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StarCraft 2... n00b friendly?

Blogs > supernova
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supernova
Profile Blog Joined April 2010
Canada148 Posts
July 07 2010 05:06 GMT
#1
Y'know, at first I was cool with it. And by "it" I mean all the people who complained about StarCraft 2. It could have been anything. Gameplay, graphics, sound, whatever. These were valid complaints at the time. I had NO problems with some of these arguements:

This game won't be as good as the original. How could they take out high ground advantage? It was one of the elements that made SC:BW the best rts!!


or

Blizzard is really dropping the ball. There are a lot of units in this game that are WAY too overpowered. The Brood Lord, Roach, Reaper being some examples. C'mon Blizzard, you can do better than this.


I didn't respond to these on message boards (or comments on YouTube) because the points made above were all true. Some units in SC2 are overpowered and some units aren't powered up enough. It's true that they need to put high ground advantage back in. It added to the strategy of one of the best, no, THE best RTS of all time. Fine by me, all valid points. It's THESE complaints I hate:

Man I dont even know why so many people like sc2. I guess its cause SC BW is like way too hard for noobs to become good.


Wh-What?! Are you kidding me?! First of all, I'm going to come out and say it: I'm a noob. Always have been and probably always will be. But to complain that we shouldn't like SC2 because it is "noob-friendly" is ridiculous! Let me ask all of you this. How good were you at StarCraft when it first came out? I bet you lost periodically. I bet it took you countless hours of practice to even beat the computer. I know that I still can't do it and I'm playing SC:BW nearly every day. It's hard. You have to be able to multi-task like a mothereffer. To say that SC2 is more "noob-friendly" is actually a true statment. I won a few games on the beta server. But does this make it a bad game? No, it does not. Even though I was winning the occasional match I wasn't good enough to advance to the Gold or even Platinum leagues. Now granted, there are a lot of features that make SC2 more friendly to noobs. For example, auto-mining is nice. Being able to group your units into larger numbers (not just 16 at a time) was a nice touch. But to say that you, in all your StarCraft greatness is still going to get beaten by a noob, is both a ridiculous and stupid statement. If your a noob, you still need to practice 'til your fingers are raw to be any good at SC2.

Secondly, what about the new gamers? Has anybody thought about them? Hell, I only started playing StarCraft about a year ago when I got it for my 19th birthday. I couldn't play it to save my life but I'm a bit better now but still get curbstomped whenever I play the computer. Do we really want gamers to have a horrible experience while playing SC2. Do we really want new gamers to become so frustrated that the stop playing altogether? That would be like every team in the MLB quitting because they couldn't compete with the New York Yankees. We need these new players and noobs so we have something called competition. Who knows? That noob may even shed that status and become a good player. Everyone started out as a noob at StarCraft including all the pro players that you and I love to watch everyday. So please, when complaining about SC2, stick to the fundementals. Complain about the gameplay. Complain about the graphics. Complain about imbalance. But don't bash a game because it is "noob friendly". For if there are no noobs, there can be now gamers.

**
"And we played the first thing that came to our heads and it just so happened to be, it was the best song in the world, the best song in the world!" Tenacious D
MaxField
Profile Blog Joined May 2010
United States2386 Posts
July 07 2010 05:11 GMT
#2
I agree with most of what you said. I do believe that SC2 was made to be easier to start playing, but it is still a hard game that no one EVer will be perfect at. There is just too much happening at once. Thus SC2 is not a game for noobs, just a game that is more inviting to new players.
"Zerg, so bad it loses to hydras" IdrA.
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
July 07 2010 05:11 GMT
#3
Refreshing post that makes a point an doesn't sound like whining. Well written.
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
July 07 2010 05:11 GMT
#4
I think sc2 is a great game for player that never had any experience. They can duke it out in the copper league, or now known as bronze league.
Tenryu
Profile Blog Joined November 2008
United States565 Posts
July 07 2010 05:28 GMT
#5
You can only group up to 12 at a time in BW, not 16
http://myanimelist.net/profile/Understar
justiceknight
Profile Blog Joined May 2008
Singapore5741 Posts
July 07 2010 05:52 GMT
#6
imo sc2 is noob friendly,when i started the beta and chose toss.I played 2v2 that time and go str8 to zlot colossus only and just A move.I didnt even scout or do stuff which you must suppose to do in BW.Just mass and win.
Mortician
Profile Blog Joined December 2008
Bulgaria2332 Posts
July 07 2010 05:58 GMT
#7
On July 07 2010 14:28 Tenryu wrote:
You can only group up to 12 at a time in BW, not 16


couldn't you group 16 on the N64 version?

