So, I was bored and wanted to find something to do. I was reminded of the fact that a lot of people mentioned FF6 to be the (best?) FF to play in my other blog, so I thought I'd try it.
Then I thought maybe I should blog it for fun. I don't know if anyone will bother to read it, but it's pretty fun just to write about it... so meh.
So here we go. This is what I got so far.
Due to the nature of the blog, it's full of spoilers. On the other hand, I haven't played beyond what I have blogged so don't spoil me ^_^
Btw I really like the game, even though the resolution is like 200p x 200p. I think I'll play it through.
The game starts with an unnamed girl. Apparently she was being controlled by the Empire by the Slave Crown she wore. Why her? It seemed that she knew how to use magic - an art lost since the Mage war a thousand years ago.
The Empire seemed to be evil and ruled its citizens with an iron hand. At the moment, the unnamed girl was enslaved by two soldiers of the Empire, Biggs and Wedge, on a mission to recover an Esper in a small village.
There were some fixed battles but it was overall very easy - the villagers could offer only pitiful defenses to the high-tech equipments of my party. Everyone had a set of "MagiTek" skills which either kills a creature for no cost of mana (does 200 damage), or completely heals the user. The girl has an even greater moveset, including a TekMissile that does about 500 damage (wow!).
After the slaughter (including a slightly tricky boss) the trio approaches a frozen creature (Esper)
The Esper reacted to the girl; somehow Bigg and Wedge suddenly disappeared and the girl fainted.
When she wrote up, she found herself in the village which she just pulverized. However, it seemed that the Slave Crown that entrapped her mind was no longer functional; as a side-effect, her memory became blury... and that's when she was finally introduced to me.
The conversation was cut short, however, as the soldiers from the Empire was trying to find Terra.
The Old Man that found her asked her to hide.
Terra left through the backdoor of the house and entered a cave. But it didn't take too long for the soliders to corner her.
Miraculously, the floor broke and Terra fell through a floor. But the impact made her unconscious. And the soldiers from the Empire were coming!
During this time there was a back flash:
Apparently it's this Kefka guy that enslaved Terra. Meh. If I were him I'd probably just use the Slave Crown to get me a new girlfriend.
At this time the game introduces someone who I assume is the main protagonist - Locke. He is a Thief and comes with the Steal ability. But he called himself a Treasure Hunter (aren't they the same???)
Locke quickly found Terra, but he still needed to repel the forces of the Empire... What would happen next? O_o?!
ff6 was my first one and probably second to most grinded to tactics. i dont know if its my favorite though, i've enjoyed a lot of ff6, maybe its just gotten stale for me
omg ff6. i played the gba version (ok i sinned, blow me) and comparing it to the later ff series, ff6 just has such a sadistic plot that is only rivaled by possibly ff7. you will definitely be in for a RIDE and i hope u enjoy the most out of it.
PS: im actually replaying ff6 on my emulator, its hilarious as hell
On September 18 2010 19:21 Lightswarm wrote: omg ff6. i played the gba version (ok i sinned, blow me) and comparing it to the later ff series, ff6 just has such a sadistic plot that is only rivaled by possibly ff7. you will definitely be in for a RIDE and i hope u enjoy the most out of it.
PS: im actually replaying ff6 on my emulator, its hilarious as hell
i liked the gba version since it had all the extra stuff (that you could grind) i probably have about 10 lightbringers(illuminas) and pretty much full equip for everybody (yeah i have a lot of soul of thamasas and master scrolls) (aka gem box and offerings) everybodys 99 and knows every spell etc.
one thing i didnt like about the gba version was the music, the sound effects on the gba sounded just bad compared to the snes version = worse sounding music... which was a huge part of ff6 everytime i hear the credits roll i cringe (oh god the brass/horns), and i've done it about a dozen times, and then i listen to the snes version and wonder how the couldve made it sound so bad, although the snes version aint exactly perfect i'd prefer that as a play through even though you cant grind the end game
edit: well i guess the gbas sound processor isnt nearly as good as the snes one... lol
I think you are gonna escape into some caves, then later you'll control a party of mogs to fight. After you have escaped through the caves you get to exit the town to the world map.
Glad to see that people are playing old PS1 games, especially Final Fantasy. Good luck
Ahhhhhhhhhh you're making me want to play FF6 again. This is far and away my favorite game of all time. Love the blog idea, I'll definitely be following!
It's a great game, next game you have to play from that generation is Chrono Trigger, and if you are playing on a classic controller for the SNES or using something that gives you that level of control (aka not a keyboard) Super Mario RPG is amazing as well.
On September 19 2010 01:10 Aberu wrote: It's a great game, next game you have to play from that generation is Chrono Trigger, and if you are playing on a classic controller for the SNES or using something that gives you that level of control (aka not a keyboard) Super Mario RPG is amazing as well.
FF6 and 7 are my favorites of the series. I'm disappointed I didn't pick up 6 until after I did 7,8,9 and 10 since it was far above my expectations.
I'm a huge fan of videogame music and FF6 is the overall champion with the Opera sequence. No, I don't think it is overhyped at all - you either love it or you don't really care. The song has quite a bit of depth, which I can't imagine is easy to do in a midi file, plus it plays on the Celes-Locke love line before they're separated not too long after this sequence. Not to mention that the words are very appropriate to what we imagine she feels during the separation.
I have a version where two opera singers and orchestra perform the song. It is abounding in awesomeness!
As I mentioned last time, Locke came to rescue Terra.
However the Empire's soldiers are coming! Luckily for Locke, a trio of Moogles came to rescue.
Yes, you saw that right. Even though on the map they appeared to be soldiers, in battle they were beasts. Even though these were the same beasts Terra defeated back in the village, Locke did not have the Magitek ability. In fact his damage is quite low, about 60-80ish. Luckily, the Moogles didn't suck as much as he did. As you can see from the shot, that Moogle in particular used a flail :O
After about 8 battles, the Empire's forces were defeated. There was a miniboss at the end, but nothing the Moogles could not handle.
Locke brought Terra along and ran through the cave. There was a secret exit to the cave that is near the entrance of the village. Locke said the secret exit is important... I guess I might use it again sometimes.
Anyways, it appeared that the Empire had the village in lock-down and it was no longer possible for Locke and Terra to go back. Instead it was suggested by someone (probably Locke or an NPC, I forgot whom) to go southwest - through a desert - to a castle.
Travelling to the castle is actually walking on the world map. I could save anywhere I want. Unfortunately Terra was no longer on the Magitek Armor - her offensive abilities largely decreased. Now she could do about 60 damage in melee (she used swords and knives). However, she could also use Magic - there were three available to me - Cure, Fire, and Antdot (Poisona). To conserve mana I didn't use Cure much, but Fire was doing about 70 damage vs all, and 250 damage vs one. Wow! Comparably Locke was largely useless - I just used him to steal stuffs.
Upon entering the castle I was introduced to another character, Edgar - the Lord of this castle.
After some chatting, Edgar decided to help Terra. He stated three reason (they were quite funny):
I am not quite sure what he meant by "abilities" here (from what I see below, he did not refer to her ability to use magic). But o well. Moving on...
Locke and Edgar left, leaving Terra behind. After talking to the guard around I got my one and the only clue as to how to advance the story:
Yep. Really useful right there. The castle was very big and it took me a while to figure out where to go. In particular, one NPC said this:
Maybe Terra will be a Mage Knight (she was already using swords).
After talking to the Matron in the castle, it was revealed that Edgar had a twin brother, Sadin.
Apparently there was a struggle for the inheritance of the throne. To avoid fighting Sadin relinquished his right and went on self-exile. However, since I got to name this character, I am sure I will be able to play him some time in the future. Afterwards Edgar returned and everything resumed as normal, until Kefka showed up (the one that planted the Slave Crown on Terra)
His purpose was simple. He wanted his sex-slave Terra back.
I laughed so hard at Edgar's reply:
At the same time, Locke removed Terra to avoid a conflict with the Empire.
It appeared that Terra was very confused as to what to do. She was loyal to the Empire but now her life was upside-down. Locke just told her to not worry about it for now.
Some moments later, Edgar learned that his castle was on fire.
Yep. Him again. Edgar, Locke, and Terra jumped off the castle and escaped on chocobos, however.
Kefka's men saw this and chased them. After some running on the desert the party was caught and a battle engaged.
The following part cracked me up.
I began the battle with Terra casting "Fire" (remember she can use magic). Upon doing this, however, the battle paused as Edgar was totally surprised.
Locke came to ask him what happened.
And Edgar told Locke he just saw Terra using Magic. Now Locke got surprised the shits out of his mind, too.
However that was NOT the first time Locke saw Magic. In fact, on the way to the castle, Terra used Magic in front of Locke many, many times. But I guess Locke had never seen Magic before so he didn't even know what was Terra doing back then. HAHAHAHAHAHAHAHA
This is also the first time Edgar was in battle. He looked like a Knight, but he has a skill tab called "Tools", which makes me think he was more like a "Tinker", for example in FFTA2. The only option I had at the time was "Autocrossbow", an ability that damages all targets for about 100 damage, and DOES NOT COST MANA. Awesome!
With this ability the party quickly dispatched the Empire's forces. Kefka swore revenge for this humiliating defeat.
The story moved forward to the next objective, as you can see below:
The Returners is actually an organized group of people that fights the Empire. To reach there, I need to go across a cave to the other side of the mountain. Since the party was on chocobo, there were no random encounters so it was quite easy to get to the entrance of the cave.
Here's a picture of the character screen:
Notice only Terra has MP! The other characters don't seem to have MP at all. This is certainly strange... basically, for the other characters, there is no need to use the physical attack if you have an ability that does more damage since nothing costs mana. In most FF games, most, if not all abilities cost mana, even the "non-magical" ones. A good example would be Armor Break and Mug from FFX. Since Edgar had no MP, his abilities could be spammed... interesting.
Anyways, the party got off the chocobos in front of the cave. This seemed to be a good time to save.
There is more character customization later on. I can't say anymore, since that would be spoilers.
As for Edgar's tools, you get more variety. You can buy other tools. Like for example, Bio Blaster (or whatever its called in your version), Drill, Chainsaw, etc etc. So he gets a bit more variation.
On September 19 2010 12:11 Sentenal wrote: There is more character customization later on. I can't say anymore, since that would be spoilers.
As for Edgar's tools, you get more variety. You can buy other tools. Like for example, Bio Blaster (or whatever its called in your version), Drill, Chainsaw, etc etc. So he gets a bit more variation.
Yea I already got Bioblaster. Right now my gameplay is slightly ahead - because I felt that I wrote enough for the day. I just reached Returner's hideout.
Bioblaster does more damage than Autocrossbow. It also poisons the target (although the poison damage is pitiful... oh I wish this was FFX ). However, I have already encountered creatures that are resistant and absorbs poison. O well...
On September 19 2010 12:19 Sentenal wrote: Also, IIRC tools don't scale well with level ups, so later on his damage will be better with just attacking and stuff.
On September 19 2010 12:19 Sentenal wrote: Also, IIRC tools don't scale well with level ups, so later on his damage will be better with just attacking and stuff.
FUUUUUU
Its pretty much only like that towards the end of the game, though. For example, eventually the Auto-Crossbow will be obsolete, but by then you would have new, better Tools that do more damage. So his tools will be really good for a while, they just aren't really an endgame option for the most part.
On September 18 2010 16:27 Terrakin wrote: the opera will blow your mind.
how about no spoilers, people?
I can't be the only person that, despite thinking the game was fairly solid story and character-wise, find this part extremely overhyped?
the scene is so well received because its so well produced. it just does everything right. if you're trying to say its not your favorite part of the game, as some people make it out to be, then i agree with you myself.
On September 18 2010 16:27 Terrakin wrote: the opera will blow your mind.
how about no spoilers, people?
Well, I suppose this is not really a spoiler. It told me nothing about the game except something about an opera... but I still don't know what this opera is.
You will find yourself on a floating island eventually. You will have to escape off it and there will be a count down. Make sure you stay on the floating island until your time is almost up and Shadow will rejoin you, then you may leave. (The last 10 seconds of the count down I believe.) It's really a big thing beginners tend to miss.
Also have fun playing the game, I really like FF6. It's easily one of my more favorite of the series. I enjoy all the secrets the game has, and it's sad that I pretty much know everything about it. Ah wasted youth...
You will find yourself on a floating island eventually. You will have to escape off it and there will be a count down. Make sure you stay on the floating island until your time is almost up and Shadow will rejoin you, then you may leave. (The last 10 seconds of the count down I believe.) It's really a big thing beginners tend to miss.
Also have fun playing the game, I really like FF6. It's easily one of my more favorite of the series. I enjoy all the secrets the game has, and it's sad that I pretty much know everything about it. Ah wasted youth...
Continued from last time, Edgar, Terra, and Locke went into a cave. The cave was rather plain - eventually the party exited the cave from the other side and went into a city - South Figaro
The town had some interesting people in them. Most notably was the sense of danger posed by the Empire.
Also, one NPC mentioned the following people:
Who is Duncan and who is Vargas? Mmm....
In the Inn, I also met this new character, Shadow.
Shadow looked like a ninja. Unfortunately I couldn't play him at the time. I am sure he'll be back
There wasn't much of anything else to do in the city. After buying some stuffs, the party left. It was hinted that the party should go to Mt Kolt - Duncan and his disciples were there.
On the way to the mountain, the party entered a cabin. The setup of the cabin made Edgar realized that his twin brother, Sabin, was here.
After leaving the cabin, an old man confirmed Edgar's hypothesis.
It turned out Duncan is dead. Time to go to the mountain!
The battles here are very simple. The key highlight is Edgar's new Tool: Bioblaster, which is considerably an upgrade to his Autocrossbow.
It does more damage and poisons the victims. The poison damage is pitiful, though (cough too much FFX cough).
As the party ascended the mountain, a shadowy figure showed up here and there.
Eventually, the party met someone called Vargas.
Mmm... no. It had nothing to do with Sabin. Vargas didn't seem to be interested and engaged in a fight.
After clearing out his minions, Sabin showed up to assist the fight against Vargas!
Apparently there was some kind misunderstanding that made Vargas resent Sabin. They were both students of Duncan, but it seemed to Vargas that Duncan chose Sabin as the successor - this fueled Vargas to attack Sabin. Sabin denied this, saying that Duncan meant to choose Vargas.
Vargas didn't listen; instead he launched an attack that ejected everyone except Sabin - now it is a one-on-one fight.
The battle was odd. There was a timer on Sabin's head. After about 45 seconds the game finally told me what to do:
Sabin had an ability called Blitz. It's slightly tricky to use but eventually I figured it out. After entering the correct input, an attack was launched:
This immediately defeated Vargas. Now Sabin entered the party. Through the conversation it was mentioned that the party wanted to go to Returner's Hideout.
The way to the Returner's Hideout was not difficult.
There seemed to be a savepoint inside. So it seemed like a good place to stop.
I like these little walk through up dates you have going. I've played and beat this game so many times, but it's nice to see someone enjoying this great game for the first time. There are things I want to tell you about the parts you're heading into, but what fun is that? Gotta learn for yourself
You know when you play as Sabin and have to put in the blitz to be vargas? In the snes version they don't tell you that you've got to put in a blitz technique. I played the game when I was <10 years old at the time and that shit took me over an hour to figure out.
On September 20 2010 03:55 lvatural wrote: You know when you play as Sabin and have to put in the blitz to be vargas? In the snes version they don't tell you that you've got to put in a blitz technique. I played the game when I was <10 years old at the time and that shit took me over an hour to figure out.
Ahah yea I remember doing that as a kid as well, back when you had to figure everything out by yourselves. Hard stuff ><
On September 20 2010 03:55 lvatural wrote: You know when you play as Sabin and have to put in the blitz to be vargas? In the snes version they don't tell you that you've got to put in a blitz technique. I played the game when I was <10 years old at the time and that shit took me over an hour to figure out.
It was a struggle for me nevertheless. It only told me Left Right Left, but did not tell me when to do it....
Well, I noticed that when I click on Blitz, the cursor goes to Sadin but I can't move it elsewhere. Thus that cursor was not to specify targets, but for some other purpose. So I decided to input the commands while the cursor is on Sadin - and it worked for me.
On September 20 2010 01:06 zer0das wrote: Uhm...Edgar's brother is Sabin, not Sadan. o_O
You just have to use one Blitz in that battle. Depending on what level your party is when you get to that battle, Sabin could know lots of different Blitz techs. I think he knew up to Firedance or something when I played it lol
I always just Aurabolted him, since its just a Haduken motion.
oh man I remember when I found the monster technique that let wild boy use ultra cool general's 'Shock'... it's not even that good but it's the principle of the thing.
