• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 03:23
CET 09:23
KST 17:23
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15[BSL21] Ro.16 Group Stage (C->B->A->D)4Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win3RSL Season 3: RO16 results & RO8 bracket13
StarCraft 2
General
Chinese SC2 server to reopen; live all-star event in Hangzhou Maestros of the Game: Live Finals Preview (RO4) BGE Stara Zagora 2026 announced Weekly Cups (Nov 24-30): MaxPax, Clem, herO win SC2 Proleague Discontinued; SKT, KT, SGK, CJ disband
Tourneys
RSL Offline Finals Info - Dec 13 and 14! StarCraft Evolution League (SC Evo Biweekly) RSL Offline FInals Sea Duckling Open (Global, Bronze-Diamond) $5,000+ WardiTV 2025 Championship
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress Mutation # 500 Fright night Mutation # 499 Chilling Adaptation
Brood War
General
BW General Discussion Which season is the best in ASL? Data analysis on 70 million replays BGH Auto Balance -> http://bghmmr.eu/ [ASL20] Ask the mapmakers — Drop your questions
Tourneys
[BSL21] RO16 Group D - Sunday 21:00 CET [BSL21] RO16 Group A - Saturday 21:00 CET [Megathread] Daily Proleagues [BSL21] RO16 Group B - Sunday 21:00 CET
Strategy
Current Meta Game Theory for Starcraft How to stay on top of macro? PvZ map balance
Other Games
General Games
Nintendo Switch Thread ZeroSpace Megathread Stormgate/Frost Giant Megathread The Perfect Game Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine The Big Programming Thread Artificial Intelligence Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Where to ask questions and add stream? The Automated Ban List
Blogs
Physical Exertion During Gam…
TrAiDoS
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1661 users

Drone Production to Match T/P Worker Production

Blogs > Ashok
Post a Reply
Ashok
Profile Blog Joined July 2010
Australia339 Posts
September 26 2010 06:30 GMT
#1
The decision to drone or produce units is a difficult one for each Zerg player. I was thinking to myself - how many drones do I need to produce to match the Terran/Protoss Worker Production?

I take worker production as a proxy to a player's economy: constant worker production is the bedrock to a player's early-game economy. Although the worker mechanics of each race differ (SCVs are idle while building, drones are sacrificed for building structures, probes are just AWESOME), I believe these differences balance out when we take a high-level view of the world.

Now, larvae are produced at every 15 seconds, and workers take 17 seconds to be produced. Hence, you will always have larvae to create a worker to match worker production by Terran/Protoss.

As a general rule, this means that the additional larvae from Queens can be utilized solely for unit production and you will not fall behind in economy.

However, whatever drone production you sacrificed before your Queen, you will need to make up through utilizing the additional larvae from your Queen.

*
ShaperofDreams
Profile Blog Joined December 2008
Canada2492 Posts
September 26 2010 06:35 GMT
#2
The strength of zerg is that they don't need to constantly produce workers.

if they have a timing where they are safe then they can power drones, if they need units they can power units.
Bitches don't know about my overlord. FUCK OFF ALDARIS I HAVE ENOUGH PYLONS. My Balls are as smooth as Eggs.
Chef
Profile Blog Joined August 2005
10810 Posts
September 26 2010 06:36 GMT
#3
Build drones/expand whenever you think you will not die to the next attack. If you scout well this will not be a difficult decision.

Basic SC1 knowledge.
LEGEND!! LEGEND!!
seRapH
Profile Blog Joined April 2009
United States9776 Posts
September 26 2010 07:47 GMT
#4
On September 26 2010 15:36 Chef wrote:
Build drones/expand whenever you think you will not die to the next attack. If you scout well this will not be a difficult decision.

Basic SC1 knowledge.

well basic sc1 knowledge has become high level diamond strategy -_-

if you use this "rule of thumb" you've abandoned one of zerg's greatest strengths...
boomer hands
Impervious
Profile Blog Joined March 2009
Canada4211 Posts
September 26 2010 08:19 GMT
#5
Another thing - Z has the incredible ability of being able to drone hard to a certain point, and then switch completely over to army production, without missing a beat. The other races have to build up to a certain production level.....

For instance (I played Z in BW, so I'll use BW as an example), to go for a 2 hatch muta build, you only needed ~20 drones (6 on gas, 14 on minerals, to support 2 hatches worth of mutas as well as some overlords). Being a little on the safe side, you needed 22. Depending on what opening you have done, you now know EXACTLY the amount of drones you need to produce to enable your midgame strategy. This will let you know EXACTLY how many zerglings you can make, and EXACTLY how much defenses you can make before you screw up your planned production level. More drones is always better, but if you really want to end the game with that one specific attack, then knowing exactly how many drones you need to make is crucial. It is the basis behind any build order, even though most people don't understand why drones/units are being made at those times.....

