• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:16
CEST 05:16
KST 12:16
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 1 - Final Week4[ASL19] Finals Recap: Standing Tall10HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0
Community News
Firefly given lifetime ban by ESIC following match-fixing investigation17$25,000 Streamerzone StarCraft Pro Series announced6Weekly Cups (June 30 - July 6): Classic Doubles6[BSL20] Non-Korean Championship 4x BSL + 4x China10Flash Announces Hiatus From ASL70
StarCraft 2
General
RSL Revival patreon money discussion thread The GOAT ranking of GOAT rankings We need to be discussing a new patch right now! Firefly given lifetime ban by ESIC following match-fixing investigation RSL Season 1 - Final Week
Tourneys
RSL: Revival, a new crowdfunded tournament series FEL Cracov 2025 (July 27) - $8000 live event Sparkling Tuna Cup - Weekly Open Tournament $25,000 Streamerzone StarCraft Pro Series announced WardiTV Mondays
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma
Brood War
General
BW General Discussion A cwal.gg Extension - Easily keep track of anyone ASL20 Preliminary Maps BGH Auto Balance -> http://bghmmr.eu/ Script to open stream directly using middle click
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues Last Minute Live-Report Thread Resource! [BSL20] Non-Korean Championship 4x BSL + 4x China
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Path of Exile CCLP - Command & Conquer League Project Stormgate/Frost Giant Megathread The PlayStation 5 Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread The Accidental Video Game Porn Archive Stop Killing Games - European Citizens Initiative
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Men Take Risks, Women Win Ga…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 553 users

Dear sc2 protoss players

Blogs > Antimage
Post a Reply
1 2 Next All
Antimage
Profile Blog Joined March 2010
Canada1293 Posts
Last Edited: 2010-08-22 16:41:56
August 22 2010 16:39 GMT
#1
So I'm back from 5 days in Taiwan, where there were so many sc2 ads everywhere =( I really miss this game ^^

So here is what I picked up in the week that I haven't played sc2, relevant to me:

1) Protoss players like to whine, especially about terran (who can blame them? So do I)
2) Protoss players have figured out how to play against a 4 gate warp-in

So since I'm too tired right now to game, I thought I'd take this opportunity to say right now that PvT is like SC1 TvP and ZvT all in one, and here's why:

Like SC1 ZvT, you need higher tech to deal with stim. Sure, chargelots will work like lurkers to a certain point, but once vessels are out (high numbers of m/m/m), you need a change in gameplan. You need higher tech (think darkswarm, but nope, you will need high templar or carriers or more colossi w/ range if they dont have enough vikings yet)

Like SC1 TvP, you are going to be playing economically behind from the first 2 bases, but you should be able to even out soon afterward.

Especially since you'll be on one base longer than the terran player, you need superb gas management. This means getting sentries when absolutely NECESSARY, and spending all that gas instead on teching to colossi or high templar or my favorite HT/immortal/phoenix mixture <3

So here's my two cents to anyone who is having trouble with PvT:

1) Practice being perfect. It sounds insane, but you NEED perfect forcefields, you NEED perfect spreading to minimize EMP damage, you NEED perfect army positioning/flanking in the mid-late game.

2) Know what to do and when to do it. You have observers so it is very easy to know when you can expand. When, you might ask? When you can defend it with whatever tech you are going toward by the time the terran ball comes at the time your expo finishes. This means you have to think ahead to what the terran can have given their tech/rax count/fac/starport count

TLDR:

Flawless play, like ZvT in sc1.

Use timings that work. Play smart, not blindly, abuse observers.

Even though the balance isn't perfect, PvT has not been explored at a high enough level with flawless play on both sides for it to be analysed thoroughly. The skill cap isn't there yet.

...

BTW I love the Terran's OP freestyle.

That's all! I'll be getting my hands on an SEA sc2 some time soon!