(*the names have been changed to protect the innocent)
also Cat Scratch for 9999 damage every time lololol
At Returner's Hideout, Terra was able to meet Banon, a leader of some sort for the Returners.
So yea. Apparently Terra could be the key to defeat the Empire. After his long speech, Terra retreated to a room to rest. Locke came and exposed the following part of his past:
I wonder if I'd meet that person some day. Because of this, Locke chose to fight the Empire.
However, Terra did not have this kind of special reasons.
Afterwards, Terra went to see Banon. Banon asked Terra if she had decided to fight the Empire - she could choose yes or no. On the first try I chose no. Then on the second try I chose no by accident - then I noticed Banon gave a different reply. So, on the third try I chose no again - but the story advanced anyways. Maybe I unlocked a secret here. (someone confirm please)
Terra was still unsure of her positions.
Meanwhile, a Returner scout arrived at the hideout - and instantly collapsed.
Apparently Figaro fell and the Empire was coming to the Hideout.
It is decided that Locke would go and distract the Empire's forces, while the rest of the party would go to see the Esper. Before Locke left, he said the following line to Terra.
Hahaha.... Anyways, the plan for the rest of the party was simple.
I also received the following Relic:
The Genji Glove allows me to equip two weapons on the same character - in exchange the character cannot use a shield. It's almost the same as how Dual-Wield works in FFTA2.
Well, time to go!
While on the river, there were few opportunities for me to control except at two folks. After a few tries I found the correct path - and stumbled on a giant octopus.
OK. I admit this boss was really, really hard. The problem is that Banon joined the party too. Although he had a heal-party skill that costed no mana, he was physically weak. Making matters worse, if he died the game would be over. So the struggle with this boss was really to keep Banon alive.
Unfortunately Ultros had an ability that could kill Banon in one hit. After a few loads I realized it was impossible, so I went to a dead-end to level myself up... after my Banon gained about three more levels, he was finally able to survive all of Ultros' attack at full health. The rest was easy...
After exchanging some blows, Ultros would flee.
But the stupid octopus tried to bring Terra along.
Sabin tried to help Terra by jumping in the water to struggle with the octopus. Well, the screenshot below shows the result of his decision:
At this point, the game gave me three scenarios to play.
They are:
1. Terra et al 2. Sadin 3. Locke
I have finished all three already, but I will write them perhaps tomorrow.
On September 20 2010 08:25 tonight wrote: You must of read up a bit to be able to get that Genji glove to know you have to say "no" three times
So I was right... I did unlock a secret.
I didn't know beforehand, though. Like I said I was going to say yes on the second try but muscle memory owned me. Owel. Then I noticed Banon replied me differently so I decided to try no a third time.
I don't read walkthroughs. Walkthroughs are for nubs
I am playing the PS version. In retrospect I should have played the GBA version, which probably offers improvements, but I have a PS emulator at hand so ...
On September 18 2010 16:27 Terrakin wrote: the opera will blow your mind.
how about no spoilers, people?
I can't be the only person that, despite thinking the game was fairly solid story and character-wise, find this part extremely overhyped?
the scene is so well received because its so well produced. it just does everything right. if you're trying to say its not your favorite part of the game, as some people make it out to be, then i agree with you myself.
I disagree. To carefully avoid spoilers: I felt the leadup plot was overly contrived, and the overall tone shifted too heavily between serious and comic. I also didn't find the climax of the scene to have as much impact as some seem to mention, due to the purpose of the entire event.
I certainly agree that there were more dramatic and entertaining parts of the game (though I suppose it ranks decently among them).
gogo illu, keep playing and we shall see your opinion.
Oh, this is FF6? I remember playing it when I was very little and couldn't beat a stupid octopus or something, didn't understand anything at the time though now I kinda want to replay it.
I remember the split-ups. I wish other games did things like this more often. It does a lot for character developement of the otherwise minor characters.
Although, I'm pretty sure I either had Gau, or got him shortly after. Either way, I remember him being in one of the split parties. Maybe I'm jsut crazy though...
On September 20 2010 13:22 Servius_Fulvius wrote: I remember the split-ups. I wish other games did things like this more often. It does a lot for character developement of the otherwise minor characters.
Although, I'm pretty sure I either had Gau, or got him shortly after. Either way, I remember him being in one of the split parties. Maybe I'm jsut crazy though...
The GBA ports of most SNES RPGs have gimped sound, maybe a few tweaks, and maybe an extra dungeon or two. It's not anything to worry about.
FF6 via FF Anthology on PSX? FF5 is not bad either, though IMHO there are definitely better RPGs than FF5 (edit: and FF6, stupid language ambiguity) on both the SNES and PSX.
To me the opera was kind of boring and pointless. In terms of storytelling, meaningful development, or comedy, there was little to be had. It also marked the FF series' progression towards longer cutscenes and shifting playtime away from battles/dungeons to mandatory town or plot progression. That's just a personal preference for me; I know many disagree.
To me the opera was kind of boring and pointless. In terms of storytelling, meaningful development, or comedy, there was little to be had. It also marked the FF series' progression towards longer cutscenes and shifting playtime away from battles/dungeons to mandatory town or plot progression. That's just a personal preference for me; I know many disagree.
Meh, personal preference is a personal preference. I loved that scene, and while it was great I can understand why others aren't as thrilled with it. In the same way I'll start freaking out in movie theaters if I like the score, even if the movie is terrible!
A few months ago I showed my girlfriend the scene at the end of FF7 disc 1 on youtube. What really got me into that scene was the fantastic way they dealt with the music. My girlfriend isn't into music so much as writing (she's a play write), and she was so thoroughly unimpressed with the dialogue that she made me stop the video and go on a five minute rant. Some people just receive things differently, even if the majority of the video game community disagrees.
Recall last section the party was at the beginning of the three scenarios. This section will do two of three.
Originally, I thought I was able to choose and play only one of the three. That's why I chose to play Terra's scenario first. In retrospect, this was a good decision as it was very short and simple.
Terra's scenario: Terra's task is to escort Banon to the village of Narshe (the same village Terra went through in Part 1) to see the Esper there. To enter the village, however, the party needed to use the secret exit Locke used - so I was right that the exit needed to be used again.
There is nothing else worth mentioning for this. Some enemies in the cave got modified and there was a few extra places that were available to explore (as far as I could tell). It was mostly plain - it took me very little time to reach the destination.
Terra's scenario was done at this point.
Sabin's scenario: I chose this one next.
Sabin started on a completely different continent (way to go, man). There was no clue as to where to go, but there was a town nearby... worth a shot....
And Shadow was there!
For the first time I could play Shadow. His statistics was largely unimpressive, but he did have the Throw ability. After buying some throwing items from the merchant in that town, Shadow could do about 400 damage - very respectable - except Gils don't grow on trees so I was only able to buy 10 Shurikens.
What I should have done at this point was to put the Genji Glove on Shadow so he could dual-wield (I couldn't do this on Sabin because I had only one claw for him). However, because Terra's scenario finished so quickly, I didn't expect myself to be needing this (I was also worried that Shadow may leave my party abruptly (given his character traits), bringing my Genji Glove with him. This proved to be somewhat a mistake.
As suggested by Shadow, Sabin and Shadow went to the Empire's camp not so far away.
The duo discovered the following information while they were there.
At this point I was introduced to another character. Cyan.
Cyan was a warrior. He had an ability called SwordTek. It's pretty simple - you select it, a timer starts, the longer you wait the better the ability Cyan uses.
Cyan was the Retainer of the Doma Castle. And boy was he powerful - he singlehandedly stopped the first invasion of the Empire.
After witnessing his heroic act, the camera switched back to Sabin and Shadow as they listened to some conversations in the Empire's camp.
Basically, in the camp there was someone called Commander Leo - who was an amicable person that cared about his sub-coordinates.
However, Kefka came to the camp too, and he used a trick to displace Leo from his positions. Immediately Kefka ordered the soldiers to poison the water supplies of Castle Doma.
But nope. Kefka didn't care about the prisoners. Upon hearing this, Sabin and Shadow came out of hiding trying to stop Kefka - but Kefka fled. + Show Spoiler +
To be honest, seeing what happened immediately after the three scenarios (the siege on Narshe), Kefka could have owned Sabin and Shadow with his little pinky. But I don't want to talk about this right now.
Back in Doma's Castle, everyone was dying - including the King...
And Cyan's family (I believe wife + daughter)....
Enraged, Cyan went to the Empire's camp himself for revenge, where he met up with Shadow and Sabin.
After some fighting, the party escaped on a set of MagiTek Armor.
After this, it was decided that Sabin and others should go south - somewhere that could bring him back to Narshe to unite with Edgar and the others. To do this, they had to cross a place called Phantom Forest.
I think I might have made this place a lot more difficult than what it should be. At the time, the only Blitz I used for Sabin was Pummel - it was not until much later that I realized Sabin also had Fire Dance - a far more powerful Blitz that dealt decent damage AGAINST ALL ENEMIES. Unfortunately, because I did not know this, I had only abilities that attacked single targets. Also the party had no healers - so I had to rely on potions and tunics. Even worse was that Locke was not in this party so I couldn't even steal any potions along the way. The only way to get more potions was to go back to where Sabin met Shadow and restock there.
After some walking, the party arrived at a train station.
Originally, Sabin wanted to check it out for survivors. It turned out this was a ....
On the train, there were ghosts, like this one.
If you talked to the ghost, you would actually be able to make it join the party.
Interesting. From what I saw, however, the Ghost did little damage. The only highlight was an ability Ghost had - Possession. Basically it would instantly kill an enemy - but the Ghost would be gone, too. However, after a Ghost was gone I could get a new one.
After making a few steps on the train, the train started and the party was unable to get off. In order to get off, apparently the party needed to go the engine room to stop the train first. Unfortunately it was not easy as many, many ghosts quickly ganged up on the party.
The brilliant Master Sabin jumped the train in order to avoid them.
After walking a bit, FINALLY there was a save point! Beside it, the party could also get healed to full for free - by eating the food served by ghosts.
Another weird thing I saw was the following .... this happened as I was planning to open a chest.
And.... well, that guy took the chest and ran T_T. Owel...
On the next compartment, an odd NPC told me how to stop the train.
So I went there....
OK. This part made me rage. Apparently when I tried to stop the train, the train would jump on me and engage in a battle!
I fucked up here big time as I came in battle not fully healed (I was short on potions). The ghost train had an ability that would damage everyone for about 200... and apply a status Seizure (not sure what it does). I was owned by this train many, many times.
At the end I realized that this train could be damaged by potions and pheonix down... sigh... a realization after about 5 tries.
As the Phantom Train was defeated the party was let go.
As the train was departing again, something happened.
But Cyan couldn't catch them. It was kind of touching.
Through the Phantom Forest, the party advanced to Baren Falls. At this point Shadow left the party.
But Sabin and Cyan formulated the next part of the Grand Return to Narche.
I did something really stupid here. Instead of jumping off Baren Falls, I backtracked for some reason (probably because I thought there was a fork somewhere that allowed me to get to Veldt) all the way until the town which Sabin met Shadow. After wasting about 45 minutes on it I couldn't find anything, so I came back to Baren Falls... I almost wanted to smash my keyboard when I realized I should have never left there.
The backtracking was not totally bad. At least at this point I realized Sabin could use Fire Dance.
Which made the entire thing very easy after this point.
After jumping off, a familiar scene appeared.
Yet another character was introduced at this point.
His (?) name was Gau. Unfortunately after Sabin met him, he immediately disappeared. Without any clues of where to go, I made the party to go to the only visible town on the world map... on the way there, the party would sometimes encounter Gau.
It was very easy to defeat him, but since I got to rename Gau, he must be a playable character (sooner or later). O well.
After reaching the town, some shopping was done. However, it was this NPC that gave the key piece of information.
Yep. He was referring to Gau! Apparently I needed to buy some Dry Meat and throw at Gau when he appeared. This was sort of similar to "friendly monsters" in FF9.
I went outside and did just that... and Gau joined.
Gau mentioned a shiny treasure he found. Sabin and Cyan decided to check it out.
Backtracking to the Dry Meat town, the following part was kind of funny:
I guess they can make a family completely in silence. Moving on, I believe Gau was like a blue mage... although I am not 100% of how to learn skills. Owel, I was never a big fan of blue mage anyways so I probably won't be using him a lot.
I hope this won't be a deadly mistake - like what happened in + Show Spoiler +
FF9
.
Anyways, after some travelling on the world map the party found the cave and the treasure.
It's useage is simple.
The party decided to jump in water and let the current bring them to Narshe.
This is what happened after they jumped in (a familiar scene, isn't it?)
After Sabin regained consciousness it was apparent that the party got washed to the town of Nikeah.
Nothing special here, except a Dancer trying to flirt with Cyan.
Cyan apparently did not like it.
There was something odd here. The Dancer mentioned that she WANTED TO JOIN HIM, but she didn't actually join the party. This was a bit disappointing... maybe I didn't do something right, because it was obvious from the "Skills" screen that I should expect a Dancer to join my party soon.
Also, sometimes the loading screen has the sprite of that dancer in it - she must play a role!. O wells, I don't need all of the secret characters to beat the game.
Anyways, this pretty much conclude Sabin's scenario. It was a LOT longer than Terra's.
lol that Dancer isn't a character, so you didn't miss anything. IIRC you should already know who uses "Dance", but maybe you didn't notice at the time. "Dance" in FF6 is kinda different from how it is in other FF games...
I never used Gau either. But the way you make him learn abilities, is when you are out on the Veldt, you can make Gau temporarily leave the party (I forget what the command was), so he would go out and learn shit. And then, when you fight/win another battle, Gau returns with some new abilities.
There were some good ones he could learn. But they are pretty much random. I just had him learn some stuff so he wouldn't be completely useless.
It's possible to give him absolutely ridiculous attacks, including some boss skillsets.
How it works is that just about anything you beat in the game can, afterward, spawn in the Veldt - then when you use Gau to get its skills and he rejoins you later, that enemy's name will appear in the Rage list. When you select it, you lose control of Gau for the rest of the battle and he randomly executes skills from that monster's ability list.
It seems iffy because you don't get to control him, but get the right monster skills and he's amazingly powerful.
On September 21 2010 10:16 Sentenal wrote: lol that Dancer isn't a character, so you didn't miss anything. IIRC you should already know who uses "Dance", but maybe you didn't notice at the time. "Dance" in FF6 is kinda different from how it is in other FF games...
I never used Gau either. But the way you make him learn abilities, is when you are out on the Veldt, you can make Gau temporarily leave the party (I forget what the command was), so he would go out and learn shit. And then, when you fight/win another battle, Gau returns with some new abilities.
There were some good ones he could learn. But they are pretty much random. I just had him learn some stuff so he wouldn't be completely useless.
It's Leap. Once he did that he would disappear from the party... after a few battles he would come back. But it's unclear what he had learned during this process... at least to me.
As for the Dance ability, I can only guess it could be Terra's. Well, if it's not Terra, then she will surely learn some other kind of ability eventually - because currently she has a balnk on her ability bar after "Fight", unlike all of the other characters.
On September 21 2010 10:20 Dfgj wrote: It's possible to give him absolutely ridiculous attacks, including some boss skillsets.
How it works is that just about anything you beat in the game can, afterward, spawn in the Veldt - then when you use Gau to get its skills and he rejoins you later, that enemy's name will appear in the Rage list. When you select it, you lose control of Gau for the rest of the battle and he randomly executes skills from that monster's ability list.
It seems iffy because you don't get to control him, but get the right monster skills and he's amazingly powerful.
Wait. Does it have anything to do with when Leap is executed? I have to Leap on the monster in order to learn it, right?
iirc, yeah, and it only works on enemies in the Veldt. He'll vanish and reappear a few battles later if you stay in the zone, with a new Rage skill.
Dance isn't Terra's, you've already used the character that can Dance - you most likely just forgot because you didn't know what to look for at the time :p
On September 21 2010 10:25 Dfgj wrote: iirc, yeah, and it only works on enemies in the Veldt. He'll vanish and reappear a few battles later if you stay in the zone, with a new Rage skill.
Dance isn't Terra's, you've already used the character that can Dance - you most likely just forgot because you didn't know what to look for at the time :p
Gau is one of the early characters that can be really powerful throughout a strong portion of the game. If you want, HCbailly (He let's plays games, he's done all the final fantasy's through 8 and is current on 9) has a video on some of the rages he prefers throughout the game.