and the newb-friendly factor doesn't help competition the way you think. Yes, more people will play, so bigger competition, no? Well, kinda. As a player, sure, why not, more people = more n00bs to bash. As a spectator, tho, having the game to simplified (well...not the correct word but still) is a bad thing.

And tell me honestly, what make you feel better, getting up a rank in a difficult game, whose sole purpose is to demotivate you, or a game that helps you win and give you eye candy for a reward and if you lose, says "try again, you can do it"

People are getting spoiled by the noob-friendly interfaces of nearly all the major titles. I guess if you haven't grown up played insanely hard games, it will be a demotivational experiece, but in the end i feel it is for the better
"If anything, the skill cap in sc2 is higher [than sc1] because there are a lot more things you can do at one given time. " darmousseh
jasp
Profile Joined April 2010
United States49 Posts
July 07 2010 06:01 GMT
#8
On July 07 2010 14:52 justiceknight wrote:
imo sc2 is noob friendly,when i started the beta and chose toss.I played 2v2 that time and go str8 to zlot colossus only and just A move.I didnt even scout or do stuff which you must suppose to do in BW.Just mass and win.

You act like it was any better when SC1 came out.
It takes time for the standard of play to evolve, and I have absolutely no problem with the ease with which players pick up SC2, especially seeing that is clearly has little effect on the highest play considering the variability of wins among the current top players.
Cofo
Profile Blog Joined June 2010
United States1388 Posts
July 07 2010 06:04 GMT
#9
Starcraft 2 is easier. Yes. This is where people get confused. Easier does not mean worse. It does not mean less competitive.

The only reason it IS easier is because it's better designed. The pathing is good, and the UI doesn't have the same archaic limitations as it did in BW (Single building, 12 unit selection). If they REALLY wanted to, Blizzard could keep the game like this. It would just be a completely arbitrary step backwards in order to make the game more difficult, which is dumb.

Being easier does NOT make the game less competitive. It just changes the nature of the competition. Instead of being about who has mastered the UI the best, it's about who has the better strategy, which is kinda the point of real-time STRATEGY games.

Some people don't like change, but I think if given a chance, SC2 can absolutely live up to its predecessor. Above all, people need to stop judging the game after a few months and remember that BW had 12 years to develop.

To sum it up, I completely agree with the OP.
+ Show Spoiler +
Waffles
Profile Blog Joined July 2009
Romania605 Posts
July 07 2010 06:25 GMT
#10
you got an 11 year old game for your 19th birthday?
CorsairHero
Profile Joined December 2008
Canada9491 Posts
July 07 2010 06:47 GMT
#11
On July 07 2010 15:25 Waffles wrote:
you got an 11 year old game for your 19th birthday?

