for Terran as I don't have to babysit my Medivacs moving ahead of my army as much. I personally never liked how slow Zerg moved off creep. As a Terran player, I even feel sorry for Zerg players. This is ridiculous, and I think would drastically help if Zerg speed off creep (besides Zerglings) could move even 25% faster (or even more). It used to be that Terran had to be careful against Zerg flanks, but how can is that possible now with Medivacs and stimmed rines vs SLOW Zerg units.
Sabu113
Profile Blog Joined August 2009
United States11075 Posts
October 14 2010 23:52 GMT
#10
Honestly suprised you didn't talk about the large Toss nerf. You can't feedback thors or Corruptors anymore. That's pretty big.

Also the void nerf is probably goign to significantly diminish their popularity. I personally can't care for them when they are uncharged. Their damage then is just ridiculously low. Might raise the carrier's popularity, but I'm a bit disappointed we didn't get anything to compensate for the nerf. You do raise a good point about how once a few voids enter a base they can remain fully charged almost indefinitely and simply anhilate their ground based "counters".

Not sure how much the medivac changes are going to impact the effectiveness of biodrops.

Pretty excited though overall. Think there will be a toss one shortly, but in the mean time this should be enough to make zergs very very potent.
Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
Adeeler
Profile Blog Joined June 2009
United Kingdom764 Posts
October 15 2010 00:13 GMT
#11
The terran changes are pretty good for zerg in particular as if you didn't play the 1st 7-8 perfectly in this sort of flow chart of situations you where simply dead no matter what you did. Getting a few roachs early was virtually a must for the most part to stop good reapers or hellions. And bunker rushes where supremely difficult to deal with on many levels especially cos of salvage and it just wasn't fun to watch or play as there is no inherent cost due to the inability to counter against the wall unless you go 5RR which is weak to any marauder/quick tank follow up.

Not that we can't deal with it but with proxy rax's become a complete fail in terms of skill comparisons between players.

Just cos the player didn't scout every single corner of the map when they need to get in your base to scout there before its walled is a major issue when the scouting the base is so vital to not being instantly BO beaten anyways.
jjun212
Profile Joined December 2004
Canada2208 Posts
October 15 2010 00:39 GMT
#12
i once had 20 thors and went into a fight with zealots and high templars

once the fight was over; i had 3 thors


lol the feedback thing was pretty badass. as a terran, i'm glad its not effective on thors anymore =D
Please log in or register to reply.
Live Events Refresh
Next event in 4h 51m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech144
Nina 91
StarCraft: Brood War
Rain 2946
Jaedong 353
PianO 256
Larva 200
Shuttle 168
Stork 154
JulyZerg 71
ZergMaN 54
IntoTheRainbow 38
ToSsGirL 36
[ Show more ]
GoRush 35
Sea.KH 28
soO 26
yabsab 23
Bale 18
Backho 11
Dota 2
NeuroSwarm137
League of Legends
JimRising 816
C9.Mang0385
Counter-Strike
m0e_tv649
Other Games
summit1g9413
WinterStarcraft457
Mew2King175
KnowMe50
Organizations
Other Games
gamesdonequick952
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH314
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota2555
League of Legends
• Scarra1453
• Rush1288
• Stunt673
Upcoming Events
Wardi Open
4h 51m
PiGosaur Cup
17h 51m
WardiTV Invitational
1d 4h
Replay Cast
1d 16h
The PondCast
2 days
WardiTV Invitational
2 days
Replay Cast
2 days
RongYI Cup
4 days
uThermal 2v2 Circuit
5 days
Replay Cast
6 days
[ Show More ]
Wardi Open
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

Proleague 2026-02-02
HSC XXVIII
Underdog Cup #3

Ongoing

CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Acropolis #4 - TS4
Rongyi Cup S3
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W7
Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
LiuLi Cup: 2025 Grand Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.