• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 00:43
CET 06:43
KST 14:43
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
[BSL23] RO16 Group Stage14Weekly Cups (Nov 2-8): herO back on top?2Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23
StarCraft 2
General
Serral's getting trashed by New Catsle's Mind Weekly Cups (Nov 2-8): herO back on top? Liquibets sc2 season 30 No more SC2 streamers on team liquid? StarCraft open world shooter announced at BlizzCon
Tourneys
soO & FanTaSy return! SC2 Kevin Scrim 4v4 (Nov 16) RSL goes to London! 2026 Offline Finals Nov 21-22 Tasteless Time Warp: SC Evo Showmatch (May 25) Sparkling Tuna Cup - Weekly Open Tournament iNu's Battles #22
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Starcraft 2 Advance [G] How to playtest arcade maps [D] the control group Simple Questions/Answers
External Content
The PondCast: SC2 News & Results Mutation # 551 Robotic Revival Mutation # 550 Graveyard Shift Mutation # 549 Endless Sparkles
Brood War
General
BW General Discussion List of top players active on ShieldBattery [BSL23] RO16 Group Stage screpdb: new Starcraft reporting tool [BW] Looking for Clan Thread!
Tourneys
[Megathread] Daily Proleagues [BSL23] Ro16 Group C - Sunday 21:00 CET [BSL23] Ro16 Group A - Saturday 21:00 CET 2v2v2v2 Tournament Stage 1: Community Poll
Strategy
Infested Terran strategies in 2026 Nuke strategy worked in K-League 2026-11-09 50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy)
Other Games
General Games
List of Game Threads The PlayStation 5 Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Trading/Investing Thread Russo-Ukrainian War Thread Dating: How's your luck? European Politico-economics QA Mega-thread US Politics Mega-thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The time I organised my…
AssyrianKing
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 16867 users

Cross realm suggestion.

Blogs > Wr3k
Post a Reply
Wr3k
Profile Blog Joined June 2009
Canada2533 Posts
Last Edited: 2010-06-02 20:04:31
June 02 2010 19:59 GMT
#1
I haven't seen anyone bring this up in the whole cross-realm argument. (Though I'm sure someone has thought of it, maybe somewhere in the huge thread from kennigit).

Why can't the match making system take into account region/latency to preserve the game experience while allowing cross-realm?

I made a post about it on the suggestion forums, I'm kinda curious what you guys think about this. Is this a good suggestion? Do you think blizz could make it work? Do you think blizzards position is just a cash grab? Do you think blizzard has a reasonable argument?

http://forums.battle.net/thread.html?topicId=25170610016&sid=5000

spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
June 02 2010 20:06 GMT
#2
I don't think that Blizzard can reliably and quickly determine the latency between each two players they might match.If it was player-server-player that would be easier to do, but as far as I know, the actual game is based on peer-to-peer networking.

And yes it is a cash grab (or extreme lack of skill or extreme laziness). There is no good argument against being able to select which server to connect to. There is an argument for that ("the players are too stupid to deal with something like that"), but I wouldn't consider it a good one.
If you have a good reason to disagree with the above, please tell me. Thank you.
Wr3k
Profile Blog Joined June 2009
Canada2533 Posts
June 02 2010 20:06 GMT
#3
From suggestion forums:

This can be quoted from Kapeselus, a blizzard employee on the EU beta forums:

Show nested quote +


You copied the first sentence, while the rest of the paragraph answers your question for the most part. StarCraft was made in the 28k-56k modem era and because the game is not that demanding, today (many years later) it is possible to play against American and (some) Korean players (still not Chinese for example, because of latency). Even in Warcraft III if you wanted to play against someone from the USA being in Europe it would mean ~250ms and possibly some spikes. In case of players from Asia or Australia for that matter it would be much higher and rarely stable. How many times have you played on the Lordaeron (US) or Kalimdor (Asia) gateway in e.g. WC3 or any newer games than BW for that matter? What was the percentage of players you could play against without lag issues? Would you like to jump from game to game constantly and leave, discouraged by huge latency? Also think about your opponents - wouldn't it affect them as well? I personally just cannot see players not getting frustrated by lags given how many discussions we have had that 125ms in-built latency is way too high. I don't even mention the matchmaking, because it would be unplayable and with proper filters it would match you against European players only anyway.

Please reconsider and don't rage without thinking it over. I am sure it will be possible in the future, but for now “the technology's just not there yet”.


I don't understand how "the technology's just not there yet" when throughout beta people have been playing on the EU server from US/Asia and vice versa. Look at the HDH tournament for example, the biggest SC2 tournament to date. Players such as Idra, WhiteRa, ret, and TLO played their tournament matches on the US beta server from overseas in Korea and Europe. Yes, there would have been higher latency than normal, but there were minimal lag issues and the tournament was a huge success.

That being said, I really respect the fact blizzard is attempting to minimize lag issues in order to improve the playing experience as much as possible. A 125ms buffer feels much better than a 250ms one, and nobody likes playing with laggers. The problem is, without cross-realm, you will have people account sharing and buying additional copies to bypass this restriction anyways. It will be reduced, but certainly not prevented.

Alot of casual players will deal with the fact that they cannot play cross-realm, and as a result the gameplay experience will improve with regards to latency (though lots of casuals also have friends overseas).

Blizzards current policy on cross-realm play hurts the competitive scene the most. You will see account sharing and people purchasing additional copies of the game just so they can bypass this restriction. Not only does it hurt the pockets of your most loyal fans, but it makes competition on a global level difficult. If blizzard truly wants to make SC2 an esport, some sort of cross-realm functionality, if not just for tournaments, really needs to be there.

