• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 01:08
CET 07:08
KST 15:08
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Team Liquid Map Contest - Preparation Notice6Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza1Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0258
StarCraft 2
General
How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Team Liquid Map Contest - Preparation Notice ByuL: The Forgotten Master of ZvT Nexon's StarCraft game could be FPS, led by UMS maker Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament $5,000 WardiTV Winter Championship 2026 RSL Season 4 announced for March-April Sea Duckling Open (Global, Bronze-Diamond) PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 515 Together Forever Mutation # 514 Ulnar New Year Mutation # 513 Attrition Warfare
Brood War
General
Effort misses out on ASL S21 BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Gypsy to Korea BSL 22 Map Contest — Submissions OPEN to March 10
Tourneys
[BSL22] Open Qualifier #1 - Sunday 21:00 CET [Megathread] Daily Proleagues Small VOD Thread 2.0 BWCL Season 64 Announcement
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Battle Aces/David Kim RTS Megathread Diablo 2 thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread UK Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
Formula 1 Discussion 2024 - 2026 Football Thread TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Shocked by a laser…
Spydermine0240
Gaming-Related Deaths
TrAiDoS
ONE GREAT AMERICAN MARINE…
XenOsky
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1953 users

Terran is Too Flexible

Blogs > Ndugu
Post a Reply
1 2 3 4 5 6 Next All
Ndugu
Profile Blog Joined May 2010
United States1078 Posts
Last Edited: 2010-08-12 02:31:59
August 11 2010 19:54 GMT
#1
This is brief.

Late game Terran can make any unit they want with the production facilities they will have made. Armory will be thrown down for upgrades eventually, so that really just leaves BCs that they need to make a building for. I think this is meant to be balanced out by how much research they have to get, but really, the fact that all the research is on tech labs makes it laughably easy.

They can reactor some of the most hard-counterish units in existence (viking and hellion) to very quickly adapt to your unit composition. Thought you'd surprise them with mass zerglings when they didn't have a single hellion built? They won't be useful for long. Thought you could take advantage of their 1+A MMM ball that only has marines for AA by making void rays or *gasp* carriers? Vikings will be on the way.

I think in future expansions Terran needs to be made less flexible. Perhaps add more buildings they must build to unlock a particular unit beyond tech labs, for example.

For example, make it so that a building is required for them to make vikings so that they cant instantly counter Collosi/carriers/battlecruisers/brood lords.

Actually, now that I think about it, adding a specific building for Viking/Hellion would balance this out quite nicely. Hellions could come with factory, but require a specific building to get infernal pre-igniter (and maybe put whatever upgrade they intend to make reapers a real unit in future expansions).

Vikings could start off with no bonus damage to armored and require an upgrade from the building to get it That way, with micro they could still roflstomp Void Rays, but they could not instantly wtfpwn Corrupter/brood lord or void ray/carrier.

Just lost a game versus a Terran where I killed off his early dropship attempt, expanded forever before him, had a larger army... and decided hey, he's mostly marauders, I'll go carriers.

He scanned. Pushed out a few minutes later with a million vikings and marauders. Able to hard-counter my (I thought) relatively safe stalker/carrier combination. Obviously I could have done more/better to win, but the instantaneous ability to counter my units made me rage. ZERG is supposed to be able to do that, not Terran.

Edit: Before someone else feels smart pointing out that I went a horrible build, that's the point. Carriers will never be viable because of how quickly Terran can hard-counter them with reactored vikings. They wont have to throw down a new building, or grab some new research, or anything. Just spam vikings instead of medivacs into a victory they dont deserve. In a game where I was at such an advantage where I figured "What the hell? I could win if I massed probes" I managed to lose because of how flexible Terran is without making the trade-off of having less specialized units that Zerg has to make.

**
Aberacht
Profile Joined May 2010
United States12 Posts
Last Edited: 2010-08-11 19:58:12
August 11 2010 19:56 GMT
#2
As long as they have the prerequisite building, Zerg can instantly tech switch into anything. Saw this match on HDstarcraft's channel the other day where the Terran player went BCs and mass vikings. The zerg immediately spawned 35 corruptors before his spire went down and smashed the fleet to pieces. (To be fair the zerg eventually lost after an epic base race, but still.)

edit: What I intend to say is that if you think Terran is too flexible you should look at Zerg. Going by your profile icon, yes it is true that us protoss players are the most inflexible D: At least we have Warp Gate.
Ndugu
Profile Blog Joined May 2010
United States1078 Posts
August 11 2010 19:58 GMT
#3
On August 12 2010 04:56 Aberacht wrote:
As long as they have the prerequisite building, Zerg can instantly tech switch into anything. Saw this match on HDstarcraft's channel the other day where the Terran player went BCs and mass vikings. The zerg immediately spawned 35 corruptors before his spire went down and smashed the fleet to pieces. (To be fair the zerg eventually lost after an epic base race, but still.)

edit: What I intend to say is that if you think Terran is too flexible you should look at Zerg.


