Reason? As a Protoss player, i feel like my build order on this map is TOO limited. In match up such as PvT or PvZ, there are things that T or Z could do that force P to use a certain strat to counter... for example, you cannot 2 gates PvZ on this map simply bc of roaches and back rock. Also the distant between main base and nature is too far to protect a drop without breaking the backbase rock early on but clearly, breaking the rock only make you more vulnerable.. In PvP, the 2 watch towers are too reveal so that with 2 probes, you can see the whole enemy army movement. When you compare it to Kulas, its not that bad but once you start having 2 or 3 bases, its a huge problem. also the ramp to base distant is too far in order to defend some kinda 2 fronts attack.
I was actually surprised myself how my win rate on this map is dropping even lower than Scrap station. I dont know whether if i am doing wrong or it was because of the map balance vs the current play style but for the mean time, i will vote it down :<... So farewell, Blistering Sand!