I also recommend if you haven't to practice Sabin's blitz command, so you can perform them without fail as they are typically much stronger than your normal attack command.
edit: i know you have finished Sabin's section, so getting back to the veldt will be pretty tough until later, but if you want to take time once you get out of narshe once everyone meets up you could make your way back to the vedlt if you want to power him up.
On September 21 2010 10:57 Alventenie wrote: Gau is one of the early characters that can be really powerful throughout a strong portion of the game. If you want, HCbailly (He let's plays games, he's done all the final fantasy's through 8 and is current on 9) has a video on some of the rages he prefers throughout the game.
I also recommend if you haven't to practice Sabin's blitz command, so you can perform them without fail as they are typically much stronger than your normal attack command.
edit: i know you have finished Sabin's section, so getting back to the veldt will be pretty tough until later, but if you want to take time once you get out of narshe once everyone meets up you could make your way back to the vedlt if you want to power him up.
I have practiced my Fire Dance to the point that I can do it without fail.
I can also do pummel well, although that's fairly simple.
I haven't bothered trying the other two Blitz which are also available to me. O well.
Aurabolt is one of his stronger ones since its magic based damage, and isn't affected by row (like pummel is), so you could keep him in the back row where he takes half physical damage, yet deals normal damage with his aurabolt and firedance. His other one is Suplex which is just funny, if you want, you could of even Suplexed the phantom train for lulz.
I played FF6 lately on an emulator on my PC, and all the blitzes had diagonal arrows in them (which keyboards lack) when viewed in the game menu. I was using Pummel until near the end of the game.
Then I realized there was a set of commands that just used the 4-direction arrow keys for the blitzes.
On September 21 2010 11:07 Dfgj wrote: I played FF6 lately on an emulator on my PC, and all the blitzes had diagonal arrows in them (which keyboards lack) when viewed in the game menu. I was using Pummel until near the end of the game.
Then I realized there was a set of commands that just used the 4-direction arrow keys for the blitzes.
Doh.
I've never played FF6 on the PC before, but if its anything like playing a Fighting game on PC, then its still possible to do.
On September 21 2010 11:07 Dfgj wrote: I played FF6 lately on an emulator on my PC, and all the blitzes had diagonal arrows in them (which keyboards lack) when viewed in the game menu. I was using Pummel until near the end of the game.
Then I realized there was a set of commands that just used the 4-direction arrow keys for the blitzes.
Doh.
Mmmmm,,,,,?????
I just used the four direction keys on my keyboard for Fire Dance. It's like the game says:
On September 21 2010 10:57 Alventenie wrote: Gau is one of the early characters that can be really powerful throughout a strong portion of the game. If you want, HCbailly (He let's plays games, he's done all the final fantasy's through 8 and is current on 9) has a video on some of the rages he prefers throughout the game.
I also recommend if you haven't to practice Sabin's blitz command, so you can perform them without fail as they are typically much stronger than your normal attack command.
edit: i know you have finished Sabin's section, so getting back to the veldt will be pretty tough until later, but if you want to take time once you get out of narshe once everyone meets up you could make your way back to the vedlt if you want to power him up.
On September 19 2010 12:19 Sentenal wrote: Also, IIRC tools don't scale well with level ups, so later on his damage will be better with just attacking and stuff.
FUUUUUU
Well to at least revitalize your hopes, his tools are actually very useful throughout the game, and you will probably use them much more than his physical attack. Auto crossbow since it is physical will eventually drop in damage due to armor values and stuff, but bio blaster still is an elemental damage spell and can do significant damage (poison damage is also a % modifier, so it scales through most of the game). Noiseblaster is also good as it confuses enemies with a high success rate. His other tools you get later also do their jobs extremely well, and if you want i can tell you what they do once you get them.
On September 21 2010 11:07 Dfgj wrote: I played FF6 lately on an emulator on my PC, and all the blitzes had diagonal arrows in them (which keyboards lack) when viewed in the game menu. I was using Pummel until near the end of the game.
Then I realized there was a set of commands that just used the 4-direction arrow keys for the blitzes.
Doh.
Mmmmm,,,,,?????
I just used the four direction keys on my keyboard for Fire Dance. It's like the game says:
Left, Left + Down, Down, Right + Down, Right.
Works for me every time.
I couldn't seem to get it working
Then I found another way to input it and went straight from Blitz to Bum Rush (those who have played will know). That sure kicked the game's difficulty in the balls.
On the topic of Edgar, I used the Bio and Flash attacks for quite awhile. His single-target tools stay alright for quite awhile, but kind of fade out lategame.
On September 21 2010 11:07 Dfgj wrote: I played FF6 lately on an emulator on my PC, and all the blitzes had diagonal arrows in them (which keyboards lack) when viewed in the game menu. I was using Pummel until near the end of the game.
Then I realized there was a set of commands that just used the 4-direction arrow keys for the blitzes.
Doh.
Mmmmm,,,,,?????
I just used the four direction keys on my keyboard for Fire Dance. It's like the game says:
Left, Left + Down, Down, Right + Down, Right.
Works for me every time.
I couldn't seem to get it working
Then I found another way to input it and went straight from Blitz to Bum Rush (those who have played will know). That sure kicked the game's difficulty in the balls.
On the topic of Edgar, I used the Bio and Flash attacks for quite awhile. His single-target tools stay alright for quite awhile, but kind of fade out lategame.
Even with the best gear in the game one of his later tools will still be on par due to its ability to pierce defense, and the other 2 are great due to their special properties.
On September 21 2010 11:07 Dfgj wrote: I played FF6 lately on an emulator on my PC, and all the blitzes had diagonal arrows in them (which keyboards lack) when viewed in the game menu. I was using Pummel until near the end of the game.
Then I realized there was a set of commands that just used the 4-direction arrow keys for the blitzes.
Doh.
Mmmmm,,,,,?????
I just used the four direction keys on my keyboard for Fire Dance. It's like the game says:
Left, Left + Down, Down, Right + Down, Right.
Works for me every time.
I couldn't seem to get it working
Then I found another way to input it and went straight from Blitz to Bum Rush (those who have played will know). That sure kicked the game's difficulty in the balls.
On the topic of Edgar, I used the Bio and Flash attacks for quite awhile. His single-target tools stay alright for quite awhile, but kind of fade out lategame.
Even with the best gear in the game one of his later tools will still be on par due to its ability to pierce defense, and the other 2 are great due to their special properties.
Even with the best gear? With the best gear, he could break 9999 in a single round with certain weapons/relics, and the tools you are talking about wouldn't be able to do that.
On September 21 2010 11:07 Dfgj wrote: I played FF6 lately on an emulator on my PC, and all the blitzes had diagonal arrows in them (which keyboards lack) when viewed in the game menu. I was using Pummel until near the end of the game.
Then I realized there was a set of commands that just used the 4-direction arrow keys for the blitzes.
Doh.
Mmmmm,,,,,?????
I just used the four direction keys on my keyboard for Fire Dance. It's like the game says:
Left, Left + Down, Down, Right + Down, Right.
Works for me every time.
I couldn't seem to get it working
Then I found another way to input it and went straight from Blitz to Bum Rush (those who have played will know). That sure kicked the game's difficulty in the balls.
On the topic of Edgar, I used the Bio and Flash attacks for quite awhile. His single-target tools stay alright for quite awhile, but kind of fade out lategame.
Even with the best gear in the game one of his later tools will still be on par due to its ability to pierce defense, and the other 2 are great due to their special properties.
Even with the best gear? With the best gear, he could break 9999 in a single round with certain weapons/relics, and the tools you are talking about wouldn't be able to do that.
Yes, but he is not the only person in your party, and with sufficient level grinding to increase his stats you could hit 9999 with any weapon. In a game where you don't grind insanely, the best weapons in the game for him will match, or be only a little better than his tools. Anyone could grind to 99 and max damage (probably a lot earlier too)
On September 21 2010 11:07 Dfgj wrote: I played FF6 lately on an emulator on my PC, and all the blitzes had diagonal arrows in them (which keyboards lack) when viewed in the game menu. I was using Pummel until near the end of the game.
Then I realized there was a set of commands that just used the 4-direction arrow keys for the blitzes.
Doh.
Mmmmm,,,,,?????
I just used the four direction keys on my keyboard for Fire Dance. It's like the game says:
Left, Left + Down, Down, Right + Down, Right.
Works for me every time.
I couldn't seem to get it working
Then I found another way to input it and went straight from Blitz to Bum Rush (those who have played will know). That sure kicked the game's difficulty in the balls.
On the topic of Edgar, I used the Bio and Flash attacks for quite awhile. His single-target tools stay alright for quite awhile, but kind of fade out lategame.
Even with the best gear in the game one of his later tools will still be on par due to its ability to pierce defense, and the other 2 are great due to their special properties.
Even with the best gear? With the best gear, he could break 9999 in a single round with certain weapons/relics, and the tools you are talking about wouldn't be able to do that.
Yes, but he is not the only person in your party, and with sufficient level grinding to increase his stats you could hit 9999 with any weapon. In a game where you don't grind insanely, the best weapons in the game for him will match, or be only a little better than his tools. Anyone could grind to 99 and max damage (probably a lot earlier too)
If you grind enough, sure you could hit 9999 with a few weapons.
The setup I was talking about doesn't require grinding. All it requires is the best equipment. Hitting something 8 times in one round with the 2 best weapons in the game would easily beat any tool in a single use.
It also takes away from what the rest of your party can do. Besides, other characters put those items to better use anyway. Its not a big deal either, if you want to play edgar that way its fine, i'm just saying that his tools can do just fine end game, and that without putting all of your best equipment on one person they keep up with end game damage for what he can do.
This feels too much like arguing Fire Emblem stuff for me to want to continue with it lol
I agree his tools can be useful and be close to "average" damage output at the end of the game. I strongly disagree that his tools can put him on par with the "best" equipment, since the "best" equipment could one-shot the main boss. I guess I'll leave it at that.
Don't do it! Don't listen to these people about what's the best equipment/relics/skills/rage/etc... Well at least for me, beating the game using the best possible configuration just devalues the whole experience because it makes the game so damn easy.
Difficulty>perfection for rpgs imo. Most games (including FFVI) can be beat with sub-par chars/equip as long as you're smart w/ battle strategies. You don't seem like a moron so just go with the flow with whatever makes you comfortable, and you'll complete the game just fine. Don't become a rpg perfectionist :D
Honestly FF6 is easy enough that it's somewhat pointless to worry about getting the absolute best of everything. Unless that's just your thing. Personally I find grinding a certain spell or two is the way to go.
The first time I played, I taught EVERYONE ultima, because I didn't know how hard it would be and prepared for the worst.
Haha, yeah, thats what I did too. In fact, the first time I ever played through the game, I didn't even beat it. I got right up to the end, and had no idea how hard the final dungeon would be, so I wanted like everyone to be level 99. And then I got bored and just quit. It wouldn't be till later on, that I would replay the game and just beat it.
You dont even need to do use that OP spell, I just abused the level up bonuses form the espers, but I didnt go off the path to grind and still easily hit the end boss for 6000+ damage with flare
For those who want to learn more about how gau works, really the best guide about him is + Show Spoiler +
http://www.gamefaqs.com/snes/554041-final-fantasy-iii/faqs/35118 Basically every normal monster (and few minor bosses) you fight appears on Veldt, where you can use Gau's leap command to "learn" the monster rages that are in that fight and the one you get him back. All rages have 2 attacks, normal physical attack and special attack that depends on the rage, and gau will randomly use either one. Also some rages have for example elemental protection or weakness, status effects like float or haste.
If you don't want to bother to learn all 255 of them (which you shouldn't), few of the most important ones are
Early game -Stray cat (4x physical attack) -Chimera (water multi-attack) -Templar/Slam Dancer/Hazer (fire2/ice2/bolt2)
Late game -Brontaur/Punisher/Woolly (fire3/bolt3/ice3) -Tyrannosaurus (meteo) -Outsider (pearl) -Behemoth (meteor) -Nightshade (charm that works against EVERYTHING, from final boss to those little bunnies, i dont use this one myself because it's quite obiviously bugged and makes the game far too easy)
That's just a few of them and there are many other good rages and gau is good character even if you just use Stray Cat all game, also he makes a good non-combat healer because gau doesn't use mana in combat
Basically every normal monster (and few minor bosses) you fight appears on Veldt, where you can use Gau's leap command to "learn" the monster rages that are in that fight and the one you get him back. All rages have 2 attacks, normal physical attack and special attack that depends on the rage, and gau will randomly use either one. Also some rages have for example elemental protection or weakness, status effects like float or haste.
If you don't want to bother to learn all 255 of them (which you shouldn't), few of the most important ones are
Early game -Stray cat (4x physical attack) -Chimera (water multi-attack) -Templar/Slam Dancer/Hazer (fire2/ice2/bolt2)
Late game -Brontaur/Punisher/Woolly (fire3/bolt3/ice3) -Tyrannosaurus (meteo) -Outsider (pearl) -Behemoth (meteor) -Nightshade (charm that works against EVERYTHING, from final boss to those little bunnies, i dont use this one myself because it's quite obiviously bugged and makes the game far too easy)
That's just a few of them and there are many other good rages and gau is good character even if you just use Stray Cat all game, also he makes a good non-combat healer because gau doesn't use mana in combat
Thanks but it's OK. I don't like using guides for the game so I probably won't be reading any until I have finished the game.
Well that guide especially is more for getting more out of the game if you play it second time etc. But i know many people who just used Stray Cat rage (which Gau usually has when you get him) and even then he's very strong. Most guides do contain spoilers so i agree with your decision. But you don't really need any guide to figure out some strong rages, just try them out. There are many spells that gau gets far earlier than any other char by rages and many elemental attacks that aren't that common (water for example).
What im really just saying is most people dont bother to use (imo) the most versalite char in the game just because hes a little hard to figure out and it annoys the hell out of me.
Locke started on South Figaro, evading the Empire's forces which were occupied there.
Because of the Empire, South Figaro was a bit different from when Edgar and others were there. Namely, many paths were blocked by Empire's soldiers.
But there were nevertheless some places Locke could go to. One NPC, in particular, gave the key piece of information as to what Locke should be doing.
A room with draft? I actually remember this room. When Edgar was in South Figaro, a woman in the Rich Man's House complained about draft. It must be that room she was in!
Unfortunately, there was a fair bit of work to do to get there - because Locke was hunted by the Empire. The only possible passage to the Rich Man's House was blocked by a litle kid - he demanded that only MERCHANTS could pass. Mmm....
In the same house, there was an old man. He said he'd tell a secret if Locke would bring him some CIDER.
Anyways, the game didn't tell me what else to do, so I had to talk to a lot of NPCs. Finally, there was this NPC...
Apparently he insulted Locke by calling him a thief (remember he wanted to be regarded as a treasure hunter). After this chat, Locke engaged in battle with him.
Now, I am not 100% sure if I can actually kill the merchant - but that's probably not the point. The way to end this battle, as I discovered, was simply to use the Steal command on the merchant. Eventually it would succeed, with the following result:
Locke... you monster, you.... stripping others clothes....
Anyways, after putting on merchants' clothes he was able to pass the kid.
Great! Locke was still not there yet, unfortunately. To proceed, I discovered that Locke needed to also fight an officer of the Empire to obtain a set of uniform:
Then talk to one particular solider to make him leave his spot - thus clearing a new path.
It took me great pain at this point to discover how to proceed after this. The scene above cleared the way to the pub. The pub had TWO merchants in them. Originally I found only the one on the upper floor. Talking to him would change Locke back in merchant clothes, which was useful to go back to the kid (he would block Locke's way if Locke was in officer's uniform). Without knowing what to do, I tried to talk to every NPC around the pub - even the soldiers. However one soldier attacked me and gave me a gameover. Sigh... back to beginning...
On my second try, I discovered there was another merchant on the lower floor of the pub. Beating him not only gave Locke a set of merchant's clothes to go back to the old man, it also gave Locke the Cider.
He seemed to have enjoyed it.... (I didn't. I had to play this part twice. GRRR)
Now, he was finally ready to talk about the secret passage.
O great, you drunkard. What is the damned password?
Maybe the game had a hint somewhere which I missed, but I couldn't figure out what the password was. So I decided to guess. I was not very smart at it, either, as I guessed the first option first - typically the first option is wrong. Upon giving the wrong password, the kid senselessly beat up Locke and throw him to the place he started with on South Figaro - SO I HAD TO DO EVERYTHING AGAIN. GRRRRRRRRRRRRRRRRRRRRRRRRRRR
Anyways, I guessed the second option on my next try and cleared the way.
