• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:02
CEST 13:02
KST 20:02
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
BGE Stara Zagora 2025: Info & Preview27Code S RO12 Preview: GuMiho, Bunny, SHIN, ByuN3The Memories We Share - Facing the Final(?) GSL46Code S RO12 Preview: Cure, Zoun, Solar, Creator4[ASL19] Finals Preview: Daunting Task30
Community News
[BSL20] ProLeague: Bracket Stage & Dates8GSL Ro4 and Finals moved to Sunday June 15th12Weekly Cups (May 27-June 1): ByuN goes back-to-back0EWC 2025 Regional Qualifier Results26Code S RO12 Results + RO8 Groups (2025 Season 2)3
StarCraft 2
General
BGE Stara Zagora 2025: Info & Preview The SCII GOAT: A statistical Evaluation Magnus Carlsen and Fabi review Clem's chess game. Jim claims he and Firefly were involved in match-fixing GSL Ro4 and Finals moved to Sunday June 15th
Tourneys
Bellum Gens Elite: Stara Zagora 2025 Sparkling Tuna Cup - Weekly Open Tournament SOOPer7s Showmatches 2025 Master Swan Open (Global Bronze-Master 2) $5,100+ SEL Season 2 Championship (SC: Evo)
Strategy
[G] Darkgrid Layout Simple Questions Simple Answers [G] PvT Cheese: 13 Gate Proxy Robo
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 476 Charnel House Mutation # 475 Hard Target Mutation # 474 Futile Resistance Mutation # 473 Cold is the Void
Brood War
General
BW General Discussion Will foreigners ever be able to challenge Koreans? [BSL20] ProLeague: Bracket Stage & Dates BGH auto balance -> http://bghmmr.eu/ I made an ASL quiz
Tourneys
[ASL19] Grand Finals [Megathread] Daily Proleagues [BSL20] ProLeague Bracket Stage - Day 2 [BSL20] ProLeague Bracket Stage - Day 1
Strategy
I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Stormgate/Frost Giant Megathread What do you want from future RTS games? Path of Exile Nintendo Switch Thread Mechabellum
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
LiquidLegends to reintegrate into TL.net
Heroes of the Storm
Heroes of the Storm 2.0 Simple Questions, Simple Answers
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Vape Nation Thread European Politico-economics QA Mega-thread
Fan Clubs
Maru Fan Club Serral Fan Club
Media & Entertainment
Korean Music Discussion [Manga] One Piece
Sports
2024 - 2025 Football Thread Formula 1 Discussion NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Cleaning My Mechanical Keyboard
TL Community
The Automated Ban List
Blogs
Cognitive styles x game perf…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Poker
Nebuchad
Customize Sidebar...

Website Feedback

Closed Threads



Active: 24061 users

Drone Production to Match T/P Worker Production

Blogs > Ashok
Post a Reply
Ashok
Profile Blog Joined July 2010
Australia339 Posts
September 26 2010 06:30 GMT
#1
The decision to drone or produce units is a difficult one for each Zerg player. I was thinking to myself - how many drones do I need to produce to match the Terran/Protoss Worker Production?

I take worker production as a proxy to a player's economy: constant worker production is the bedrock to a player's early-game economy. Although the worker mechanics of each race differ (SCVs are idle while building, drones are sacrificed for building structures, probes are just AWESOME), I believe these differences balance out when we take a high-level view of the world.

Now, larvae are produced at every 15 seconds, and workers take 17 seconds to be produced. Hence, you will always have larvae to create a worker to match worker production by Terran/Protoss.

As a general rule, this means that the additional larvae from Queens can be utilized solely for unit production and you will not fall behind in economy.

However, whatever drone production you sacrificed before your Queen, you will need to make up through utilizing the additional larvae from your Queen.

*
ShaperofDreams
Profile Blog Joined December 2008
Canada2492 Posts
September 26 2010 06:35 GMT
#2
The strength of zerg is that they don't need to constantly produce workers.

if they have a timing where they are safe then they can power drones, if they need units they can power units.
Bitches don't know about my overlord. FUCK OFF ALDARIS I HAVE ENOUGH PYLONS. My Balls are as smooth as Eggs.
Chef
Profile Blog Joined August 2005
10810 Posts
September 26 2010 06:36 GMT
#3
Build drones/expand whenever you think you will not die to the next attack. If you scout well this will not be a difficult decision.

Basic SC1 knowledge.
LEGEND!! LEGEND!!
seRapH
Profile Blog Joined April 2009
United States9756 Posts
September 26 2010 07:47 GMT
#4
On September 26 2010 15:36 Chef wrote:
Build drones/expand whenever you think you will not die to the next attack. If you scout well this will not be a difficult decision.

Basic SC1 knowledge.

well basic sc1 knowledge has become high level diamond strategy -_-

if you use this "rule of thumb" you've abandoned one of zerg's greatest strengths...
boomer hands
Impervious
Profile Blog Joined March 2009
Canada4198 Posts
September 26 2010 08:19 GMT
#5
Another thing - Z has the incredible ability of being able to drone hard to a certain point, and then switch completely over to army production, without missing a beat. The other races have to build up to a certain production level.....

