what are your thoughts about blocking off pvX





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treeoo
Australia73 Posts
what are your thoughts about blocking off pvX ![]() ![]() ![]() ![]() ![]() | ||
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Dance.jhu
United States292 Posts
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Tropics
United Kingdom1132 Posts
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Kyhol
Canada2575 Posts
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treeoo
Australia73 Posts
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krndandaman
Mozambique16569 Posts
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Diamond
United States10796 Posts
If they get P or Z your in good shape. I'd rather go with the 66% odds than the 33% ! | ||
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semantics
10040 Posts
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treeoo
Australia73 Posts
On July 14 2010 12:53 semantics wrote: scout early play conservative there are ways to build sim cities to walls that only use 1 zealot to work. yes however last time i did that against a random who turned out to be terran player and i went blink stalkers and the choke just did not play into my advantage at the end causing me to lose ebn with blink | ||
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Trowabarton756
United States870 Posts
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Diamond
United States10796 Posts
On July 14 2010 13:24 Trowabarton756 wrote: I personally block off against every race no matter the match up. Since you have decreased tactical advantage with the miss chance being removed that any extra advantage I can get is better. My answer to the marauder question before someone asks is to just force field the ramp or stall with zealot+probe wall while I try to get out a sentry asap, then I transition into a zealot/sentry force especially against mass marauder. Walling vs. Terran is SUCH a bad idea. They just have too many ranged units. If they scan they will shoot up the cliff and destory your pylon's and such. Plus Reaper rushes become VERY VERY strong. I build my base around my nexus so that the only way out is near the back but yet all my units can spawn outside the wall. | ||
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Xyik
Canada728 Posts
Defending against speed lings without a blocked ramp is very difficult for amateur protoss playesr to deal with. | ||
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