And I've been enjoying some 25 NT pocari sweat so I will be the new flash, yes ^^

**
SiegeFlank
Profile Blog Joined June 2009
United States410 Posts
August 22 2010 16:56 GMT
#2
As a terran player, I definitely agree with this post. I can't tell you how many games I've won with a mostly marine and marauder army against a mass zealot and stalker army, which causes them to rage at me. High templar are so destructive against MMM play.
Bird up
Djzapz
Profile Blog Joined August 2009
Canada10681 Posts
August 22 2010 17:00 GMT
#3
Basically, what you're saying is a protoss needs to play 'perfectly' to beat a terran who doesn't.

My thoughts exactly.
"My incompetence with power tools had been increasing exponentially over the course of 20 years spent inhaling experimental oven cleaners"
Surrealz
Profile Blog Joined May 2010
United States449 Posts
Last Edited: 2010-08-22 17:06:05
August 22 2010 17:05 GMT
#4
So rush t3 while they are still on t1-t2, have perfect micro, and catch up on economy despite mules?

Sounds like what you are saying is "If you win, thats how you win".

Terran is imba, accept it, live it, know it.
1a2a3a
Alou
Profile Blog Joined March 2010
United States3748 Posts
August 22 2010 17:08 GMT
#5
Hi Antimage.

Kinda sorta agree. I've done damage with mass sentries though. So many ff's its hard not to get one of 'em right!
Life is Good.
The_Pacifist
Profile Blog Joined May 2010
United States540 Posts
August 22 2010 17:12 GMT
#6
Oh, wow. It sure didn't take long for this to become another "Terran OP!" thread.

In BW, protoss was easiest to learn, but at the top tier, playing protoss meant having the absolute lowest margin of error. And no one complained about that. And yes, perfect play will beat a person without perfect play. I thought that was a pretty obvious statement.

That, and force fields. 80% of toss that I've seen in Diamond don't even bother to make a single sentry, as if mass stalker will hard counter marauders. And then, they'll ragequit about how ridiculous marauders are because they lost to a 2 rax marauder opening.
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
Last Edited: 2010-08-22 17:18:25
August 22 2010 17:13 GMT
#7
i dont know but the fact that Protoss got our hand on Air tech b4 tier 3 actually changed a lot in PvX.
We have another option than DTs or reaver aka. colossi and it is a STRONG option. My best match up currently is PvT and i think the key is your early scout and how much information you dig out from it.

Another thing that i believe is a mistake for most protoss players are the early 2nd gas (17 or 18 supply right after cyber). The fact that any army composition Terran throw to you early game can be solved using an army of 2-5 stalker-zealot ratio which is mineral heavy. Nexus and gates and pylons also requires lots of mineral instead of gas so i believe delaying 2nd gas is the direct counter to the mule mechanic that T got their hand early on. Sentries is something you dont need that early until your army head counts reaching 10 unless you think a FF can protect you which i believe just help T to contain you easier.

Late game T are really strong with the drop tech and HT is the only answer for that but between when he got dropship and you have amulet, you mostly what to put constant pressure so he wont harass you =.=... I want bilzz to get rid of the auto repair shit since thor timing push or a planetary fortress is just brutal to deal with mid game :<

You didnt mention PvP 4 gates all-in btw
Im daed. Follow me @TL_NB
SONE
Profile Joined May 2010
Canada839 Posts
August 22 2010 17:14 GMT
#8
welcome back and upload some replays for us :D
BOOWOO
Profile Joined March 2010
United States83 Posts
Last Edited: 2010-08-22 17:21:27
August 22 2010 17:20 GMT
#9
I'm really starting to love Stargate (Phoenix) openers as Protoss. They give you the ability to scout, harass and force static defense or keep the enemy army at home. You know whats coming, and can expand and tech appropriately.

Then when the push comes, you can use them to lift key units. Combined with forcefield, you can do some really awsome things to shut a Terran advance down.

