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Applied to Blizzard Today... - Page 3

Blogs > prodiG
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Prev 1 2 3 4 Next All
Inkarnate
Profile Blog Joined April 2010
Canada840 Posts
August 23 2010 14:02 GMT
#41
From when I was looking at their job postings, most of them require you to relocate to California. Not always a bad thing but not doable for everyone ^.^
GreatFall
Profile Blog Joined January 2010
United States1061 Posts
August 23 2010 17:15 GMT
#42
GL, though isn't that like applying for staff, assistant manager, and manager all at once?
Inventor of the 'Burning Tide' technique to quickly getting Outmatched Crusher achivement :D
stoneric
Profile Joined April 2010
United States69 Posts
August 23 2010 17:49 GMT
#43
goodluck brotato.
sup?
Saracen
Profile Blog Joined December 2007
United States5139 Posts
August 23 2010 17:51 GMT
#44
Good luck! I hope they hire you for a map maker lol. I'm sure you could do an infinitely better job ^^
Backpack
Profile Blog Joined March 2010
United States1776 Posts
August 23 2010 17:53 GMT
#45
Wow!

After listening to you on DjWheat's show i was hoping to see some good news for community made maps but i wasn't expecting this. Good luck! You are definitely one of the best mapmakers out there and deserve the position.
"You people need to just generally care a lot less about everything." -Zatic
Therick
Profile Blog Joined April 2010
Norway324 Posts
August 23 2010 18:50 GMT
#46
man prodiG hope you the best of luck, i have seen some of your maps and they look great
Lift. Laugh. Love. <3
Nokarot
Profile Blog Joined April 2010
United States1410 Posts
August 23 2010 19:32 GMT
#47
Seems kind of preemptive to me to be thinking yourself as employee material (let alone Lead Designer) just because you've made a [large] handful of iCCup maps. Not only are your maps vastly different from those Blizzard publishes, but I imagine the job is moreso geared to those who are going to develop scenarios for the Heart of the Swarm campaign (involving a lot of trigger work, naturalistic terrain design work as opposed to geometric melee map design, etc.)

That's not meant to be some kind of diss- your maps and contributions are cool and all, but just keep that in mind while waiting for an answer and maybe don't get your hopes up too much

Good luck, though!
beep beep boop
Never.Die
Profile Joined March 2010
Japan189 Posts
August 23 2010 20:35 GMT
#48
Good luck man I really hope they accept you. Let us know what happens!
Pawsom
Profile Blog Joined February 2009
United States928 Posts
August 23 2010 21:24 GMT
#49
I hate to say it, but when you apply for 3 positions, each requiring a vastly different amount of experience, it tends to come off as unprofessional.
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2010-08-24 01:40:13
August 24 2010 01:39 GMT
#50
I hope you end up teaching blizzard employees how to make real maps.

I hope you get into a battle report for HoTS and show people a real Starcraft battle.

I hope that when you get in, you hire me as mechanics designer!!! >_< *jokes


All the best man, good luck hf.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
August 24 2010 03:50 GMT
#51
On August 24 2010 04:32 Nokarot wrote:
Seems kind of preemptive to me to be thinking yourself as employee material (let alone Lead Designer) just because you've made a [large] handful of iCCup maps. Not only are your maps vastly different from those Blizzard publishes, but I imagine the job is moreso geared to those who are going to develop scenarios for the Heart of the Swarm campaign (involving a lot of trigger work, naturalistic terrain design work as opposed to geometric melee map design, etc.)

That's not meant to be some kind of diss- your maps and contributions are cool and all, but just keep that in mind while waiting for an answer and maybe don't get your hopes up too much

Good luck, though!

hehe, i was originally only applying for the associate level designer position but i figured what the hell and went for all three.

what i said in my cover letter essentially was that I wanted to contribute as much to sc2 as an esport as i possibly could. if that's not what they're looking for, then so be it. I'll continue to what I can as a member of the community and try to reach out whenever i can
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
August 24 2010 07:10 GMT
#52
On August 24 2010 12:50 prodiG wrote:
what i said in my cover letter essentially was that I wanted to contribute as much to sc2 as an esport as i possibly could. if that's not what they're looking for, then


Proof that the keyboard is mightier than the sword.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2010-08-24 08:50:46
August 24 2010 08:42 GMT
#53
I really hope we get some competent maps for SC2. I mean it's one thing not knowing how the balance will be and making maps that you didn't know would be X race favored or Y race unfavored. But when every single map has positional imbalances, even when they are supposed to be mirrored it's just poor design.
And every single map has some gimmick; DRocks, XWT, gold bases, etc.