I saw that game too and I loved it. Flexibility is a racial trait of Zerg-- not of Terran. Or, I should say, it IS a racial trait for Terran, and I feel it should not be.
zenMaster
Profile Blog Joined May 2010
Canada761 Posts
August 11 2010 19:59 GMT
#4
I always thought the reactor/research lab swapping ability is way too gimmicky. Whats wrong with specialized add-on for every building in the first place.
SubtleArt
Profile Blog Joined January 2010
2710 Posts
August 11 2010 19:59 GMT
#5
"I just lost a game where I used carrier / stalker, a composition that sucks and no1 ever uses...and I lost with it....TERRAN IMBA"

Why would you go carriers against terran? They're so bad vs vikings
Morrow on ZvP: "I'm not very confident in general vs Protoss because of the imbalance (Yes its imbalanced, get over it)."
blabber
Profile Blog Joined June 2007
United States4448 Posts
Last Edited: 2010-08-11 20:04:40
August 11 2010 20:01 GMT
#6
On August 12 2010 04:56 Aberacht wrote:
As long as they have the prerequisite building, Zerg can instantly tech switch into anything. Saw this match on HDstarcraft's channel the other day where the Terran player went BCs and mass vikings. The zerg immediately spawned 35 corruptors before his spire went down and smashed the fleet to pieces. (To be fair the zerg eventually lost after an epic base race, but still.)

edit: What I intend to say is that if you think Terran is too flexible you should look at Zerg. Going by your profile icon, yes it is true that us protoss players are the most inflexible D: At least we have Warp Gate.

the point is that Terran has access to all their units (outside battlecruiser) in one tech path. Barracks->Factory->Starport. How is that less flexible than Zerg? if a zerg wants hydras, he needs to build a hydralisk den. if he wants air, he needs a spire. If he wants ultralisks, he needs an ultralisk cavern. Now if Zerg had every tech building made then I can see why Zerg can easily switch between units.

It was the same situation in SC1, but it wasn't much of a problem since only certain types of units were viable in each matchup. But in SC2, it seems like EVERY unit type is viable for Terran.
blabberrrrr
Ndugu
Profile Blog Joined May 2010
United States1078 Posts
Last Edited: 2010-08-11 20:04:59
August 11 2010 20:02 GMT
#7
On August 12 2010 04:59 SubtleArt wrote:
"I just lost a game where I used carrier / stalker, a composition that sucks and no1 ever uses...and I lost with it....TERRAN IMBA"

Why would you go carriers against terran? They're so bad vs vikings


EXACTLY. That is the point of this thread. I had blink researching so I could use my stalkers to smite the vikings. It would be a cool strategy if vikings werent so hard-counterish and massable.

Carriers are completely non-viable because Vikings hard-counter them and are able to be instaneously mass-produced. Why should Terran be able to do that? What trade-off do they make? Zerg give up specialized units with bonus damage in favor of more generic units. Think of how bad and useless corrupters are compared to vikings, who get massive bonus damage against all but 2 air to air units and can then morph to ground units...

If they scout it and start preparing vikings before hand, they should be able to stop it, but he scouted it once I had a bunch and was able to have a ton when he pushed out.
Shatter
Profile Joined October 2009
United States1401 Posts
August 11 2010 20:04 GMT
#8
Wait, according to your theory Zerg should be OP not terran. Zerg can do a tech switch instantly with all their unit producing structures.

Also about your game, if people see your army structure, they will get units to counter it, no matter what race they are.

This seems like a thread not good enough for the SC2 forums and being passed off as blog. ><

Ndugu
Profile Blog Joined May 2010
United States1078 Posts
August 11 2010 20:06 GMT
#9
On August 12 2010 05:04 Shatter wrote:
Wait, according to your theory Zerg should be OP not terran. Zerg can do a tech switch instantly with all their unit producing structures.

