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Active: 2454 users

Raise Zergs Supply Cap - Page 2

Blogs > KeKeZergRush
Post a Reply
Prev 1 2 3 Next All
TadH
Profile Blog Joined February 2010
Canada1846 Posts
September 03 2010 21:08 GMT
#21
On September 04 2010 06:05 selboN wrote:
Show nested quote +
On September 04 2010 05:28 TadH wrote:
On September 04 2010 04:30 Chill wrote:
I love these threads. Instead of playing better, people just argue that the game should be changed. Fantastic.



Rather then giving a valid argument why this is a bad idea just flame the guy, nice one.Way to set an example for quality posts.

Anyway, Raising the Zerg's supply cap is basically out of the question, it just sint fair, it's like fighting someone that will always have more guys then you, where is the ;logic in that?

So is this an example of "quality" posting? Only difference I see between Chill's post and your own is that you tried to hide your post under false pretenses.
+ Show Spoiler +
If that isn't clear,
On September 04 2010 05:28 TadH wrote:Raising the Zerg's supply cap is basically out of the question, it just sint fair, it's like fighting someone that will always have more guys then you
is not a valid counter-argument, just a sad attempt at one.


I did not say ,mine was like uber quality, but at least I TRIED to give a valid reason why it's a bad idea.Go brown nose somewhere else.
Hypnosis
Profile Blog Joined October 2007
United States2061 Posts
September 03 2010 21:10 GMT
#22
On September 04 2010 04:30 Chill wrote:
I love these threads. Instead of playing better, people just argue that the game should be changed. Fantastic.


I havent been around lately but it is my guess that a TON of newbs are flooding the forums with bullshit

haha most games you NEVER max out wtf OP
Science without religion is lame, Religion without science is blind
GreatFall
Profile Blog Joined January 2010
United States1061 Posts
September 03 2010 21:16 GMT
#23
I gotta give Zerg some love here! Us Zerg players need to stick together!
Inventor of the 'Burning Tide' technique to quickly getting Outmatched Crusher achivement :D
Sephy90
Profile Blog Joined January 2010
United States1785 Posts
September 03 2010 21:18 GMT
#24
On September 04 2010 06:10 Hypnosis wrote:
Show nested quote +
On September 04 2010 04:30 Chill wrote:
I love these threads. Instead of playing better, people just argue that the game should be changed. Fantastic.


I havent been around lately but it is my guess that a TON of newbs are flooding the forums with bullshit

haha most games you NEVER max out wtf OP

Yeah... I read the battle.net forums and some guy basically said, "nerf hydras they killed me because he rushed to them.

I don't remember which race he was but you can't rush hydras lol, the time and money it takes to get hydras, the other race should have more than enough to defend against a hydra push. I was just disappointed lol
"So I turned the lights off at night and practiced by myself"
petered
Profile Joined February 2010
United States1817 Posts
September 03 2010 21:24 GMT
#25
If you are consistent with larvae spewing you should be able to remax after a conflict in one or two production waves. So while a 200/200 army might not be as potent as it was in BW, you can remax way easier with the abundance of larvae.
This, my friends, is the power of the Shikyo Memorial for QQ therapy thread. We make the world a better place, one chainsaw massacre prevention at a time.
MacroNcheesE
Profile Blog Joined April 2010
United States508 Posts
Last Edited: 2010-09-03 21:30:55
September 03 2010 21:30 GMT
#26
Rather than increasing the cap limit strictly for zerg, zerg should probably just be able to gather double the normal amount. It's the only thing that would make sense. Duh.
Doubt is the venom that has paralyzed humanity.
Ian Ian Ian
Profile Blog Joined August 2009
915 Posts
September 03 2010 21:32 GMT
#27
On September 04 2010 05:28 TadH wrote:
Show nested quote +
On September 04 2010 04:30 Chill wrote:
I love these threads. Instead of playing better, people just argue that the game should be changed. Fantastic.



Rather then giving a valid argument why this is a bad idea just flame the guy, nice one.Way to set an example for quality posts.

