• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:10
CEST 21:10
KST 04:10
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 235ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
Weekly Cups (June 29-July 5): Solar Doubles0MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon445.0.16 Hotfix (June 30) - Balance + Bug Fixes40Weekly Cups (June 22-28): Zergs thrive in new patch5[TLMC] Summer 2026 Ladder Map Rotation0
StarCraft 2
General
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon Serral wins Maestros of the Game 2 Most successful SC2 players of Q2 2026 Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start)
Tourneys
Vespene Cup #1 — $300+ USD, July 10 Sea Duckling Open (Global, Bronze-Diamond) Crank Gathers Season 4: BW vs SC2 Team League GSL CK #5 Race War HomeStory Cup 29
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 533 Die Together The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery
Brood War
General
ASL 22 Proposed Map Pool Starcraft vs Retro Category on Twitch 60% Keyboards Viable for Starcraft? Snow On New ASL S22 Map, Zerg Nerf BW General Discussion
Tourneys
Escore Tournament StarCraft Season 2 Small VOD Thread 2.0 IPSL Spring 2026 Top 4! CSLAN 4 is Coming!
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV Summer Games Done Quick 2026! ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Tennis[sport] Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5963 users

Cross realm suggestion.

Blogs > Wr3k
Post a Reply
Wr3k
Profile Blog Joined June 2009
Canada2533 Posts
Last Edited: 2010-06-02 20:04:31
June 02 2010 19:59 GMT
#1
I haven't seen anyone bring this up in the whole cross-realm argument. (Though I'm sure someone has thought of it, maybe somewhere in the huge thread from kennigit).

Why can't the match making system take into account region/latency to preserve the game experience while allowing cross-realm?

I made a post about it on the suggestion forums, I'm kinda curious what you guys think about this. Is this a good suggestion? Do you think blizz could make it work? Do you think blizzards position is just a cash grab? Do you think blizzard has a reasonable argument?

http://forums.battle.net/thread.html?topicId=25170610016&sid=5000

spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
June 02 2010 20:06 GMT
#2
I don't think that Blizzard can reliably and quickly determine the latency between each two players they might match.If it was player-server-player that would be easier to do, but as far as I know, the actual game is based on peer-to-peer networking.

And yes it is a cash grab (or extreme lack of skill or extreme laziness). There is no good argument against being able to select which server to connect to. There is an argument for that ("the players are too stupid to deal with something like that"), but I wouldn't consider it a good one.
If you have a good reason to disagree with the above, please tell me. Thank you.
Wr3k
Profile Blog Joined June 2009
Canada2533 Posts
June 02 2010 20:06 GMT
#3
From suggestion forums:

This can be quoted from Kapeselus, a blizzard employee on the EU beta forums:

Show nested quote +


You copied the first sentence, while the rest of the paragraph answers your question for the most part. StarCraft was made in the 28k-56k modem era and because the game is not that demanding, today (many years later) it is possible to play against American and (some) Korean players (still not Chinese for example, because of latency). Even in Warcraft III if you wanted to play against someone from the USA being in Europe it would mean ~250ms and possibly some spikes. In case of players from Asia or Australia for that matter it would be much higher and rarely stable. How many times have you played on the Lordaeron (US) or Kalimdor (Asia) gateway in e.g. WC3 or any newer games than BW for that matter? What was the percentage of players you could play against without lag issues? Would you like to jump from game to game constantly and leave, discouraged by huge latency? Also think about your opponents - wouldn't it affect them as well? I personally just cannot see players not getting frustrated by lags given how many discussions we have had that 125ms in-built latency is way too high. I don't even mention the matchmaking, because it would be unplayable and with proper filters it would match you against European players only anyway.

Please reconsider and don't rage without thinking it over. I am sure it will be possible in the future, but for now “the technology's just not there yet”.


I don't understand how "the technology's just not there yet" when throughout beta people have been playing on the EU server from US/Asia and vice versa. Look at the HDH tournament for example, the biggest SC2 tournament to date. Players such as Idra, WhiteRa, ret, and TLO played their tournament matches on the US beta server from overseas in Korea and Europe. Yes, there would have been higher latency than normal, but there were minimal lag issues and the tournament was a huge success.

That being said, I really respect the fact blizzard is attempting to minimize lag issues in order to improve the playing experience as much as possible. A 125ms buffer feels much better than a 250ms one, and nobody likes playing with laggers. The problem is, without cross-realm, you will have people account sharing and buying additional copies to bypass this restriction anyways. It will be reduced, but certainly not prevented.

Alot of casual players will deal with the fact that they cannot play cross-realm, and as a result the gameplay experience will improve with regards to latency (though lots of casuals also have friends overseas).

Blizzards current policy on cross-realm play hurts the competitive scene the most. You will see account sharing and people purchasing additional copies of the game just so they can bypass this restriction. Not only does it hurt the pockets of your most loyal fans, but it makes competition on a global level difficult. If blizzard truly wants to make SC2 an esport, some sort of cross-realm functionality, if not just for tournaments, really needs to be there.

Suggestion: Allow cross-realm, but make sure the auto-matchmaking system for both ladder and UMS match based on latency/region. I understand this would be a large undertaking and probably will not happen, but I see it as the best possible solution balancing gameplay quality and including cross-realm. It would allow people to play with friends and competitors overseas in private custom games, but maintain a low-latency experience elsewhere.

