• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:11
CEST 20:11
KST 03:11
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Weekly Cups (July 20-26): Early returns on 5.0.16b2IntoTheTV X SOOP SC2 League : Weekly & Monthly4Clem: "I don't have that much hope in Blizzard"7ZeroSpace Early Access is Now Live!40Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters2
StarCraft 2
General
Weekly Cups (July 20-26): Early returns on 5.0.16b Daily SC2 Player Grid - feedback wanted Balance hotfix patch 5.0.16b (July 16) 3kb/s downloading patch..... are we back to 1998? Terran or Protoss
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 8.0! (13 - 23 August) IntoTheTV X SOOP SC2 League : Weekly & Monthly INu's Battles#18 - Cure, herO, Rogue & ByuN
Strategy
[G] Having the right mentality to improve
Custom Maps
[M] (2) Industrial Park New Map Maker - Looking for Advice - Love or Hate
External Content
Mutation # 536 Railroad Switch The PondCast: SC2 News & Results Mutation # 535 Assembly of Vengeance Mutation # 534 Burning Evacuation
Brood War
General
screpdb: new Starcraft reporting tool BW General Discussion ASL22 General Discussion ASL 22 Proposed Map Pool Klaucher discontinued / in-game color settings
Tourneys
[Megathread] Daily Proleagues 2v2v2v2 Tournament Star Con San Diego 2026 Escore Tournament - Season 3
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Simple Questions, Simple Answers PvT advise for noobs
Other Games
General Games
ZeroSpace Early Access is Now Live! Path of Exile Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Artificial Intelligence Thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread How to buy a book - shipping from Korea to Europe
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread 2026-27 Football Thread placeholder TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Games, Hormones, and "Dark" …
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6967 users

Cross realm suggestion.

Blogs > Wr3k
Post a Reply
Wr3k
Profile Blog Joined June 2009
Canada2533 Posts
Last Edited: 2010-06-02 20:04:31
June 02 2010 19:59 GMT
#1
I haven't seen anyone bring this up in the whole cross-realm argument. (Though I'm sure someone has thought of it, maybe somewhere in the huge thread from kennigit).

Why can't the match making system take into account region/latency to preserve the game experience while allowing cross-realm?

I made a post about it on the suggestion forums, I'm kinda curious what you guys think about this. Is this a good suggestion? Do you think blizz could make it work? Do you think blizzards position is just a cash grab? Do you think blizzard has a reasonable argument?

http://forums.battle.net/thread.html?topicId=25170610016&sid=5000

spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
June 02 2010 20:06 GMT
#2
I don't think that Blizzard can reliably and quickly determine the latency between each two players they might match.If it was player-server-player that would be easier to do, but as far as I know, the actual game is based on peer-to-peer networking.

And yes it is a cash grab (or extreme lack of skill or extreme laziness). There is no good argument against being able to select which server to connect to. There is an argument for that ("the players are too stupid to deal with something like that"), but I wouldn't consider it a good one.
If you have a good reason to disagree with the above, please tell me. Thank you.
Wr3k
Profile Blog Joined June 2009
Canada2533 Posts
June 02 2010 20:06 GMT
#3
From suggestion forums:

This can be quoted from Kapeselus, a blizzard employee on the EU beta forums:

Show nested quote +


You copied the first sentence, while the rest of the paragraph answers your question for the most part. StarCraft was made in the 28k-56k modem era and because the game is not that demanding, today (many years later) it is possible to play against American and (some) Korean players (still not Chinese for example, because of latency). Even in Warcraft III if you wanted to play against someone from the USA being in Europe it would mean ~250ms and possibly some spikes. In case of players from Asia or Australia for that matter it would be much higher and rarely stable. How many times have you played on the Lordaeron (US) or Kalimdor (Asia) gateway in e.g. WC3 or any newer games than BW for that matter? What was the percentage of players you could play against without lag issues? Would you like to jump from game to game constantly and leave, discouraged by huge latency? Also think about your opponents - wouldn't it affect them as well? I personally just cannot see players not getting frustrated by lags given how many discussions we have had that 125ms in-built latency is way too high. I don't even mention the matchmaking, because it would be unplayable and with proper filters it would match you against European players only anyway.

Please reconsider and don't rage without thinking it over. I am sure it will be possible in the future, but for now “the technology's just not there yet”.


I don't understand how "the technology's just not there yet" when throughout beta people have been playing on the EU server from US/Asia and vice versa. Look at the HDH tournament for example, the biggest SC2 tournament to date. Players such as Idra, WhiteRa, ret, and TLO played their tournament matches on the US beta server from overseas in Korea and Europe. Yes, there would have been higher latency than normal, but there were minimal lag issues and the tournament was a huge success.

That being said, I really respect the fact blizzard is attempting to minimize lag issues in order to improve the playing experience as much as possible. A 125ms buffer feels much better than a 250ms one, and nobody likes playing with laggers. The problem is, without cross-realm, you will have people account sharing and buying additional copies to bypass this restriction anyways. It will be reduced, but certainly not prevented.

Alot of casual players will deal with the fact that they cannot play cross-realm, and as a result the gameplay experience will improve with regards to latency (though lots of casuals also have friends overseas).

Blizzards current policy on cross-realm play hurts the competitive scene the most. You will see account sharing and people purchasing additional copies of the game just so they can bypass this restriction. Not only does it hurt the pockets of your most loyal fans, but it makes competition on a global level difficult. If blizzard truly wants to make SC2 an esport, some sort of cross-realm functionality, if not just for tournaments, really needs to be there.

