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Active: 1147 users

Newbs giving wrong advice. - Page 3

Blogs > Trowabarton756
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Prev 1 2 3 All
Tabbris
Profile Blog Joined June 2010
Bangladesh2839 Posts
July 24 2010 21:21 GMT
#41
Blog went downhill fast T.T
Diuqil
Profile Blog Joined June 2010
United States307 Posts
July 24 2010 21:32 GMT
#42
On July 25 2010 06:21 Tabbris wrote:
Blog went downhill fast T.T

It already started off downhill.
Alou
Profile Blog Joined March 2010
United States3748 Posts
July 24 2010 21:52 GMT
#43
On July 25 2010 02:19 Plexa wrote:
I think we're going to be a bit more liberal with the sc2strat forum ban upon release


Oh I hope so.

And for the OP, the best you can do is just politely correct them and explain your argument fluently. Or ignore them.
Life is Good.
eXigent.
Profile Blog Joined February 2007
Canada2419 Posts
July 24 2010 22:06 GMT
#44
On July 25 2010 03:26 Trowabarton756 wrote:
Show nested quote +
On July 25 2010 03:00 YoureFired wrote:
I guess this entire thread is just proving the title of the blog :X

On topic, zealots are very bad early game vs marauders and are only decent with zeal/sentry. Even then, the DPS of marauders with stim will just rip through them. The guys advice wasn't too bad.


...
lol wtf? The only way a marauder will win vs a zealot early game is if you can kite it. No kite = marauder gets fucked with stim, with shells. Marauders do less damage even WITH stim against zealots then marines do. Please learn the game before you comment and yes his advice was fucking terrible.


You are just proving more and more that you dont really know what you are talking about. You are saying a maurader will only win vs a zealot if he kites it, which if the player has any form of common sense at all WILL KITE THE ZEALOT every time. Why wouldn't he kite it? Seriously, you are assuming someone will just run their maurader into a zealot and not micro it at all? The point of getting shells early is specifically TO KITE UNITS.

Lastly, once again you are proving that you're kinda clueless. Mauraders do worse with stim? Are you being serious right now? The point in stimming a maurader vs a zealot is to capitalize on THE KITING. You stim and kite, allowing more than just 1 shot, you can kite 1 shot, and stand still for 1 shot, then kite 1 shot, then stand still due to the shooting/moving speed of a stimmed maurader.

If you are actually sitting here attempting to argue that a zealot beats a maurader, then you honostly are the newbie giving bad advice.

BTW watch a few MorroW replays (his games against socke) He opens with really fast 1 rax maurader rush with really fast shells. He moves out with 2 mauraders, and it absolutely rapes any units attempting to attack him. If mauraders were really that bad against zealots, this build would be totally useless, yet it's actually really strong. Go do some research.
vnlegend
Profile Blog Joined December 2006
United States1389 Posts
July 24 2010 23:07 GMT
#45
I don't know about you... but my Marauders are amazing vs Zealots. They get slowed and they basically have no chance. Sure force field, that just prevents your zealots from being able to attack me.
Marines > everything
Slayer91
Profile Joined February 2006
Ireland23335 Posts
Last Edited: 2010-07-24 23:07:37
July 24 2010 23:07 GMT
#46
On July 25 2010 05:43 AmstAff wrote:
Show nested quote +
+ Show Spoiler +
On July 25 2010 03:25 Slayer91 wrote:
On July 25 2010 02:23 AmstAff wrote:
there are no 100% right advices, only 100% false advices. marauders with concussive shells are strong against nearly every gate unit, with micro.
for example:
zealots < marauders (with micro on T side) zealots > marauders (without micro on T side)
sentrys < marauders
stalkers = marauders
stalkers + zealots > marauders
stalkers + zealots + sentrys >> marauders

now you can make the same thing for the terran side. Right now there is no 100% right way to play, thats why you see so many different opening and strategies. the players only know the right counter unit composition at the moment. wait 3months and you will get some 100% right advices how to play.

as an other example watch TLO. i really dislike his style of play, because i think some weeks/months after release you wont see him ever go far in any tournament. his style is based on cheese and micro but bad multitask. thats why you see him often tech to BC, its not because the strategie is super, its because he cant spend his money in time and is too slow to use more units with less HP, but it works for him atm.
at the same time i like to see people like idra, nony and white-ra, they have a more solid ground of skill and i think that will help to stay longer on top.
if you want some short time success with less work, play like TLO
if you want long time success with much and hard work, play like IdrA

now you could tell me that i am wrong, but I think its all about the angle how you look at something ( point of view? or how you call it. i hope you understand what i want/try to say =( )


I completely disagree with your entire post, which is kinda funny.
Stalkers lose to marauders 1v1 and cost a lot more. NOT including stim(!) or emp. So stalkers < marauders.
Now having zealots infront of stalkers lets him micro vs your zealots and avoid your stalkers so it doesn't help a lot so cost wise zealot/stalker<marauders.
Zealot/sentry or zealot/sentry/stalker can compete against marauders, but why make stalkers when you want more zealots/sentries anyway? (250/100 = 2 lot 1 sentry/2 stalker) If you have enough forcefields you shouldn't need any more range units than sentries.