makes for a nice cheap gift that you can spend years playing
© Current year.
TTSA_SBR
Profile Joined March 2010
Australia64 Posts
July 07 2010 06:48 GMT
#12
i dont know man, when you see 4 perfect storms in BW your like ohhh dammmmm that guy is fucking good, and you see something like that in sc2 your just like, meh. with the level of skill required to be good and to do things right being severly lowered it just isnt as exciting to watch or play imo. in BW your fighting the game as much as your fighting your opponent so its much easier to tell when someone is kickass in BW than it is in sc2. i guess sc2 is more for casual gamers as you stated. as one of the guys above me stated its no longer about mastering the ui. this makes me a little sad as some of the funnest times ive had in BW was microing my way out of a bad disadvantageous position, does this mean that isnt really gonna be a part of sc2? i dont know, i guess only time will tell but in my opinion BW is always gonna be the better game to watch+play.
rape me once, shame on you... rape me twice and ill poo on your dick.
TheAntZ
Profile Blog Joined January 2009
Israel6248 Posts
July 07 2010 06:51 GMT
#13
I dont care if its easier for people new to the game as long as the skill-cap is unreachable, like in BW. I'm not sure if that will be the case, time will tell. I dont think anyone should say with absolute certainty that it will or will not have a skill-cap as high or higher then bw, we just dont have the tools and knowledge at our disposal to do that yet.
43084 | Honeybadger: "So july, you're in the GSL finals. How do you feel?!" ~ July: "HUNGRY."
gdroxor
Profile Blog Joined May 2010
United States639 Posts
July 07 2010 06:56 GMT
#14
StarCraft 2 =/= Brood War
Not even released yet =/= 12 years of tweaking + expansion
climax
Profile Blog Joined April 2010
United States1088 Posts
July 07 2010 07:03 GMT
#15
I feel the game is one of those games that are like, Easy to Learn but Hard to Master. Of course the game is going to be noob-friendly, more people will learn, but many pros will still master complex strats and techniques which will be the dividing line.
Twitter: @JonathanRosales
white_horse
Profile Joined July 2010
1019 Posts
July 07 2010 07:13 GMT
#16
I'm probably not going to enjoy starcraft 2, I was so disappointed when they took out almost all the original units from brood war. They should have just left them and then added new units. Money-wise, that would be better since the reason why brood war was such a success was because of race balance. It would have been easier for the jump to sc2 in terms of programing. Now everything is just screwed up, people have to learn all the new units, and no one knows if its going to be balanced at all.
Translator
ShadeR
Profile Blog Joined December 2009
Australia7535 Posts
Last Edited: 2010-07-07 07:17:29
July 07 2010 07:16 GMT
#17
On July 07 2010 15:01 jasp wrote:
Show nested quote +
On July 07 2010 14:52 justiceknight wrote:
imo sc2 is noob friendly,when i started the beta and chose toss.I played 2v2 that time and go str8 to zlot colossus only and just A move.I didnt even scout or do stuff which you must suppose to do in BW.Just mass and win.

You act like it was any better when SC1 came out.
It takes time for the standard of play to evolve, and I have absolutely no problem with the ease with which players pick up SC2, especially seeing that is clearly has little effect on the highest play considering the variability of wins among the current top players.

I'm sick of this arguement =P.
SC2 has brood war as it's grounding to work from.
Don't go comparing it's flaws to those of SC1's as if it's even remotely comparable.

IT AINT.
endy
Profile Blog Joined May 2009
Switzerland8970 Posts
July 07 2010 07:27 GMT
#18
I have a lot of relatives and colleagues who play casually ( = 30 apm, can lose vs cpu ), and I tried to explain to them why SCBW was so good because you had to intensively macro / micro, and how much I disliked automine/mbs/mass selection/smart spell cast.
They replied "in real-time strategy there is strategy, it's not the goal to reward the player who clicks the fastest, but the one with the best strategy". Which is quite a logical answer from a 30 apm noob with no multitask skill whatsoever.

Then I replied "in real-time strategy, there is real-time, the fact that time passes in your main base while you are attacking, and have idle probes and empty gateways, is the essence of real-time strategy, go to play heroes of might and magic if you only want pure strategy"

I mean people want to play real-time strategy. Real-time means the theorically perfect play requires infinite speed. It is then normal that people who have huge multitask abilities to perfectly macro/micro/harass/cast spells are rewarded.

I am not saying that SC2 is not a RTS. I am just saying that highly simplified macro/micro part will appeal so much more the casuals/noobs.

I don't really mind that the game will be more noobs friendly, it can still be a game that is hard to master. The problem is that it will make it a lot less enjoyable to watch. When watching it you will not be ":O Flash's barracks macro is so awesome", but just "oh ok, MBS...". You won't be "omg these Jangbi's storms where so amazing", but just "oh well smart cast...".
ॐ
MaRiNe23
Profile Blog Joined December 2006
United States747 Posts
July 07 2010 07:42 GMT
#19
On July 07 2010 16:27 endy wrote:
I have a lot of relatives and colleagues who play casually ( = 30 apm, can lose vs cpu ), and I tried to explain to them why SCBW was so good because you had to intensively macro / micro, and how much I disliked automine/mbs/mass selection/smart spell cast.
They replied "in real-time strategy there is strategy, it's not the goal to reward the player who clicks the fastest, but the one with the best strategy". Which is quite a logical answer from a 30 apm noob with no multitask skill whatsoever.

