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Searching for the perfect computer game - Page 3

Blogs > Tal
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Redmark
Profile Joined March 2010
Canada2129 Posts
August 19 2010 01:10 GMT
#41
On August 19 2010 00:03 Tal wrote:
I guess in its own way, Tetris is a kind of art. Perfect in it's simple way - and so perhaps it will be remembered far in the future. What it doesn't do though, is have a big impact on someone's life - it's a lot of fun, but I guess you wouldn't call it profound.

I see the artwork and music as being a part of the experience - it's just not just the gameplay which matters- it's the whole package. And maybe that becomes more of a 'guided experience' as you put it, but that experience seems to have incredible potential for art. I can imagine something along the lines of FF7 or Shadow of the Collosus really being something special. But I'm not sure if it will happen - as you point out, there's a lot of 'holywood style rubbish' about these days.

You're putting definitions on 'perfect' that shouldn't really be there. Perfect means something that is flawless at its task; but a perfect hammer is not also a perfect nail. You can't pin down a perfect game as a 'guided experience'; a choose-your-own-adventure book is also a 'guided experience'. 'Having an impact' is even more vague.
You're mentioning gameplay, graphics, music, all of that; what does it all add up to? When all is said and done, what is the perfect game perfect at? Can it not be perfect if it isn't profound? But I could always argue that Tetris is profound in a quite different way than SotC. Books, paintings, movies, many of those are very much profound. You're going to need a better definition.
In the end, though, it seems fairly obvious that a perfect game will never be made. I think it's more interesting to speculate as to whether developers can make games without obvious flaws (e.g. grinding in RPGs)
ella_guru
Profile Blog Joined August 2009
Canada1741 Posts
August 19 2010 01:13 GMT
#42
On August 19 2010 09:42 Tal wrote:


I think Tetris is great in it's way, but can it really change your life? Does it offer a profound experience? I think that's kind of part of it too...


It's fucking meditation .


Tetris for Preztris.
Each day gets better : )
tissue
Profile Joined April 2009
Malaysia441 Posts
Last Edited: 2010-08-19 01:50:19
August 19 2010 01:20 GMT
#43
Perhaps part of the answer is that it's so easy to dissect elements of a computer game. Since it's made up of so many distinct parts, it's just begging for people who masquerade as 'video game critics' to divide and comment upon. As an aside, this kind of half-assed reviewing just seems kind of silly to me:

Gameplay: 3/5
Story: 2/5
Music: 5/5

Really? So I should buy this game if I love listening to a few good tracks over and over and should just skip through the cutscenes to the kind-of-average gameplay? Thanks for the info, buddy.

In other spheres of art, it's generally take it or leave it. The entire work is presented as a complete piece, which you take in as is. It's much more uncommon to hear "yeah I liked his brushwork overall, but that upper left corner, not so much..."

Another part of it is that a game spans many hours of experience, and may include multiple playthroughs. It's probably normal for an average movie nowadays to cost more than a major computer game, and that's only for a couple hours of passive entertainment. What I'm getting at is somewhere along the line, since less expertise and budget are being allocated over a lot more ground, it's inevitable to get a couple of weaker links somewhere in the chain.

I think you'll find that many of the people who rate games would uprate games with minimal or zero story, simply because there's nothing they can criticize and itsartritelol. Indeed I believe that's one of the more lasting trends nowadays. I would guess that if you are looking for something approaching critical perfection, it would be easier to search among games with minimalist plot/storyline, like most indie-ish games nowadays.

You'd also need a healthy circle of critics. There is such a thing as critical quality, even though I am unable to define it. You could review 10,000 books and 10,000 pieces of music and still be a shitty lit/music critic. However I doubt the same can be said of the state of video game reviews online.

Commercial games are a major undertaking, and so the studios need professionals to create each element and to piece it together. There will be conflicts between what someone envisioned and what is delivered, and loads of compromises are made in the name of cooperation, achieving targets on time, internal politics etc.

Don't forget that in the age of classical music, if I'm not mistaken, famous composers were sponsored by wealthy patrons and royalty to basically just do their thing. They didn't have to meet deadlines and budgets, listen to the ramblings of some nerds online, shove some crap in for ADD-riddled adolescents, and think about saving some shit up for when they owned a studio themselves. They put their heart and soul into their work and never settled for anything less than what they viewed as perfection, something which I doubt many game designers actually do.
Tal
Profile Blog Joined May 2004
United Kingdom1017 Posts
August 19 2010 01:21 GMT
#44
On August 19 2010 10:10 Redmark wrote:
Show nested quote +
On August 19 2010 00:03 Tal wrote:
I guess in its own way, Tetris is a kind of art. Perfect in it's simple way - and so perhaps it will be remembered far in the future. What it doesn't do though, is have a big impact on someone's life - it's a lot of fun, but I guess you wouldn't call it profound.