I think the key elements for a map are:
Safe Natural.
Semi wide choke outside nat.
Wide open spaces in the middle for flanking and meneuvering. (as well as key places where it is tight).
Relatively close 3rd (since zerg needs creep and are so fucking slow) which is not positionally imbalanced (so basically each mainbase has 2 equal options for a 3rd base in either direction of towards or away from opponent).

After the basic design can accomplish this, then throw in whatever concepts on top of it that don't screw with this too much.

I think most of the imbalance bitching (especally ZvT) is mainly due to the maps. The maps are just bad. Even the most loved and 'balanced' map Metalopolis has glaring problems.

- The gold base is unusable in ZvT entirely. There is no time at all unless you have won the game that this base is safe to take. The XWT platforms and other gold base are too close to them.
- Close ground positions is worse than Steppes of war because of the blue mineral 3rd base is unholdable in ZvP or ZvT. As well as the fact that you have this ramp that they can siege into your nat from at a very early time in the game.
-The nats are very wide open, and then have a medium choke to get out of. This is horrible if you need to defend the ramp with static de, because then they can just loop around and go behind minerals with hellions or stalkers or whatever.
-Close air positions suck balls in ZvT because overlords have no where to go without risk of being sniped from first 1 or 2 marines.
-No good places to put overlords on the map really around the nats of the bases (which is arguably the most important place). Except for top base where there is a huge space behind main/nat mins for some reason.
-Gold base has too many entry points, would be better served if they lost the central ramps.
-Not as bad as KR but this map is just a bunch of routes and chokes, which doesn't help zerg all that much because they need creep spreading and flank setups.
-The stupid fucking statues and crap all over the map that you can misclick on. (I'm trying to retreat and I clicked a mengsk wolf, oh well I should just play better).
-Geyser positions are slightly further in some mains and nats, not sure how big of an issue this is but i've definitely noticed it.

I mean I only really feel like the map is semi decent when I get diagonal positions. And every other map in the map pool is at least 5 times worse. It's kind sad when this is the best hope I have to look for when I ladder.
If I could I would X out most of the maps because they are really bad for Z.


PS- If you do make it, put in some word for me I'd love to help design some decent ladder maps or do some more BW ports for sc2. I live close enough to blizzard hq.
..and then I would, ya know, check em'. (Aka SpoR)
Loanshark
Profile Blog Joined December 2008
China3094 Posts
August 24 2010 10:01 GMT
#54
Ask them how they feel about Bnet 2.0
No dough, no go. And no mercy.
ironchef
Profile Blog Joined August 2004
Canada1350 Posts
Last Edited: 2010-08-24 11:59:17
August 24 2010 11:58 GMT
#55
I heard you on Weapon of Choice, you sound pretty enthusiastic and knowledgeable on this map stuff. Couldnt hurt to have someone passionate and insightful (and a TL insider!) in Blizzard!

I wonder what their interview is like. I've always imagined blizzard to be a really laidback, nerdy and fun environment. Becareful if you get an Activision Overlord interviewer, distinguishable by their black robes, red eyes and veins around the temples. Go for the chaotic-evil answers .

GL!

“Because your own strength is unequal to the task, do not assume that it is beyond the powers of man; but if anything is within the powers and province of man, believe that it is within your own compass also.” - Marcus Aurelius
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
August 24 2010 12:00 GMT
#56
oh yea btw, I wanted to mention that sanshorn is way too fucking bright my gamma is naturally at like 80% O_O
..and then I would, ya know, check em'. (Aka SpoR)
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
August 24 2010 15:06 GMT
#57
On August 24 2010 21:00 CharlieMurphy wrote:
oh yea btw, I wanted to mention that sanshorn is way too fucking bright my gamma is naturally at like 80% O_O

I didn't make sanshorn, that was konicki
best to take it up with him (and stop giving me credit for his work! )
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Ko1tz
Profile Blog Joined July 2010
France493 Posts
August 24 2010 16:25 GMT
#58
I wish you the best of luck! Everytime I practice with friends I play in the maps you make they're great!
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
August 25 2010 01:00 GMT
#59
On August 23 2010 14:12 Nightmarjoo wrote:
[image loading]


So good
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
sLiniss
Profile Blog Joined May 2009
United States849 Posts
August 25 2010 01:58 GMT
#60
Nono, not BM

But I hope you eventually get to do what you love to do! Keep the community updated.
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