The secret passage is here...
In the secret passage, Locke saw two Empire's soldiers brutally beating a girl - calling her a traitor for some reason.
At this point a new character was introduced, Celes.
After a series of beatings, one soldier left and the other one, supposedly guarding her, fell asleep.
Locke came in and untied Celes.
Wait... didn't he say that to Terra, too? Basically, Celes initially did not want to escape, but she was eventually convinced by Locke the pimp to go with him.
Celes could use Magic, too.
Which is interesting. She was almost a clone of Terra except she started with Ice, not Fire. She also had an ability called "Runic", which for the life of me I could not figure out how to use at the time (I figured it out later... so I will describe it eventually).
There is a save point right after Celes joined the party, so it's a good place to save (otherwise Locke had to do all of the stealing part all over again).
The duo continued through the secret passage. Apparently Celes still questioned Locke's motives.
Locke said it was because Celes reminded him of SOMEONE. Initially I thought he was referring to Terra, then I remembered at the Returner's Hideout either Edgar or Locke mentioned another girl Locke associated with in the past to Terra. So Locke should be referring to a third girl (Locke you pimp, you...).
Anyways, in the next part, the ground started shaking.
And the party had to fight a boss, Tunnel Armor.
Alright. This boss was SUPPOSED to be a tutorial for Celes' ability, Runic.
Locke was confused as always.
Celes explained.
This was actually important. I discovered later on that Celes could not always use Runic - for instance when she was equipped with a flail. Celes had to use a sword of some sort in order to be able to use Runic.
So I used Runic on first turn, while Locke with Genji glove attacked the Tunnel Armor... sigh. This boss was so weak that the duo killed it before I got to witness the "awesome" power of Runic. O well...
This concludes Locke's scenario. Now at Narshe....
Everyone feared that the War of the Magi 1000 years ago may come back. O noes!
Afterwards, every new characters met each other. In particular, Cyan did not like Celes too much.
But Locke stopped him.
Then Edgar mentioned about "THAT". I assume Edgar was referring to a girl Locke met in the past.
Terra tried to break the fight.
In the meanwhile, Kefka was coming to Narshe, too!
As everyone was preparing for defense at Narshe, Celes had a chat with Terra which revealed the source of Celes' power.
Terra asked Celes why Celes wanted to fight. Celes did not really give an answer to Terra.
As you may recall, Terra asked this question (to herself) numerous times. She did not have a reason to fight except to follow what the Returners were doing because she didn't love anyone. I am sure she would find a good reason, soon....
There was a save point there. It seemed like a good place to stop.
FF6 is probably my favorite single player game of all time - 2nd probably being Chrono Trigger. The characters were love-able and memorable and character development was strong. The music was freaking amazing and I still listen to the piano collections to this date. Kefka is probably the best RPG antagonist to date (Sephiroth is overrated and a mama's boy) and the overall story moved me and nearly put me to tears - you'll see as you progress a bit over half way.
Compared the the stuff Square Enix and other developers are putting out today, even with the huge delays and multi-million dollar production values, nothing can hold a candle to this masterpiece. They just don't make them like they used to...
Recall last time Kefka was coming to Narshe to retrieve the Esper.
To defend this, three groups were made.
That screenshot above does not depict what I have chosen at the end. Basically, I get to control only the first group. At the end, I chose Terra and Edgar to be in my first group. This proved to be a mistake.
Because I controlled the first group, that group got most of the experience for the upcoming battles. Initially, as the screenshot depicts, I picked Terra and Cyan to be in the first group. That was bad, because Cyan could only hit one target while Terra's Fire was too weak. So I switched to Terra and Edgar. I thought I should level up Terra as she was conclusively the game's protagonist; I felt Edgar was powerful so I wanted to level up him more.
Unfortunately I forgot that Edgar's tools are not scaled to his level, so power-leveling him doesn't really help. As for Terra.... well, read on. The Empire is coming!
Basically, those soldiers would scatter and move North in different paths while the first group (Terra and Edgar) would intercept them. This took a while; but the battles were not interesting (Terra group-cast Fire, Edgar use Bioblaster, done). After all of those were cleaned up the duo moved to Kefka. Before that, a miniboss:
It was pretty easy. But the next battle made me very nervous - only Kefka was left.
As a recurring character and a villain, it was almost guaranteed that Kefka would be difficult to defeat (Yes, I am looking at you...) + Show Spoiler +
Seymour
Unfortunately I couldn't save after all of those battles... I really, really did not want to play them a second time should Kefka owned me. To be safe, I gave Terra a Tinculture (Ether) to heal her MP a bit. Here we go!
At one occasion, Kefka used Ice 2 on my duo which almost caused a Game Over. Luckily Terra and Edgar had about 40 HP left and survived. Kefka did not use Ice 2 a second time, though. Instead he used a move to confuse my Edgar and Terra - very annoying considering I only had two characters available to fight him. But I think overall I was lucky - After some constant healing, generous item-useage, and beating, Kefka was defeated. But as expected, he fled.
After the battle, the entire party went to see the Esper. All of a sudden Terra had a reaction.
Then everyone almost got knocked off the hill by a mysterious force, except Terra.
This was likely be due to the Esper.
Warning: Coarse Language Ahead.
And then, she turned PINK.
And then, she DISAPPEARED, flying off the World Map.
Now, if Terra started with Ice instead of Fire, I'd conclude at this point she could be Shiva at this point. But since she started with Fire, she must be something else. (In retrospect, she probably couldn't be Shiva.... if she was an Esper she must be something more special than that).
Then a new task was given.
Find Terra! But where could she be?!
I think I will write that tomorrow or the next day. Unfortunately I am still a little bit ahead on gameplay.
On September 22 2010 04:56 Sentenal wrote: Runic basically absorbs magic. If you cast Runic, and anyone uses Magic, it won't do anything except feed Celes MP.
Take note if you put Celes/Terra in the same group. Celes will also absorb Terra's attacks, blocking your offense.
Celes will appear to take the hit from the spell, only she'll gain the spell's cost in mana and take no damage. Extremely useful against any enemy that uses a lot of magic, and gives you a huge mana supply for out of combat healing and such, as well as keeping you from taking hits in the first place.
Also illu, you can control all the parties afaik, you just use whatever your Square button is to swap between party groups. It's the same as with the moogles at the start and any other time you have multiple parties in play.
On September 22 2010 04:56 Sentenal wrote: Runic basically absorbs magic. If you cast Runic, and anyone uses Magic, it won't do anything except feed Celes MP.
Take note if you put Celes/Terra in the same group.
Celes will appear to take the hit from the spell, only she'll gain the spell's cost in mana and take no damage. Extremely useful against any enemy that uses a lot of magic, and gives you a huge mana supply for out of combat healing and such, as well as keeping you from taking hits in the first place.
This won't be a problem. Terra is gone!
In retrospect, the fight with Kefka would have been EXTREMELY EASY if I put Celes with Edgar instead. With Runic I assume Kefka could not hurt me much.
On September 22 2010 04:56 Sentenal wrote: Runic basically absorbs magic. If you cast Runic, and anyone uses Magic, it won't do anything except feed Celes MP.
Take note if you put Celes/Terra in the same group.
Celes will appear to take the hit from the spell, only she'll gain the spell's cost in mana and take no damage. Extremely useful against any enemy that uses a lot of magic, and gives you a huge mana supply for out of combat healing and such, as well as keeping you from taking hits in the first place.
This won't be a problem. Terra is gone!
I'm sure your concern for her grinded levels, I mean, character, will encourage you to pursue her with haste!
(also see my edit to previous post regarding the parties)
On September 22 2010 04:56 Sentenal wrote: Runic basically absorbs magic. If you cast Runic, and anyone uses Magic, it won't do anything except feed Celes MP.
Take note if you put Celes/Terra in the same group.
Celes will appear to take the hit from the spell, only she'll gain the spell's cost in mana and take no damage. Extremely useful against any enemy that uses a lot of magic, and gives you a huge mana supply for out of combat healing and such, as well as keeping you from taking hits in the first place.
This won't be a problem. Terra is gone!
I'm sure your concern for her grinded levels, I mean, character, will encourage you to pursue her with haste!
(also see my edit to previous post regarding the parties)
Yea it's much easier when you know you can swap between group with the Square button (or I think it was L or R in the SNES version?). I used to make a group just to fight Kekfa and another wthat was good against the soldiers.
Yeah, the battle is much more enjoyable when you are commanding different groups. That first Moogle battle worked the same way, and there will be future parts in the future that use the same mechanic.
Also, FF6 is kind of unique, in that there really isn't a define main character. There are characters that might seem more important, but thinking a certain character is the "main" one can end you up in situation like what just happened to you, with Terra lol
Whenever I played this game, I only really had about 4 characters in reasonable levels by the end of the game. So for the final dungeon, I put all 4 into the same team and went as far as I could go without having other groups fight boss battles. Then I went out and went back in again, putting the 4 into another start location, went as far as I could go like that; rinse, repeat.
Anybody else do this to any extent?
Actually, after the first time I played the game, I did split my main 4 among the 3 groups and fought a couple of the easier battles without going through all the trouble described above. After all, the game's not so difficult that a couple of "real" characters with some really low-level guys can't take out some bosses. But to an extent I still did the in-and-out approach.
Hm, maybe illu's going to have a few more segments done when he gets back from his 2-day temp ban lol. ~_~;;
Whenever I played this game, I only really had about 4 characters in reasonable levels by the end of the game. So for the final dungeon, I put all 4 into the same team and went as far as I could go without having other groups fight boss battles. Then I went out and went back in again, putting the 4 into another start location, went as far as I could go like that; rinse, repeat.
Anybody else do this to any extent?
Actually, after the first time I played the game, I did split my main 4 among the 3 groups and fought a couple of the easier battles without going through all the trouble described above. After all, the game's not so difficult that a couple of "real" characters with some really low-level guys can't take out some bosses. But to an extent I still did the in-and-out approach.
Hm, maybe illu's going to have a few more segments done when he gets back from his 2-day temp ban lol. ~_~;;
i just leveled all my characters more before hte final dungeon lol
Whenever I played this game, I only really had about 4 characters in reasonable levels by the end of the game. So for the final dungeon, I put all 4 into the same team and went as far as I could go without having other groups fight boss battles. Then I went out and went back in again, putting the 4 into another start location, went as far as I could go like that; rinse, repeat.
Anybody else do this to any extent?
Actually, after the first time I played the game, I did split my main 4 among the 3 groups and fought a couple of the easier battles without going through all the trouble described above. After all, the game's not so difficult that a couple of "real" characters with some really low-level guys can't take out some bosses. But to an extent I still did the in-and-out approach.
Hm, maybe illu's going to have a few more segments done when he gets back from his 2-day temp ban lol. ~_~;;
I did do some grinding before the final dungeon, but mostly I just had like 4 really powerful characters, and split them into 3. It would probably take too much time that I'd prefer with your method, and seems kinda cheap :p
Well, I hate grinding in RPGs. Many RPGs after the NES era can be beaten without fighting any random encounters at all, relying only on experience from bosses. So for most games I do that, or at least fairly close to that. It's not like a low-level challenge or anything, just a "why bother fighting them?" kind of deal. Of course, it might really have saved time to fight a few battles to level up some characters rather than do what I did, but oh wells.
I do admit that I had more than 4 characters above minimal levels, but half my guys didn't have magic or useful skills, and they were seriously die-in-one-hit chumps that did crap for damage.
I've been back and forth between playing this again or 7. I stopped right before the Temple of the Ancients in 7. That was about a month and a half ago and I'm about in the same spot illu is in 6. Maybe a bit further. I almost feel like not playing 6 again right now though because of this blog, haha.
Whenever I played this game, I only really had about 4 characters in reasonable levels by the end of the game. So for the final dungeon, I put all 4 into the same team and went as far as I could go without having other groups fight boss battles. Then I went out and went back in again, putting the 4 into another start location, went as far as I could go like that; rinse, repeat.
Anybody else do this to any extent?
Actually, after the first time I played the game, I did split my main 4 among the 3 groups and fought a couple of the easier battles without going through all the trouble described above. After all, the game's not so difficult that a couple of "real" characters with some really low-level guys can't take out some bosses. But to an extent I still did the in-and-out approach.
Hm, maybe illu's going to have a few more segments done when he gets back from his 2-day temp ban lol. ~_~;;
i just leveled all my characters more before hte final dungeon lol
dino hunting 4tw
That was my least favorite part of ff6 by far.
In the end I leveled more than I needed to (50+ for main 12), but it was a pain in the ass regardless, even with mass ultima on dinosaurs.
On September 24 2010 05:59 tonight wrote: I've been back and forth between playing this again or 7. I stopped right before the Temple of the Ancients in 7. That was about a month and a half ago and I'm about in the same spot illu is in 6. Maybe a bit further. I almost feel like not playing 6 again right now though because of this blog, haha.
On September 24 2010 05:59 tonight wrote: I've been back and forth between playing this again or 7. I stopped right before the Temple of the Ancients in 7. That was about a month and a half ago and I'm about in the same spot illu is in 6. Maybe a bit further. I almost feel like not playing 6 again right now though because of this blog, haha.
6 is better anyway, you'll have more fun =D.
7's gameplay and overall design is far more polished than 6 imo. The minigames and more customization for characters give a lot more 'game' to the gameplay. 6 has more characterization and story, so it's down to what you're looking for in a game.
Whenever I played this game, I only really had about 4 characters in reasonable levels by the end of the game. So for the final dungeon, I put all 4 into the same team and went as far as I could go without having other groups fight boss battles. Then I went out and went back in again, putting the 4 into another start location, went as far as I could go like that; rinse, repeat.
Anybody else do this to any extent?
Actually, after the first time I played the game, I did split my main 4 among the 3 groups and fought a couple of the easier battles without going through all the trouble described above. After all, the game's not so difficult that a couple of "real" characters with some really low-level guys can't take out some bosses. But to an extent I still did the in-and-out approach.
Hm, maybe illu's going to have a few more segments done when he gets back from his 2-day temp ban lol. ~_~;;
i just leveled all my characters more before hte final dungeon lol
dino hunting 4tw
That was my least favorite part of ff6 by far.
In the end I leveled more than I needed to (50+ for main 12), but it was a pain in the ass regardless, even with mass ultima on dinosaurs.
I imagine it is probably best to have like 4 that are 50+, and the rest be around 30. That seems like it would be sufficient, seeing as how easy it is otherwise.
Whenever I played this game, I only really had about 4 characters in reasonable levels by the end of the game. So for the final dungeon, I put all 4 into the same team and went as far as I could go without having other groups fight boss battles. Then I went out and went back in again, putting the 4 into another start location, went as far as I could go like that; rinse, repeat.
Anybody else do this to any extent?
Actually, after the first time I played the game, I did split my main 4 among the 3 groups and fought a couple of the easier battles without going through all the trouble described above. After all, the game's not so difficult that a couple of "real" characters with some really low-level guys can't take out some bosses. But to an extent I still did the in-and-out approach.
Hm, maybe illu's going to have a few more segments done when he gets back from his 2-day temp ban lol. ~_~;;
i just leveled all my characters more before hte final dungeon lol
dino hunting 4tw
That was my least favorite part of ff6 by far.
In the end I leveled more than I needed to (50+ for main 12), but it was a pain in the ass regardless, even with mass ultima on dinosaurs.
I imagine it is probably best to have like 4 that are 50+, and the rest be around 30. That seems like it would be sufficient, seeing as how easy it is otherwise.
Oh, I agree.
However, there's no real indicator of 'you should be this strong to proceed'. That and the massively open leveling possibilities mean it's pretty easy, after getting rolled in the 30s after arriving the first time, to overestimate how much equipment/leveling you need.
I always level 2-3characters to like 90+ just for the shit of it. Two of them are always Shadow and Sabin because they're obviously the two most badass characters.
I've never liked grinding in console-type RPGs - I'm more of a just casually explore and do the subquests i find while progressing the main quest, then usually having a tough as hell time at the end area. I find the challenge more fun.
That being said, I do go back on the pre-endgame save and powerlevel after I've beaten the game, then totally rape the place just for good measure.
As for FF6 versus FF7 - both are excellent games, but I'll mirror earlier statements and say that play FF7 for the mechanics and minigames, but play FF6 for the story and world.