Then I replied "in real-time strategy, there is real-time, the fact that time passes in your main base while you are attacking, and have idle probes and empty gateways, is the essence of real-time strategy, go to play heroes of might and magic if you only want pure strategy"

I mean people want to play real-time strategy. Real-time means the theorically perfect play requires infinite speed. It is then normal that people who have huge multitask abilities to perfectly macro/micro/harass/cast spells are rewarded.

I am not saying that SC2 is not a RTS. I am just saying that highly simplified macro/micro part will appeal so much more the casuals/noobs.

I don't really mind that the game will be more noobs friendly, it can still be a game that is hard to master. The problem is that it will make it a lot less enjoyable to watch. When watching it you will not be ":O Flash's barracks macro is so awesome", but just "oh ok, MBS...". You won't be "omg these Jangbi's storms where so amazing", but just "oh well smart cast...".

Agreed completely. You worded it better than I could've. I was just gonna respond to that Cofo guy up top that they are taking out the mutltiasking aspect of bw by adding MBS and automining but u just explained it so well with the real timing thing.

And I understand how selecting over 12 units can be a good thing but imo if that was in BW it would break zvt becuz terran will not have iridate that fast in the game while 24+ mutas all clumped together in one single hotkey.. well i don't even have to explain the imbalance for that. I think terran's would be forced to valkeriyie every game if that happened.
We have competitive ladder, strong community, progaming in Korea going strong, perfectly balanced game..why do we need sc2? #1 ANTI-SC2 fan
Mortician
Profile Blog Joined December 2008
Bulgaria2332 Posts
July 07 2010 07:58 GMT
#20
On July 07 2010 16:27 endy wrote:
I have a lot of relatives and colleagues who play casually ( = 30 apm, can lose vs cpu ), and I tried to explain to them why SCBW was so good because you had to intensively macro / micro, and how much I disliked automine/mbs/mass selection/smart spell cast.
They replied "in real-time strategy there is strategy, it's not the goal to reward the player who clicks the fastest, but the one with the best strategy". Which is quite a logical answer from a 30 apm noob with no multitask skill whatsoever.

Then I replied "in real-time strategy, there is real-time, the fact that time passes in your main base while you are attacking, and have idle probes and empty gateways, is the essence of real-time strategy, go to play heroes of might and magic if you only want pure strategy"

I mean people want to play real-time strategy. Real-time means the theorically perfect play requires infinite speed. It is then normal that people who have huge multitask abilities to perfectly macro/micro/harass/cast spells are rewarded.

I am not saying that SC2 is not a RTS. I am just saying that highly simplified macro/micro part will appeal so much more the casuals/noobs.

I don't really mind that the game will be more noobs friendly, it can still be a game that is hard to master. The problem is that it will make it a lot less enjoyable to watch. When watching it you will not be ":O Flash's barracks macro is so awesome", but just "oh ok, MBS...". You won't be "omg these Jangbi's storms where so amazing", but just "oh well smart cast...".


damn it, i said the same thing 2 post above but you worded it perfectly
"If anything, the skill cap in sc2 is higher [than sc1] because there are a lot more things you can do at one given time. " darmousseh
Mortician
Profile Blog Joined December 2008
Bulgaria2332 Posts
July 07 2010 08:05 GMT
#21
On July 07 2010 16:42 MaRiNe23 wrote:
Show nested quote +
On July 07 2010 16:27 endy wrote:
I have a lot of relatives and colleagues who play casually ( = 30 apm, can lose vs cpu ), and I tried to explain to them why SCBW was so good because you had to intensively macro / micro, and how much I disliked automine/mbs/mass selection/smart spell cast.
They replied "in real-time strategy there is strategy, it's not the goal to reward the player who clicks the fastest, but the one with the best strategy". Which is quite a logical answer from a 30 apm noob with no multitask skill whatsoever.

