Can anyone who has finished the campaign or knows a lot about the galaxy editor confirm that these units are actually in the game?
Cheers





Blogs > sluggaslamoo |
sluggaslamoo
Australia4494 Posts
Can anyone who has finished the campaign or knows a lot about the galaxy editor confirm that these units are actually in the game? Cheers ![]() ![]() ![]() ![]() ![]() | ||
SilentCrono
United States1420 Posts
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Monokeros
United States2493 Posts
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Megalisk
United States6095 Posts
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iPlaY.NettleS
Australia4329 Posts
w/e theyll patch it soon | ||
brain_
United States812 Posts
![]() Somebody could still make a BW convserion by using Infestors for Defilers, Phoenixes for Corsairs, and Immortals or Stalkers for Dragoons. All with adjusted stats of course. Is anyone planning to make a "BW on the SC2 engine" mod? | ||
tru_power22
Canada385 Posts
On July 31 2010 12:37 brain_ wrote: Sadface ![]() Somebody could still make a BW convserion by using Infestors for Defilers, Phoenixes for Corsairs, and Immortals or Stalkers for Dragoons. All with adjusted stats of course. Is anyone planning to make a "BW on the SC2 engine" mod? I was thinking that, but then I remembered the editor confuses the hell out of me. I think it would be cool though. | ||
brain_
United States812 Posts
On July 31 2010 12:43 tru_power22 wrote: Show nested quote + On July 31 2010 12:37 brain_ wrote: Sadface ![]() Somebody could still make a BW convserion by using Infestors for Defilers, Phoenixes for Corsairs, and Immortals or Stalkers for Dragoons. All with adjusted stats of course. Is anyone planning to make a "BW on the SC2 engine" mod? I was thinking that, but then I remembered the editor confuses the hell out of me. I think it would be cool though. It just dawned on me that Tanks would be way too good, though, with their new AI. Zerglings are so much better at surrounding, too... Aw hell, the balance would be totally broken. BUT IT'D BE BROODWAR! | ||
Randomaccount#77123
United States5003 Posts
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Kyuukyuu
Canada6263 Posts
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deth
Australia1757 Posts
On July 31 2010 12:52 Kyuukyuu wrote: Can you mess with attack types and their effects on different armor types? From what I remember you couldn't do that in the WC3 editor, and if you can't do it in the SC2 editor then there will be problems trying to make BW clone there too. You can do whatever you want to do, especially regards to this, in the sc2 editor. | ||
sluggaslamoo
Australia4494 Posts
Before SC2 was released we had a pretty balanced mod going when I was playing it with friends. This is why I'm kinda peeved coz I was expecting the reaver and dragoon to be out on release. On July 31 2010 12:52 Kyuukyuu wrote: Can you mess with attack types and their effects on different armor types? From what I remember you couldn't do that in the WC3 editor, and if you can't do it in the SC2 editor then there will be problems trying to make BW clone there too. Yeah you can, we already did a explosive/concussive/normal vs large/medium/small damage thingy ^_^ | ||
fight_or_flight
United States3988 Posts
The reaver was one of the most unique and original units in SC. True intellectual property. Almost everything else was adaptations from other games, in scifi, or fantasy. The reaver had so much potential too. It was an armored, mobile factory. It could have made other things besides just scarabs. It could have had abilities. It could have been like a mobile nexus for collecting minerals, it could have been a shield battery, any number of things. Sigh. | ||
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TheYango
United States47024 Posts
On July 31 2010 12:37 brain_ wrote: Sadface ![]() Somebody could still make a BW convserion by using Infestors for Defilers, Phoenixes for Corsairs, and Immortals or Stalkers for Dragoons. All with adjusted stats of course. Is anyone planning to make a "BW on the SC2 engine" mod? Or they could get someone to do their own models. Not the easiest thing in the world, but I'd rather have a BW mod done right than have a few placeholder models. | ||
sluggaslamoo
Australia4494 Posts
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CharlieMurphy
United States22895 Posts
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