• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 04:22
CET 10:22
KST 18:22
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
SC2 All-Star Invitational: Jan 17-1819Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises2Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3ComeBackTV's documentary on Byun's Career !11Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4
StarCraft 2
General
SC2 All-Star Invitational: Jan 17-18 Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises Chinese SC2 server to reopen; live all-star event in Hangzhou Starcraft 2 Zerg Coach ComeBackTV's documentary on Byun's Career !
Tourneys
OSC Season 13 World Championship WardiTV Mondays $5,000+ WardiTV 2025 Championship $100 Prize Pool - Winter Warp Gate Masters Showdow Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play
Brood War
General
I would like to say something about StarCraft A cwal.gg Extension - Easily keep track of anyone BGH Auto Balance -> http://bghmmr.eu/ (UMS) SWITCHEROO *New* /Destination Edit/ What monitor do you use for playing Remastered?
Tourneys
[BSL21] Non-Korean Championship - Starts Jan 10 [Megathread] Daily Proleagues [BSL21] Grand Finals - Sunday 21:00 CET SLON Grand Finals – Season 2
Strategy
Simple Questions, Simple Answers Current Meta [G] How to get started on ladder as a new Z player Fighting Spirit mining rates
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Awesome Games Done Quick 2026! Stormgate/Frost Giant Megathread Mechabellum
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia
Community
General
US Politics Mega-thread How Panthegel 5 gm Helps Repair the Eye Surface Russo-Ukrainian War Thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced
Blogs
National Diversity: A Challe…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 908 users

SC2 Fun Mod Begins

Blogs > sluggaslamoo
Post a Reply
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2010-05-15 16:37:34
May 15 2010 16:17 GMT
#1
So basically I'm putting this in the blog because I want to keep it relatively low key for now.
(I seriously didn't expect the micro thing to get so big, it made me scared for bit haha , but all good, I loved the support you guys gave)

You may remember me from Project Micro on the SC2 Forums. Basically I have just begun development of a series of mods. Micro Mod (Project Micro), Fun Mod, and Sound Mod.

Micro Mod changes way units attack. It deals mostly with move speed and acceleration, attack delay and attack method.

Fun Mod deals with a wider range of things. Mostly unit weapons, abilities, graphics, and stats. It attempts to balance out Micro Mod, but also improve on a lot of things that may have disappointed some about SC2, and most of all, to make adjustments which hopefully will make the game more fun to play and watch.

Sound Mod will basically be Zelniq's sound pack implemented into SC2.

Because they are mods and not maps, the mods can be applied to any map as long as the map links to it. I will apply the mod to a couple of my favorite custom SC2 maps and upload them, however applying the mod on your own is very easy.

Blizzard would never make drastic changes to SC2, simply because the players are so fickle about balance. With the fun mod, I will ignore most whiny complaints about balance and make changes as I see fit. The focus will be on fun mechanics, and fun gameplay, not balance. By drastic I don't mean implementing micro, by drastic I mean changing units completely.

Every week or so there will be a patch update, where you guys can advise or rage about the changes. Then there will be releases every few patches. I hope that mods will work in Beta, but if not, it should definitely be available on release.


Once this is up to a playable level, then I will post it on SC2, and hopefully allow it to go big by then.

Cheers

*
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
seRapH
Profile Blog Joined April 2009
United States9777 Posts
May 15 2010 16:31 GMT
#2
are you going to disable UUS? it could seriously imbalance mutalisks or the like.
as of right now, i'm more worried about the micro being too easy than anything. like the hellion micro, its just attack move. if it could be turned into patrol micro, and the hellion actually turns around if not told to keep going forward, that'd be cool.
boomer hands
RageOverdose
Profile Blog Joined December 2009
United States690 Posts
May 15 2010 16:33 GMT
#3
Not gonna lie, the only reason I'd object to this is because it's going to be different.

This is one of the reasons Blizzard made the editor, though, to allow gamers to make things that people will love to play outside of the stock game. Sounds like good fun. And hey, if Blizzard did modify units to better match your ideas, then all the better, right?

And really, the Nexus lift has to be one of the most badass things ever.
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2010-05-15 16:35:26
May 15 2010 16:34 GMT
#4
On May 16 2010 01:31 majesty.k)seRapH wrote:
are you going to disable UUS? it could seriously imbalance mutalisks or the like.
as of right now, i'm more worried about the micro being too easy than anything. like the hellion micro, its just attack move. if it could be turned into patrol micro, and the hellion actually turns around if not told to keep going forward, that'd be cool.



Limiting stacking using the trigger editor is piece of cake, but that will be a last resort. Again I don't care about balancing, "this isn't Pro Mod". \

The hellion turning around thing is easy to do, I tried it, it looked stupid, I won't be implementing it.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
RageOverdose
Profile Blog Joined December 2009
United States690 Posts
May 15 2010 16:37 GMT
#5
On May 16 2010 01:31 majesty.k)seRapH wrote:
are you going to disable UUS? it could seriously imbalance mutalisks or the like.
as of right now, i'm more worried about the micro being too easy than anything. like the hellion micro, its just attack move. if it could be turned into patrol micro, and the hellion actually turns around if not told to keep going forward, that'd be cool.