There was something odd here. The Dancer mentioned that she WANTED TO JOIN HIM, but she didn't actually join the party. This was a bit disappointing... maybe I didn't do something right, because it was obvious from the "Skills" screen that I should expect a Dancer to join my party soon
I think she meant conjoin. And i think Dancer is a nicer term then what they are normally refereed too.
Whenever I played this game, I only really had about 4 characters in reasonable levels by the end of the game. So for the final dungeon, I put all 4 into the same team and went as far as I could go without having other groups fight boss battles. Then I went out and went back in again, putting the 4 into another start location, went as far as I could go like that; rinse, repeat.
Anybody else do this to any extent?
Actually, after the first time I played the game, I did split my main 4 among the 3 groups and fought a couple of the easier battles without going through all the trouble described above. After all, the game's not so difficult that a couple of "real" characters with some really low-level guys can't take out some bosses. But to an extent I still did the in-and-out approach.
Hm, maybe illu's going to have a few more segments done when he gets back from his 2-day temp ban lol. ~_~;;
i just leveled all my characters more before hte final dungeon lol
dino hunting 4tw
That was my least favorite part of ff6 by far.
In the end I leveled more than I needed to (50+ for main 12), but it was a pain in the ass regardless, even with mass ultima on dinosaurs.
i consider slagworms (hoovers, near miranda in the desert) better and easier level ups unless you have 2 ultima weapons + offering (master scroll) and genji glove, slags give +5 AP plus if cactuars show up you get +10 AP which is insane.
if you get paladins shield (which is easy just play a bunch on solitary island) or any other item that blocks wind elemental you can block or resist nearly everything slagworm throws at you the only time i levled up on dinos was messing around (and yes this is on the way to every character level 99 and every spell learned blah blah you get the idea), slags are much much easier since they dont have meteor or ultima, but dinos are faster for levels (not AP) if you can chop em up fast
dinos do drop impartisans (which can be used to get a load of good items in colosseum) and the brontos have econo/celest and ribbons
edit:
which is why i used slags to get gau and umaro to level 99, umaro is a total pain but at least he does what i want him to do in colosseum (lol)
I never did much in the Colosseum. I think all I did was bet the Striker to get back Shadow, and go through the process to get the Illumina. Too frustrating to do anything else, then having to fight Mr. Chupon was a pain.
Whenever I played this game, I only really had about 4 characters in reasonable levels by the end of the game. So for the final dungeon, I put all 4 into the same team and went as far as I could go without having other groups fight boss battles. Then I went out and went back in again, putting the 4 into another start location, went as far as I could go like that; rinse, repeat.
Anybody else do this to any extent?
Actually, after the first time I played the game, I did split my main 4 among the 3 groups and fought a couple of the easier battles without going through all the trouble described above. After all, the game's not so difficult that a couple of "real" characters with some really low-level guys can't take out some bosses. But to an extent I still did the in-and-out approach.
Hm, maybe illu's going to have a few more segments done when he gets back from his 2-day temp ban lol. ~_~;;
i just leveled all my characters more before hte final dungeon lol
dino hunting 4tw
That was my least favorite part of ff6 by far.
In the end I leveled more than I needed to (50+ for main 12), but it was a pain in the ass regardless, even with mass ultima on dinosaurs.
i consider slagworms (hoovers, near miranda in the desert) better and easier level ups unless you have 2 ultima weapons + offering (master scroll) and genji glove, slags give +5 AP plus if cactuars show up you get +10 AP which is insane.
if you get paladins shield (which is easy just play a bunch on solitary island) or any other item that blocks wind elemental you can block or resist nearly everything slagworm throws at you the only time i levled up on dinos was messing around (and yes this is on the way to every character level 99 and every spell learned blah blah you get the idea), slags are much much easier since they dont have meteor or ultima, but dinos are faster for levels (not AP) if you can chop em up fast
dinos do drop impartisans (which can be used to get a load of good items in colosseum) and the brontos have econo/celest and ribbons
edit:
which is why i used slags to get gau and umaro to level 99, umaro is a total pain but at least he does what i want him to do in colosseum (lol)
I tried those too, but the sheer amount of xp I (thought I) needed meant I got enough AP from dinos to learn all the magic anyway. Vanish/doom and later Ultima rips through them pretty good anyhow.
Whenever I played this game, I only really had about 4 characters in reasonable levels by the end of the game. So for the final dungeon, I put all 4 into the same team and went as far as I could go without having other groups fight boss battles. Then I went out and went back in again, putting the 4 into another start location, went as far as I could go like that; rinse, repeat.
Anybody else do this to any extent?
Actually, after the first time I played the game, I did split my main 4 among the 3 groups and fought a couple of the easier battles without going through all the trouble described above. After all, the game's not so difficult that a couple of "real" characters with some really low-level guys can't take out some bosses. But to an extent I still did the in-and-out approach.
Hm, maybe illu's going to have a few more segments done when he gets back from his 2-day temp ban lol. ~_~;;
i just leveled all my characters more before hte final dungeon lol
dino hunting 4tw
That was my least favorite part of ff6 by far.
In the end I leveled more than I needed to (50+ for main 12), but it was a pain in the ass regardless, even with mass ultima on dinosaurs.
i consider slagworms (hoovers, near miranda in the desert) better and easier level ups unless you have 2 ultima weapons + offering (master scroll) and genji glove, slags give +5 AP plus if cactuars show up you get +10 AP which is insane.
if you get paladins shield (which is easy just play a bunch on solitary island) or any other item that blocks wind elemental you can block or resist nearly everything slagworm throws at you the only time i levled up on dinos was messing around (and yes this is on the way to every character level 99 and every spell learned blah blah you get the idea), slags are much much easier since they dont have meteor or ultima, but dinos are faster for levels (not AP) if you can chop em up fast
dinos do drop impartisans (which can be used to get a load of good items in colosseum) and the brontos have econo/celest and ribbons
edit:
which is why i used slags to get gau and umaro to level 99, umaro is a total pain but at least he does what i want him to do in colosseum (lol)
I tried those too, but the sheer amount of xp I (thought I) needed meant I got enough AP from dinos to learn all the magic anyway. Vanish/doom and later Ultima rips through them pretty good anyhow.
well anything works for leveling, but whats fastest for me is to just attack attack attack instead of casting spells (unless i really need to) to level up as fast and easily as possible (ultimas animation takes foreverrr and you have to manage MP)
if you can get ultra high damage with ultima weapon its easy to zoom through levels with offering/master scroll at dinos and then have the exp egg equipped. also if you have problems with dino meteor/ultima (only reason being if you want to steal) just bring out celes or gogo (with a dagger equipped) and runic em. pretty much how i handle the ultima glutturn in advance soul shrine
illu's almost done with his 1wk temp ban. Doubtlessly he's had more time to play! Is he almost done with the game? Predictions? + Show Spoiler [poll] +
Poll: How far is illu? (prediction)
Almost done, doing sidequests (5)
83%
In 2nd half, not yet sidequests (1)
17%
Beat the game (0)
0%
Still in 1st half (0)
0%
6 total votes
Your vote: How far is illu? (prediction)
(Vote): Beat the game (Vote): Almost done, doing sidequests (Vote): In 2nd half, not yet sidequests (Vote): Still in 1st half
No spoilers please, as usual. I tried to make the categories relatively spoiler-free but understandable if you have finished the game as to what I'm talking about.
Seeing as how he beat the 3-way split so fast, hes probably done. Assuming I'm right, I doubt he will blog all the different parts of the game up to where he is now, though
This will only be a small section, unfortunately. It's about 12:40 AM right now. More will come.
I felt like previously I was a bit chaotic on certain terminologies. From now on the 'party' refers to all the available characters while the 'group' refers to the characters being controlled by me. This is consistent with the game.
Recall from the previous section that Terra was transformed into an Esper and flew off. Now the party decided to find her. To do that, one group was needed.
I chose Celes, Locke, and Edgar. Celes was obviously required as I needed a caster who could heal; Edgar's tools were the most useful abilities at the time; as for Locke... well.... I just felt like it. In retrospect this was the perfect choice, as seen below.
Anyways, to go west, the group first went to Edgar's castle. There was nothing new about it except Edgar could buy a couple of new Tools. The important one was Flash - it was more or less an upgrade of Bioblaster.
Sigh, why did you do that, Edgar... why not rule your subjects with an iron fist and save me a few gils....
Anyways, through talking to an old man in an area in the castle which could not previously be accessed, the entire freaking castle submerged into the sand - then reappeared in a different place on the world map. The group then left the castle and walked to the next available town.
It appeared that some townsfolk had seen Terra previously.
This girl talked about the OPERA (OMG EPIC INCOMING)
O well. The town was quite standard, with a shop for most things. However, in the weapon/armor shop there was him...
Shadow! No wonder why the game required a group of 3 instead of 4. Unfortunately he did not want to join the group for free:
What kind of food does his dog eat, anyways? Well, it's just 3000 gil, so why not....
I guess it was the karma. I had just enough gil left to buy everything I needed (including two Full Moon for Locke).
After the spending-spree, one NPC yielded one interesting piece of information.
Who is this Rachel anyways? This was revealed to me after entering a random house in this town. I believe (but I have not tested) that the following scenes would not have happened if Locke was not in the group.
This "her" Locke was referring to turned out to be Rachel. In a flashback, Locke and Rachel went into a cave to explore.
While Locke was walking on a wooden bridge, Rachel noticed something.
She pushed Locke aside, but she took a fall.
Immediately I thought she died from the fall. But it turned out she didn't - she did suffer amnesia, though.
And this marked the end of their relationship.
So Locke left Rachel. Later on he discovered Rachel was dead.
(... Imperial attack.). In an overly dramatic fashion, she uttered Locke's name as she passed away.
Rachel was never buried, however.
The reason, presumably, was to try to find a way to bring her back.
Silly Locke, just use Phoenix Down. This was probably why Locke wanted to be a "treasure hunter" - to find some sort of artifact to be able to her back.
There didn't seem to be a lot of other things to do in this town. Sadly there was almost no hints as to how to proceed either (GRRRRR). Alas, there were other towns nearby, as well. Time to visit all of them.
On September 29 2010 11:21 Sentenal wrote: Seeing as how he beat the 3-way split so fast, hes probably done. Assuming I'm right, I doubt he will blog all the different parts of the game up to where he is now, though
I will not skip anything. Some of the things were over a week ago but I think I remember the details.
On September 29 2010 14:30 Sentenal wrote: Did you ever bring Edgar/Sabin together to Figaro Castle?
No.
EDIT: actually, I did. It was required by the story to bring them together to Figaro Castle. It's almost required to do that.... I'll write about it when the time comes :D
On September 29 2010 14:37 Sentenal wrote: I think I know what you are talking about, but when you did that, did you get the flashback stuff with them?
Since I missed it when I beat the game a long time ago and you seem pretty close to beating the game...if you want to see Shadow's past, make sure to take him around to all the towns and use the inns w/ Shadow in your party. You won''t get anything special, but you'll get his back story.
I had no fucking clue what he was talking about during the post-game dialogue since I missed this part.
I"m pretty sure when you can buy shadow's help for 3000gil it isn't required to have a 3person party. I remember going out in a group of four and him being like, "Sorry chump I don't roll in a group of 5". Also, it isn't required for you to bring Sabin and Edgar to the castle to bring on the flashback. You'll usually have one of them which won't do anything, but when you have both it goes into a neat little flashback that gets more into their past when they were younger.
On September 29 2010 18:55 tonight wrote: I"m pretty sure when you can buy shadow's help for 3000gil it isn't required to have a 3person party. I remember going out in a group of four and him being like, "Sorry chump I don't roll in a group of 5". Also, it isn't required for you to bring Sabin and Edgar to the castle to bring on the flashback. You'll usually have one of them which won't do anything, but when you have both it goes into a neat little flashback that gets more into their past when they were younger.
I can't quite remember now, but I feel that if I could have made a group of 4, I would have. In the previous section with moogles, I was already aware that the max size is 4.
The other three were asked to stay in Narshe for "defense".
If you've got a group of 3 when you leave Narshe for Zozo, then you can find Shadow in one of the towns and he'll join you for 3000g. Trouble is, he'll up and leave after 'earning his pay'. This happened to me once when I'd given him one of my magicite. That was not cool.
oh and yeah, hiring Shadow is totally optional, you can have 4 people in your group at that point.
Other than seeing Rachel, there was almost no information as to where to go next. Thus I decided to go north for the next closest town. It was relatively simple, unfortunately.
There was an old man inside who mentioned something about a Colosseum - but it was still a work in progress. But it was not a wasted trip. In the house I found a hidden Hero's Ring.
This ring increases physical and magic damage... but an unknown amount. Meh!
After this stop, the group went south to a town called Jidoor. The random encounters along the way was very annoying, but nothing Edgar's Tools could not handle.
The only interesting thing about Jidoor was that I could buy some improved equipments. However, there was a large house at the north end of Jidoor. While inside, the resident there mistook Celes for someone called Maria - an opera singer.
Upstairs of that house, there were many paintings...
South of Jidoor is the opera house. Unfortunately it was closed so there was nothing to do there except leaving. Too bad the group was not able to meet this Maria everyone in Jidoor was talking about.
There was this flashback around this part, too.
Who is Clyde? O well... moving on. The only other place to visit now is a town slightly north of Jidoor - ZoZo.
While it did seem like a town, ZoZo was special in the sense that there were random encounters here. Such as this one which immediately got triggered as the group entered.
It actually gave me a lot of trouble. It had good amount of HP and damage. Although Locke could steal the Atlas Armlet from it, he was usually too busy trying to stay alive than to steal. Anyways, after this first monster was defeated, Shadow left the group.
O great. His departure made a difficult section even harder. There were many close calls...
Another annoying thing about ZoZo was this monster, which kept stealing my gils.
Anyways, this town's sadistic encounter rate and the difficulty of the monsters made it very depressing to continue to play. After some struggles, however, there was a beacon of hope.
O shit. Could he be referring to Terra???!!! Let's go up that place then!
One thing I want to note is the following steal.
The Thief Knife is awesome. It has very good damage, very good mods (+evasion and speed), and has a chance to steal when Locke attacks (think Mug). Previously, I used Steal very rarely because of the horrible success rate (seriously, Locke is worse than Zidane without Master Thief). But with this weapon, Locke could get a chance to steal while doing damage. Sweet!
The group encountered this fellow near the top of the building.
It turned out he was joking (WTF??!!) and the group actually had to fight him. It was not *that* hard.
After the battle, the group finally reached Terra.
But Terra was practically unconscious. Then a voice appeared.
O fuck. Ramuh! As he manifested himself in physical form, Locke was eager to know if Terra was alright. Ramuh gave somewhat an odd response, though.
It was no surprise that Ramuh was an Esper. In many FF games, Ramuh is a summoning spell that does lightning damage. Rameh gave out a lot of information about the backstory of the universe.
Ramuh claimed that Humans and Espers could not live together. A long time ago, Humans and Espers were friends. Then the War of the Magi came, where Humans with the power of Espers (or power of Magic) infused in them fought the Espers. The Espers later had to fashion a new realm to live peacefully.
However, the Espers' realm was discovered by Humans 20 years ago.
But Ramuh escaped to avoid this fate. Then he sensed Terra and brought her to this place. Locke asked Ramuh if Terra was an Esper, and Rameh replied that Terra was more special than that.
Ramuh then mentioned that the Empire was not extracting magical power correctly. The only true way to transfer an Esper's power was through the Magicite, created after an Esper passed away.
"Ouch" is all I can say here. It's quite sad, really. After this, Ramuh gave the group 4 Magicite - including himself.
The biggest change at this point was that everyone could equip Espers and learn magic. For example...
Also, some Espers gave the character a bonus to some statistics at level up. More on this later.
At this point, everyone came to Narshe and met up. I was given the chance to reform my group, if needed. However, this time Celes and Locke had to be in the group.
Haha, your situation with Shadow leaving in Zozo was one of the reasons I always bring 4 members. If Shadow does leave, and you really want 4 members, you can walk ALL the way back to Narshe to add someone else. Takes a while though.
I really loved Zozo's music. Also, you missed the Chainsaw, which is my personal favorite of Edgar's tools.
On September 30 2010 11:18 Sentenal wrote: Haha, your situation with Shadow leaving in Zozo was one of the reasons I always bring 4 members. If Shadow does leave, and you really want 4 members, you can walk ALL the way back to Narshe to add someone else. Takes a while though.
