• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 12:17
CET 18:17
KST 02:17
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
SC2 All-Star Invitational: Jan 17-1812Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises1Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3ComeBackTV's documentary on Byun's Career !11Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4
StarCraft 2
General
SC2 All-Star Invitational: Jan 17-18 Chinese SC2 server to reopen; live all-star event in Hangzhou Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises Starcraft 2 Zerg Coach ComeBackTV's documentary on Byun's Career !
Tourneys
OSC Season 13 World Championship $5,000+ WardiTV 2025 Championship $100 Prize Pool - Winter Warp Gate Masters Showdow Sparkling Tuna Cup - Weekly Open Tournament Winter Warp Gate Amateur Showdown #1
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play
Brood War
General
What monitor do you use for playing Remastered? BGH Auto Balance -> http://bghmmr.eu/ (UMS) SWITCHEROO *New* /Destination Edit/ What are former legends up to these days? BW General Discussion
Tourneys
[Megathread] Daily Proleagues [BSL21] LB SemiFinals - Saturday 21:00 CET [BSL21] WB & LB Finals - Sunday 21:00 CET Small VOD Thread 2.0
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Game Theory for Starcraft Current Meta
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Mechabellum Beyond All Reason Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread 12 Days of Starcraft Things Aren’t Peaceful in Palestine
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced Where to ask questions and add stream?
Blogs
National Diversity: A Challe…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Saturation point
Uldridge
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1344 users

Tightening build orders

Blogs > BallMan
Post a Reply
BallMan
Profile Blog Joined May 2010
United States78 Posts
July 21 2010 20:54 GMT
#1
Today I decided to practice my openings on each map for ultimate fine tuning. I decided that the most minute mistake wont do. I had a realization that scouting and overlord movement/placement is just as much part of the build orders as building timings. Ive also taken into account viking and phoenix play and decided to put my ovies in less obvious areas, but obviously you cant go too far if you want to scout later.

A little side note: Since I have started doing this I notice that I do not remember hotkeying things- it just seems to happen now amidst my spamming.

One of the reasons this is good: The human brain can only hold 6-9 things in its short term memory, so the more your build orders/hotkeying/overlord movement happens without putting thought into it- the more brain power you have left for collecting scouting info, preventing scouts, and placeing your units for backstabs, surrounds, etc..


If anyone has any thoughts/ideas/tips/tricks on improving the first 9 minutes of the game, please let me know.

BSB

****
Prepare for doom
Loser777
Profile Blog Joined January 2008
1931 Posts
July 21 2010 20:58 GMT
#2
It is pretty much ridiculous to go into the first 9 minutes of play with a build order that tries to account for everything... focus more on openings (which DO NOT take 9 minutes to execute), especially with a game that has had very little time for "standard" play to develop. At this stage, mechanics are easily more important than your build order... as timings are still very ambiguous.

Think about SC1... even with say the HAN BANG 9 MIN TvZ Timing Attack... you adjust a lot of things based on what your opponent is doing.
6581
-HellZerg-
Profile Blog Joined July 2009
United States409 Posts
Last Edited: 2010-07-21 21:10:03
July 21 2010 21:03 GMT
#3
BallMan, how about you go back to StarCraft:Brood War on iCCup server and play against decent Koreans without dodging them until SC2 is released on 7/27/10? You must keep playing against human opponents and keep training your reflexes and multitasking. You can't just practice alone by yourself and assume you are always right on what type of scouting and build orders are the best for you because you never know what a human opponent can do to you if you don't scout one dot on the mini-map properly against that opponent. Your human opponents can rush you at different timings that you never knew. You have to keep training how to adapt to new opponents, whether it's StarCraft:Brood War or SC2.
We are what we repeatedly do; excellence, then, is not an act, but a habit. - Aristotle
BallMan
Profile Blog Joined May 2010
United States78 Posts
July 21 2010 21:25 GMT
#4
I played on Iccup for about 4 months before the release of SC2 beta. I reached C- level as Terran and I know it has helped me in SC2 but I see no benefit in going back to sc1 to practice for SC2. I understand that the openings and strategies in general are pretty immature compared to sc1 but there are some that are very commonly dangerous things for me to look for as a zerg.