Anyway, Raising the Zerg's supply cap is basically out of the question, it just sint fair, it's like fighting someone that will always have more guys then you, where is the ;logic in that?


I actually totally agree with you, Chill is such an ass sometimes.

avilo
Profile Blog Joined November 2007
United States4100 Posts
September 03 2010 21:36 GMT
#28
"hellions to kill the broodlords"
priceless thread haha, those would be imba, tho i'm pretty sure Z have nightmares about that
Sup
Sephy90
Profile Blog Joined January 2010
United States1785 Posts
September 03 2010 21:48 GMT
#29
On September 04 2010 06:32 Ian Ian Ian wrote:
Show nested quote +
On September 04 2010 05:28 TadH wrote:
On September 04 2010 04:30 Chill wrote:
I love these threads. Instead of playing better, people just argue that the game should be changed. Fantastic.



Rather then giving a valid argument why this is a bad idea just flame the guy, nice one.Way to set an example for quality posts.

Anyway, Raising the Zerg's supply cap is basically out of the question, it just sint fair, it's like fighting someone that will always have more guys then you, where is the ;logic in that?


I actually totally agree with you, Chill is such an ass sometimes.


You can't blame him with some of these ridiculous threads/posts that have been going around lately.
"So I turned the lights off at night and practiced by myself"
Ian Ian Ian
Profile Blog Joined August 2009
915 Posts
September 03 2010 22:25 GMT
#30
How does he help the situation by being an ass though.. That's like, a perfect example of childish behaviour.
zobz
Profile Joined November 2005
Canada2175 Posts
Last Edited: 2010-09-03 23:00:32
September 03 2010 22:50 GMT
#31
On September 04 2010 06:32 Ian Ian Ian wrote:
Show nested quote +
On September 04 2010 05:28 TadH wrote:
On September 04 2010 04:30 Chill wrote:
I love these threads. Instead of playing better, people just argue that the game should be changed. Fantastic.



Rather then giving a valid argument why this is a bad idea just flame the guy, nice one.Way to set an example for quality posts.

Anyway, Raising the Zerg's supply cap is basically out of the question, it just sint fair, it's like fighting someone that will always have more guys then you, where is the ;logic in that?


I actually totally agree with you, Chill is such an ass sometimes.

That's bullshit imo. The only problem with tl admins is that they've turned into a bunch of pussies who are hesitant to hand out 1 week temp bans, despite that the forums are flooded with an influx of idiots who play sc2 and used to post exclusively on the b.net forums. There's no reason to show any more patience than chill has shown. Despite being a blog, that being his only saving grace, the OP is clearly choosing to suggest balance fixes rather than even Ask how he played wrong, yet from his own post it would seem that he maxed out on mutalisks before morphing any broodlords, and very likely has a problem with overagression against turtling players.

Edit: btw it's funny that hellions can kill broodlords
"That's not gonna be good for business." "That's not gonna be good for anybody."
Coindrop
Profile Blog Joined August 2010
United States203 Posts
October 27 2010 09:40 GMT
#32
Yeah honestly I've just started hardcountering all zergs expansions by sitting on 1 / 2 base and massing up to 200 food out of 2 or 3 production structures. I just push out at 35 minutes and bring all SCVS with like 30 or 40 thors, sometimes i dont have the gas to upgrade but its okay.
US Server ID: Coindrop // Code: 990 // www.Hugs-and-Kisses.org
Maynarde
Profile Joined September 2010
Australia1286 Posts
October 27 2010 09:59 GMT
#33
That has actually been discussed before on previous posts ... It crashed and burned then so let's just leave it. The cap is not gonna go up. Period.
CommentatorAustralian SC2 Caster | Twitter: @MaynardeSC2 | Twitch: twitch.tv/maynarde
aliasds
Profile Blog Joined August 2010
Canada555 Posts
October 27 2010 10:02 GMT
#34
Or instead of raising the supply cap, Zerg should be able to shift the time-space continuum and make everything cost half their original supply. Obviously to balance this supply reduction, unit sizes should also be halved.
happyness
Profile Joined June 2010
United States2400 Posts
October 27 2010 11:55 GMT
#35
On October 27 2010 19:02 aliasds wrote:
Or instead of raising the supply cap, Zerg should be able to shift the time-space continuum and make everything cost half their original supply. Obviously to balance this supply reduction, unit sizes should also be halved.


