• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:06
CET 22:06
KST 06:06
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy5ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289
Community News
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool42Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12Blizzard Classic Cup - Tastosis announced as captains18
StarCraft 2
General
Weekly Cups (May 16-22): herO doubles, Cure surprises Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Potential Updates Coming to the SC2 CN Server Weekly Cups (March 2-8): ByuN overcomes PvT block Weekly Cups (August 25-31): Clem's Last Straw?
Tourneys
World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament WardiTV Team League Season 10 KSL Week 87
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
Soulkey's decision to leave C9 BGH Auto Balance -> http://bghmmr.eu/ JaeDong's form before ASL [ASL21] Ro24 Preview Pt1: New Chaos ASL21 General Discussion
Tourneys
ASL Season 21 LIVESTREAM with English Commentary [ASL21] Ro24 Group A [Megathread] Daily Proleagues [BSL22] Open Qualifiers & Ladder Tours
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books Movie Discussion! [Manga] One Piece
Sports
2024 - 2026 Football Thread Cricket [SPORT] Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
U4GM Tips Counter Enemy Gadgets Fast in Black Ops rsvsr How to Keep Reward Chains Rolling in Monopol u4gm What to Do First in MLB The Show 26 Spring
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1637 users

StarCraft 2... n00b friendly? - Page 2

Blogs > supernova
Post a Reply
Prev 1 2 All
Mortician
Profile Blog Joined December 2008
Bulgaria2332 Posts
July 07 2010 08:05 GMT
#21
On July 07 2010 16:42 MaRiNe23 wrote:
Show nested quote +
On July 07 2010 16:27 endy wrote:
I have a lot of relatives and colleagues who play casually ( = 30 apm, can lose vs cpu ), and I tried to explain to them why SCBW was so good because you had to intensively macro / micro, and how much I disliked automine/mbs/mass selection/smart spell cast.
They replied "in real-time strategy there is strategy, it's not the goal to reward the player who clicks the fastest, but the one with the best strategy". Which is quite a logical answer from a 30 apm noob with no multitask skill whatsoever.

Then I replied "in real-time strategy, there is real-time, the fact that time passes in your main base while you are attacking, and have idle probes and empty gateways, is the essence of real-time strategy, go to play heroes of might and magic if you only want pure strategy"

I mean people want to play real-time strategy. Real-time means the theorically perfect play requires infinite speed. It is then normal that people who have huge multitask abilities to perfectly macro/micro/harass/cast spells are rewarded.

I am not saying that SC2 is not a RTS. I am just saying that highly simplified macro/micro part will appeal so much more the casuals/noobs.

I don't really mind that the game will be more noobs friendly, it can still be a game that is hard to master. The problem is that it will make it a lot less enjoyable to watch. When watching it you will not be ":O Flash's barracks macro is so awesome", but just "oh ok, MBS...". You won't be "omg these Jangbi's storms where so amazing", but just "oh well smart cast...".

Agreed completely. You worded it better than I could've. I was just gonna respond to that Cofo guy up top that they are taking out the mutltiasking aspect of bw by adding MBS and automining but u just explained it so well with the real timing thing.

And I understand how selecting over 12 units can be a good thing but imo if that was in BW it would break zvt becuz terran will not have iridate that fast in the game while 24+ mutas all clumped together in one single hotkey.. well i don't even have to explain the imbalance for that. I think terran's would be forced to valkeriyie every game if that happened.


Well, we all saw what 2 control groups of mumtas did vT in that JD vs Iris game...imagine if it were 36...
"If anything, the skill cap in sc2 is higher [than sc1] because there are a lot more things you can do at one given time. " darmousseh
MaRiNe23
Profile Blog Joined December 2006
United States747 Posts
July 07 2010 08:38 GMT
#22
On July 07 2010 17:05 Mortician wrote:
Show nested quote +
On July 07 2010 16:42 MaRiNe23 wrote:
On July 07 2010 16:27 endy wrote:
I have a lot of relatives and colleagues who play casually ( = 30 apm, can lose vs cpu ), and I tried to explain to them why SCBW was so good because you had to intensively macro / micro, and how much I disliked automine/mbs/mass selection/smart spell cast.
They replied "in real-time strategy there is strategy, it's not the goal to reward the player who clicks the fastest, but the one with the best strategy". Which is quite a logical answer from a 30 apm noob with no multitask skill whatsoever.