Loser 777, you bring up a good point about adjusting a lot of things based on what your opponent is doing, but as a zerg I feel that those are obvious even at this stage of the game because the players developing the timings are much more knowledgable and strategically mature than they were when sc1 was released. I think the best thing I can do is to watch replays, and take into account timings that I will almost surely see in matches- while not ignoring the fact that things are still developing and remaining open to adapting in real time once I am able to play human opponents again.

My main focus here is to multi task and work on my mechanics- while account for the current timing trends in high level play. For example- if am playing vs a Terran I need to know when and how to scout for a thorship, or reapers, upgraded reapers, or how to tell if something else is happening so I can react appropriately in game without freaking out. Obviously this would be better with human opponents running the builds- but I dont think playing SC1 will benefit my play as much as working with SC2 will.
Prepare for doom
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2010-07-21 22:12:08
July 21 2010 22:11 GMT
#5
I'd say account for variations would be a good way to practicing tightening up your build. Being able to understand what flexibility you have in your build is pretty important so you understand how you can react. This can expose some subtle things for your build. Maybe your opponent goes for X and to survive you need to do Y before getting back to your plan. In practicing that variation you might learn something like you float gas or can shuffle some ordering around to optimize the build. So when you have to make that adaptation you are prepared to make the most of it.

So maybe think of what your opponent might do to make you adjust and how you'd have to adjust then practice your build with that adaptation.
Logo
BallMan
Profile Blog Joined May 2010
United States78 Posts
July 21 2010 22:16 GMT
#6
Yeah even subtle things like pre placing ovies for future scouts after the inital drone/ling/ovie scout seem really important as a zerg. I see a lot of players building blind right now so I feel like the investment now will be super beneficial once the game is released again.

Prepare for doom
BallMan
Profile Blog Joined May 2010
United States78 Posts
July 22 2010 07:31 GMT
#7
@ Logo- What is APM Technology? haha
Prepare for doom
Saracen
Profile Blog Joined December 2007
United States5139 Posts
July 22 2010 07:55 GMT
#8
How are you playing while beta is down?
BallMan
Profile Blog Joined May 2010
United States78 Posts
July 22 2010 08:01 GMT
#9
Oh, you guys dont have the LAN hack?
Prepare for doom
BallMan
Profile Blog Joined May 2010
United States78 Posts
July 22 2010 08:03 GMT
#10
Hehe, I am just tightening my build orders and taking note of good scouting locations against ai and on YABOT.
Prepare for doom
Please log in or register to reply.
Live Events Refresh
OSC
12:00
Mid Season Playoffs
Solar vs MaxPaxLIVE!
WardiTV1539
IndyStarCraft 248
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko513
IndyStarCraft 248
Livibee 112
MindelVK 36
RushiSC 28
DivinesiaTV 11
StarCraft: Brood War
Britney 44799
Mini 477
ggaemo 385
Shuttle 259
EffOrt 189
firebathero 184
PianO 135
Mong 59
Snow 51
Aegong 48
[ Show more ]
Sexy 32
soO 27
Movie 25
scan(afreeca) 23
Bale 11
Shine 10
Dota 2
qojqva3494
syndereN609
XcaliburYe175
Counter-Strike
adren_tv133
chrisJcsgo78
Heroes of the Storm
Liquid`Hasu177
Other Games
Grubby3856
singsing1995
FrodaN919
hiko343
Hui .325
ceh9270
Beastyqt189
QueenE84
KnowMe75
Trikslyr51
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• naamasc237
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• 80smullet 4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV244
• Ler83
League of Legends
• Nemesis3524
• Jankos2235
Upcoming Events
OSC
2 days
Korean StarCraft League
3 days
OSC
3 days
IPSL
3 days
Dewalt vs Bonyth
OSC
4 days
OSC
4 days
uThermal 2v2 Circuit
4 days
Replay Cast
5 days
Patches Events
6 days
Liquipedia Results

Completed

Proleague 2025-12-29
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL Season 21
Slon Tour Season 2
CSL 2025 WINTER (S19)
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025

Upcoming

Escore Tournament S1: W2
Escore Tournament S1: W3
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Thunderfire SC2 All-star 2025
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
Underdog Cup #3
NA Kuram Kup
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.