Yes, I agree. The upgrade could be a time machine acquired from the Xel-naga just so it fits in with the lore and make sense.

lol, i would like to see mini ultralisks


to the OP, it is frustrating to play against a turtling terran, but really, the terran is giving you the whole map and you can simplymake a ton of money and save up a bunch of money to bounce back when you lose in a 200 vs 200 battle.

You can also build spine crawlers and cancel them after you make units and then cancel the crawlers and you'll be able to have over 200 supply

And steppes of war is the worst map. dont even play it
Shana
Profile Blog Joined July 2009
Indonesia1814 Posts
October 27 2010 14:53 GMT
#36
Man, I wish I can kill broodlords with hellions. Fucking imba hellion killing broodlord.
Believing in what lies ahead. | That which we call a rose, by any other name would smell as sweet.
Comeh
Profile Blog Joined July 2008
United States18919 Posts
October 27 2010 15:28 GMT
#37
On September 04 2010 05:28 TadH wrote:
Show nested quote +
On September 04 2010 04:30 Chill wrote:
I love these threads. Instead of playing better, people just argue that the game should be changed. Fantastic.



Rather then giving a valid argument why this is a bad idea just flame the guy, nice one.Way to set an example for quality posts.

Anyway, Raising the Zerg's supply cap is basically out of the question, it just sint fair, it's like fighting someone that will always have more guys then you, where is the ;logic in that?

Actually, he in fact DID give a valid argument. I wouldn't doubt chill's expertise.
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
Happy.fairytail
Profile Blog Joined May 2010
United States327 Posts
October 27 2010 15:33 GMT
#38
No, instead they need to halve Terran's supply cap. Obviously this would be an overnerf, so to balance they should be able to raise their max cap to 200 by using supply call down. But this would make Terran too vulnerable to supply blocks if their base gets attacked, so supply depot HP should be doubled. But then that would make baneling busts too weak, so baneling dmg should be doubled. But then Terran bio would be too easily killed, so Terran supply cap should be doubled. OH WAIT SHIIIII-
Durak
Profile Blog Joined January 2008
Canada3685 Posts
October 27 2010 17:18 GMT
#39
Since the mods didn't close this thread for being terrible, might as well discuss how Chill succinctly shut down the OP.
On September 04 2010 06:48 Sephy69 wrote:
Show nested quote +
On September 04 2010 06:32 Ian Ian Ian wrote:
On September 04 2010 05:28 TadH wrote:
On September 04 2010 04:30 Chill wrote:
I love these threads. Instead of playing better, people just argue that the game should be changed. Fantastic.



Rather then giving a valid argument why this is a bad idea just flame the guy, nice one.Way to set an example for quality posts.

Anyway, Raising the Zerg's supply cap is basically out of the question, it just sint fair, it's like fighting someone that will always have more guys then you, where is the ;logic in that?


I actually totally agree with you, Chill is such an ass sometimes.


You can't blame him with some of these ridiculous threads/posts that have been going around lately.

Lately? There have always been posts like this. As a result, Chill has been posting this way for the past four years. I'd find you some quotes but I'm sure you can search yourself.
Ipp
Profile Blog Joined March 2010
United States456 Posts
Last Edited: 2010-10-27 17:37:04
October 27 2010 17:36 GMT
#40
Why not just keep spawning larva when you hit 200/200 so you can suicide your army and immediately be at 200/200 ultralisks? Every other race has to build more buildings at 200/200 zergs normal mechanics work.

Oh there are also upgrades to get cracklings are very good.
http://youtube.com/RageQuitTV
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