Also about your game, if people see your army structure, they will get units to counter it, no matter what race they are.

This seems like a thread not good enough for the SC2 forums and being passed off as blog. ><



Yeah it is. I wanted to rage really quickly.

The different is, Zerg units dont do MASSIVE bonus damage. Zerg units don't have "hard counters" except for a few specific examples. That is the BALANCE and trade-off for being able to massively tech-switch. Terran has the ability to slightly less well tech-switch, with zero trade-off. Units are very strong counters to what they counter, very strong for cost, etc.

The example, once again, is comparing the corrupter to the viking.

Mutas and roaches are countered by the same unit in PvZ. Mutas and Hydras are taken care of pretty well by Thors in TvZ.

Glacierz
Profile Blog Joined May 2010
United States1245 Posts
Last Edited: 2010-08-11 20:10:44
August 11 2010 20:07 GMT
#10
On August 12 2010 05:01 blabber wrote:
Show nested quote +
On August 12 2010 04:56 Aberacht wrote:
As long as they have the prerequisite building, Zerg can instantly tech switch into anything. Saw this match on HDstarcraft's channel the other day where the Terran player went BCs and mass vikings. The zerg immediately spawned 35 corruptors before his spire went down and smashed the fleet to pieces. (To be fair the zerg eventually lost after an epic base race, but still.)

edit: What I intend to say is that if you think Terran is too flexible you should look at Zerg. Going by your profile icon, yes it is true that us protoss players are the most inflexible D: At least we have Warp Gate.

the point is that Terran has access to all their units (outside battlecruiser) in one tech path. Barracks->Factory->Starport. How is that less flexible than Zerg? if a zerg wants hydras, he needs to build a hydralisk den. if he wants air, he needs a spire. If he wants ultralisks, he needs an ultralisk cavern. Now if Zerg had every tech building made then I can see why Zerg can easily switch between units.

It was the same situation in SC1, but it wasn't much of a problem since only certain types of units were viable in each matchup. But in SC2, it seems like EVERY unit type is viable for Terran.


You can't make Thors, Ghosts, BCs, or further infantry upgrades with those 3 buildings?
Add-ons also takes time to build even if the resource cost is negligible... I don't understand what the point of this thread is, if you are trying to argue late game flexibility shouldn't all races have the capacity to build most units they want anyway? How is throwing down a spire different than throwing down an armory?
dbizzle
Profile Joined May 2010
United States395 Posts
August 11 2010 20:12 GMT
#11
Why is there never a non biased terran in these kinds of threads? I completely agree with the OP about the tech switch can be done way too quick with so many upgrades per tech lab. On top of this I want to move the emp from ghost to raven, I think that should help things out as well :D
MangoTango
Profile Blog Joined June 2010
United States3670 Posts
August 11 2010 20:13 GMT
#12
What Terrans lack in inability to mass produce an army (Chronoboost/WarpGate or mass Larva morph), they make up for with the ability to produce the RIGHT unit. If the Terran makes the WRONG unit, the Terran loses. This is why unscouted tech switches are so bad for Terran, we can't just warp in 4 Stalkers instantly to scare away the Void Ray, we can only make a couple Marines at a time.
"One fish, two fish, red fish, BLUE TANK!" - Artosis
Ndugu
Profile Blog Joined May 2010
United States1078 Posts
Last Edited: 2010-08-11 20:18:38
August 11 2010 20:16 GMT
#13
On August 12 2010 05:13 MangoTango wrote:
What Terrans lack in inability to mass produce an army (Chronoboost/WarpGate or mass Larva morph), they make up for with the ability to produce the RIGHT unit. If the Terran makes the WRONG unit, the Terran loses. This is why unscouted tech switches are so bad for Terran, we can't just warp in 4 Stalkers instantly to scare away the Void Ray, we can only make a couple Marines at a time.


This is true, but scouting as Terran isn't exactly a challenge x_X.

My main point, which I will refine and eventually make a non blog post, is that Vikings and Hellions are too good and too strong of hard-counters to be so easily massable without any kind of an investment.

How many times have you seen a Terran go MMM, so a Toss player goes Collosi, so the Terran player has vikings up and ready as soon as they see the Collosi without having to make any type of investment or preparation. Carriers are completely useless in PvT as a result of this as well, where, if Vikings required a bit more investment to reach before they could be massed, taking a Terran by surprise with Carriers could be viable.