Suggestion: Allow cross-realm, but make sure the auto-matchmaking system for both ladder and UMS match based on latency/region. I understand this would be a large undertaking and probably will not happen, but I see it as the best possible solution balancing gameplay quality and including cross-realm. It would allow people to play with friends and competitors overseas in private custom games, but maintain a low-latency experience elsewhere.

Edit: Better yet, just disable matchmaking for players who come from IP address ranges from other realms (or disable it if your latency is above Xms). (I.e. if you are from Korea and you log on to US it will say something along the lines of "Matchmaking in this region is disabled for your account, please use suggested realm"). This would allow them to play tournament games and play with friends (in private customs), preserve game quality, AND it would require less implementation than matchmaking based on region/latency.

Example w/ suggested functionality:

Korean player on EU server wants to queue for a match. He will only be matched with people of similar high latency or region. The gameplay experience is preserved.

The same player wants to take part in a tournament being hosted on the US server. He can do so in private custom games, and the tournament organizers can decide at their own discretion at which point high latency becomes unacceptable.

The same example without suggested functionality:

Korean player on EU server wants to queue for a match. He will either share accounts, purchase an additional copy, or be discouraged to compete with players overseas. The gameplay experience is not preserved. This also gives the public appearance that this policy may be a money grab.

The same player wants to take part in a tournament being hosted on the US server, he will account share or shell out 60 bucks, bypassing the realm restriction.
bITt.mAN
Profile Blog Joined March 2009
Switzerland3701 Posts
June 02 2010 20:07 GMT
#4
About the Blizzard employee's post

TL;DR Blizzard employee says SC:BW is old and simplistic so it dosen't send much data and still you have lag in different parts of the world.
-"the technology's just not there yet”

Does not mention any sort of latency program like Chaos, but your idea does sound legit and might work (if we can ever get Blizzard to really hear it)
BW4LYF . . . . . . PM me, I LOVE PMs. . . . . . Long live "NaDa's Body" . . . . . . Fantasy | Bisu/Best | Jaedong . . . . .
Wr3k
Profile Blog Joined June 2009
Canada2533 Posts
Last Edited: 2010-06-02 20:11:08
June 02 2010 20:10 GMT
#5
On June 03 2010 05:07 bITt.mAN wrote:
About the Blizzard employee's post

TL;DR Blizzard employee says SC:BW is old and simplistic so it dosen't send much data and still you have lag in different parts of the world.
-"the technology's just not there yet”

Does not mention any sort of latency program like Chaos, but your idea does sound legit and might work (if we can ever get Blizzard to really hear it)


Feel free to keep the thread alive in the suggestion forums lol. I really do hope blizzard listens to the shitstorm about chat channels and cross-realm. It would be a shame if Sc2 didn't get cross-realm.
NuKedUFirst
Profile Blog Joined March 2010
Canada3139 Posts
June 02 2010 20:15 GMT
#6
There is no "Do you think they could make it work?" they did make it work, I was able to play on the Asian server in battle.net, played 65% of my games on ICCup vs. Asians, They can do it but is it worth it to them?
FrostedMiniWeet wrote: I like winning because it validates all the bloody time I waste playing SC2.
deL
Profile Blog Joined March 2009
Australia5540 Posts
June 02 2010 22:48 GMT
#7
It's a cash grab, end of.
Gaming videos for fun ~ http://www.youtube.com/user/WijLopenLos
Please log in or register to reply.
Live Events Refresh
Next event in 4h 17m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 261
StarCraft: Brood War
GuemChi 1495
Free 157
ProTech135
Leta 88
Barracks 86
910 71
Icarus 9
NotJumperer 7
Force[name] 6
Britney 0
League of Legends
JimRising 763
Counter-Strike
fl0m4127
Super Smash Bros
Mew2King311
Other Games
summit1g9752
WinterStarcraft349
C9.Mang0277
Maynarde117
NeuroSwarm94
ViBE43
[ Show 14 non-featured ]
StarCraft 2
• practicex 20
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota259
League of Legends
• Rush1046
• Lourlo819
• Stunt294
Other Games
• Shiphtur193
Upcoming Events
The PondCast
4h 17m
KCM Race Survival
4h 17m
WardiTV Invitational
6h 17m
Lambo vs Shameless
Rogue vs uThermal
Percival vs YoungYakov
TBD vs GgMaChine
OSC
10h 17m
OSC
17h 17m
ArT vs MindelVK
MiniZergUA vs TBD
Shameless vs TBD
Ultimate Battle
1d 6h
OSC
1d 8h
OSC
1d 17h
ByuN vs MaxPax
herO vs Krystianer
Percival vs Shameless
LetaleX vs YoungYakov
Nicoract vs Gerald
GgMaChine vs ArT
CranKy Ducklings
2 days
IPSL
2 days
TerrOr vs IJ_Terran
rasowy vs Hazorath
[ Show More ]
BSL
2 days
TerrOr vs OyAji
UltrA vs Gosudark
Sparkling Tuna Cup
3 days
IPSL
3 days
Art_Of_Turtle vs KameZerg
Radley vs George
BSL
3 days
Artosis vs Dewalt
Ret vs Tech
WardiTV Weekly
4 days
PiGosaur Cup
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-11-11
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
Individual League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
BLAST Rivals Fall 2026
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

YSL S4
Sector 591
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
StarCraft2 Weekly Open Tournament 2026 Grand Finals
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
PGL Major Singapore 2026
Stake Ranked Episode 6
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.