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With protoss, the gateway/stargate/robo fac open up portals inside to another realm to bring units to the fight, and zerg mutates all their units from the larvae that the hatchery produces. Then theres terran. You build the barracks with your SCV, and start making a marine. Where did that person becoming a marine come from? Was he instantly materialised inside the barracks? Did the SCV build him? Even if there are humans in the barracks when its built, you can produce hundreds of units from the barracks in a long game. Surely there is not enough room for 100s of people in that one small building. Same thing goes with factories and starports. Where do these viking pilots come from? Where are all these seige tank drivers entering their machines?
Just a little food for thought.
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They're all clones. That's why no matter which marine you click, it always goes "Ten four. Got it. Die! Die! Die!" in the exact same way. Minerals and vespene gas are used to make different types of clone jelly. Clone jelly is stored and kept in supply depots. The jelly can then be molded into marines, banshee pilots, etc.
Wait? What? You thought marines are actually space prisoners forced to serve Mengsk? You still believe in Santa Claus, too? lol
EDIT: typo
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I would think it's obvious:
The CC you get at the beginning has thousands of prisoners locked up in cells. Every building is connected to that CC by an underground passage. You don't get to see this passage built since it's underground (duh). Every time you train a unit, a prisoner goes from the CC to the barracks through this tunnel.
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United States3590 Posts
On August 14 2010 06:38 B1nary wrote: I would think it's obvious:
The CC you get at the beginning has thousands of prisoners locked up in cells. Every building is connected to that CC by an underground passage. You don't get to see this passage built since it's underground (duh). Every time you train a unit, a prisoner goes from the CC to the barracks through this tunnel.
What if the CC goes down?
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I think about this everytime i'm baked and playing sc
Also how do the resources get from building to building as terran? The protoss could use psionic shit and the zerg use creep but terrans aint got no trucks transporting stuff from the cc
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FREEAGLELAND26780 Posts
All the people go underground when the CC burns down. There is an auxiliary holding cell down there!
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Also how do drones manage to morph into buildings? Their total mass is so much smaller than the mass of the buildings they morph into.
Can we conclude that starcraft isn't perfectly realistic?
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On August 14 2010 06:39 holy_war wrote:Show nested quote +On August 14 2010 06:38 B1nary wrote: I would think it's obvious:
The CC you get at the beginning has thousands of prisoners locked up in cells. Every building is connected to that CC by an underground passage. You don't get to see this passage built since it's underground (duh). Every time you train a unit, a prisoner goes from the CC to the barracks through this tunnel. What if the CC goes down?
What flamewheel said.
Though, on a more interesting note, what happens if you're playing on a space platform map and you build a barracks on a remote platform?...
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uhhh
did you never watch power rangers? WHY DO YOU THINK THE BARRACKS FLICKERS? There is clay figurines being turned into full sized men.
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On August 14 2010 06:46 SubtleArt wrote:Also how do drones manage to morph into buildings? Their total mass is so much smaller than the mass of the buildings they morph into. Can we conclude that starcraft isn't perfectly realistic?
Clearly, the Drone takes nutrition from the creep, which includes minerals and vespene, allowing it to very rapidly increase in size, according Newton's laws of Thermodynamics.
With this small exception, I'd say SC II is a perfect picture of reality. Blizzard should get on top of making this game gritty and perfectly realistic at once.
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Baa?21242 Posts
On August 14 2010 06:46 SubtleArt wrote:Also how do drones manage to morph into buildings? Their total mass is so much smaller than the mass of the buildings they morph into. Can we conclude that starcraft isn't perfectly realistic?
Rapid degeneration into stem cells that undergo rapid mitosis to create more cells. Duh.
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On August 14 2010 06:38 B1nary wrote: I would think it's obvious:
The CC you get at the beginning has thousands of prisoners locked up in cells. Every building is connected to that CC by an underground passage. You don't get to see this passage built since it's underground (duh). Every time you train a unit, a prisoner goes from the CC to the barracks through this tunnel.
This also explains why you can't train units from flying buildings, so I think it's the truth.
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That's why I think barracks should be able to let out a fuckton of Civilians. Little guys who do no damage or anything but you could let like 2038 of them into your opponents base and they would have no room to build anything.
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On August 14 2010 06:39 holy_war wrote:Show nested quote +On August 14 2010 06:38 B1nary wrote: I would think it's obvious:
The CC you get at the beginning has thousands of prisoners locked up in cells. Every building is connected to that CC by an underground passage. You don't get to see this passage built since it's underground (duh). Every time you train a unit, a prisoner goes from the CC to the barracks through this tunnel. What if the CC goes down?
You build supply depots to hold all the prisoners. That's the only reason why you can only build up to your supply.
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also, in real life, how many zerglings you think die under ultralisks.
splatsplat
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On August 14 2010 07:29 Revolt wrote: also, in real life, how many zerglings you think die under ultralisks.
splatsplat
nah way they are overminding that shit remember.
That doesnt account for marines though.
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I know in multiplayer obviously you clone 'jelly' but why in the campaign does the description of maras and firebats say they come from prisons? Or are they clones of prisoners? I can't remember
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Haha when the barracks lights flashed in SC1 I just assumed something "interesting" was going on inside the barracks. I just couldn't figure out how the marine could "grow up" so quickly.