For instance (I played Z in BW, so I'll use BW as an example), to go for a 2 hatch muta build, you only needed ~20 drones (6 on gas, 14 on minerals, to support 2 hatches worth of mutas as well as some overlords). Being a little on the safe side, you needed 22. Depending on what opening you have done, you now know EXACTLY the amount of drones you need to produce to enable your midgame strategy. This will let you know EXACTLY how many zerglings you can make, and EXACTLY how much defenses you can make before you screw up your planned production level. More drones is always better, but if you really want to end the game with that one specific attack, then knowing exactly how many drones you need to make is crucial. It is the basis behind any build order, even though most people don't understand why drones/units are being made at those times.....

If you've ever played against someone who's bunker rushed you, or tried to cannon rush you, and you lost a few workers, but still you were in a position to make it to the midgame, do you know how to respond properly? The proper response is to put yourself back on track. The only way to do that is to know how many drones you need and make adjustments based on what you have..... That might mean delaying your attack by 1 round of production to squeeze those extra 2 drones in, because you wouldn't be able to keep up production in the long run.

You can see some high level Z players check their drone counts, and will sneak drones or another hatchery at the most odd times, simply because they are planning an all-in of some kind (Calm and Kwanro are 2 examples where this ends up being pretty obvious). I wouldn't be surprised if every pro Z player in BW does this.

I've yet to try figuring out this type of thing for Z in SC2, but I play as T, so I don't really need to..... I have a feeling that the better Z players like IdrA do this already though, so they can optimize their timings, and their army count.
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
PH
Profile Blog Joined June 2008
United States6173 Posts
September 26 2010 11:12 GMT
#6
On September 26 2010 16:47 seRapH wrote:
Show nested quote +
On September 26 2010 15:36 Chef wrote:
Build drones/expand whenever you think you will not die to the next attack. If you scout well this will not be a difficult decision.

Basic SC1 knowledge.

well basic sc1 knowledge has become high level diamond strategy -_-

if you use this "rule of thumb" you've abandoned one of zerg's greatest strengths...

Well...in BW, you really didn't have to think about when to power drones and when to produce units...all the main build orders covered larva usage well into the midgame.

This is still very reactive and very "feely" in sc2.
Hello
Chef
Profile Blog Joined August 2005
10810 Posts
Last Edited: 2010-09-26 19:58:31
September 26 2010 19:52 GMT
#7
On September 26 2010 16:47 seRapH wrote:
Show nested quote +
On September 26 2010 15:36 Chef wrote:
Build drones/expand whenever you think you will not die to the next attack. If you scout well this will not be a difficult decision.

Basic SC1 knowledge.

well basic sc1 knowledge has become high level diamond strategy -_-

if you use this "rule of thumb" you've abandoned one of zerg's greatest strengths...

4pooling? I guess you're right.

I was just describing how you macro. It isn't a rule.
LEGEND!! LEGEND!!
Please log in or register to reply.
Live Events Refresh
AllThingsProtoss
11:00
Team League - Grand Finals
Gemini_1920
Liquipedia
Sparkling Tuna Cup
10:00
Weekly #93
CranKy Ducklings153
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Hui .163
BRAT_OK 98
ProTech71
EnDerr 56
MindelVK 27
StarCraft: Brood War
Sea 9510
Horang2 3272
Shuttle 2091
Rain 1810
Calm 1636
Hyuk 1127
Bisu 671
Jaedong 525
EffOrt 443
actioN 296
[ Show more ]
Mini 270
firebathero 252
Last 183
Hyun 178
Killer 115
TY 110
ggaemo 100
[sc1f]eonzerg 97
Snow 90
Rush 88
Pusan 73
Mind 62
Dewaltoss 48
Aegong 39
Sharp 30
sorry 29
NaDa 29
JYJ28
Barracks 23
Free 16
Sacsri 13
sSak 9
JulyZerg 7
ivOry 5
Icarus 2
Dota 2
XcaliburYe604
XaKoH 427
Fuzer 315
Counter-Strike
Stewie2K1207
x6flipin534
Heroes of the Storm
Khaldor288
Other Games
singsing1496
DeMusliM251
crisheroes129
B2W.Neo88
mouzStarbuck15
SC2_NightMare3
Organizations
Dota 2
PGL Dota 2 - Main Stream8737
StarCraft: Brood War
UltimateBattle 29
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• LUISG 40
• StrangeGG 30
• Adnapsc2 14
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt557
Upcoming Events
Fire Grow Cup
3h 58m
BSL: ProLeague
6h 58m
HBO vs Doodle
spx vs Tech
DragOn vs Hawk
Dewalt vs TerrOr
Replay Cast
12h 58m
Replay Cast
1d 12h
Replay Cast
1d 22h
WardiTV Invitational
1d 23h
WardiTV Invitational
1d 23h
GSL Code S
2 days
Rogue vs GuMiho
Maru vs Solar
Replay Cast
3 days
GSL Code S
3 days
herO vs TBD
Classic vs TBD
[ Show More ]
The PondCast
3 days
Replay Cast
4 days
WardiTV Invitational
4 days
Korean StarCraft League
5 days
CranKy Ducklings
5 days
WardiTV Invitational
5 days
Cheesadelphia
6 days
Cheesadelphia
6 days
GSL Code S
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

CSL Season 17: Qualifier 1
BGE Stara Zagora 2025
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
KCM Race Survival 2025 Season 2
NPSL S3
Rose Open S1
CSL Season 17: Qualifier 2
2025 GSL S2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
ECL Season 49: Europe
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025
BLAST Open Spring 2025

Upcoming

CSL 17: 2025 SUMMER
Copa Latinoamericana 4
CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Murky Cup #2
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.