I really loved Zozo's music. Also, you missed the Chainsaw, which is my personal favorite of Edgar's tools.
hahahaah
Edgar looks hilarious spinning around 360 degrees with his huge saw.
I just hate how it loses viability vs bosses because it randomly uses its instakill mode sometimes (which doesn't work).
On September 30 2010 11:18 Sentenal wrote: Haha, your situation with Shadow leaving in Zozo was one of the reasons I always bring 4 members. If Shadow does leave, and you really want 4 members, you can walk ALL the way back to Narshe to add someone else. Takes a while though.
I really loved Zozo's music. Also, you missed the Chainsaw, which is my personal favorite of Edgar's tools.
hahahaah
Edgar looks hilarious spinning around 360 degrees with his huge saw.
I just hate how it loses viability vs bosses because it randomly uses its instakill mode sometimes (which doesn't work).
It sucks when it does that against Bosses, but it still looks hilarious when he dons the Hockey Mask, and jumps in with the Chainsaw lol
On September 30 2010 11:18 Sentenal wrote: Haha, your situation with Shadow leaving in Zozo was one of the reasons I always bring 4 members. If Shadow does leave, and you really want 4 members, you can walk ALL the way back to Narshe to add someone else. Takes a while though.
I really loved Zozo's music. Also, you missed the Chainsaw, which is my personal favorite of Edgar's tools.
hahahaah
Edgar looks hilarious spinning around 360 degrees with his huge saw.
I just hate how it loses viability vs bosses because it randomly uses its instakill mode sometimes (which doesn't work).
It sucks when it does that against Bosses, but it still looks hilarious when he dons the Hockey Mask, and jumps in with the Chainsaw lol
I got curious and youtubed the chain saw. It wasn't that impressive.
Then I randomly stumbled upon this. HOLY SHIT.
And it's using the music from FFX for the final boss, too. OMG I should play this next. XD
Dissidia is great, I played it for about a year in Army. It's actually a fairly decent game with a lot of space for both mechanics and tactics/mindgames, but the character balance is a little shot.
The Drill is the other really good tool. It pierces defense, so that makes it really good at dealing damage.
The Chainsaw just deals more, with a chance of doing and insta-killing non-boss enemies. I mean at the point in the game where you probably are, you don't really need it, but it would have been real nice earlier in the game.
OK. I think I could have made a group of 4 instead of 3 here. I remembered why I didn't get a full group now. The game said to make a group, then keep everyone else for the defense of Narshe. I was a little bit scared of leaving only two characters at Narshe because of my traumatic experience in: + Show Spoiler +
FF9
If you know what I mean. Anyways let's proceed.
Back at the Rich Man's house at Jidoor, the Impresario mistook Celes for Maria.
As mentioned before, Celes resembled Maria, a songstress. Anyways, apparently the Impresario was in some sort of trouble and he was in a rush, so he left and dropped something on the ground - a letter, to be precise.
Who is this gambler, I wondered. Luckily the game immediately introduced this new character.
Setzer. Another character whose name is 6 letters. Apparently he owned the world's only airship.
At the time I thought this was a mis-translation and this character should have been Cid (of course this was incorrect as I would find out soon enough). Setzer.... Cid.... kind of sound the same to me :D
Anyways, it seemed that Setzer wanted to kidnap Maria. The group decided to go to the Opera House to stop him.
OK. So I should stop him at Scene 1! To be safe, Celes was used as a decoy.
While everything sounded great, someone else was scheming something sinister.
O noes. Not HIM again! No time to think now! The opera was starting!
At this time I was in control of Locke as Celes went to dress up and prepare. Locke was worried and decided to check on Celes, only to be shocked by her stunning appearance (the shock turned Locke into an Asian?).
Celes asked Locke why he wanted to protect her so much, Locke told Celes that he could not protect someone else in the past.
He was obviously referring to Rachel - he wanted some sort of redemption.
Now, the next part was really, really annoying.
To proceed, first Celes got on stage to sing. Previous to that, I was given the opportunity to look at the script. This turned out to be very important as during her soliloquy she would forget the next line and I had to choose it. If I chose wrong, I had to restart EVERYTHING.
I can't really say much about the lyrics. It was basically about her (the character in the opera) longing for her lover. After her solo appearance, a knight appeared and danced around her. After that, he turned into a bouquet. She threw the bouquet away (in a nice way).
After some more singing, another character came in and told her that a prince wanted to dance with her.
After that, the stage switched.
Meanwhile, Locke got a letter from Ultros.
O noes! Ultros wanted to take revenge on the heroes by pushing a 4 tons iron block onto Celes.
But for some strange reasons, it would take him exactly 5 minutes to do it.
The rest is pretty "straight-forward". I had to go save Celes in 5 minutes - with only two characters, Locke and Edgar. Let's do it!
After fighting some minions, Ultros was in sight with a bit less than a minute to spare.
After talking to him there was a brawl. Then both the group and Ultros fell onto the stage.
Way to ruin the show, Locke.
Then Locke went ahead and ruined it even more.
Way to boast yourself, Locke. Anyways, after this hilarious comment by Locke, there was a boss fight - that's right, with Ultros.
Alright. I admit, I had to play this part.... 3 times. It made me rage twice, since there were no savepoints at all in the opera. The problem was that I had only Edgar and Locke (bad), Ultros could use Imp (horrible), and IIRC Confuse (disastrous). On the first try I simply got owned. On the second try I spent too much time casting defensive spells but still got owned. On the third try I decided to be offensive (how much HP could he have, anyways?!) and won... the whole process took probably hours to complete. Sigh. When the battle was over, Ultros just fled.
Amongst the chaos, however, Setzer showed up and kidnapped Celes.
Locke and Edgar followed Setzer to the airship to save Celes.
Setzer showed up; the group decided to talk to him because Setzer's airship could prove invaluable to go to the Empire, which was surrounded by the sea. Setzer agreed to help on the condition that...
Celes, however, was not as emo as the female character mentioned in the spoiler above. She convinced Setzer to decide on issue with a coin toss (Setzer was an avid gambler, remember that).
Setzer agreed - to a game he could never win.
Oh Celes you are such a smart cookie >.<
Next stop: the Empire.
Btw, I don't think this section was that great. It was just... annoying, to me. I guess the script Celes used here may foreshadow something that is to come, but I can't really tell at this moment.
I actually really liked the Opera scene, it stood out as a unique setting in the FF world, at the time (I played this before the Gold Saucer date scene in 7). However I do share your sympathies on the Ultros boss fight. Even though I had the Chainsaw, it was still a pain in the ass, as I was underleveled, and he essentially 3 shot me.
Eh, I had no trouble with Ultros (had 3 in my party for him, though). I found the mobs in the way to getting to him more obnoxious.
I share your sentiments illu, when you play through the scene itself, it just feels pointless. It's nice, perhaps, but it's out of the blue and doesn't tie into anything. It's an orphaned climax that could have been built up to far better.
Sure, maybe your views will change as you go onwards into the story (who knows!), but there's just not enough before the Opera to really make it shine.
Seems like the Opera part is love it or hate it. I liked it. It was a nice change of pace, and well done IMO.
The Ultros fight can be really tough if you aren't prepared (and have only 2 people lolololol). If you know whats coming, you can equip relics and stuff to minimize the status crap he can throw at you. Otherwise, you get a bunch of crap thrown at you!
On September 30 2010 15:02 orgolove wrote: When I played this game, I was amazed that the 8bit sprite Terra was cuter than the small portrait pic.
I thought all the portraits were fugly compared the the sprites. I also don't like how almost everyone looks in the animated videos of the remake. Kefka's okay though.
On September 30 2010 14:23 Sentenal wrote: Seems like the Opera part is love it or hate it. I liked it. It was a nice change of pace, and well done IMO.
The Ultros fight can be really tough if you aren't prepared (and have only 2 people lolololol). If you know whats coming, you can equip relics and stuff to minimize the status crap he can throw at you. Otherwise, you get a bunch of crap thrown at you!
Yea. I love the opera part, oh my god. One of the best RPG moments ever for me.
I was like... I gotta play this again. I searched for my Anthologies CD and could not locate it. Thank you for the amazing blog it has been bringing back memories of this game.
For longtime fans I'd recommend grabbing the GBA remake. The new translation is better, and there's the added espers and dungeon. Downside is the GBA's weaker sound processor hurting the music.
On September 30 2010 15:02 orgolove wrote: When I played this game, I was amazed that the 8bit sprite Terra was cuter than the small portrait pic.
I thought all the portraits were fugly compared the the sprites. I also don't like how almost everyone looks in the animated videos of the remake. Kefka's okay though.
If you want to see Terra, go watch some Dissidia VODs on youtube.
I spent almost an hour last night watching Terra in full-fledged 3D glory jumping around and throwing icebolts and fireballs at Squall, Cloud, etc.
On October 01 2010 03:55 myopia wrote: For longtime fans I'd recommend grabbing the GBA remake. The new translation is better, and there's the added espers and dungeon. Downside is the GBA's weaker sound processor hurting the music.
Yea I've been playing on that version when I started last week. I've been surprised by the dialogue so far, a lot of it has been changed (but for the better, mostly)
On October 01 2010 03:55 myopia wrote: For longtime fans I'd recommend grabbing the GBA remake. The new translation is better, and there's the added espers and dungeon. Downside is the GBA's weaker sound processor hurting the music.
Yea I've been playing on that version when I started last week. I've been surprised by the dialogue so far, a lot of it has been changed (but for the better, mostly)
On October 01 2010 03:55 myopia wrote: For longtime fans I'd recommend grabbing the GBA remake. The new translation is better, and there's the added espers and dungeon. Downside is the GBA's weaker sound processor hurting the music.
Yea I've been playing on that version when I started last week. I've been surprised by the dialogue so far, a lot of it has been changed (but for the better, mostly)
Via emulator? I can't imagine actually playing it on my gameboy instead of while sitting down at my desk :X
On October 01 2010 03:55 myopia wrote: For longtime fans I'd recommend grabbing the GBA remake. The new translation is better, and there's the added espers and dungeon. Downside is the GBA's weaker sound processor hurting the music.
Yea I've been playing on that version when I started last week. I've been surprised by the dialogue so far, a lot of it has been changed (but for the better, mostly)
Via emulator? I can't imagine actually playing it on my gameboy instead of while sitting down at my desk :X
Yeah, I've always felt the same way. I've actually felt the same way desktop playing versus playing on my TV. I've always done everything possible to be able to play games on my TV instead of an emulator even if it meant buying it.
On October 01 2010 03:55 myopia wrote: For longtime fans I'd recommend grabbing the GBA remake. The new translation is better, and there's the added espers and dungeon. Downside is the GBA's weaker sound processor hurting the music.
Yea I've been playing on that version when I started last week. I've been surprised by the dialogue so far, a lot of it has been changed (but for the better, mostly)
Via emulator? I can't imagine actually playing it on my gameboy instead of while sitting down at my desk :X
Yea emulator. Sound is okay but not on par with my PS1 version that's sure
Well, it's too late. I have already spent a reasonable amount of time on it so I don't want to switch to GBA. I am playing the PS1 version on an emulator, in case anyone is interested to know.
If anybody is interested in the GBA version and for some reason may not be playing it on the original hardware, there's apparently a "music fix" hack to restore the sound.
On September 30 2010 15:02 orgolove wrote: When I played this game, I was amazed that the 8bit sprite Terra was cuter than the small portrait pic.
I thought all the portraits were fugly compared the the sprites. I also don't like how almost everyone looks in the animated videos of the remake. Kefka's okay though.
If you want to see Terra, go watch some Dissidia VODs on youtube.
I spent almost an hour last night watching Terra in full-fledged 3D glory jumping around and throwing icebolts and fireballs at Squall, Cloud, etc.
Terra is broken as fuck in the Japanese version because it has longer recovery times from hits/missed attacks, meaning if you get caught in her meteors you're not getting out.
In the English version she's like every other caster - when your attacks can be blocked by people running towards you, glhf.
On September 30 2010 15:02 orgolove wrote: When I played this game, I was amazed that the 8bit sprite Terra was cuter than the small portrait pic.
I thought all the portraits were fugly compared the the sprites. I also don't like how almost everyone looks in the animated videos of the remake. Kefka's okay though.
If you want to see Terra, go watch some Dissidia VODs on youtube.
I spent almost an hour last night watching Terra in full-fledged 3D glory jumping around and throwing icebolts and fireballs at Squall, Cloud, etc.
Terra is broken as fuck in the Japanese version because it has longer recovery times from hits/missed attacks, meaning if you get caught in her meteors you're not getting out.
In the English version she's like every other caster - when your attacks can be blocked by people running towards you, glhf.
Yea, well, I think I definitely need to play dissidia in the future. I am just thinking if I should wait until the new one comes out....
I probably have enough other stuffs to keep me entertained until it comes out; on the other hand it's still an agonizing wait.
It's worth it, but only if you have someone to play with tbh. The single player is pretty bland.
1v1 is great, but it depends on the characters used too. Some are broken (for good or for bad), and there are a lot of things (Sephiroth's combos, etc) that make the game pointless. Also, being a FF game there is a ton of item/skill grinding required, so either you and a friend play with 0 items or you just download a full save file (better, since you have all the characters with max skills).
Through Setzer's airship, the group got to the Southern Continent - the land of the Empire. Empire soldiers were everywhere.
At this point, I decided to grind a bit to raise my level, as the section at Opera House felt way too difficult for me. I had a very small selection of things to choose from, however, so at the end I decided to kill a particular kind of monster in the desert - Fossil Fang.
First of all, Fossil Fang introduced a new status - Zombie. This is a bit different from FFX, as I found out. Basically, once a character get the Zombie, s/he loses all HP and cannot be control in battle (kind of like being confused). Also, the character is considered dead, so in case only Zombie'd characters are left, it's a game over. The status also persist over battles. The only way to cure it is to use an item called Revive. Lastly, while Zombie'd, the character is INVULNERABLE in battle (but that's useless because it doesn't count as a character that is alive)....
The point is, I chose the worst grinding spot possible, yet still better than all other choices. It is on the world map so I could save after every battle if I wanted to, so it was not too bad. After raising some levels and giving all characters some extra spells, the group went to Vector - the capital of the Empire.
However, the guards didn't let the group inside of the research facility.
Luckily, a Returner nearby helped the group to stealthily enter the facility.
While inside, there were random encounters (but not too difficult). After journeying briefing (including finding some of the first elemental swords), a strange laugh was heard.
O NOES. It's Kefka! It appeared that he recently extracted magic from two Espers, then threw them away. The group decided to track those Espers down.
The room was basically a dumping ground for dead Espers. In this case, Ifrit and Shiva got their magic extracted and left there to die. After talking to them, however, the group had to fight Ifrit.
Sometimes, I think I have played so much FF that I can spoil myself just by thinking of what will happen next. When I fought Ifrit, I correctly predicted that Ifrit would mostly use an assortment of Fire spells - Fire and Fire 2, in this case. To counter this, I decided to use Runic. This was the first time I used Runic in a serious manner and caused serious effect.
Basically, it screwed me up. Although Celes managed to absorb all of the incoming fire spells, she also disabled the party from using Cure. So I could only heal through using potions (not very enjoyable). Luckily the battle was not too hard, so the handicup through Runic did not cause me too much problem. After a bit of battling, Shiva also joined the battle, then the two Espers decided to leave their Magicites in the hands of Edgar, Locke, and Celes.
The group continued to venture inside the facility. On one occasion there was a miniboss - Number 24.
It was awfully easy and Locke managed to steal something from him. Beyond it lied many glass vessels containing Espers.
But they all decided to turn into Magicites... to help Edgar and others. Then Cid showed up. That's right. CID.
It seemed that Celes met Cid before.
Cid did research at this facility for Espers. Then there were some chatting about Magicite. Unfortunately Kefka heard everything.
Locke was angry at Celes, thinking that she betrayed him.
Kefka called in the troops to arrest everyone.
Celes decided to help them by casting a spell. In the aftermath, Kefka, Imperial troops, and Celes were gone. Everyone else remained on scene.
O fuck. Celes was gone. I spelt a lot of time grinding for her, teaching her tons of useful spells, etc. Then she was gone - just like that - without any warnings. FUUUUUUUUUUUUUU
On the other hand, I was STUPID. It's pretty much guaranteed that the important female characters will go missing at certain part of the game. It's almost always used as a way to advance the plot. Yes, I am talking about the following things in FF7,8,9,10, 4, FFTA2 (I am sure this list is not complete):
In 9, Garnet was in and out on many occasions. For a while she couldn't talk - a huge liability for a fairly difficult section of the game until she finally decided what she wanted to do
In FFTA2, Adelle got abducted and forced to become a heritor. Luso had to fight her to advance the story - it confirmed Luso's feelings (or lack thereof ) for Adelle and Adelle's special abilities (which sucked except the movement speed)
In FF4, Rosa got abducted by Golbez and Cecil had to save her. Rydia went missing for a very long time and when she came back she was pretty much a different character.