I didn't like the idea of Protoss warping in though... why does the cost of warping things in differ so much??? and where do the warped units actually come from (okay Aiur I know), but WHERE ARE THE PROTOSS ACTUALLY CREATED!?!?!?
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ya wtf protoss we are in the middle of FUCKING war here, this is no time to be putting hefty taxes on warping in units, shit.
just fuckin expense that shit for later and ill have 200/200 in one minute
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On August 14 2010 07:50 Chunkybuddha wrote:I know in multiplayer obviously you clone 'jelly' but why in the campaign does the description of maras and firebats say they come from prisons? Or are they clones of prisoners? I can't remember They say they come from prisons due to regulations by the FCC.
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Terrans = Space Hicks. Supply depots are full of cousins, and hicks reproduce like locust. Put two and two together and the barracks is more like a space brothel.
Protoss = Elves. You can only see Elves when you're drunk off your ass (space hicks are always drunk, go figure). They appear and reproduce through MAGIC. If you ask a Space Hick, anyways. In reality Protoss are plants, so every Gateway basically transports fully grown plants from gardens in ships from where ever the sunlight is facing. Motherships are basically giant greenhouses - hence the semi-transparent windows covering the central structure.
Zerg are basically Space Gophers. Space Hicks don't really care where they come from or why they're here, only that they threaten the racks of cousins they have stowed away and need to be dynamited while they're still in their holes. Some Gophers explode, so Space Hicks call up those farmer's wives who know a few things about patching up gashes from Cletus' latest run-in with the space tractor. Except they kept getting iced by Gophers and Elves so now they fly around in space tractors and are more expensive to hire as a result.
Battlecruisers are basically flying pick-ups with those neighbors that sit on their porch with 50 cals taking pot shots at tumbleweed.
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What about the protoss in utter darkness? Where are the new protoss you build coming form?
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They use artificial lights.
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On August 14 2010 08:43 naonao wrote:What about the protoss in utter darkness? Where are the new protoss you build coming form?
Hahaha. They should put a counter in that mission. "Protoss Remaining: 183" When it goes to 0, you can't build anymore
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On August 14 2010 06:52 Carnivorous Sheep wrote:Show nested quote +On August 14 2010 06:46 SubtleArt wrote:Also how do drones manage to morph into buildings? Their total mass is so much smaller than the mass of the buildings they morph into. Can we conclude that starcraft isn't perfectly realistic? Rapid degeneration into stem cells that undergo rapid mitosis to create more cells. Duh.
But how are the required nutrients acquired so hastily? The process of mitosis takes a few hours
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On August 14 2010 08:18 mOnion wrote: ya wtf protoss we are in the middle of FUCKING war here, this is no time to be putting hefty taxes on warping in units, shit.
just fuckin expense that shit for later and ill have 200/200 in one minute Come on, you should know that the minerals aren't a form of currency but rather used to create their weapons and power their fancy technology.
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On August 14 2010 08:39 IskatuMesk wrote: Terrans = Space Hicks. Supply depots are full of cousins, and hicks reproduce like locust. Put two and two together and the barracks is more like a space brothel.
Protoss = Elves. You can only see Elves when you're drunk off your ass (space hicks are always drunk, go figure). They appear and reproduce through MAGIC. If you ask a Space Hick, anyways. In reality Protoss are plants, so every Gateway basically transports fully grown plants from gardens in ships from where ever the sunlight is facing. Motherships are basically giant greenhouses - hence the semi-transparent windows covering the central structure.
Zerg are basically Space Gophers. Space Hicks don't really care where they come from or why they're here, only that they threaten the racks of cousins they have stowed away and need to be dynamited while they're still in their holes. Some Gophers explode, so Space Hicks call up those farmer's wives who know a few things about patching up gashes from Cletus' latest run-in with the space tractor. Except they kept getting iced by Gophers and Elves so now they fly around in space tractors and are more expensive to hire as a result.
Battlecruisers are basically flying pick-ups with those neighbors that sit on their porch with 50 cals taking pot shots at tumbleweed. ROFL WHAT THE FUCK. HAHA
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On August 14 2010 16:14 Revolt wrote:Show nested quote +On August 14 2010 08:39 IskatuMesk wrote: Terrans = Space Hicks. Supply depots are full of cousins, and hicks reproduce like locust. Put two and two together and the barracks is more like a space brothel.
Protoss = Elves. You can only see Elves when you're drunk off your ass (space hicks are always drunk, go figure). They appear and reproduce through MAGIC. If you ask a Space Hick, anyways. In reality Protoss are plants, so every Gateway basically transports fully grown plants from gardens in ships from where ever the sunlight is facing. Motherships are basically giant greenhouses - hence the semi-transparent windows covering the central structure.
Zerg are basically Space Gophers. Space Hicks don't really care where they come from or why they're here, only that they threaten the racks of cousins they have stowed away and need to be dynamited while they're still in their holes. Some Gophers explode, so Space Hicks call up those farmer's wives who know a few things about patching up gashes from Cletus' latest run-in with the space tractor. Except they kept getting iced by Gophers and Elves so now they fly around in space tractors and are more expensive to hire as a result.
Battlecruisers are basically flying pick-ups with those neighbors that sit on their porch with 50 cals taking pot shots at tumbleweed. ROFL WHAT THE FUCK. HAHA
I don't even know what to say.
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