Entropic
Profile Blog Joined May 2009
Canada2837 Posts
August 22 2010 17:22 GMT
#10
On August 23 2010 02:13 NB wrote:
i dont know but the fact that Protoss got our hand on Air tech b4 tier 3 actually changed a lot in PvX.
We have another option than DTs or reaver aka. colossi and it is a STRONG option. My best match up currently is PvT and i think the key is your early scout and how much information you dig out from it.

Another thing that i believe is a mistake for most protoss players are the early 2nd gas (17 or 18 supply right after cyber). The fact that any army composition Terran throw to you early game can be solved using an army of 2-5 stalker-zealot ratio which is mineral heavy. Nexus and gates and pylons also requires lots of mineral instead of gas so i believe delaying 2nd gas is the direct counter to the mule mechanic that T got their hand early on. Sentries is something you dont need that early until your army head counts reaching 10 unless you think a FF can protect you which i believe just help T to contain you easier.

Late game T are really strong with the drop tech and HT is the only answer for that but between when he got dropship and you have amulet, you mostly what to put constant pressure so he wont harass you =.=... I want bilzz to get rid of the auto repair shit since thor timing push or a planetary fortress is just brutal to deal with mid game :<

You didnt mention PvP 4 gates all-in btw


I don't think getting rid of auto repair will solve any problems you may have with Thor timing pushes or mid game Planetary Fortress busts lol (since they will be microing during the Thor timing push and in the case of the PF, the will just take all their scvs and repair it normally assuming a decent reaction time)
kzn
Profile Blog Joined June 2007
United States1218 Posts
August 22 2010 17:32 GMT
#11
So you mention forcefields, and thats one thing I've been having trouble with in PvT that I don't really understand:

Forcefields are obvious in chokes/ramps - but what about when you're trying to defend an area that isn't something you can cut off with 1-2 FFs? It takes a lot of forcefields to split an army up to the point that your zealots wont get hit by everything, and you need to split off a really small number of marauders if you want to survive with mostly stalkers and minimal losses.

tl;dr: how do I use forcefields when I'm not defending a ramp?
Like a G6
Redmark
Profile Joined March 2010
Canada2129 Posts
August 22 2010 17:33 GMT
#12
On August 23 2010 02:00 Djzapz wrote:
Basically, what you're saying is a protoss needs to play 'perfectly' to beat a terran who doesn't.

My thoughts exactly.

[image loading]

Sometimes a matchup's like that. I'm not a BW expert but the ZvT comparison seems apt; take out Jaedong (or IdrA lol) and ZvT results are pretty lopsided.
Entropic
Profile Blog Joined May 2009
Canada2837 Posts
August 22 2010 17:46 GMT
#13
On August 23 2010 02:33 Redmark wrote:
Show nested quote +
On August 23 2010 02:00 Djzapz wrote:
Basically, what you're saying is a protoss needs to play 'perfectly' to beat a terran who doesn't.

My thoughts exactly.

[image loading]

Sometimes a matchup's like that. I'm not a BW expert but the ZvT comparison seems apt; take out Jaedong (or IdrA lol) and ZvT results are pretty lopsided.


In BW I wouldn't say its that lopsided (at most 55/45 and depending on the map).
T0fuuu
Profile Blog Joined May 2009
Australia2275 Posts
August 22 2010 17:47 GMT
#14
what ? you are in hk? i thought you played on the american servers though S:

anyways.DONT BUY A SEA ACCOUNT the entire server is going to move to the us server in a month so dont waste your money unless your immediate friends will only play on SEA server. SEA accounts will get access to north america very soon.
Sabu113
Profile Blog Joined August 2009
United States11047 Posts
August 22 2010 17:58 GMT
#15
Wierd, I thought sentry zel worked out pretty effectively against most t1 terran armies. As long as you prevent them from kiting, the zealots seem to do more than an adequate amount of damage.