If you've ever played against someone who's bunker rushed you, or tried to cannon rush you, and you lost a few workers, but still you were in a position to make it to the midgame, do you know how to respond properly? The proper response is to put yourself back on track. The only way to do that is to know how many drones you need and make adjustments based on what you have..... That might mean delaying your attack by 1 round of production to squeeze those extra 2 drones in, because you wouldn't be able to keep up production in the long run.

You can see some high level Z players check their drone counts, and will sneak drones or another hatchery at the most odd times, simply because they are planning an all-in of some kind (Calm and Kwanro are 2 examples where this ends up being pretty obvious). I wouldn't be surprised if every pro Z player in BW does this.

I've yet to try figuring out this type of thing for Z in SC2, but I play as T, so I don't really need to..... I have a feeling that the better Z players like IdrA do this already though, so they can optimize their timings, and their army count.
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
PH
Profile Blog Joined June 2008
United States6173 Posts
September 26 2010 11:12 GMT
#6
On September 26 2010 16:47 seRapH wrote:
Show nested quote +
On September 26 2010 15:36 Chef wrote:
Build drones/expand whenever you think you will not die to the next attack. If you scout well this will not be a difficult decision.

Basic SC1 knowledge.

well basic sc1 knowledge has become high level diamond strategy -_-

if you use this "rule of thumb" you've abandoned one of zerg's greatest strengths...

Well...in BW, you really didn't have to think about when to power drones and when to produce units...all the main build orders covered larva usage well into the midgame.

This is still very reactive and very "feely" in sc2.
Hello
Chef
Profile Blog Joined August 2005
10810 Posts
Last Edited: 2010-09-26 19:58:31
September 26 2010 19:52 GMT
#7
On September 26 2010 16:47 seRapH wrote:
Show nested quote +
On September 26 2010 15:36 Chef wrote:
Build drones/expand whenever you think you will not die to the next attack. If you scout well this will not be a difficult decision.

Basic SC1 knowledge.

well basic sc1 knowledge has become high level diamond strategy -_-

if you use this "rule of thumb" you've abandoned one of zerg's greatest strengths...

4pooling? I guess you're right.

I was just describing how you macro. It isn't a rule.
LEGEND!! LEGEND!!
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
WardiTV Mondays #62
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 123
-ZergGirl 59
StarCraft: Brood War
Tasteless 264
Sharp 109
Sacsri 106
Pusan 94
Shine 57
Dewaltoss 51
Killer 28
ZergMaN 27
Bale 24
sorry 13
[ Show more ]
Shinee 12
Hm[arnc] 6
Dota 2
febbydoto185
NeuroSwarm93
canceldota39
League of Legends
JimRising 524
Reynor60
Counter-Strike
shoxiejesuss207
Super Smash Bros
Westballz23
Other Games
summit1g10891
WinterStarcraft563
crisheroes322
C9.Mang0227
Mew2King40
Organizations
Other Games
gamesdonequick626
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH211
• Light_VIP 4
• LUISG 1
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1158
Upcoming Events
The PondCast
1h 37m
OSC
7h 37m
Demi vs Mixu
Nicoract vs TBD
Babymarine vs MindelVK
ForJumy vs TBD
Shameless vs Percival
Replay Cast
15h 37m
Korean StarCraft League
1d 18h
CranKy Ducklings
2 days
WardiTV 2025
2 days
SC Evo League
2 days
BSL 21
2 days
Sziky vs OyAji
Gypsy vs eOnzErG
OSC
2 days
Solar vs Creator
ByuN vs Gerald
Percival vs Babymarine
Moja vs Krystianer
EnDerr vs ForJumy
sebesdes vs Nicoract
Sparkling Tuna Cup
3 days
[ Show More ]
WardiTV 2025
3 days
OSC
3 days
BSL 21
3 days
Bonyth vs StRyKeR
Tarson vs Dandy
Replay Cast
4 days
Wardi Open
4 days
StarCraft2.fi
4 days
Monday Night Weeklies
4 days
Replay Cast
4 days
WardiTV 2025
5 days
StarCraft2.fi
5 days
PiGosaur Monday
5 days
StarCraft2.fi
6 days
Tenacious Turtle Tussle
6 days
Liquipedia Results

Completed

Proleague 2025-11-30
RSL Revival: Season 3
Light HT

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
CSCL: Masked Kings S3
Slon Tour Season 2
Acropolis #4 - TS3
META Madness #9
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
Kuram Kup
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.