• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:20
CET 13:20
KST 21:20
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22 - Presented by Monster Energy5ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13
Community News
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool29Weekly Cups (March 9-15): herO, Clem, ByuN win32026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12Blizzard Classic Cup - Tastosis announced as captains18
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Team Liquid Map Contest #22 - Presented by Monster Energy Serral: 24’ EWC form was hurt by military service Weekly Cups (March 9-15): herO, Clem, ByuN win Weekly Cups (August 25-31): Clem's Last Straw?
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament WardiTV Team League Season 10 KSL Week 87 [GSL CK] #2: Team Classic vs. Team Solar
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 517 Distant Threat Mutation # 516 Specter of Death Mutation # 515 Together Forever
Brood War
General
Gypsy to Korea ASL21 General Discussion JaeDong's form before ASL BGH Auto Balance -> http://bghmmr.eu/ BSL Season 22
Tourneys
[BSL22] Open Qualifiers & Ladder Tours [Megathread] Daily Proleagues Small VOD Thread 2.0 IPSL Spring 2026 is here!
Strategy
Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Path of Exile Stormgate/Frost Giant Megathread Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Mexico's Drug War
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations Cricket [SPORT]
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3418 users

Cross realm suggestion.

Blogs > Wr3k
Post a Reply
Wr3k
Profile Blog Joined June 2009
Canada2533 Posts
Last Edited: 2010-06-02 20:04:31
June 02 2010 19:59 GMT
#1
I haven't seen anyone bring this up in the whole cross-realm argument. (Though I'm sure someone has thought of it, maybe somewhere in the huge thread from kennigit).

Why can't the match making system take into account region/latency to preserve the game experience while allowing cross-realm?

I made a post about it on the suggestion forums, I'm kinda curious what you guys think about this. Is this a good suggestion? Do you think blizz could make it work? Do you think blizzards position is just a cash grab? Do you think blizzard has a reasonable argument?

http://forums.battle.net/thread.html?topicId=25170610016&sid=5000

spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
June 02 2010 20:06 GMT
#2
I don't think that Blizzard can reliably and quickly determine the latency between each two players they might match.If it was player-server-player that would be easier to do, but as far as I know, the actual game is based on peer-to-peer networking.

And yes it is a cash grab (or extreme lack of skill or extreme laziness). There is no good argument against being able to select which server to connect to. There is an argument for that ("the players are too stupid to deal with something like that"), but I wouldn't consider it a good one.
If you have a good reason to disagree with the above, please tell me. Thank you.
Wr3k
Profile Blog Joined June 2009
Canada2533 Posts
June 02 2010 20:06 GMT
#3
From suggestion forums:

This can be quoted from Kapeselus, a blizzard employee on the EU beta forums:

Show nested quote +


You copied the first sentence, while the rest of the paragraph answers your question for the most part. StarCraft was made in the 28k-56k modem era and because the game is not that demanding, today (many years later) it is possible to play against American and (some) Korean players (still not Chinese for example, because of latency). Even in Warcraft III if you wanted to play against someone from the USA being in Europe it would mean ~250ms and possibly some spikes. In case of players from Asia or Australia for that matter it would be much higher and rarely stable. How many times have you played on the Lordaeron (US) or Kalimdor (Asia) gateway in e.g. WC3 or any newer games than BW for that matter? What was the percentage of players you could play against without lag issues? Would you like to jump from game to game constantly and leave, discouraged by huge latency? Also think about your opponents - wouldn't it affect them as well? I personally just cannot see players not getting frustrated by lags given how many discussions we have had that 125ms in-built latency is way too high. I don't even mention the matchmaking, because it would be unplayable and with proper filters it would match you against European players only anyway.

Please reconsider and don't rage without thinking it over. I am sure it will be possible in the future, but for now “the technology's just not there yet”.


I don't understand how "the technology's just not there yet" when throughout beta people have been playing on the EU server from US/Asia and vice versa. Look at the HDH tournament for example, the biggest SC2 tournament to date. Players such as Idra, WhiteRa, ret, and TLO played their tournament matches on the US beta server from overseas in Korea and Europe. Yes, there would have been higher latency than normal, but there were minimal lag issues and the tournament was a huge success.

That being said, I really respect the fact blizzard is attempting to minimize lag issues in order to improve the playing experience as much as possible. A 125ms buffer feels much better than a 250ms one, and nobody likes playing with laggers. The problem is, without cross-realm, you will have people account sharing and buying additional copies to bypass this restriction anyways. It will be reduced, but certainly not prevented.

Alot of casual players will deal with the fact that they cannot play cross-realm, and as a result the gameplay experience will improve with regards to latency (though lots of casuals also have friends overseas).

Blizzards current policy on cross-realm play hurts the competitive scene the most. You will see account sharing and people purchasing additional copies of the game just so they can bypass this restriction. Not only does it hurt the pockets of your most loyal fans, but it makes competition on a global level difficult. If blizzard truly wants to make SC2 an esport, some sort of cross-realm functionality, if not just for tournaments, really needs to be there.

Suggestion: Allow cross-realm, but make sure the auto-matchmaking system for both ladder and UMS match based on latency/region. I understand this would be a large undertaking and probably will not happen, but I see it as the best possible solution balancing gameplay quality and including cross-realm. It would allow people to play with friends and competitors overseas in private custom games, but maintain a low-latency experience elsewhere.