Ofc this leaves you vulnerable to those quick banshees, but you can scout and adjust composition accordingly.

I've actually been trying to figure out a build to go fast chargelots. It's something like

1gate -> cyber ->2nd gate -> Citadel -> 3rd gate + charge coming online -> Hallucination someitme shortly afterwards.

I figure hallucination solves the scouting and cliff problem nicely and if I'm already going for a mass of zel/sentry then it extends the use of my sentries. Still need to play a lot more games though.
Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
August 22 2010 18:00 GMT
#16
On August 23 2010 02:47 T0fuuu wrote:
what ? you are in hk? i thought you played on the american servers though S:

anyways.DONT BUY A SEA ACCOUNT the entire server is going to move to the us server in a month so dont waste your money unless your immediate friends will only play on SEA server. SEA accounts will get access to north america very soon.

i disagree, i want to borrow his SEA acc once he get back to canada ... let him buy it....

jking, i dont think US players would be able to use SEA sever though. Its like 1 way: sea -> us but not US->sea... and i really want to help my home country to win the national war atm


How no-auto repair will fix thor and PF? well first of all you need to micro the scv yourself after they stop repairing. This will give you chance to bait them by shooting 1 damage, wait for scv to finish repairing and all out attack. There will be a pause between 2 repair and it requires extra apm from Terran players. Also They have to suffer the same graphic problem in selecting the scvs. Also by doing that, the balance issue is remain untouched
Im daed. Follow me @TL_NB
Djzapz
Profile Blog Joined August 2009
Canada10681 Posts
August 22 2010 18:03 GMT
#17
Well I might be wrong but in pro ZvT both players have very little space to make mistakes, not just one of the races. It seems about 50% of my ladder games are against Terran and honestly I just don't know what to do. I play around 550 diamond atm, could probably hit 600-700 but I barely play enough to burn off my bonus points. Nothing impressive but here are my issues.

Basically, I scout a lot but they wall off so they can easily hide buildings. I make an obs to scout it but let's say:
1) I see T infantry and he's going ghosts, I don't really know what I need - I guess largely zealot sentries and spread my army so the whole thing doesn't get EMP'd. Then I have to micro my army and especially my immortals because they may not have shields anymore and I can't have them attacking marines and I need to drop very good force fields because chances are half my sentries don't have their energy... Meanwhile it seems to me like terran infantry attacks exactly what you want it to when a-moving. Maybe sniping off the immortals without shield? That's basically it. I need to play my cards extremely well to beat an army that's barely microed. Also I had to make a robotics facility and the immortals aren't cost effective but since I have the building and fewer gateways I kind of need to spend my money somehow.

2) I see 1/1/1 or something like that - the guy makes a banshee so I have to prepare - I can lose my obs, so I have to make more , I make more stalkers than I usually would... There's a chance the guy will only make 1 banshee - I may have 5-6 stalkers so he moves out to my front with his heavy marauder army, a few tanks and marines and my stalkers are useless because when you have a starport with a tech lab and you know your opponent needs stalkers, why not make a raven and turn those stalkers useless for a while. So I need to play my cards extremely well throughout the game or my army will be at a severe disadvantage.

3) Heavy marine/tanks timing push. Especially on small maps, even when I scout it early, it's really hard for me to gauge how many production structures I need because if I go and start trying to make templars or colossi and his timing push happens before they come out, I know I'll be having a hard time.

No matter what they do, I'm always afraid because T is so flexible. Usually I'm pretty good at gauging how much stuff someone can have, but Terran seems to catch me off guard.