In some other games, such as FF3 and FFX-2, the party is fixed and any character can take any job due to the system. In those games no one can go missing.
After everyone recovered, Cid decided to go against the tyranny of the Empire.
So everyone decided to escape. This was fairly simple, although a boss was waiting near the end.
After the fight, Setzer showed up and told Edgar and Locke to go on the airship. In the meanwhile, Kefka reappeared - but no signs of Celes. O FUCK WHERE COULD SHE BE??!!
The party was being chased by the Empire. There were no other choices except leaving the Southern Continent... for now.
You were still only on 3 group members? And now 2? lol
Also, I think you rushed it a bit on the Southern Continent. I always go around to the various villages and towns, leveling up and at the same time buying new, better equipment.
On October 01 2010 22:27 Sentenal wrote: You were still only on 3 group members? And now 2? lol
Also, I think you rushed it a bit on the Southern Continent. I always go around to the various villages and towns, leveling up and at the same time buying new, better equipment.
Yes. The game seemed to be hinting that I might play the other group.
After the discoveries in the Magitek Research Facility, Locke went back to see Terra.
Terra reacted to something and called out to "Father". Then there was a flashback.
Yep. The Espers' World.
I would like to make a comment here. At this point in game my characters were only about level 20ish, but I had already explored most of the world. This implied that there must be other worlds out there that are playable, kind of like: + Show Spoiler +
In FF4 you start out on earth... then you can go underearth and to the moon later on, so there are actually three worlds in that game.
So I thought later on I would be able to explore the Espers' World next. To my greatest disappointment that didn't seem to happen (and considering what happened next, it's probably impossible to visit the Espers' World). Anyways, just a rant here.
The flashback goes as follows. In the Espers' World, there was one Esper called Maduin. Recall during the exploration of the MagiTek Research Facility, Maduin's Magicite was recovered - so there was some connection there. Anyways, one day, someone managed to go through the gate that separated the Espers' World and Humans' World - a girl called Madonna.
She was pretty weak at the time and some of the kind-hearted Espers took care of her. However, due to the War of the Magi which happened almost 1000 years ago, many Espers did not like Humans.
Thus she was given the chance to go back to Humans' World.
But Madonna decided to stay in Espers' World. Eventually Maduin and Madonna fell in love, and she gave birth to a baby - half Human, half Esper.
Yep. That baby was Terra. Basically Terra was a hybrid.
Some time later, bad news struck as Humans managed to break through the gate and arrived at the Espers' World - following Madonna's footsteps.
But this time, the Humans came with an evil purpose.
As the Humans plundered the village, there was growing hatred toward Madonna since she was perceived by the Espers to be a spy sent by the Humans. Probably because of this, Madonna took Terra and secretly left Maduin and the other Espers.
Meanwhile, the Espers were not found helpless. The Elder decided to cast a barrier to sever the link between the Humans' and the Espers' World at the Gate, thus halting the Humans' advances. However, Madonna was going to leave through the gate as well! Maduin decided to stop her, which he managed to do just in front of the gate.
However, the Gate was closing and Maduin, Madonna, as well as Terra were sucked into the Gate and landed in Humans' world. At that place, they met Emperor Gestahl. As Madonna found herself dying, she spoke her final words to ask Gestahl to take care of Terra in the ultimate twist and irony.
The flashback ended at this point and Terra recovered.
It was hinted here that Celes got her power in a similar manner.
I kind of missed an important point when I read this sentence. It was obvious at this point that Kefka also got his powers in a similar manner to Celes - which explains why he could use Ice 2 during the siege on Narshe. This means that Kefka and Celes had similar origins and sources of power. Of course, I did not realize it until it was spelt out for me word by word much later.
At this point I was able to form a group and explore (with an airship!). There were many places to go.
1)
Maranda does not have a lot of interesting things, except there is a girl who was worried because her boyfriend hadn't replied to any of her letters.
2) Tzen
Tzen was a poor town under Imperial control. Nothing worth mentioning here either, except on the top right corner of the town, there was a person hidden in the trees (it was not really hidden, he was easy to notice because he walked back and forth and I could see that). For 3000 gil, a new Esper was received.
As you may know, Seraph(im) in Abrahamian religions is described as a holy six-winged angel. In the game, Seraphim teaches a variety of useful White Magic spells. Since most of my characters were bad at magic, it was nice to learn White Magic (say Cure) as a substitute for using potions. Unfortunately it does not provide any level-up bonuses. O well. Moving on.
3) Imperial Base
Nothing to do here. When Terra walked close to a soldier, a fight would initiate. However, after the battle was finished (despite the result), Terra would be kicked out of the base. Rather sad, really.
4) Thamasa
A recurring item in FF is the Soul of Thamasa. It has almost always been an item that allows a character to cast more powerful spells at the cost of more mana. However, it seemed that every NPC in Thamasa was either high, or drunk. Most would only say "...Right!", and occasionally "I've never seen you before". The vendors refused to sell anything.
And oh yea, the Inn was a total rip-off.
In another house, there was this old man who stood in front of a doorway.
I really thought there was some sort of secret here.... I tried a variety of things here.... but nothing happened.
I also went to many other towns, esp. the ones which I couldn't visit before, and the ones which Sabin and others visited in Sabin's scenario. Nothing came up.
On October 04 2010 09:43 Tabbris wrote: Go get moogle. Go the the room with all the treasures in nihil or w/e then go to were you first found the esper at the beginning of the game
Some of the best espers are in the auction house at the town with the opera
Unfortunately, while I was banned for a week, I advanced quite far in the story so I have already gotten Moogle... but not at the time and place you mentioned
I always went to Maranda and Tzen before Vector in my playthroughs. Cure magic is pretty useful when you finally do get into it. Plus Maranda had good equipment for the time.
I guess its kind of disappointing you don't get to go to the Esper world, but the twist they throw you instead of that more than made up for it IMO
On October 04 2010 09:48 Sentenal wrote: I always went to Maranda and Tzen before Vector in my playthroughs. Cure magic is pretty useful when you finally do get into it. Plus Maranda had good equipment for the time.
I guess its kind of disappointing you don't get to go to the Esper world, but the twist they throw you instead of that more than made up for it IMO
Ah, so I was right about the Espers' World being not playable.
I guess if they want to do a remake (or a sequel) they can make the Espers' World available....
This game NEEDS a remake, by the way. I want to make a point about that later on....
I never played FF6, but damn the series has a nice soundtrack. All the FF's will eventually be remade. Excluding everything after and including 10-2, I hope.
Upon returning to Narshe, a Returner told Terra that they were waiting for her.
In the Elder's House in Narshe, Arvis discussed a plan to overthrow the Empire.
However, apparently there wasn't enough manpower. The Returners formulated a plan: they would open the gate (as seen in the flashback) so the Espers could attack the Empire from the East. Terra felt somewhat uneasy about it.
But eventually she agreed to help.
At Narshe, a Moogle got abducted by a wolf.
But I could not for the life of me figure out how to save the Moogle. O well, moving on. Back at the Elder's House, Arvis told Terra how to get to the Gate.
He actually referred to the Imperial Camp, as seen from the previous section. Upon arrival, things looked odd.
There were no soldiers!!! It was quite easy to find the entrance to the cave.
As you can expect, there are random encounters in the cave. It's not really hard, although I was quite annoyed at the fact that everything absorbed fire - while my freshly returned Terra had no extra spells with her except Fire, Fire 2, Bolt, and Poison.
There was a thief in the cave that said something interesting. I think I kind of forgot about him afterwards
O well. There is nothing else worth mentioning about the cave, except it was somewhat complex. To advance further usually required flipping some switches.
But there were also tons of treasures to loot :D
This Atma's Weapon turned out to be invaluable later on.
Anyways, Terra and others finally reached the end of the cave.
Before them, the Gate to the Espers' World.
Terra went forward to attempt to open the Gate.
At this time, Kefka showed up! A battle ensued.
I am still not sure what I should do here. Basically, it was so easy that I didn't really need to do much. The instruction said to keep Kefka busy. The reality was (as far as I can tell) to survive two moves from Kefka, which was laughable. Anyways, after the silly battle, Terra opened the Gate - Espers flooded out of it as a result and knocked down everyone nearby.
After that, the Gate magically sealed itself.
What happened was that the Espers went berserk and ruined everything. As the group returned to the airship and attempted to escape, the Espers severely damaged the airship and Setzer had to do an emergency landing - on the Southern Continent (Empire).
With no abilities to fly, there weren't many options. After strolling around a bit, everyone ended up at Vector - the capital of th Empire - only to find it in ruins.
One of the Emperor's servants delivered a message to Terra in Vector that the Emperor wanted to see them (WHAT IS HE UP TO??!!)
In the palace, Cid explained that the Emperor had a change of heart and wished to make truce.
There were a few annoying things to do here. I will quickly mention all of them. First of all, the Emperor asked Terra to talk to as many soldiers as possible. I managed to do a bit more than 10. As a reward South Figaro and Doma were once again available to visit.
Afterwards, as everyone was having a royal diner, there were some choices to be made and some questions to be answered.
I frankly don't remember the ones I picked. I think I just picked something randomly. It didn't seem to affect what would happen later on, as far as I can tell. The Emperor also apologized for Kefka's actions at Castle Doma and said that Kefka was imprisoned for his actions.
After all of the political craps, the Emperor mentioned that all the Espers that ran amok had gathered on an island. For some reason Terra's powers were needed - probably to make peace with them.
With the airship in disservice, the Empire would be providing the transportation. Also it seemed that General Leo would be with the party, as well.
Interesting! In Sabin's scenario it was already revealed that Leo was a nice guy. Unfortunately, I didn't get to name him, which meant that Leo could not be a permanent member of the team.
However, only Locke and Terra were allowed to go. In fear of a trap (doh), everyone else must stay, including Edgar. This was extremely frustrating as I just lost my best damage output.
Anyways, with only Terra and Locke, walking around the South Continent was very difficult. Luckily there was a (hidden) Chocobo forest nearby which would prevent any random encounters. Way to go!
Upon arrival, General Leo introduced yet another General who would be accompany them.
Now look. I don't know who wrote the script for the game, but it's obviously flawed at this point. At the MagiTek Research Facility, Celes mysteriously disappeared. That was fine, she disappeared to save Locke and others, then Locke misunderstood her. However, her return was so plain and so uninspiring that it made me question if the writer was lacking sleep when he wrote it. It made no attempts whatsoever at explaining what really happened to Celes or how she got back. All of a sudden, all of my extravagant theories about where Celes was went poof (I used to think that perhaps Celes disappeared into the Espers' World somehow and everyone would meet her later on in a surprise encounter).
Locke tried to talk to her and apologize. Celes just ignored him and ran away.
Poor Locke. Poor poor Locke. Anyways, Leo told everyone to rest for the day before embarking on the long and difficult trip tomorrow. At night, while Terra was sleeping, Locke went to see Celes.
As expected, Celes was angry at Locke for not trusting her.
But Celes did not listen to him and quickly left.
Poor Locke; although I suppose in a way he deserved it.
O yea, Shadow got back, as well. I didn't care about him too much, though.
FYI the answers at the Empire dinner + the number of soldiers you talk to gets tallied up into a score. The gift you get at the end depends on what your score was.
At Narshe, the Wolf who kidnapped the Moggle runs all the way up to where the Esper is, and at a point you get to choose between Mog, and getting the Golden Hairpin. It seems you went with the Golden Hairpin.
Also, earlier Celes just used Warp Magic to get rid of all the Imperial Soldiers, which ended up taking her away as well. I don't know why you would expect Celes to have been somehow teleported between worlds or something that extravagant, when it was obvious that Kefka was still around, even after being teleported.
On October 04 2010 13:54 Sentenal wrote: At Narshe, the Wolf who kidnapped the Moggle runs all the way up to where the Esper is, and at a point you get to choose between Moo, and getting the Golden Hairpin. It seems you went with the Golden Hairpin.
Also, earlier Celes just used Warp Magic to get rid of all the Imperial Soldiers, which ended up taking her away as well. I don't know why you would expect Celes to have been somehow teleported between worlds or something that extravagant, when it was obvious that Kefka was still around, even after being teleported.
But what you said also had some plot holes. If Celes casted warp, Kefka and Celes would still be together after the spell. How would Celes get rid of Kefka who was hostile to Celes (as seen during the siege of Narshe)? Kefka gained some power while in the MagiTek Research Facility; thus Celes was probably no match for Kefka and his soliders by herself. Yet she came out of the ordeal unhurt. Wasn't that odd? Worst yet the game didn't seem to have explained how she pulled it off.
Also, instead assuming Celes and Kefka were evenly matched (which was possible; they had similar origins), then why didn't Celes just tried to fight Kefka off instead of pulling that trick?
Furthermore, why didn't Celes warp Locke and the others instead? It would have been much easier and safer.
As for the wolf, I think you are right. I did receive the Golden Hairpin somewhere. It was extremely useful.
EDIT: so yeah. I felt that there should be some intricate plots around the great feat Celes performed; this is why I felt Celes might have landed in somewhere extravagant. She didn't, too bad. But at least there should be some explanations of how she did it, but I didn't see any.
On October 04 2010 13:54 Sentenal wrote: At Narshe, the Wolf who kidnapped the Moggle runs all the way up to where the Esper is, and at a point you get to choose between Moo, and getting the Golden Hairpin. It seems you went with the Golden Hairpin.
Also, earlier Celes just used Warp Magic to get rid of all the Imperial Soldiers, which ended up taking her away as well. I don't know why you would expect Celes to have been somehow teleported between worlds or something that extravagant, when it was obvious that Kefka was still around, even after being teleported.
But what you said also had some plot holes. If Celes casted warp, Kefka and Celes would still be together after the spell. How would Celes get rid of Kefka who was hostile to Celes (as seen during the siege of Narshe)? Kefka gained some power while in the MagiTek Research Facility; thus Celes was probably no match for Kefka and his soliders by herself. Yet she came out of the ordeal unhurt. Wasn't that odd? Worst yet the game didn't seem to have explained how she pulled it off.
Also, instead assuming Celes and Kefka were evenly matched (which was possible; they had similar origins), then why didn't Celes just tried to fight Kefka off instead of pulling that trick?
Furthermore, why didn't Celes warp Locke and the others instead? It would have been much easier and safer.
As for the wolf, I think you are right. I did receive the Golden Hairpin somewhere. It was extremely useful.
EDIT: so yeah. I felt that there should be some intricate plots around the great feat Celes performed; this is why I felt Celes might have landed in somewhere extravagant. She didn't, too bad. But at least there should be some explanations of how she did it, but I didn't see any.
Celes is still an Imperial general, so probably got imprisoned afterwards. And then was freed when the Emperor had his... change of heart. I don't know the mechanics of how her spell worked, but I can only imagine what she did was the best course of action. Basically she just "magiced" everyone away, which is more or less what the game presented. Nothing more, nothing less.
On October 04 2010 13:54 Sentenal wrote: At Narshe, the Wolf who kidnapped the Moggle runs all the way up to where the Esper is, and at a point you get to choose between Moo, and getting the Golden Hairpin. It seems you went with the Golden Hairpin.
Also, earlier Celes just used Warp Magic to get rid of all the Imperial Soldiers, which ended up taking her away as well. I don't know why you would expect Celes to have been somehow teleported between worlds or something that extravagant, when it was obvious that Kefka was still around, even after being teleported.
But what you said also had some plot holes. If Celes casted warp, Kefka and Celes would still be together after the spell. How would Celes get rid of Kefka who was hostile to Celes (as seen during the siege of Narshe)? Kefka gained some power while in the MagiTek Research Facility; thus Celes was probably no match for Kefka and his soliders by herself. Yet she came out of the ordeal unhurt. Wasn't that odd? Worst yet the game didn't seem to have explained how she pulled it off.
Also, instead assuming Celes and Kefka were evenly matched (which was possible; they had similar origins), then why didn't Celes just tried to fight Kefka off instead of pulling that trick?
Furthermore, why didn't Celes warp Locke and the others instead? It would have been much easier and safer.
As for the wolf, I think you are right. I did receive the Golden Hairpin somewhere. It was extremely useful.