Edit: Better yet, just disable matchmaking for players who come from IP address ranges from other realms (or disable it if your latency is above Xms). (I.e. if you are from Korea and you log on to US it will say something along the lines of "Matchmaking in this region is disabled for your account, please use suggested realm"). This would allow them to play tournament games and play with friends (in private customs), preserve game quality, AND it would require less implementation than matchmaking based on region/latency.

Example w/ suggested functionality:

Korean player on EU server wants to queue for a match. He will only be matched with people of similar high latency or region. The gameplay experience is preserved.

The same player wants to take part in a tournament being hosted on the US server. He can do so in private custom games, and the tournament organizers can decide at their own discretion at which point high latency becomes unacceptable.

The same example without suggested functionality:

Korean player on EU server wants to queue for a match. He will either share accounts, purchase an additional copy, or be discouraged to compete with players overseas. The gameplay experience is not preserved. This also gives the public appearance that this policy may be a money grab.

The same player wants to take part in a tournament being hosted on the US server, he will account share or shell out 60 bucks, bypassing the realm restriction.
bITt.mAN
Profile Blog Joined March 2009
Switzerland3693 Posts
June 02 2010 20:07 GMT
#4
About the Blizzard employee's post

TL;DR Blizzard employee says SC:BW is old and simplistic so it dosen't send much data and still you have lag in different parts of the world.
-"the technology's just not there yet”

Does not mention any sort of latency program like Chaos, but your idea does sound legit and might work (if we can ever get Blizzard to really hear it)
BW4LYF . . . . . . PM me, I LOVE PMs. . . . . . Long live "NaDa's Body" . . . . . . Fantasy | Bisu/Best | Jaedong . . . . .
Wr3k
Profile Blog Joined June 2009
Canada2533 Posts
Last Edited: 2010-06-02 20:11:08
June 02 2010 20:10 GMT
#5
On June 03 2010 05:07 bITt.mAN wrote:
About the Blizzard employee's post

TL;DR Blizzard employee says SC:BW is old and simplistic so it dosen't send much data and still you have lag in different parts of the world.
-"the technology's just not there yet”

Does not mention any sort of latency program like Chaos, but your idea does sound legit and might work (if we can ever get Blizzard to really hear it)


Feel free to keep the thread alive in the suggestion forums lol. I really do hope blizzard listens to the shitstorm about chat channels and cross-realm. It would be a shame if Sc2 didn't get cross-realm.
NuKedUFirst
Profile Blog Joined March 2010
Canada3139 Posts
June 02 2010 20:15 GMT
#6
There is no "Do you think they could make it work?" they did make it work, I was able to play on the Asian server in battle.net, played 65% of my games on ICCup vs. Asians, They can do it but is it worth it to them?
FrostedMiniWeet wrote: I like winning because it validates all the bloody time I waste playing SC2.
deL
Profile Blog Joined March 2009
Australia5540 Posts
June 02 2010 22:48 GMT
#7
It's a cash grab, end of.
Gaming videos for fun ~ http://www.youtube.com/user/WijLopenLos
Please log in or register to reply.
Live Events Refresh
Next event in 2h 41m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Tasteless 1391
IndyStarCraft 192
SortOf 137
ProTech115
Rex 112
MindelVK 32
StarCraft: Brood War
Calm 13097
Horang2 2160
Jaedong 1520
BeSt 930
Pusan 318
Stork 291
Mini 215
Zeus 208
Last 184
Leta 137
[ Show more ]
JYJ 132
Dewaltoss 111
ggaemo 105
Hyun 90
Aegong 65
Killer 54
Mind 53
ToSsGirL 53
EffOrt 52
Backho 39
JulyZerg 39
[sc1f]eonzerg 28
sSak 24
IntoTheRainbow 22
yabsab 22
Hm[arnc] 17
soO 14
Noble 12
Sacsri 12
SilentControl 10
Dota 2
XaKoH 613
XcaliburYe542
canceldota120
League of Legends
Reynor66
Counter-Strike
fl0m2490
Stewie2K805
zeus338
kRYSTAL_47
oskar0
Heroes of the Storm
Trikslyr35
Khaldor34
Other Games
B2W.Neo902
byalli189
Fuzer 188
Sick157
crisheroes129
Hui .67
DeMusliM64
KnowMe63
RotterdaM57
Organizations
Dota 2
PGL Dota 2 - Main Stream192
StarCraft 2
CranKy Ducklings81
StarCraft: Brood War
lovetv 17
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• LUISG 34
• CranKy Ducklings SOOP6
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos976
Upcoming Events
uThermal 2v2 Circuit
2h 41m
BSL
7h 41m
RSL Revival
21h 41m
herO vs MaxPax
Rogue vs TriGGeR
BSL
1d 7h
Replay Cast
1d 11h
Replay Cast
1d 20h
Afreeca Starleague
1d 21h
Sharp vs Scan
Rain vs Mong
Wardi Open
1d 23h
Monday Night Weeklies
2 days
Sparkling Tuna Cup
2 days
[ Show More ]
Afreeca Starleague
2 days
Soulkey vs Ample
JyJ vs sSak
Replay Cast
3 days
Afreeca Starleague
3 days
hero vs YSC
Larva vs Shine
Kung Fu Cup
3 days
Replay Cast
4 days
KCM Race Survival
4 days
The PondCast
4 days
WardiTV Team League
4 days
Replay Cast
5 days
WardiTV Team League
5 days
RSL Revival
6 days
WardiTV Team League
6 days
Liquipedia Results

Completed

Proleague 2026-03-20
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
BSL Season 22
CSL Elite League 2026
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
CSL 2026 SPRING (S20)
CSL Season 20: Qualifier 1
Acropolis #4
IPSL Spring 2026
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.