Suggestion: Allow cross-realm, but make sure the auto-matchmaking system for both ladder and UMS match based on latency/region. I understand this would be a large undertaking and probably will not happen, but I see it as the best possible solution balancing gameplay quality and including cross-realm. It would allow people to play with friends and competitors overseas in private custom games, but maintain a low-latency experience elsewhere.

Edit: Better yet, just disable matchmaking for players who come from IP address ranges from other realms (or disable it if your latency is above Xms). (I.e. if you are from Korea and you log on to US it will say something along the lines of "Matchmaking in this region is disabled for your account, please use suggested realm"). This would allow them to play tournament games and play with friends (in private customs), preserve game quality, AND it would require less implementation than matchmaking based on region/latency.

Example w/ suggested functionality:

Korean player on EU server wants to queue for a match. He will only be matched with people of similar high latency or region. The gameplay experience is preserved.

The same player wants to take part in a tournament being hosted on the US server. He can do so in private custom games, and the tournament organizers can decide at their own discretion at which point high latency becomes unacceptable.

The same example without suggested functionality:

Korean player on EU server wants to queue for a match. He will either share accounts, purchase an additional copy, or be discouraged to compete with players overseas. The gameplay experience is not preserved. This also gives the public appearance that this policy may be a money grab.

The same player wants to take part in a tournament being hosted on the US server, he will account share or shell out 60 bucks, bypassing the realm restriction.
bITt.mAN
Profile Blog Joined March 2009
Switzerland3693 Posts
June 02 2010 20:07 GMT
#4
About the Blizzard employee's post

TL;DR Blizzard employee says SC:BW is old and simplistic so it dosen't send much data and still you have lag in different parts of the world.
-"the technology's just not there yet”

Does not mention any sort of latency program like Chaos, but your idea does sound legit and might work (if we can ever get Blizzard to really hear it)
BW4LYF . . . . . . PM me, I LOVE PMs. . . . . . Long live "NaDa's Body" . . . . . . Fantasy | Bisu/Best | Jaedong . . . . .
Wr3k
Profile Blog Joined June 2009
Canada2533 Posts
Last Edited: 2010-06-02 20:11:08
June 02 2010 20:10 GMT
#5
On June 03 2010 05:07 bITt.mAN wrote:
About the Blizzard employee's post

TL;DR Blizzard employee says SC:BW is old and simplistic so it dosen't send much data and still you have lag in different parts of the world.
-"the technology's just not there yet”

Does not mention any sort of latency program like Chaos, but your idea does sound legit and might work (if we can ever get Blizzard to really hear it)


Feel free to keep the thread alive in the suggestion forums lol. I really do hope blizzard listens to the shitstorm about chat channels and cross-realm. It would be a shame if Sc2 didn't get cross-realm.
NuKedUFirst
Profile Blog Joined March 2010
Canada3139 Posts
June 02 2010 20:15 GMT
#6
There is no "Do you think they could make it work?" they did make it work, I was able to play on the Asian server in battle.net, played 65% of my games on ICCup vs. Asians, They can do it but is it worth it to them?
FrostedMiniWeet wrote: I like winning because it validates all the bloody time I waste playing SC2.
deL
Profile Blog Joined March 2009
Australia5540 Posts
June 02 2010 22:48 GMT
#7
It's a cash grab, end of.
Gaming videos for fun ~ http://www.youtube.com/user/WijLopenLos
Please log in or register to reply.
Live Events Refresh
Next event in 5h 49m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ByuN 678
RushiSC 44
MindelVK 38
StarCraft: Brood War
Calm 4197
Mini 406
ggaemo 166
Soulkey 124
Dewaltoss 77
Noble 60
BRAT_OK 56
Hyun 35
soO 25
scan(afreeca) 23
[ Show more ]
Shine 22
ajuk12(nOOB) 11
Dota 2
qojqva2745
XcaliburYe271
League of Legends
Trikslyr63
Counter-Strike
fl0m2142
byalli853
Super Smash Bros
C9.Mang0152
Mew2King63
Heroes of the Storm
Liquid`Hasu4
Other Games
Grubby3229
FrodaN2570
Beastyqt761
ceh9659
elazer325
ArmadaUGS127
XaKoH 72
JuggernautJason57
QueenE51
UpATreeSC15
Organizations
Other Games
BasetradeTV185
StarCraft 2
angryscii 23
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Michael_bg 7
• HerbMon 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 3061
League of Legends
• TFBlade681
Counter-Strike
• Nemesis1478
Other Games
• imaqtpie948
Upcoming Events
PiGosaur Cup
5h 49m
The PondCast
15h 49m
Kung Fu Cup
16h 49m
Patches Events
21h 49m
Replay Cast
1d 14h
CrankTV Team League
1d 16h
OSC
1d 18h
OSC
1d 23h
Replay Cast
2 days
Escore
2 days
[ Show More ]
CrankTV Team League
2 days
OSC
3 days
Replay Cast
3 days
Afreeca Starleague
3 days
RSL Revival
3 days
ByuN vs SHIN
Solar vs Lambo
WardiTV Summer Champion…
3 days
Afreeca Starleague
4 days
RSL Revival
4 days
Clem vs Serral
herO vs Rogue
WardiTV Summer Champion…
4 days
WardiTV Weekly
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2026-07-27
SCTL 2026 Spring
Eternal Conflict S2 Finale

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W5
ASL Season 22: Qualifier #1
ASL Season 22: Qualifier #2
Acropolis #5
Escore Tournament S3: W6
Escore Tournament S3: W7
Escore Tournament S3: W8
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Light Tournament 2026
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.