And we all know what Hellions do to Zerglings. X_x

Moving their upgrades to a specific building will mean they can get made, but wont be SO strong until the Terran makes a bit of an investment.

For example, what if Viking +armor damage was added to fusion core and hellion pre-ignitor were moved to engineering bay?

Would add a tiny bit more time/investment for a Terran to use those units in their strategy. Well, a lot more investment in the fusion core example.

Note that I am saying do this in FUTURE expansions, as it would require a lot of re-balancing to make this work for Wings of Liberty.
Impervious
Profile Blog Joined March 2009
Canada4216 Posts
August 11 2010 20:17 GMT
#14
And you need tech labs to make marauders, reapers, tanks, banshees, and ravens..... And, to get some of the simpler units out two at a time, you need to build a reactor (which takes a long fucking time to build).

Yea, who really thinks that building a starport would actually require another tech building before you could actually make air combat units? Seriously OP?

Nawe, it's just cause you don't like vikings..... Don't be mad cause you left yourself open to being hard-countered.....

And, honestly, Z can still pump units out quicker when they make a tech switch. Much faster. By far.

And having every unit being viable in every matchup is an awesome thing..... I don't see how that's bad, at all..... It makes it a much more diverse game, strategically.
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
naonao
Profile Blog Joined November 2008
United States847 Posts
August 11 2010 20:18 GMT
#15
How is this any different from a terran with a vulture/tank composition being able to switch to goliaths once scouting carriers in scbw?
Glacierz
Profile Blog Joined May 2010
United States1245 Posts
August 11 2010 20:19 GMT
#16
On August 12 2010 05:13 MangoTango wrote:
What Terrans lack in inability to mass produce an army (Chronoboost/WarpGate or mass Larva morph), they make up for with the ability to produce the RIGHT unit. If the Terran makes the WRONG unit, the Terran loses. This is why unscouted tech switches are so bad for Terran, we can't just warp in 4 Stalkers instantly to scare away the Void Ray, we can only make a couple Marines at a time.


The same thing can be said to Zerg as well... I think sc2 still has too many hard counters, which makes scouting much more important than macro/micro mechanics.
Ndugu
Profile Blog Joined May 2010
United States1078 Posts
Last Edited: 2010-08-11 20:22:01
August 11 2010 20:19 GMT
#17
On August 12 2010 05:17 Impervious wrote:
And you need tech labs to make marauders, reapers, tanks, banshees, and ravens..... And, to get some of the simpler units out two at a time, you need to build a reactor (which takes a long fucking time to build).

Yea, who really thinks that building a starport would actually require another tech building before you could actually make air combat units? Seriously OP?

Nawe, it's just cause you don't like vikings..... Don't be mad cause you left yourself open to being hard-countered.....

And, honestly, Z can still pump units out quicker when they make a tech switch. Much faster. By far.

And having every unit being viable in every matchup is an awesome thing..... I don't see how that's bad, at all..... It makes it a much more diverse game, strategically.


I agree with the bolded, and it was one of the goals of this thread.

I also haven't said Terran is OP, at least, not because of their flexibility. Its just poor design in my opinion that should be fixed in the future

On August 12 2010 05:18 naonao wrote:
How is this any different from a terran with a vulture/tank composition being able to switch to goliaths once scouting carriers in scbw?


The fact that Goliaths couldn't be reactored and weren't air units, so Carriers could make use of high-ground ledges, etc. They weren't as strong of a hard-counter. And they didn't ever out-range Carriers... and required an upgrade to get decent range at all...

I can keep going.
Impervious
Profile Blog Joined March 2009
Canada4216 Posts
August 11 2010 20:22 GMT
#18
On August 12 2010 05:16 Ndugu wrote:
Show nested quote +
On August 12 2010 05:13 MangoTango wrote:
What Terrans lack in inability to mass produce an army (Chronoboost/WarpGate or mass Larva morph), they make up for with the ability to produce the RIGHT unit. If the Terran makes the WRONG unit, the Terran loses. This is why unscouted tech switches are so bad for Terran, we can't just warp in 4 Stalkers instantly to scare away the Void Ray, we can only make a couple Marines at a time.


This is true, but scouting as Terran isn't exactly a challenge x_X.