EDIT: so yeah. I felt that there should be some intricate plots around the great feat Celes performed; this is why I felt Celes might have landed in somewhere extravagant. She didn't, too bad. But at least there should be some explanations of how she did it, but I didn't see any.
Celes is still an Imperial general, so probably got imprisoned afterwards. And then was freed when the Emperor had his... change of heart. I don't know the mechanics of how her spell worked, but I can only imagine what she did was the best course of action. Basically she just "magiced" everyone away, which is more or less what the game presented. Nothing more, nothing less.
But we know that the Emperor did NOT have his change of heart and Kefka was probably not imprisoned. In that case, it is plausible to think that they might try to lock up Celes since she has foiled their plans twice already. But Celes was safe and sound. That was odd.
I suppose one other possibility is that Celes teleported Kefka and his minions away, subdued and imprisoned him, then the Emperor made her a General again to assist Terra and others. However, the problem is still that if she could subdue Kefka in the first place, why bother teleporting? She could have showed Locke her intentions right in front of him.
The best thing I can think of is the following. Locke accused of Celes of spying on the Returners. Celes, being the proud person that she was, refused to show her intentions in front of him. Therefore she chose to teleport Kefka away and subdue him in privacy where Locke could not see.
On October 04 2010 13:54 Sentenal wrote: At Narshe, the Wolf who kidnapped the Moggle runs all the way up to where the Esper is, and at a point you get to choose between Moo, and getting the Golden Hairpin. It seems you went with the Golden Hairpin.
Also, earlier Celes just used Warp Magic to get rid of all the Imperial Soldiers, which ended up taking her away as well. I don't know why you would expect Celes to have been somehow teleported between worlds or something that extravagant, when it was obvious that Kefka was still around, even after being teleported.
But what you said also had some plot holes. If Celes casted warp, Kefka and Celes would still be together after the spell. How would Celes get rid of Kefka who was hostile to Celes (as seen during the siege of Narshe)? Kefka gained some power while in the MagiTek Research Facility; thus Celes was probably no match for Kefka and his soliders by herself. Yet she came out of the ordeal unhurt. Wasn't that odd? Worst yet the game didn't seem to have explained how she pulled it off.
Also, instead assuming Celes and Kefka were evenly matched (which was possible; they had similar origins), then why didn't Celes just tried to fight Kefka off instead of pulling that trick?
Furthermore, why didn't Celes warp Locke and the others instead? It would have been much easier and safer.
As for the wolf, I think you are right. I did receive the Golden Hairpin somewhere. It was extremely useful.
EDIT: so yeah. I felt that there should be some intricate plots around the great feat Celes performed; this is why I felt Celes might have landed in somewhere extravagant. She didn't, too bad. But at least there should be some explanations of how she did it, but I didn't see any.
Celes is still an Imperial general, so probably got imprisoned afterwards. And then was freed when the Emperor had his... change of heart. I don't know the mechanics of how her spell worked, but I can only imagine what she did was the best course of action. Basically she just "magiced" everyone away, which is more or less what the game presented. Nothing more, nothing less.
But we know that the Emperor did NOT have his change of heart and Kefka was probably not imprisoned. In that case, it is plausible to think that they might try to lock up Celes since she has foiled their plans twice already. But Celes was safe and sound. That was odd.
I suppose one other possibility is that Celes teleported Kefka and his minions away, subdued and imprisoned him, then the Emperor made her a General again to assist Terra and others. However, the problem is still that if she could subdue Kefka in the first place, why bother teleporting? She could have showed Locke her intentions right in front of him.
The best thing I can think of is the following. Locke accused of Celes of spying on the Returners. Celes, being the proud person that she was, refused to show her intentions in front of him. Therefore she chose to teleport Kefka away and subdue him in privacy where Locke could not see.
Maybe I am just being too picky. I am sorry.
Kefka was imprisoned, you can find him in the jail during the 'talk to soldiers' part. Everything that needs to look accurate does so, and thus Celes is also released and reinstated as her 'crime' was to oppose Kefka's atrocities. Thus returning as an Imperial general is actually quite sensible and realistic, as she and Leo are the highest representatives of the Empire besides Gestahl - there's no need for drama, and the normality of it works with the subsequent Celes/Locke scenes quite well.
The point of her earlier scene is to show that she's willing to sacrifice herself to save Locke, as a way to earn his trust. She's a young woman, and emotionally unstable. Weirder things happen.
On October 04 2010 13:54 Sentenal wrote: At Narshe, the Wolf who kidnapped the Moggle runs all the way up to where the Esper is, and at a point you get to choose between Moo, and getting the Golden Hairpin. It seems you went with the Golden Hairpin.
Also, earlier Celes just used Warp Magic to get rid of all the Imperial Soldiers, which ended up taking her away as well. I don't know why you would expect Celes to have been somehow teleported between worlds or something that extravagant, when it was obvious that Kefka was still around, even after being teleported.
But what you said also had some plot holes. If Celes casted warp, Kefka and Celes would still be together after the spell. How would Celes get rid of Kefka who was hostile to Celes (as seen during the siege of Narshe)? Kefka gained some power while in the MagiTek Research Facility; thus Celes was probably no match for Kefka and his soliders by herself. Yet she came out of the ordeal unhurt. Wasn't that odd? Worst yet the game didn't seem to have explained how she pulled it off.
Also, instead assuming Celes and Kefka were evenly matched (which was possible; they had similar origins), then why didn't Celes just tried to fight Kefka off instead of pulling that trick?
Furthermore, why didn't Celes warp Locke and the others instead? It would have been much easier and safer.
As for the wolf, I think you are right. I did receive the Golden Hairpin somewhere. It was extremely useful.
EDIT: so yeah. I felt that there should be some intricate plots around the great feat Celes performed; this is why I felt Celes might have landed in somewhere extravagant. She didn't, too bad. But at least there should be some explanations of how she did it, but I didn't see any.
Celes is still an Imperial general, so probably got imprisoned afterwards. And then was freed when the Emperor had his... change of heart. I don't know the mechanics of how her spell worked, but I can only imagine what she did was the best course of action. Basically she just "magiced" everyone away, which is more or less what the game presented. Nothing more, nothing less.
But we know that the Emperor did NOT have his change of heart and Kefka was probably not imprisoned. In that case, it is plausible to think that they might try to lock up Celes since she has foiled their plans twice already. But Celes was safe and sound. That was odd.
I suppose one other possibility is that Celes teleported Kefka and his minions away, subdued and imprisoned him, then the Emperor made her a General again to assist Terra and others. However, the problem is still that if she could subdue Kefka in the first place, why bother teleporting? She could have showed Locke her intentions right in front of him.
The best thing I can think of is the following. Locke accused of Celes of spying on the Returners. Celes, being the proud person that she was, refused to show her intentions in front of him. Therefore she chose to teleport Kefka away and subdue him in privacy where Locke could not see.
Maybe I am just being too picky. I am sorry.
Kefka was imprisoned, you can find him in the jail during the 'talk to soldiers' part. Everything that needs to look accurate does so, and thus Celes is also released and reinstated as her 'crime' was to oppose Kefka's atrocities. Thus returning as an Imperial general is actually quite sensible and realistic, as she and Leo are the highest representatives of the Empire besides Gestahl - there's no need for drama, and the normality of it works with the subsequent Celes/Locke scenes quite well.
The point of her earlier scene is to show that she's willing to sacrifice herself to save Locke, as a way to earn his trust. She's a young woman, and emotionally unstable. Weirder things happen.
Yeah, Kefka was actually imprisonned, you can see him in Jail, and hes pissed about it.
On October 04 2010 13:54 Sentenal wrote: At Narshe, the Wolf who kidnapped the Moggle runs all the way up to where the Esper is, and at a point you get to choose between Moo, and getting the Golden Hairpin. It seems you went with the Golden Hairpin.
Also, earlier Celes just used Warp Magic to get rid of all the Imperial Soldiers, which ended up taking her away as well. I don't know why you would expect Celes to have been somehow teleported between worlds or something that extravagant, when it was obvious that Kefka was still around, even after being teleported.
But what you said also had some plot holes. If Celes casted warp, Kefka and Celes would still be together after the spell. How would Celes get rid of Kefka who was hostile to Celes (as seen during the siege of Narshe)? Kefka gained some power while in the MagiTek Research Facility; thus Celes was probably no match for Kefka and his soliders by herself. Yet she came out of the ordeal unhurt. Wasn't that odd? Worst yet the game didn't seem to have explained how she pulled it off.
Also, instead assuming Celes and Kefka were evenly matched (which was possible; they had similar origins), then why didn't Celes just tried to fight Kefka off instead of pulling that trick?
Furthermore, why didn't Celes warp Locke and the others instead? It would have been much easier and safer.
As for the wolf, I think you are right. I did receive the Golden Hairpin somewhere. It was extremely useful.
EDIT: so yeah. I felt that there should be some intricate plots around the great feat Celes performed; this is why I felt Celes might have landed in somewhere extravagant. She didn't, too bad. But at least there should be some explanations of how she did it, but I didn't see any.
Celes is still an Imperial general, so probably got imprisoned afterwards. And then was freed when the Emperor had his... change of heart. I don't know the mechanics of how her spell worked, but I can only imagine what she did was the best course of action. Basically she just "magiced" everyone away, which is more or less what the game presented. Nothing more, nothing less.
But we know that the Emperor did NOT have his change of heart and Kefka was probably not imprisoned. In that case, it is plausible to think that they might try to lock up Celes since she has foiled their plans twice already. But Celes was safe and sound. That was odd.
I suppose one other possibility is that Celes teleported Kefka and his minions away, subdued and imprisoned him, then the Emperor made her a General again to assist Terra and others. However, the problem is still that if she could subdue Kefka in the first place, why bother teleporting? She could have showed Locke her intentions right in front of him.
The best thing I can think of is the following. Locke accused of Celes of spying on the Returners. Celes, being the proud person that she was, refused to show her intentions in front of him. Therefore she chose to teleport Kefka away and subdue him in privacy where Locke could not see.
Maybe I am just being too picky. I am sorry.
Kefka was imprisoned, you can find him in the jail during the 'talk to soldiers' part. Everything that needs to look accurate does so, and thus Celes is also released and reinstated as her 'crime' was to oppose Kefka's atrocities. Thus returning as an Imperial general is actually quite sensible and realistic, as she and Leo are the highest representatives of the Empire besides Gestahl - there's no need for drama, and the normality of it works with the subsequent Celes/Locke scenes quite well.
The point of her earlier scene is to show that she's willing to sacrifice herself to save Locke, as a way to earn his trust. She's a young woman, and emotionally unstable. Weirder things happen.
Yeah, Kefka was actually imprisonned, you can see him in Jail, and hes pissed about it.
On the ship, Terra was still trying to make up her mind.
That's when Shadow came in and said something useful (other than asking for money, leaving, etc.)
Errr.... wait. What? O well. Apparently Terra and Shadow reached an impasse and left the scene. Then Locke came in...
Locke was seasick ^__^... anyways, at this point Terra, Shadow, and Locke formed a group, while Celes stayed with Leo. Disembarking from the ship, the group found them (yet again) in Thamasa.
For some reason, the people here seemed different. Not only were the shops functional, the Inn also offered stay for 1 gil instead of the previous 1500 gil. The most notable difference was the following character in front of the doorway mentioned last time.
And... o shit! A new character!
Then a little girl came in.
(O shit)^2! Another new character.
The little girl was called Relm. The old man was called Strago. Relm immediately took interests in Shadow's dog.
Locke noted there was something odd in this town (thanks Locke, I noticed that a LONG time ago). Anyways, while in the Inn over night, Strago came in and...
Relm was missing! Uh-oh! Everyone got up and went to help, except Shadow who stayed briefly - it turned out Shadow's dog, Interceptor, was missing as well.
After checking around the town, it seemed that one house was on fire, and Relm was probably in it.
Oddly, the townfolks were trying to put out the fire by using - that's right - MAGIC. It turned out everyone at Thamasa could use magic. Of course, given the name of the town, this was not too surprising. However, as these people had no obvious connections with Espers, it was obvious there magic had other sources, as well. More on this later.
Anyways, Terra, Locke, and Strago went into the burning house to save Relm. While they did manage to find Relm, everyone got knocked out by the flame as they tried to make their escape. However, Shadow came in in the nick of time and saved everyone.
On the next day, Strago explained.
So basically, everyone in the village were descendants of Mage Warriors who wielded the power of magic through Magicites 1000 years ago. This was why everyone in the village could use magic.
Anyways, on the next day everyone decided to go to a cave nearby.
It was a dangerous mission; so only Terra, Locke, and Strago came along, leaving Relm behind. As the group ventured into the cave, however, it was obvious that Relm was tailing them. While in the cave, the group made a significant discovery.
The backstory goes as follows. The three Statues were representations of three Goddesses. A long time ago they fought each other, turning some Humans into Espers, or living war machines, as collateral damage.
The group decided to go further, only to be interrupted by Ultros (yep!)
Ultros mentioned Ziegfried here. Recall Sabin met Ziegfried previously on the phantom train. Interesting... anyways, as the group prepared to fight Ultros, Relm interjected and asked Ultros to pose for a portrait.
Ultros was initially unwilling, but Terra and Locke somehow managed to convince Ultros to let Relm do it. The painting omgwtfbqqpwnt Ultros and he was forced to flee.
Further into the cave, Terra and others met a group of angry Espers.
While the situation appeared to be hopeless, one Esper canned Yura came into the scene and stopped the fightning.
Basically this Yura seemed to be a nice guy who wanted to make remands. Perhaps there were hope after all for Humans and Espers. By the way, according to Yura, the destruction of Vector was not even the Espers' fault - they simply went berserk upon entering the Humans' World. On the next day, Yura formally asked Leo for pardons,
At this point it seemed like it was going to be a happy ending, but then a strange laugh was heard! Oh no! It's Kefka!!!
At this point I could only control Leo. There was nothing to do except to confront Kefka.
Leo fought valiantly against Kefka, but he was eventually slain by him.
A big middle finger for you, Kefka. Then, Kefka killed all the Espers on scene and collected their Magicites for his power.
Two big middle fingers for you, Kefka. As more Espers tried to revenge their fallen brethrens, Kefka would kill them one by one - and as a result strengthen himself even more. It was truly sad and disturbing to watch.
Luckily, Terra and others were left alive. After Kefka left, they buried Leo and swore revenge on the Empire.
Then the others came to Thamasa as well.
It turned out the Empire probably tried to capture Edgar and others. However, using his manly charm, Edgar learned about the Empire's plans through a maid (who he flirted with). Way to go Edgar!
After everyone left, there was this odd scene.
I guess Edgar and Relm were related somehow. I haven't figured out what their relationship can possibly be yet, but I will just hope Relm was not Edgar's daughter ^__^;
Now that everyone got together, I was able to form a group with my star characters.
On October 05 2010 02:20 illu wrote: Well, the game offered me no clues as to how to get it, or at least I didn't see any clues.
So I missed it. The Golden Hairpin wasn't so bad anyways :D
As Sentenal described, to get Mog, you talk to him instead of Lone Wolf when they're falling down that cliff by the esper Tritoch. The 'hint' was Lone Wolf slyly tempting you with an item, when you're supposed to know better, always doing your best to save all things fluffy and cute. No worries though! Gold Hairpins are quite useful, as I'm sure you've found. By not choosing Mog, you don't get to use him for some time (95% sure), and you don't get to learn one of his dances. No biggie.
And Relm isn't related to Edgar. That exchange was just about Edgar being a playa and Relm being precocious.
If you have a bunch of GP to spare (I'd guess 30k total, maybe more), you can try going to Jidoor's auction house and getting espers Zoneseek and Golem. They're useful, unnecessary, and appear as biddable items fairly rarely. If, right now, you don't feel like running in, mashing A for 90 seconds, running out, and repeating for 20mins, you can get them later (same process).
Good luck with the floating continent. Very fun, potentially very frustrating.
I just played thru ff6 and made this background that you guys might like
also a background from FF7: AC: Complete (advent children was re-released with an extra 30 minutes of footage FYI)
and lastly a modded version of aeris....yay anime
for those who dont know, some people modded the PC version of ff7 to give most characters/npcs updated graphics (worked on ultima-edition, win7 64)....go check it out (also the 2 hour advent children is aaammmmaaaaazing)
i cant have been the only person to have literally shat rainbows out of my gaping mouth when this appeared on my screen (there was actually a 13 gig version of this movie floating around back then)