Then I replied "in real-time strategy, there is real-time, the fact that time passes in your main base while you are attacking, and have idle probes and empty gateways, is the essence of real-time strategy, go to play heroes of might and magic if you only want pure strategy"

I mean people want to play real-time strategy. Real-time means the theorically perfect play requires infinite speed. It is then normal that people who have huge multitask abilities to perfectly macro/micro/harass/cast spells are rewarded.

I am not saying that SC2 is not a RTS. I am just saying that highly simplified macro/micro part will appeal so much more the casuals/noobs.

I don't really mind that the game will be more noobs friendly, it can still be a game that is hard to master. The problem is that it will make it a lot less enjoyable to watch. When watching it you will not be ":O Flash's barracks macro is so awesome", but just "oh ok, MBS...". You won't be "omg these Jangbi's storms where so amazing", but just "oh well smart cast...".

Agreed completely. You worded it better than I could've. I was just gonna respond to that Cofo guy up top that they are taking out the mutltiasking aspect of bw by adding MBS and automining but u just explained it so well with the real timing thing.

And I understand how selecting over 12 units can be a good thing but imo if that was in BW it would break zvt becuz terran will not have iridate that fast in the game while 24+ mutas all clumped together in one single hotkey.. well i don't even have to explain the imbalance for that. I think terran's would be forced to valkeriyie every game if that happened.


Well, we all saw what 2 control groups of mumtas did vT in that JD vs Iris game...imagine if it were 36...
"If anything, the skill cap in sc2 is higher [than sc1] because there are a lot more things you can do at one given time. " darmousseh
MaRiNe23
Profile Blog Joined December 2006
United States747 Posts
July 07 2010 08:38 GMT
#22
On July 07 2010 17:05 Mortician wrote:
Show nested quote +
On July 07 2010 16:42 MaRiNe23 wrote:
On July 07 2010 16:27 endy wrote:
I have a lot of relatives and colleagues who play casually ( = 30 apm, can lose vs cpu ), and I tried to explain to them why SCBW was so good because you had to intensively macro / micro, and how much I disliked automine/mbs/mass selection/smart spell cast.
They replied "in real-time strategy there is strategy, it's not the goal to reward the player who clicks the fastest, but the one with the best strategy". Which is quite a logical answer from a 30 apm noob with no multitask skill whatsoever.

Then I replied "in real-time strategy, there is real-time, the fact that time passes in your main base while you are attacking, and have idle probes and empty gateways, is the essence of real-time strategy, go to play heroes of might and magic if you only want pure strategy"

I mean people want to play real-time strategy. Real-time means the theorically perfect play requires infinite speed. It is then normal that people who have huge multitask abilities to perfectly macro/micro/harass/cast spells are rewarded.

I am not saying that SC2 is not a RTS. I am just saying that highly simplified macro/micro part will appeal so much more the casuals/noobs.

I don't really mind that the game will be more noobs friendly, it can still be a game that is hard to master. The problem is that it will make it a lot less enjoyable to watch. When watching it you will not be ":O Flash's barracks macro is so awesome", but just "oh ok, MBS...". You won't be "omg these Jangbi's storms where so amazing", but just "oh well smart cast...".

Agreed completely. You worded it better than I could've. I was just gonna respond to that Cofo guy up top that they are taking out the mutltiasking aspect of bw by adding MBS and automining but u just explained it so well with the real timing thing.

And I understand how selecting over 12 units can be a good thing but imo if that was in BW it would break zvt becuz terran will not have iridate that fast in the game while 24+ mutas all clumped together in one single hotkey.. well i don't even have to explain the imbalance for that. I think terran's would be forced to valkeriyie every game if that happened.


Well, we all saw what 2 control groups of mumtas did vT in that JD vs Iris game...imagine if it were 36...

Yes that's why I said it would break zvt if it was in BW. I don't know how it factors in sc2 though since I heard mutas can't stack in it(one of the cool micro's in BW completely gone in sc2 :/)
We have competitive ladder, strong community, progaming in Korea going strong, perfectly balanced game..why do we need sc2? #1 ANTI-SC2 fan
EchOne
Profile Blog Joined January 2008
United States2906 Posts
July 07 2010 16:02 GMT
#23
BW was really easy for me to get into, and I'm probably one of the laziest, least challenge-loving gamers you'll ever meet. In most games I play, I use cheats, walkthroughs, mods, anything to let me clear the game as easily and painlessly as possible. Of course that translated later into a highly research oriented attitude towards multiplayer games.