Then I replied "in real-time strategy, there is real-time, the fact that time passes in your main base while you are attacking, and have idle probes and empty gateways, is the essence of real-time strategy, go to play heroes of might and magic if you only want pure strategy"

I mean people want to play real-time strategy. Real-time means the theorically perfect play requires infinite speed. It is then normal that people who have huge multitask abilities to perfectly macro/micro/harass/cast spells are rewarded.

I am not saying that SC2 is not a RTS. I am just saying that highly simplified macro/micro part will appeal so much more the casuals/noobs.

I don't really mind that the game will be more noobs friendly, it can still be a game that is hard to master. The problem is that it will make it a lot less enjoyable to watch. When watching it you will not be ":O Flash's barracks macro is so awesome", but just "oh ok, MBS...". You won't be "omg these Jangbi's storms where so amazing", but just "oh well smart cast...".

Agreed completely. You worded it better than I could've. I was just gonna respond to that Cofo guy up top that they are taking out the mutltiasking aspect of bw by adding MBS and automining but u just explained it so well with the real timing thing.

And I understand how selecting over 12 units can be a good thing but imo if that was in BW it would break zvt becuz terran will not have iridate that fast in the game while 24+ mutas all clumped together in one single hotkey.. well i don't even have to explain the imbalance for that. I think terran's would be forced to valkeriyie every game if that happened.


Well, we all saw what 2 control groups of mumtas did vT in that JD vs Iris game...imagine if it were 36...

Yes that's why I said it would break zvt if it was in BW. I don't know how it factors in sc2 though since I heard mutas can't stack in it(one of the cool micro's in BW completely gone in sc2 :/)
We have competitive ladder, strong community, progaming in Korea going strong, perfectly balanced game..why do we need sc2? #1 ANTI-SC2 fan
EchOne
Profile Blog Joined January 2008
United States2906 Posts
July 07 2010 16:02 GMT
#23
BW was really easy for me to get into, and I'm probably one of the laziest, least challenge-loving gamers you'll ever meet. In most games I play, I use cheats, walkthroughs, mods, anything to let me clear the game as easily and painlessly as possible. Of course that translated later into a highly research oriented attitude towards multiplayer games.

My first forays into b.net were money map comp stomps. My very first one of these I built 5 gateways. A month later I took pride in filling my entire base with production buildings regularly. The concept of it was very linear and obvious. I played Fastest and Zero Clutter for years before a friend introduced me to the pro scene. "Do you know Boxer?" were his first words upon hearing I played Starcraft.

He showed me a replay of Reach vs Chojja on Azalea. Reach went forge FE into sair/reaver. In those 30 minutes my mind, which had been previously handling Starcraft in the most one dimensional ways possible, exploded with the innumerable possibilities that it realized top gamers I had to contend with. I don't know what, or if anything, ticked in me at that time, but I came out with the ardent impression that high level Brood War games brimmed with far too many flavors of awesome to even begin describing.
面白くない世の中, 面白くすればいいさ
Servius_Fulvius
Profile Joined August 2009
United States947 Posts
July 07 2010 17:01 GMT
#24
I agree with you, OP, and I have my own opinions on why all these people cry a lot about noob friendliness.

BW is an extremely mechanical game. A good portion of the D/D+ players I constantly play on iccup probably couldn't tell me why their strategies work, or care about anything else besides winning games. Sites like teamliquid and liquipedia have made finding a strategy optimized by professional gamers very easy. These are the people that then play the computer 30 times to memorize a build-order perfectly and bombing a game every time an opponent interrupts the build. They play opponents who understand their strategies very well, but lose since they are not as mechanically strong. Most of the time this is rightfully so since it takes a lot of practice to develop good BW mechanics.