The thing is is that any command that would cause the unit to start attacking with work. This includes Attack, Stop, Patrol, and Hold. Making it Patrol will not change anything, except handicap players by making them have to use P.

He isn't changing how the units react to input, just how the units behave. They all really just work like the Phoenix does now, except you have to tell it to attack instead of it doing it on it's own. It still requires proper positioning to be useful, because in order to attack they have to rotate, but they also glide a bit, so you can shoot will gliding as you decelerate, then speed right back up and run away.


RageOverdose
Profile Blog Joined December 2009
United States690 Posts
May 15 2010 16:42 GMT
#6
On May 16 2010 01:34 sluggaslamoo wrote:
Show nested quote +
On May 16 2010 01:31 majesty.k)seRapH wrote:
are you going to disable UUS? it could seriously imbalance mutalisks or the like.
as of right now, i'm more worried about the micro being too easy than anything. like the hellion micro, its just attack move. if it could be turned into patrol micro, and the hellion actually turns around if not told to keep going forward, that'd be cool.



Limiting stacking using the trigger editor is piece of cake, but that will be a last resort. Again I don't care about balancing, "this isn't Pro Mod". \

The hellion turning around thing is easy to do, I tried it, it looked stupid, I won't be implementing it.


To be honest, stacking made Mutalisks a bit weak when I threw down a bunch of Marines with 2 Medivacs (maybe I overdid it on the Marines...). The problem was that Marines have so much more range and attack a lot faster, so the Mutalisks will get shot (unless coming in from high ground) no matter what. However, the AI apparently isn't random in how it selects a target, and is VERY consistent. When I just a-moved into the force, the Mutalisks would all hit the same target each time. This decreased the amount of damage they were doing significantly because many Marines weren't getting hit. In situations like that, where there are numerous smaller units, stacking will probably hurt more than help.
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
May 15 2010 16:48 GMT
#7
Exactly, I'm also on the stacking isn't over powered wagon. I'm hoping insights like this will be proven by replays of the new mods. And maybe that will encourage blizz to implement it. Right now everyone is being really fickle about balance.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
HeadhunteR
Profile Blog Joined October 2009
Argentina1258 Posts
May 15 2010 17:46 GMT
#8
remember that counter-strike is a mod not a game made by valve.. so mods can become mainstream also.. this seems as a very good solution to the small problems some players have encountered with units such as the hellion and the tank...
in The Kong line forever
RageOverdose
Profile Blog Joined December 2009
United States690 Posts
May 15 2010 20:04 GMT
#9
On May 16 2010 02:46 HeadhunteR wrote:
remember that counter-strike is a mod not a game made by valve.. so mods can become mainstream also.. this seems as a very good solution to the small problems some players have encountered with units such as the hellion and the tank...


Mods can become mainstream. They more than likely don't.

None of that matters though. This is going to be a fun mod regardless of mainstream or not.

I personally can't wait to FE Nexus rush.

TheAntZ
Profile Blog Joined January 2009
Israel6248 Posts
May 15 2010 20:09 GMT
#10
goddamn SS i love you very <3
43084 | Honeybadger: "So july, you're in the GSL finals. How do you feel?!" ~ July: "HUNGRY."
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2010-05-15 20:21:05
May 15 2010 20:20 GMT
#11
awww i wuv you too m(^o^)m, (no homo)
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
Please log in or register to reply.
Live Events Refresh
Next event in 3h 38m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
trigger 93
SortOf 74
StarCraft: Brood War
Stork 372
actioN 275
Larva 271
Shuttle 246
ZerO 155
Jaedong 139
Leta 138
Hyun 91
sorry 83
Rush 76
[ Show more ]
Sharp 72
soO 72
Killer 72
ToSsGirL 41
Mong 37
Mind 27
yabsab 21
Bale 16
Nal_rA 15
ggaemo 13
Sacsri 12
zelot 8
Dota 2
NeuroSwarm96
League of Legends
JimRising 630
C9.Mang0582
Counter-Strike
shoxiejesuss706
Other Games
summit1g8823
Happy551
ceh9377
minikerr34
ZerO(Twitch)18
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Adnapsc2 16
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1269
• Stunt958
Upcoming Events
OSC
3h 38m
Korean StarCraft League
17h 38m
OSC
1d 2h
IPSL
1d 4h
Dewalt vs Bonyth
OSC
1d 8h
OSC
2 days
uThermal 2v2 Circuit
2 days
Replay Cast
2 days
Patches Events
3 days
Liquipedia Results

Completed

C-Race Season 1
WardiTV 2025
META Madness #9

Ongoing

IPSL Winter 2025-26
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 2
Escore Tournament S1: W2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025

Upcoming

CSL 2025 WINTER (S19)
Escore Tournament S1: W3
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Thunderfire SC2 All-star 2025
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
Underdog Cup #3
NA Kuram Kup
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.