I'm just saying I have a hard time playing against Terran personally.
"My incompetence with power tools had been increasing exponentially over the course of 20 years spent inhaling experimental oven cleaners"
Cofo
Profile Blog Joined June 2010
United States1388 Posts
August 22 2010 18:24 GMT
#18
Nice post Antimage; here's a quick question for you on the topic of PvT: How do you feel about templar vs ghost play? I try to feedback, I try to spread, but all they really need is 2-3 ghosts to be able to EMP to their heart's content. I haven't really had much success in that regard. Any tips?
+ Show Spoiler +
mOnion
Profile Blog Joined August 2009
United States5657 Posts
August 22 2010 18:25 GMT
#19
also late game carriers are amazing

reminiscent of bw PvT
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
blabber
Profile Blog Joined June 2007
United States4448 Posts
Last Edited: 2010-08-22 18:45:04
August 22 2010 18:44 GMT
#20
On August 23 2010 03:24 Cofo wrote:
Nice post Antimage; here's a quick question for you on the topic of PvT: How do you feel about templar vs ghost play? I try to feedback, I try to spread, but all they really need is 2-3 ghosts to be able to EMP to their heart's content. I haven't really had much success in that regard. Any tips?

personally I think there's two solutions to this.
1) keep some templars in a warp prism so they don't get hit by the EMP
2) if your high templars are EMP'd, morph them into archons and just warp in new high templars at a nearby pylon or warp prism with the +25 energy
blabberrrrr
1 2 Next All
Please log in or register to reply.
Live Events Refresh
The PiG Daily
22:50
Best Games of SC
Clem vs ByuN
SHIN vs GuMiho
PiGStarcraft667
LiquipediaDiscussion
SC Evo Complete
22:00
Enki Epic Ser. Taeja vs soO EN
davetesta48
Liquipedia
OSC
20:00
Mid Season Playoffs
Spirit vs GeraldLIVE!
Solar vs ShoWTimE
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft667
Nina 172
RuFF_SC2 144
StarCraft: Brood War
Sea 4622
Larva 309
Aegong 84
NaDa 51
Icarus 7
LuMiX 1
Dota 2
monkeys_forever782
NeuroSwarm108
League of Legends
JimRising 942
febbydoto9
Counter-Strike
Stewie2K294
Heroes of the Storm
Khaldor116
Other Games
summit1g9241
shahzam818
ViBE205
C9.Mang0162
Trikslyr67
Organizations
Other Games
gamesdonequick36731
BasetradeTV42
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH239
• Hupsaiya 59
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki7
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1880
Other Games
• Scarra1097
Upcoming Events
RSL Revival
6h 44m
SHIN vs Clem
Cure vs TBD
FEL
8h 44m
FEL
12h 44m
Gerald vs PAPI
Spirit vs ArT
CSO Cup
12h 44m
BSL20 Non-Korean Champi…
14h 44m
Bonyth vs QiaoGege
Dewalt vs Fengzi
Hawk vs Zhanhun
Sziky vs Mihu
Mihu vs QiaoGege
Zhanhun vs Sziky
Fengzi vs Hawk
DaveTesta Events
14h 44m
Sparkling Tuna Cup
1d 6h
RSL Revival
1d 6h
Classic vs TBD
FEL
1d 11h
BSL20 Non-Korean Champi…
1d 14h
Bonyth vs Dewalt
QiaoGege vs Dewalt
Hawk vs Bonyth
Sziky vs Fengzi
Mihu vs Zhanhun
QiaoGege vs Zhanhun
Fengzi vs Mihu
[ Show More ]
Wardi Open
2 days
Replay Cast
3 days
WardiTV European League
3 days
PiGosaur Monday
3 days
uThermal 2v2 Circuit
4 days
Replay Cast
4 days
The PondCast
5 days
Replay Cast
5 days
Epic.LAN
6 days
Liquipedia Results

Completed

KCM Race Survival 2025 Season 2
HSC XXVII
NC Random Cup

Ongoing

JPL Season 2
BSL 2v2 Season 3
Acropolis #3
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Jiahua Invitational
2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters

Upcoming

CSL Xiamen Invitational
CSL Xiamen Invitational: ShowMatche
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
Underdog Cup #2
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.