Naturally, since these players are pretty good at BW they try SC2. It's mechanically simpler, and they're able to get into diamond rank with a couple build orders and gaming knowledge, but then something happens. They start losing to the players that don't have as good mechanics, but understand the strategy better than them. I can't tell you how many posts I've seen from D/D+ BW gamers who ranked very well in the beta. Starcraft 2 wasn't out long enough to create standard play, so mechanical players found themselves wading through mediocrity, the complete opposite of their self-image. Angered by losing to these 'noobs', the mechanical players make themselves feel better by insulting them, and going back to iccup where they can mechanically rip people to shreds.
SilentCrono
Profile Blog Joined March 2010
United States1420 Posts
July 07 2010 17:09 GMT
#25
the only reason why sc2 is more "noob-friendly" is because it's a game from 2010, not 1998. HUGE difference. games back then were a lot harder and every single little detail was never explained to the players. they just had to figure everything out for themselves. different case with sc2 where pretty much everything will be fed to the players (whether that be through in-game tutorials, youtube videos, forums, and the vast depths of the entire internet)
♞ Your soul will forever be lost in the void of a horse. ♞
Sabu113
Profile Blog Joined August 2009
United States11076 Posts
Last Edited: 2010-07-07 17:21:33
July 07 2010 17:19 GMT
#26
Good OP.

StarCraft 2's easier mechanics definitely makes the game more accessible. I will probably play this game semi-competitively a lot longer than I would StarCraft, because there are so many things build in that make it easy for me to be "fundementally" good. That in turn means I have some amazing and very enjoyable games.

edit: Fewer "cute" defense/units in this game and easier mechanics might take away from the same spectacle that watching Jaedong micro 2 control groups of Mutas or good shuttle reaver so impressive.
Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
TheYango
Profile Joined September 2008
United States47024 Posts
July 07 2010 17:28 GMT
#27
On July 07 2010 16:16 ShadeR wrote:
I'm sick of this arguement =P.
SC2 has brood war as it's grounding to work from.
Don't go comparing it's flaws to those of SC1's as if it's even remotely comparable.

IT AINT.

Except as is the case with many sequels. They have very little to work from that tells them what works and what doesn't. Short of directly copying the game, their "experience" from Brood War carries over in less ways than you might think.
Moderator
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
July 07 2010 18:15 GMT
#28
If you don't like SC2 go play Brood War. 'Nuff said.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
exeexe
Profile Blog Joined January 2010
Denmark937 Posts
July 07 2010 18:48 GMT
#29
activisioncraft2 will never be as good as scbw. Here is my argument:
And never forget, its always easier to throw a bomb downstairs than up. - George Orwell
Tenryu
Profile Blog Joined November 2008
United States565 Posts
July 07 2010 23:21 GMT
#30
On July 08 2010 02:09 hp.Methos wrote:
the only reason why sc2 is more "noob-friendly" is because it's a game from 2010, not 1998. HUGE difference. games back then were a lot harder and every single little detail was never explained to the players. they just had to figure everything out for themselves. different case with sc2 where pretty much everything will be fed to the players (whether that be through in-game tutorials, youtube videos, forums, and the vast depths of the entire internet)



Indeed games back in the 90's were much more difficult and definetly gave players a sense of accomplishment when playing. Games these days, PC and console, are so dumbed down and easy to play it breaks my heart
http://myanimelist.net/profile/Understar
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
July 07 2010 23:27 GMT
#31
People are getting stupider too. Imagine what Facebook would be like in the 90s.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
-Valor-
Profile Blog Joined April 2010
United States283 Posts
July 07 2010 23:32 GMT
#32
I agree, SC2 may appear to be the easier game but it shouldn't be called a worse game. I used to play BW and it was really frustrating because so many players were ahead. I wasn't that great at BW so the switch to SC2 was an easy one. Personally, I think they are both great games for anyone interested in RTS games.
Count9
Profile Blog Joined May 2009
China10928 Posts
Last Edited: 2010-07-07 23:38:30
July 07 2010 23:38 GMT
#33
It won't be as good, but I like how it's more pick up and play. With the new graphics, mbs, automine, and infinite unit select it's so much easier to get my friends into it. Whereas starcraft 1 the very very few people I can get into and want to get better ask me how; I have to point them to like 6-7 different multiple page TL articles and be like "yeah... read that first, get back to me, and we can talk about actually playing the game"
Lightwip
Profile Blog Joined April 2010
United States5497 Posts
July 08 2010 00:16 GMT
#34
On July 08 2010 08:38 Count9 wrote:
It won't be as good, but I like how it's more pick up and play. With the new graphics, mbs, automine, and infinite unit select it's so much easier to get my friends into it. Whereas starcraft 1 the very very few people I can get into and want to get better ask me how; I have to point them to like 6-7 different multiple page TL articles and be like "yeah... read that first, get back to me, and we can talk about actually playing the game"