Edit: Better yet, just disable matchmaking for players who come from IP address ranges from other realms (or disable it if your latency is above Xms). (I.e. if you are from Korea and you log on to US it will say something along the lines of "Matchmaking in this region is disabled for your account, please use suggested realm"). This would allow them to play tournament games and play with friends (in private customs), preserve game quality, AND it would require less implementation than matchmaking based on region/latency.

Example w/ suggested functionality:

Korean player on EU server wants to queue for a match. He will only be matched with people of similar high latency or region. The gameplay experience is preserved.

The same player wants to take part in a tournament being hosted on the US server. He can do so in private custom games, and the tournament organizers can decide at their own discretion at which point high latency becomes unacceptable.

The same example without suggested functionality:

Korean player on EU server wants to queue for a match. He will either share accounts, purchase an additional copy, or be discouraged to compete with players overseas. The gameplay experience is not preserved. This also gives the public appearance that this policy may be a money grab.

The same player wants to take part in a tournament being hosted on the US server, he will account share or shell out 60 bucks, bypassing the realm restriction.
bITt.mAN
Profile Blog Joined March 2009
Switzerland3693 Posts
June 02 2010 20:07 GMT
#4
About the Blizzard employee's post

TL;DR Blizzard employee says SC:BW is old and simplistic so it dosen't send much data and still you have lag in different parts of the world.
-"the technology's just not there yet”

Does not mention any sort of latency program like Chaos, but your idea does sound legit and might work (if we can ever get Blizzard to really hear it)
BW4LYF . . . . . . PM me, I LOVE PMs. . . . . . Long live "NaDa's Body" . . . . . . Fantasy | Bisu/Best | Jaedong . . . . .
Wr3k
Profile Blog Joined June 2009
Canada2533 Posts
Last Edited: 2010-06-02 20:11:08
June 02 2010 20:10 GMT
#5
On June 03 2010 05:07 bITt.mAN wrote:
About the Blizzard employee's post

TL;DR Blizzard employee says SC:BW is old and simplistic so it dosen't send much data and still you have lag in different parts of the world.
-"the technology's just not there yet”

Does not mention any sort of latency program like Chaos, but your idea does sound legit and might work (if we can ever get Blizzard to really hear it)


Feel free to keep the thread alive in the suggestion forums lol. I really do hope blizzard listens to the shitstorm about chat channels and cross-realm. It would be a shame if Sc2 didn't get cross-realm.
NuKedUFirst
Profile Blog Joined March 2010
Canada3139 Posts
June 02 2010 20:15 GMT
#6
There is no "Do you think they could make it work?" they did make it work, I was able to play on the Asian server in battle.net, played 65% of my games on ICCup vs. Asians, They can do it but is it worth it to them?
FrostedMiniWeet wrote: I like winning because it validates all the bloody time I waste playing SC2.
deL
Profile Blog Joined March 2009
Australia5540 Posts
June 02 2010 22:48 GMT
#7
It's a cash grab, end of.
Gaming videos for fun ~ http://www.youtube.com/user/WijLopenLos
Please log in or register to reply.
Live Events Refresh
Next event in 2h 50m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 1452
TKL 221
IndyStarCraft 214
BRAT_OK 40
MindelVK 11
StarCraft: Brood War
Shuttle 970
Sharp 53
soO 40
Sexy 36
Free 34
sSak 29
910 23
Rock 21
NaDa 13
Dota 2
Gorgc8695
Counter-Strike
fl0m1669
pashabiceps1566
Super Smash Bros
Mew2King111
Heroes of the Storm
Liquid`Hasu326
Other Games
Grubby2827
B2W.Neo832
Beastyqt562
mouzStarbuck207
ArmadaUGS94
Organizations
Other Games
gamesdonequick35493
BasetradeTV174
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• kabyraGe 110
• StrangeGG 38
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Michael_bg 7
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis3192
Other Games
• imaqtpie762
• Shiphtur366
Upcoming Events
OSC
2h 50m
Replay Cast
4h 50m
RSL Revival
13h 50m
Serral vs Bunny
ByuN vs GgMaChine
CranKy Ducklings
14h 50m
Afreeca Starleague
14h 50m
Snow vs Jaedong
YSC vs hero
SC Evo League
16h 50m
ByuN vs Classic
Cure vs Solar
IPSL
20h 50m
Dragon vs Ret
Patches Events
20h 50m
RSL Revival
1d 13h
Solar vs Rogue
Maru vs NightMare
Sparkling Tuna Cup
1d 14h
[ Show More ]
IPSL
1d 20h
Bonyth vs Hawk
GSL
2 days
Replay Cast
3 days
WardiTV Weekly
3 days
The PondCast
4 days
Replay Cast
5 days
CrankTV Team League
5 days
Replay Cast
6 days
CrankTV Team League
6 days
Liquipedia Results

Completed

CSL Season 21: Qualifier 2
HSC XXIX
Eternal Conflict S2 E1

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
CSL 2026 Summer (S21)
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

ASL Season 22: Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Heroes Pulsing #3
Eternal Conflict S2 E2
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.