I see the artwork and music as being a part of the experience - it's just not just the gameplay which matters- it's the whole package. And maybe that becomes more of a 'guided experience' as you put it, but that experience seems to have incredible potential for art. I can imagine something along the lines of FF7 or Shadow of the Collosus really being something special. But I'm not sure if it will happen - as you point out, there's a lot of 'holywood style rubbish' about these days.

You're putting definitions on 'perfect' that shouldn't really be there. Perfect means something that is flawless at its task; but a perfect hammer is not also a perfect nail. You can't pin down a perfect game as a 'guided experience'; a choose-your-own-adventure book is also a 'guided experience'. 'Having an impact' is even more vague.
You're mentioning gameplay, graphics, music, all of that; what does it all add up to? When all is said and done, what is the perfect game perfect at? Can it not be perfect if it isn't profound? But I could always argue that Tetris is profound in a quite different way than SotC. Books, paintings, movies, many of those are very much profound. You're going to need a better definition.
In the end, though, it seems fairly obvious that a perfect game will never be made. I think it's more interesting to speculate as to whether developers can make games without obvious flaws (e.g. grinding in RPGs)


Good point well made. The word perfect actually really doesn't get across what I'm trying to say, so I have to modify it far too much. What I'm actually asking about seems very unclear.

I'll think on how to rework the question.

Cheers
It is what you read when you don't have to that determines what you will be when you can't help it.
MrBitter
Profile Joined January 2008
United States2940 Posts
August 19 2010 01:31 GMT
#45
All this talk about BG2 really makes me want to play it. I thought I had, but then I realized that I played BG2 Dark Alliance on Xbox. A great game, but, at least from my understanding, a different one.

Does anyone know where I can get BG2? I don't mind paying for it, but I'd really prefer to download, rather than wait for a disc to come in the mail. =\
kane]deth[
Profile Joined October 2009
Canada368 Posts
August 19 2010 02:06 GMT
#46
I'm not sure about perfect but Cave Story is a games thats pretty perfect for what it was trying to accomplish, and I wouldn't change anything about it.
Qzy
Profile Blog Joined July 2010
Denmark1121 Posts
August 19 2010 02:10 GMT
#47
On August 18 2010 13:32 nttea wrote:
I'd consider Baldurs gate 2 to be the most "perfect" game i've ever played, don't think you can get any closer than that imo.


Can i have your babies, please? I mean that... Yes Baldurs gate 2 were the most polishes... Most awesome... Most pretty game. And you can still play it today! (I even got it installed with widescreen patch, running it in high resolution).

Good blog post! .
TG Sambo... Intel classic! Life of lively to live to life of full life thx to shield battery
JohannesH
Profile Joined September 2009
Finland1364 Posts
August 19 2010 03:08 GMT
#48
Tetris, minesweeper, and such will be the only games that could be considered flawless. Compare them to something like that BG2, surely there's a ton of bugs and minor plot holes if someone really goes looking for it. And you could always try to refine the content, add or remove something, really hard to say what details would make it the best experience possible...

Or SCBW, there's ton of technical issues. Netcode could be much better, there's many many annoying bugs like sprite limitations, flying drone glitches or whatever. On balance and such, who's to say something's perfect, it's mostly subjective in that in the end...

I guess something's perfect in 1 way when you can go to the game designer and he will say, that he wouldn't want to change or further polish anything. But even that doesn't mean everyone will like the game.
If you have to ask, you don't know.
Octothorpe
Profile Blog Joined August 2010
United States52 Posts
August 19 2010 03:25 GMT
#49
Having worked in the video games industry, I can say a "perfect" (I'm assuming you mean a game without technical flaws) game would be impossible to produce within a reasonable time-frame and budget constraint. The last project I worked on, at it's peak had over 16,000 open defects logged in the database. Each of these defects, when fixed, has the possibility of affecting another area of the game, creating even more defects, causing even more work. Combine that with pressure from publishers to meet schedules, and there's some choices that have to be made, and more often than not, that choice is left up to producers, not developers. That's also the reason behind Day 1 patches for nearly every major game release, there are still a huge number of bugs left in the game, they're just the ones that were decided to be least "urgent."

Online games are especially notorious, because when tackling any given issue in game, the number of factors to take into consideration increases exponentially.

That's just technical issues from a QA monkey's PoV.
#
Zona
Profile Blog Joined May 2007
40426 Posts
August 19 2010 11:21 GMT
#50
I don't think the idea of "perfection" is really a good way to measure games...new games are created learning the lessons from previous ones, just like many other entertainment and art forms.

Like a treat or a chocolate - one might taste good, but perhaps another even better one will be created when creators better understand tastebuds, the mind, the chemistry and biology of the ingredients, etc.

And when it comes to "flaws" or parts that you don't enjoy, it's subjective. Unless someday we have AI's creating skinner boxes/games specifically for a particular person's preferences...yikes.