My first forays into b.net were money map comp stomps. My very first one of these I built 5 gateways. A month later I took pride in filling my entire base with production buildings regularly. The concept of it was very linear and obvious. I played Fastest and Zero Clutter for years before a friend introduced me to the pro scene. "Do you know Boxer?" were his first words upon hearing I played Starcraft.

He showed me a replay of Reach vs Chojja on Azalea. Reach went forge FE into sair/reaver. In those 30 minutes my mind, which had been previously handling Starcraft in the most one dimensional ways possible, exploded with the innumerable possibilities that it realized top gamers I had to contend with. I don't know what, or if anything, ticked in me at that time, but I came out with the ardent impression that high level Brood War games brimmed with far too many flavors of awesome to even begin describing.
面白くない世の中, 面白くすればいいさ
Servius_Fulvius
Profile Joined August 2009
United States947 Posts
July 07 2010 17:01 GMT
#24
I agree with you, OP, and I have my own opinions on why all these people cry a lot about noob friendliness.

BW is an extremely mechanical game. A good portion of the D/D+ players I constantly play on iccup probably couldn't tell me why their strategies work, or care about anything else besides winning games. Sites like teamliquid and liquipedia have made finding a strategy optimized by professional gamers very easy. These are the people that then play the computer 30 times to memorize a build-order perfectly and bombing a game every time an opponent interrupts the build. They play opponents who understand their strategies very well, but lose since they are not as mechanically strong. Most of the time this is rightfully so since it takes a lot of practice to develop good BW mechanics.

Naturally, since these players are pretty good at BW they try SC2. It's mechanically simpler, and they're able to get into diamond rank with a couple build orders and gaming knowledge, but then something happens. They start losing to the players that don't have as good mechanics, but understand the strategy better than them. I can't tell you how many posts I've seen from D/D+ BW gamers who ranked very well in the beta. Starcraft 2 wasn't out long enough to create standard play, so mechanical players found themselves wading through mediocrity, the complete opposite of their self-image. Angered by losing to these 'noobs', the mechanical players make themselves feel better by insulting them, and going back to iccup where they can mechanically rip people to shreds.
SilentCrono
Profile Blog Joined March 2010
United States1420 Posts
July 07 2010 17:09 GMT
#25
the only reason why sc2 is more "noob-friendly" is because it's a game from 2010, not 1998. HUGE difference. games back then were a lot harder and every single little detail was never explained to the players. they just had to figure everything out for themselves. different case with sc2 where pretty much everything will be fed to the players (whether that be through in-game tutorials, youtube videos, forums, and the vast depths of the entire internet)
♞ Your soul will forever be lost in the void of a horse. ♞
Sabu113
Profile Blog Joined August 2009
United States11095 Posts
Last Edited: 2010-07-07 17:21:33
July 07 2010 17:19 GMT
#26
Good OP.

StarCraft 2's easier mechanics definitely makes the game more accessible. I will probably play this game semi-competitively a lot longer than I would StarCraft, because there are so many things build in that make it easy for me to be "fundementally" good. That in turn means I have some amazing and very enjoyable games.

edit: Fewer "cute" defense/units in this game and easier mechanics might take away from the same spectacle that watching Jaedong micro 2 control groups of Mutas or good shuttle reaver so impressive.
Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
TheYango
Profile Joined September 2008
United States47024 Posts
July 07 2010 17:28 GMT
#27
On July 07 2010 16:16 ShadeR wrote:
I'm sick of this arguement =P.
SC2 has brood war as it's grounding to work from.
Don't go comparing it's flaws to those of SC1's as if it's even remotely comparable.

IT AINT.