My main point, which I will refine and eventually make a non blog post, is that Vikings and Hellions are too good and too strong of hard-counters to be so easily massable without any kind of an investment.

Moving their upgrades to a specific building will mean they can get made, but wont be SO strong until the Terran makes a bit of an investment.

For example, what if Viking +armor damage was added to fusion core and hellion pre-ignitor were moved to engineering bay?

Would add a tiny bit more time/investment for a Terran to use those units in their strategy. Well, a lot more investment in the fusion core example.

Note that I am saying do this in FUTURE expansions, as it would require a lot of re-balancing to make this work for Wings of Liberty.

Preignitor is in the tech lab. Massing hellions takes a reactor. Two different tech labs, requiring 2 different production facilities to work properly.

And why should you have to pay for bonus damage? Why should it be the only unit in the game that has to do this? Fighting off the first void ray in TvP can be bad enough (if your opponent can micro well), depending on how fast he rushed to it and how delayed your starport is.....

Also, if preignitor was added to the ebay, hellion rushes would be even stronger..... You could get the upgrade while the factory was still building (or time it to start right as the building finishes, if that's a required building to upgrade), put the factory on a reactor made by the barracks, and mass reactor hellions, getting the upgrade really, really quickly..... Yea, kinda dumb idea overall..... Thanks for suggesting a way to make terran even easier to play though
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
Creationism
Profile Blog Joined November 2008
China505 Posts
August 11 2010 20:23 GMT
#19
You cant jus make some units and then 1a into him n expect to win. Most sc2 complain threads have been where people make some units 1a and lose, then the next game, they do the same thing, and lose, then do the same thing, and lose. Then they go, OMFG THIS GAME IS IMBA.
The hoi polloi is the plague upon the world.
Floophead_III
Profile Joined September 2009
United States1832 Posts
August 11 2010 20:23 GMT
#20
On August 12 2010 04:58 Ndugu wrote:
Show nested quote +
On August 12 2010 04:56 Aberacht wrote:
As long as they have the prerequisite building, Zerg can instantly tech switch into anything. Saw this match on HDstarcraft's channel the other day where the Terran player went BCs and mass vikings. The zerg immediately spawned 35 corruptors before his spire went down and smashed the fleet to pieces. (To be fair the zerg eventually lost after an epic base race, but still.)

edit: What I intend to say is that if you think Terran is too flexible you should look at Zerg.


I saw that game too and I loved it. Flexibility is a racial trait of Zerg-- not of Terran. Or, I should say, it IS a racial trait for Terran, and I feel it should not be.


Congratulations on being aware of your feelings. When games should be balanced on them, we'll let you know.
Half man, half bear, half pig.
1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
LiuLi Cup Grand Finals Playoff
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft454
mcanning 148
StarCraft: Brood War
Sea 5896
sSak 27
Bale 25
Icarus 13
League of Legends
JimRising 626
Counter-Strike
Stewie2K423
m0e_tv287
Heroes of the Storm
Khaldor90
Other Games
summit1g4256
C9.Mang0305
Tasteless120
RuFF_SC282
NeuroSwarm64
Mew2King25
Organizations
Other Games
BasetradeTV220
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• practicex 59
• Berry_CruncH46
• Kozan
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• IndyKCrew
StarCraft: Brood War
• RayReign 88
• Azhi_Dahaki17
• iopq 5
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Lourlo1277
• Rush1230
• Stunt487
• HappyZerGling97
Other Games
• Scarra1368
Upcoming Events
Ultimate Battle
5h 52m
Light vs ZerO
WardiTV Winter Champion…
5h 52m
MaxPax vs Spirit
Rogue vs Bunny
Cure vs SHIN
Solar vs Zoun
OSC
11h 52m
Replay Cast
17h 52m
CranKy Ducklings
1d 3h
WardiTV Winter Champion…
1d 5h
AI Arena Tournament
1d 13h
Replay Cast
1d 17h
Sparkling Tuna Cup
2 days
WardiTV Winter Champion…
2 days
[ Show More ]
OSC
2 days
Replay Cast
2 days
Replay Cast
3 days
Monday Night Weeklies
3 days
OSC
3 days
Replay Cast
5 days
The PondCast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-03-04
PiG Sty Festival 7.0
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
Spring Cup 2026
WardiTV Winter 2026
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

ASL Season 21: Qualifier #1
ASL Season 21: Qualifier #2
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
NationLESS Cup
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.