"If you try responding to those absurd posts every day, you become more damaged. So I pay no attention to them at all." Jung Myung Hoon (aka Fantasy), as translated by Kimoleon
konadora *
Profile Blog Joined February 2009
Singapore66358 Posts
August 19 2010 11:37 GMT
#51
On August 18 2010 14:16 n.DieJokes wrote:
tetris is perfect

have to agree
POGGERS
FieryBalrog
Profile Blog Joined July 2007
United States1381 Posts
August 19 2010 17:52 GMT
#52
On August 18 2010 13:32 nttea wrote:
I'd consider Baldurs gate 2 to be the most "perfect" game i've ever played, don't think you can get any closer than that imo.


Seconded
I will eat you alive
Bajadulce
Profile Joined October 2004
United States322 Posts
August 20 2010 04:51 GMT
#53
Fun blog to read. Nice to see so many BGate fans! Without doubt a damn near perfect single player experience. Still flaws such as too much money, easy thieving etc as mentioned. Hard to not take advantage of this free candy.

A tribute to Baldur's Gate via Starcraft, wut? -->A bit off topic and partial spam:
+ Show Spoiler +
Been meaning to create a TL.net blog myself about a SC mod that pays tribute to these classic and damn near perfect rpgs, but haven't gotten around to it (nor figured how to create a blog here lol). The mod is called Planar Erratus and if you love BGate, Torment, Arcanum, you'd get a kick out of PEAI and its nostalgia. I'll admit RTS and RPG don't mix too well, but I feel the mod did a good job capturing the D&D atmosphere. While there's plenty of combat involved, you won't win by just building large throw away armies. You'll need to think a bit to break through enemy lines. Anywho.. been a bit busy lately and it has sat idle now for awhile. This might be the first mention of this mod outside the limited exposure of the BWAI forum, but would love to throw some ideas around with some other Bgate fans and respark the flame again.
Planar Erratus: (www.broodwarai.com/mods/peai) Where the worlds of Baldur’s Gate, Arcanum, Diablo, Icewind Dale, Torment, and Warcraft collide with Starcraft. Don't question, just play! ... Dedicated to all my TL.net friends and old schoolers!
hifriend
Profile Blog Joined June 2009
China7935 Posts
August 20 2010 11:40 GMT
#54
I went out and got baldurs gate 2 thanks to this thread. Thoroughly enjoying it.
Boblion
Profile Blog Joined May 2007
France8043 Posts
Last Edited: 2010-08-20 12:02:25
August 20 2010 11:59 GMT
#55
For all the BG newbs who want to play the full story with patchs and resolution mod. It makes things much more enjoyable. Also skipping BG1 and Tosc would be a shame.

Buy BG1+Tales of the sword coast + BG2 + Throne of Baal
Then:
On July 08 2010 00:26 Boblion wrote:
Full install ->
- Baldur's Gate
- Baldur's Gate : Tales Of The Sword Coast
- Baldur's Gate II : Shadows Of Amn
- Baldur's Gate II : Throne Of Bhaal
Patch Baldur's Gate Tales Of The Sword Coast
http://www.bioware.com/games/tales_sword_coast/support/patches/
Patch Baldur's Gate II : Thone Of Bhaal
http://www.bioware.com/games/throne_bhaal/support/patches/

- mod BG2 Fixpack
http://www.gibberlings3.net/bg2fixpack/

- mod Baldur's Gate Trilogy
http://www.spellholdstudios.net/ie/bgt

- mod Unfinished Business [BG1]
http://www.pocketplane.net/mambo/index.php?option=com_content&task=blogcategory&id=161&Itemid=114

- mod Unfinished Business [BG2]
http://www.pocketplane.net/mambo/index.php?option=content&task=blogcategory&id=101&Itemid=80

- Widescreen mod
http://www.gibberlings3.net/widescreen/
fuck all those elitists brb watching streams of elite players.
iPlaY.NettleS
Profile Blog Joined June 2010
Australia4395 Posts
August 21 2010 04:00 GMT
#56
On August 19 2010 10:31 MrBitter wrote:
All this talk about BG2 really makes me want to play it. I thought I had, but then I realized that I played BG2 Dark Alliance on Xbox. A great game, but, at least from my understanding, a different one.

Does anyone know where I can get BG2? I don't mind paying for it, but I'd really prefer to download, rather than wait for a disc to come in the mail. =\

there is no legal download available
i picked up BG1+expansion+BG2+expansion in one pack for $20 each on its own DVD
way better than the 6 CD and 5 CD sets i got with the original games , swapping the discs over was a real pain in the ass
https://www.youtube.com/watch?v=e7PvoI6gvQs
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
August 21 2010 04:07 GMT
#57
For those people who want to get into Baldur's Gate, I highly recommend this modding guide / how-to:
http://www.reddit.com/r/gaming/comments/cebua/step_by_step_moddingguide_turn_baldurs_gate_and/
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