But really, what do you accomplish if you succeed then? Being good at something easy is not hard, and is no achievement.
If you are not Bisu, chances are I hate you.
Redmark
Profile Joined March 2010
Canada2129 Posts
July 08 2010 00:45 GMT
#35
I wince every time someone who hasn't been in any tournaments claims that SC2 is too easy.
It seems like the people who were really hurt were at the middle of the pack. It's a lot easier to be mediocre now (I proudly bear my mediocrity) but still pretty hard to be truly good; otherwise we'd see a greater variety of faces at the top, which hasn't really happened (and all of them had an RTS background).
ironchef
Profile Blog Joined August 2004
Canada1350 Posts
Last Edited: 2010-07-08 01:07:27
July 08 2010 01:07 GMT
#36
I think so. But it'd depend on definition of noob friendly. Mine is that newer players unfamiliar with advanced details can pick it up and enjoy it immediately. Its intuitive and there's modes of gameplay that support it (coop vs ai, single player, matched ladder, team games etc). Easy to learn difficult to master! Perfectly fine imo. (although I wont comment on the mastery part, since I dont consider myself good enough to comment on that)
“Because your own strength is unequal to the task, do not assume that it is beyond the powers of man; but if anything is within the powers and province of man, believe that it is within your own compass also.” - Marcus Aurelius
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
July 08 2010 02:16 GMT
#37
There is more shit for noobs, but it's the helpful kind:

1. There's a tutorial mode against the comp.
2. The comp actually behaves like a human, it scouts you instead of automatically knowing your location.
3. New features for bad micro noobs.
4. More?
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
17:00
#45
RotterdaM991
TKL 500
SteadfastSC344
IndyStarCraft 213
kabyraGe 124
EnkiAlexander 31
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 991
TKL 500
SteadfastSC 344
IndyStarCraft 213
StarCraft: Brood War
LancerX 2
Dota 2
canceldota122
monkeys_forever109
LuMiX1
Counter-Strike
fl0m4919
pashabiceps2191
Stewie2K384
Heroes of the Storm
Liquid`Hasu477
Other Games
Grubby3734
FrodaN2851
shahzam485
B2W.Neo276
KnowMe183
C9.Mang0137
crisheroes102
Trikslyr51
ZombieGrub44
UpATreeSC18
JuggernautJason12
deth6
Organizations
Dota 2
PGL Dota 2 - Main Stream32
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Hupsaiya 28
• davetesta11
• Adnapsc2 7
• LaughNgamezSOOP
• AfreecaTV YouTube
• sooper7s
• intothetv
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• blackmanpl 52
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV544
Other Games
• imaqtpie1205
• Shiphtur390
Upcoming Events
Sparkling Tuna Cup
12h 54m
Afreeca Starleague
12h 54m
Soulkey vs Ample
JyJ vs sSak
Replay Cast
1d 11h
Afreeca Starleague
1d 12h
hero vs YSC
Larva vs Shine
Kung Fu Cup
1d 13h
Replay Cast
2 days
KCM Race Survival
2 days
The PondCast
2 days
WardiTV Team League
2 days
Replay Cast
3 days
[ Show More ]
WardiTV Team League
3 days
RSL Revival
4 days
Cure vs Zoun
herO vs Rogue
WardiTV Team League
4 days
Platinum Heroes Events
4 days
BSL
4 days
RSL Revival
5 days
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
5 days
BSL
5 days
Replay Cast
6 days
Afreeca Starleague
6 days
Light vs Calm
Royal vs Mind
Wardi Open
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

Proleague 2026-03-22
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

2026 Changsha Offline CUP
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.