TLO has proved time and time again he has one of the best multitasks in the game. He NEVER cheeses at all, I've seen him reaper rush once, no proxys, early pools, baneling busts, roach busts. Nothing. He does a LOT of harass (which takes multitask) and then macros hard with defensive play.



dunno how you want to stop 2 rax marauder with sentry/zeal and i dont understand your "zealots block stalker" thing.
since the THREAD-starter was writing about the early game, i thought it makes sense to talk about the early game.
so if he is going to pressure you a little bit late and you have enough time, its best to get all 3 gate units to split his marauders on the ramp running in with zeals as meatshield and killing with stalkers/sentrys and maybe microing the zeals back. when the mauders on top of the ramp die the terran will lose sight and you stopped the push.
if the terran is just sending his first marauder directly in your base its better to get a zeal first to buy time. as you mentioned marauders are a little bit more costeffective than stalkers and they nearly kill each other so get a zeal as meatshield and kill the marauder with the stalker.
note that the zealot is just and only meatshield, while the stalker is the damage dealer.
the stalker is fater than both, zeal and marauder so i really dont understand the "block thing".
maybe you can enlighten me or tell me how you deal with 2 rax marauder rushes (maybe 1 of them proxy rax). some people even send 2-3 scv with the first 2 marauders.


If we're talking early game you just get stalkers or zealots only with maybe 1 sentry to forcefield the ramp, i guess we're agreeing then. I figured since you were talking about unit composition you meant later on.
Stalkers are still worse than marauders but chrono boost gives you enough of a boost that any really fast proxy barracks or something you can defend because once you get warpgates out or a stargate he's in trouble.
Tabbris
Profile Blog Joined June 2010
Bangladesh2839 Posts
July 24 2010 23:17 GMT
#47
On July 25 2010 08:07 vnlegend wrote:
I don't know about you... but my Marauders are amazing vs Zealots. They get slowed and they basically have no chance. Sure force field, that just prevents your zealots from being able to attack me.

/facepalm

If we're talking early game you just get stalkers or zealots only with maybe 1 sentry to forcefield the ramp, i guess we're agreeing then. I figured since you were talking about unit composition you meant later on.
Stalkers are still worse than marauders but chrono boost gives you enough of a boost that any really fast proxy barracks or something you can defend because once you get warpgates out or a stargate he's in trouble.

It rly depends wut build your going. I rly like pumping out early sentrys if Im gonna take my double gas early and have maybe 2/3 zealots. You pump sentrys very fast in the early game so you have the energy to do a timing push or if you just want to have a good army in the mid game b/c building sentrys later than the midgame isnt rly viable now. If your only taking 1 gas tho for a 4gate or really fast 3 gate expand then stalkers are defiently the better choice. Or if u have to deal with a proxy barracks
Jerubaal
Profile Blog Joined June 2010
United States7684 Posts
July 24 2010 23:39 GMT
#48
I think the lesson here is that pride comes before a fall.
I'm not stupid, a marauder just shot my brain.
ckw
Profile Blog Joined February 2010
United States1018 Posts
July 25 2010 00:23 GMT
#49
Marauders suck without concussive shells dude. I feel your pain and you can't correct idiots because "there always right..."
Being weak is a choice.
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
July 25 2010 05:18 GMT
#50
On July 25 2010 02:19 Plexa wrote:
I think we're going to be a bit more liberal with the sc2strat forum ban upon release


Why would you do that?
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
Kenpachi
Profile Blog Joined August 2009
United States9908 Posts
July 25 2010 05:30 GMT
#51
The more people are misinformed, the more you can win.
thats why people troll strats strategies.
if they are clueless, leave em alone? doesnt matter if everyone else does worse than you does it?
Nada's body is South Korea's greatest weapon.
gdroxor
Profile Blog Joined May 2010
United States639 Posts
July 25 2010 05:40 GMT
#52
Marauders aside, the UStream chat channels are full of a few people who sort of know what they are talking about, and a lot of people who have no idea what they are talking about. Taking game advice from a UStream chat channel is like taking fitness advice from Chris Farley.
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