Except as is the case with many sequels. They have very little to work from that tells them what works and what doesn't. Short of directly copying the game, their "experience" from Brood War carries over in less ways than you might think.
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[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
July 07 2010 18:15 GMT
#28
If you don't like SC2 go play Brood War. 'Nuff said.
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exeexe
Profile Blog Joined January 2010
Denmark937 Posts
July 07 2010 18:48 GMT
#29
activisioncraft2 will never be as good as scbw. Here is my argument:
And never forget, its always easier to throw a bomb downstairs than up. - George Orwell
Tenryu
Profile Blog Joined November 2008
United States565 Posts
July 07 2010 23:21 GMT
#30
On July 08 2010 02:09 hp.Methos wrote:
the only reason why sc2 is more "noob-friendly" is because it's a game from 2010, not 1998. HUGE difference. games back then were a lot harder and every single little detail was never explained to the players. they just had to figure everything out for themselves. different case with sc2 where pretty much everything will be fed to the players (whether that be through in-game tutorials, youtube videos, forums, and the vast depths of the entire internet)



Indeed games back in the 90's were much more difficult and definetly gave players a sense of accomplishment when playing. Games these days, PC and console, are so dumbed down and easy to play it breaks my heart
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[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
July 07 2010 23:27 GMT
#31
People are getting stupider too. Imagine what Facebook would be like in the 90s.
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-Valor-
Profile Blog Joined April 2010
United States283 Posts
July 07 2010 23:32 GMT
#32
I agree, SC2 may appear to be the easier game but it shouldn't be called a worse game. I used to play BW and it was really frustrating because so many players were ahead. I wasn't that great at BW so the switch to SC2 was an easy one. Personally, I think they are both great games for anyone interested in RTS games.
Count9
Profile Blog Joined May 2009
China10928 Posts
Last Edited: 2010-07-07 23:38:30
July 07 2010 23:38 GMT
#33
It won't be as good, but I like how it's more pick up and play. With the new graphics, mbs, automine, and infinite unit select it's so much easier to get my friends into it. Whereas starcraft 1 the very very few people I can get into and want to get better ask me how; I have to point them to like 6-7 different multiple page TL articles and be like "yeah... read that first, get back to me, and we can talk about actually playing the game"
Lightwip
Profile Blog Joined April 2010
United States5497 Posts
July 08 2010 00:16 GMT
#34
On July 08 2010 08:38 Count9 wrote:
It won't be as good, but I like how it's more pick up and play. With the new graphics, mbs, automine, and infinite unit select it's so much easier to get my friends into it. Whereas starcraft 1 the very very few people I can get into and want to get better ask me how; I have to point them to like 6-7 different multiple page TL articles and be like "yeah... read that first, get back to me, and we can talk about actually playing the game"

But really, what do you accomplish if you succeed then? Being good at something easy is not hard, and is no achievement.
If you are not Bisu, chances are I hate you.
Redmark
Profile Joined March 2010
Canada2129 Posts
July 08 2010 00:45 GMT
#35
I wince every time someone who hasn't been in any tournaments claims that SC2 is too easy.
It seems like the people who were really hurt were at the middle of the pack. It's a lot easier to be mediocre now (I proudly bear my mediocrity) but still pretty hard to be truly good; otherwise we'd see a greater variety of faces at the top, which hasn't really happened (and all of them had an RTS background).
ironchef
Profile Blog Joined August 2004
Canada1350 Posts
Last Edited: 2010-07-08 01:07:27
July 08 2010 01:07 GMT
#36
I think so. But it'd depend on definition of noob friendly. Mine is that newer players unfamiliar with advanced details can pick it up and enjoy it immediately. Its intuitive and there's modes of gameplay that support it (coop vs ai, single player, matched ladder, team games etc). Easy to learn difficult to master! Perfectly fine imo. (although I wont comment on the mastery part, since I dont consider myself good enough to comment on that)
“Because your own strength is unequal to the task, do not assume that it is beyond the powers of man; but if anything is within the powers and province of man, believe that it is within your own compass also.” - Marcus Aurelius
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
July 08 2010 02:16 GMT
#37
There is more shit for noobs, but it's the helpful kind:

1. There's a tutorial mode against the comp.
2. The comp actually behaves like a human, it scouts you instead of automatically knowing your location.
3. New features for bad micro noobs.
4. More?
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